Validate the declaration of storage texture format in shader
This patch adds the validation on the storage texture format declared in shaders when we create a rendering or compute pipeline with read-only or write-only storage textures. This patch also fixes a typo in the TextureValidationTest. BUG=dawn:267 TEST=dawn_unittests Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
parent
2550e96724
commit
971a6233c2
2
BUILD.gn
2
BUILD.gn
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@ -751,6 +751,8 @@ static_library("dawn_utils") {
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"src/utils/SystemUtils.h",
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"src/utils/TerribleCommandBuffer.cpp",
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"src/utils/TerribleCommandBuffer.h",
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"src/utils/TextureFormatUtils.cpp",
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"src/utils/TextureFormatUtils.h",
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"src/utils/Timer.h",
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"src/utils/WGPUHelpers.cpp",
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"src/utils/WGPUHelpers.h",
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@ -94,7 +94,8 @@
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{"name": "has dynamic offset", "type": "bool", "default": "false"},
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{"name": "multisampled", "type": "bool", "default": "false"},
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{"name": "texture dimension", "type": "texture view dimension", "default": "undefined"},
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{"name": "texture component type", "type": "texture component type", "default": "float"}
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{"name": "texture component type", "type": "texture component type", "default": "float"},
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{"name": "storage texture format", "type": "texture format", "default": "undefined"}
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]
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},
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"bind group layout descriptor": {
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@ -58,7 +58,35 @@ namespace dawn_native {
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return {};
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}
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MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase*,
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MaybeError ValidateStorageTextureFormat(DeviceBase* device,
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wgpu::BindingType bindingType,
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wgpu::TextureFormat storageTextureFormat) {
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switch (bindingType) {
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture: {
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DAWN_TRY(ValidateTextureFormat(storageTextureFormat));
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const Format& format = device->GetValidInternalFormat(storageTextureFormat);
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if (!format.supportsStorageUsage) {
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return DAWN_VALIDATION_ERROR("The storage texture format is not supported");
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}
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} break;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer:
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::SampledTexture:
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break;
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default:
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UNREACHABLE();
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break;
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}
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return {};
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}
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MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device,
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const BindGroupLayoutDescriptor* descriptor) {
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if (descriptor->nextInChain != nullptr) {
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return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
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@ -87,6 +115,9 @@ namespace dawn_native {
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DAWN_TRY(
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ValidateBindingTypeWithShaderStageVisibility(binding.type, binding.visibility));
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DAWN_TRY(
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ValidateStorageTextureFormat(device, binding.type, binding.storageTextureFormat));
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switch (binding.type) {
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case wgpu::BindingType::UniformBuffer:
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if (binding.hasDynamicOffset) {
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@ -36,6 +36,10 @@ namespace dawn_native {
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wgpu::BindingType bindingType,
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wgpu::ShaderStage shaderStageVisibility);
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MaybeError ValidateStorageTextureFormat(DeviceBase* device,
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wgpu::BindingType bindingType,
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wgpu::TextureFormat storageTextureFormat);
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class BindGroupLayoutBase : public CachedObject {
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public:
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BindGroupLayoutBase(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
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@ -160,6 +160,9 @@ namespace dawn_native {
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DAWN_TRY(ValidateBindingTypeWithShaderStageVisibility(
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bindingInfo.type, StageBit(module->GetExecutionModel())));
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DAWN_TRY(ValidateStorageTextureFormat(device, bindingInfo.type,
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bindingInfo.storageTextureFormat));
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bindingSlot.visibility =
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GetShaderStageVisibilityWithBindingType(bindingInfo.type);
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@ -169,6 +172,7 @@ namespace dawn_native {
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bindingSlot.textureDimension = bindingInfo.textureDimension;
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bindingSlot.textureComponentType =
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Format::FormatTypeToTextureComponentType(bindingInfo.textureComponentType);
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bindingSlot.storageTextureFormat = bindingInfo.storageTextureFormat;
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if (usedBindings[group][binding]) {
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if (bindingSlot == bindingData[group][usedBindingsMap[group][binding]]) {
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@ -113,6 +113,9 @@ namespace dawn_native {
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return wgpu::BindingType::Sampler;
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case shaderc_spvc_binding_type_sampled_texture:
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return wgpu::BindingType::SampledTexture;
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// TODO(jiawei.shao@intel.com): add convertion to read-only and write-only storage
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// textures when they are supported as shaderc_spvc binding types.
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case shaderc_spvc_binding_type_storage_texture:
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return wgpu::BindingType::StorageTexture;
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}
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@ -134,6 +137,77 @@ namespace dawn_native {
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"Attempted to convert invalid spvc execution model to SingleShaderStage");
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}
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}
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wgpu::TextureFormat ToWGPUTextureFormat(spv::ImageFormat format) {
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switch (format) {
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case spv::ImageFormatR8:
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return wgpu::TextureFormat::R8Unorm;
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case spv::ImageFormatR8Snorm:
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return wgpu::TextureFormat::R8Snorm;
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case spv::ImageFormatR8ui:
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return wgpu::TextureFormat::R8Uint;
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case spv::ImageFormatR8i:
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return wgpu::TextureFormat::R8Sint;
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case spv::ImageFormatR16ui:
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return wgpu::TextureFormat::R16Uint;
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case spv::ImageFormatR16i:
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return wgpu::TextureFormat::R16Sint;
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case spv::ImageFormatR16f:
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return wgpu::TextureFormat::R16Float;
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case spv::ImageFormatRg8:
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return wgpu::TextureFormat::RG8Unorm;
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case spv::ImageFormatRg8Snorm:
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return wgpu::TextureFormat::RG8Snorm;
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case spv::ImageFormatRg8ui:
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return wgpu::TextureFormat::RG8Uint;
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case spv::ImageFormatRg8i:
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return wgpu::TextureFormat::RG8Sint;
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case spv::ImageFormatR32f:
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return wgpu::TextureFormat::R32Float;
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case spv::ImageFormatR32ui:
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return wgpu::TextureFormat::R32Uint;
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case spv::ImageFormatR32i:
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return wgpu::TextureFormat::R32Sint;
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case spv::ImageFormatRg16ui:
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return wgpu::TextureFormat::RG16Uint;
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case spv::ImageFormatRg16i:
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return wgpu::TextureFormat::RG16Sint;
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case spv::ImageFormatRg16f:
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return wgpu::TextureFormat::RG16Float;
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case spv::ImageFormatRgba8:
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return wgpu::TextureFormat::RGBA8Unorm;
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case spv::ImageFormatRgba8Snorm:
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return wgpu::TextureFormat::RGBA8Snorm;
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case spv::ImageFormatRgba8ui:
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return wgpu::TextureFormat::RGBA8Uint;
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case spv::ImageFormatRgba8i:
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return wgpu::TextureFormat::RGBA8Sint;
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case spv::ImageFormatRgb10A2:
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return wgpu::TextureFormat::RGB10A2Unorm;
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case spv::ImageFormatR11fG11fB10f:
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return wgpu::TextureFormat::RG11B10Float;
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case spv::ImageFormatRg32f:
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return wgpu::TextureFormat::RG32Float;
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case spv::ImageFormatRg32ui:
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return wgpu::TextureFormat::RG32Uint;
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case spv::ImageFormatRg32i:
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return wgpu::TextureFormat::RG32Sint;
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case spv::ImageFormatRgba16ui:
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return wgpu::TextureFormat::RGBA16Uint;
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case spv::ImageFormatRgba16i:
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return wgpu::TextureFormat::RGBA16Sint;
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case spv::ImageFormatRgba16f:
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return wgpu::TextureFormat::RGBA16Float;
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case spv::ImageFormatRgba32f:
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return wgpu::TextureFormat::RGBA32Float;
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case spv::ImageFormatRgba32ui:
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return wgpu::TextureFormat::RGBA32Uint;
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case spv::ImageFormatRgba32i:
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return wgpu::TextureFormat::RGBA32Sint;
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default:
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return wgpu::TextureFormat::Undefined;
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}
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}
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} // anonymous namespace
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MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
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@ -173,7 +247,7 @@ namespace dawn_native {
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}
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return {};
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}
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} // namespace
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// ShaderModuleBase
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return {};
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};
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// TODO(jiawei.shao@intel.com): extract binding information about storage textures.
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std::vector<shaderc_spvc_binding_info> resource_bindings;
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DAWN_TRY(CheckSpvcSuccess(mSpvcContext.GetBindingInfo(
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shaderc_spvc_shader_resource_uniform_buffers,
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} else {
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info->type = wgpu::BindingType::StorageTexture;
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}
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spirv_cross::SPIRType::ImageType imageType =
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compiler.get_type(info->base_type_id).image;
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wgpu::TextureFormat storageTextureFormat =
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ToWGPUTextureFormat(imageType.format);
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if (storageTextureFormat == wgpu::TextureFormat::Undefined) {
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return DAWN_VALIDATION_ERROR(
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"Invalid image format declaration on storage image");
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}
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const Format& format =
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GetDevice()->GetValidInternalFormat(storageTextureFormat);
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if (!format.supportsStorageUsage) {
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return DAWN_VALIDATION_ERROR(
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"The storage texture format is not supported");
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}
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info->storageTextureFormat = storageTextureFormat;
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} break;
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default:
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info->type = bindingType;
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@ -58,6 +58,7 @@ namespace dawn_native {
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Format::Type textureComponentType = Format::Type::Float;
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bool multisampled = false;
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bool used = false;
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wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
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};
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using ModuleBindingInfo =
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std::array<std::array<BindingInfo, kMaxBindingsPerGroup>, kMaxBindGroups>;
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{
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wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::Compute,
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wgpu::BindingType::ReadonlyStorageTexture};
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binding.storageTextureFormat = wgpu::TextureFormat::R32Float;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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{
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wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::Compute,
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wgpu::BindingType::WriteonlyStorageTexture};
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binding.storageTextureFormat = wgpu::TextureFormat::R32Float;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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@ -17,6 +17,7 @@
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#include "common/Assert.h"
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#include "common/Math.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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#include <type_traits>
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})");
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// Compute the prefix needed for GLSL types that handle our texture's data.
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const char* prefix = nullptr;
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switch (sampleFormatInfo.type) {
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case wgpu::TextureComponentType::Float:
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prefix = "";
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break;
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case wgpu::TextureComponentType::Sint:
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prefix = "i";
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break;
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case wgpu::TextureComponentType::Uint:
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prefix = "u";
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break;
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default:
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UNREACHABLE();
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break;
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}
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const char* prefix = utils::GetColorTextureComponentTypePrefix(sampleFormatInfo.format);
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std::ostringstream fsSource;
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fsSource << "#version 450\n";
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@ -12,19 +12,132 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Assert.h"
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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class StorageTextureValidationTests : public ValidationTest {
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protected:
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wgpu::ShaderModule mDefaultVSModule =
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static const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
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switch (textureFormat) {
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case wgpu::TextureFormat::R8Unorm:
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return "r8";
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case wgpu::TextureFormat::R8Snorm:
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return "r8_snorm";
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case wgpu::TextureFormat::R8Uint:
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return "r8ui";
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case wgpu::TextureFormat::R8Sint:
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return "r8i";
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case wgpu::TextureFormat::R16Uint:
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return "r16ui";
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case wgpu::TextureFormat::R16Sint:
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return "r16i";
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case wgpu::TextureFormat::R16Float:
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return "r16f";
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case wgpu::TextureFormat::RG8Unorm:
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return "rg8";
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case wgpu::TextureFormat::RG8Snorm:
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return "rg8_snorm";
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case wgpu::TextureFormat::RG8Uint:
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return "rg8ui";
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case wgpu::TextureFormat::RG8Sint:
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return "rg8i";
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case wgpu::TextureFormat::R32Float:
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return "r32f";
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case wgpu::TextureFormat::R32Uint:
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return "r32ui";
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case wgpu::TextureFormat::R32Sint:
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return "r32i";
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case wgpu::TextureFormat::RG16Uint:
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return "rg16ui";
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case wgpu::TextureFormat::RG16Sint:
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return "rg16i";
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case wgpu::TextureFormat::RG16Float:
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return "rg16f";
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case wgpu::TextureFormat::RGBA8Unorm:
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return "rgba8";
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case wgpu::TextureFormat::RGBA8Snorm:
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return "rgba8_snorm";
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case wgpu::TextureFormat::RGBA8Uint:
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return "rgba8ui";
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case wgpu::TextureFormat::RGBA8Sint:
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return "rgba8i";
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case wgpu::TextureFormat::RGB10A2Unorm:
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return "rgb10_a2";
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case wgpu::TextureFormat::RG11B10Float:
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return "r11f_g11f_b10f";
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case wgpu::TextureFormat::RG32Float:
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return "rg32f";
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case wgpu::TextureFormat::RG32Uint:
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return "rg32ui";
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case wgpu::TextureFormat::RG32Sint:
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return "rg32i";
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case wgpu::TextureFormat::RGBA16Uint:
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return "rgba16ui";
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case wgpu::TextureFormat::RGBA16Sint:
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return "rgba16i";
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case wgpu::TextureFormat::RGBA16Float:
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return "rgba16f";
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case wgpu::TextureFormat::RGBA32Float:
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return "rgba32f";
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case wgpu::TextureFormat::RGBA32Uint:
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return "rgba32ui";
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case wgpu::TextureFormat::RGBA32Sint:
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return "rgba32i";
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default:
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UNREACHABLE();
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return "";
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}
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}
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static std::string CreateComputeShaderWithStorageTexture(
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wgpu::BindingType storageTextureBindingType,
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wgpu::TextureFormat textureFormat) {
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const char* glslImageFormatQualifier = GetGLSLImageFormatQualifier(textureFormat);
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const char* textureComponentTypePrefix =
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utils::GetColorTextureComponentTypePrefix(textureFormat);
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return CreateComputeShaderWithStorageTexture(
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storageTextureBindingType, glslImageFormatQualifier, textureComponentTypePrefix);
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}
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static std::string CreateComputeShaderWithStorageTexture(
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wgpu::BindingType storageTextureBindingType,
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const char* glslImageFormatQualifier,
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const char* textureComponentTypePrefix) {
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const char* memoryQualifier = "";
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switch (storageTextureBindingType) {
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case wgpu::BindingType::ReadonlyStorageTexture:
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memoryQualifier = "readonly";
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break;
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case wgpu::BindingType::WriteonlyStorageTexture:
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memoryQualifier = "writeonly";
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break;
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default:
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UNREACHABLE();
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break;
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}
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std::ostringstream ostream;
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ostream << "#version 450\n"
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"layout (set = 0, binding = 0, "
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<< glslImageFormatQualifier << ") uniform " << memoryQualifier << " "
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<< textureComponentTypePrefix
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<< "image2D image0;\n"
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"void main() {\n"
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"}\n";
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return ostream.str();
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}
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const wgpu::ShaderModule mDefaultVSModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
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#version 450
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void main() {
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gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
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})");
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wgpu::ShaderModule mDefaultFSModule =
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const wgpu::ShaderModule mDefaultFSModule =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
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#version 450
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layout(location = 0) out vec4 fragColor;
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@ -227,6 +340,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
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for (const auto& testSpec : kTestSpecs) {
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wgpu::BindGroupLayoutBinding binding = {0, testSpec.stage, testSpec.type};
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binding.storageTextureFormat = wgpu::TextureFormat::R32Uint;
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wgpu::BindGroupLayoutDescriptor descriptor;
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descriptor.bindingCount = 1;
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descriptor.bindings = &binding;
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@ -238,3 +352,73 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
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}
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}
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}
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// Validate it is an error to declare a read-only or write-only storage texture in shaders with any
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// format that doesn't support TextureUsage::Storage texture usages.
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TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
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// Not include RGBA8UnormSrgb, BGRA8Unorm, BGRA8UnormSrgb because they are not related to any
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// SPIR-V Image Formats.
|
||||
constexpr std::array<wgpu::TextureFormat, 32> kWGPUTextureFormatSupportedAsSPIRVImageFormats = {
|
||||
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
|
||||
wgpu::TextureFormat::R32Float, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint,
|
||||
wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint,
|
||||
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RG32Float,
|
||||
wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
|
||||
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Uint,
|
||||
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::RGBA32Float,
|
||||
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
|
||||
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
|
||||
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
|
||||
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
|
||||
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
|
||||
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
|
||||
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
|
||||
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float};
|
||||
|
||||
constexpr std::array<wgpu::BindingType, 2> kStorageTextureBindingTypes = {
|
||||
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
|
||||
|
||||
for (wgpu::BindingType storageTextureBindingType : kStorageTextureBindingTypes) {
|
||||
for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {
|
||||
std::string computeShader =
|
||||
CreateComputeShaderWithStorageTexture(storageTextureBindingType, format);
|
||||
if (utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
|
||||
computeShader.c_str());
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Compute, computeShader.c_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Verify that declaring a storage texture format that is not supported in WebGPU causes validation
|
||||
// error.
|
||||
TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
|
||||
struct TextureFormatInfo {
|
||||
const char* name;
|
||||
const char* componentTypePrefix;
|
||||
};
|
||||
|
||||
constexpr std::array<TextureFormatInfo, 7> kUnsupportedTextureFormats = {{{"rgba16", ""},
|
||||
{"rg16", ""},
|
||||
{"r16", ""},
|
||||
{"rgba16_snorm", ""},
|
||||
{"rg16_snorm", ""},
|
||||
{"r16_snorm", ""},
|
||||
{"rgb10_a2ui", "u"}}};
|
||||
|
||||
constexpr std::array<wgpu::BindingType, 2> kStorageTextureBindingTypes = {
|
||||
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
|
||||
|
||||
for (wgpu::BindingType bindingType : kStorageTextureBindingTypes) {
|
||||
for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) {
|
||||
std::string computeShader = CreateComputeShaderWithStorageTexture(
|
||||
bindingType, formatInfo.name, formatInfo.componentTypePrefix);
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
|
||||
computeShader.c_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
#include "common/Constants.h"
|
||||
#include "utils/ComboRenderPipelineDescriptor.h"
|
||||
#include "utils/TextureFormatUtils.h"
|
||||
#include "utils/WGPUHelpers.h"
|
||||
|
||||
namespace {
|
||||
|
@ -345,37 +346,13 @@ TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
|
|||
descriptor.size = {1, 1, 1};
|
||||
descriptor.usage = wgpu::TextureUsage::Storage;
|
||||
|
||||
wgpu::TextureFormat kSupportedFormatsWithStorageUsage[] = {
|
||||
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
|
||||
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint,
|
||||
wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint,
|
||||
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RG32Float,
|
||||
wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
|
||||
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Uint,
|
||||
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::RGBA32Float};
|
||||
for (wgpu::TextureFormat format : kSupportedFormatsWithStorageUsage) {
|
||||
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
||||
descriptor.format = format;
|
||||
device.CreateTexture(&descriptor);
|
||||
}
|
||||
|
||||
wgpu::TextureFormat kUnsupportedFormatsWithStorageUsage[] = {
|
||||
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
|
||||
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
|
||||
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
|
||||
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
|
||||
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
|
||||
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
|
||||
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
|
||||
wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::BGRA8Unorm,
|
||||
wgpu::TextureFormat::BGRA8UnormSrgb, wgpu::TextureFormat::RGB10A2Unorm,
|
||||
wgpu::TextureFormat::RG11B10Float,
|
||||
|
||||
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
|
||||
wgpu::TextureFormat::Depth32Float};
|
||||
for (wgpu::TextureFormat format : kUnsupportedFormatsWithStorageUsage) {
|
||||
descriptor.format = format;
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
if (utils::TextureFormatSupportsStorageTexture(format)) {
|
||||
device.CreateTexture(&descriptor);
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,8 @@ target_sources(dawn_utils PRIVATE
|
|||
"SystemUtils.h"
|
||||
"TerribleCommandBuffer.cpp"
|
||||
"TerribleCommandBuffer.h"
|
||||
"TextureFormatUtils.cpp"
|
||||
"TextureFormatUtils.h"
|
||||
"Timer.h"
|
||||
"WGPUHelpers.cpp"
|
||||
"WGPUHelpers.h"
|
||||
|
|
|
@ -0,0 +1,89 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "TextureFormatUtils.h"
|
||||
|
||||
namespace utils {
|
||||
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat) {
|
||||
switch (textureFormat) {
|
||||
case wgpu::TextureFormat::R8Unorm:
|
||||
case wgpu::TextureFormat::R8Snorm:
|
||||
case wgpu::TextureFormat::R16Float:
|
||||
case wgpu::TextureFormat::RG8Unorm:
|
||||
case wgpu::TextureFormat::RG8Snorm:
|
||||
case wgpu::TextureFormat::R32Float:
|
||||
case wgpu::TextureFormat::RG16Float:
|
||||
case wgpu::TextureFormat::RGBA8Unorm:
|
||||
case wgpu::TextureFormat::RGBA8Snorm:
|
||||
case wgpu::TextureFormat::RGB10A2Unorm:
|
||||
case wgpu::TextureFormat::RG11B10Float:
|
||||
case wgpu::TextureFormat::RG32Float:
|
||||
case wgpu::TextureFormat::RGBA16Float:
|
||||
case wgpu::TextureFormat::RGBA32Float:
|
||||
case wgpu::TextureFormat::BGRA8Unorm:
|
||||
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
||||
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
||||
return "";
|
||||
|
||||
case wgpu::TextureFormat::R8Uint:
|
||||
case wgpu::TextureFormat::R16Uint:
|
||||
case wgpu::TextureFormat::RG8Uint:
|
||||
case wgpu::TextureFormat::R32Uint:
|
||||
case wgpu::TextureFormat::RG16Uint:
|
||||
case wgpu::TextureFormat::RGBA8Uint:
|
||||
case wgpu::TextureFormat::RG32Uint:
|
||||
case wgpu::TextureFormat::RGBA16Uint:
|
||||
case wgpu::TextureFormat::RGBA32Uint:
|
||||
return "u";
|
||||
|
||||
case wgpu::TextureFormat::R8Sint:
|
||||
case wgpu::TextureFormat::R16Sint:
|
||||
case wgpu::TextureFormat::RG8Sint:
|
||||
case wgpu::TextureFormat::R32Sint:
|
||||
case wgpu::TextureFormat::RG16Sint:
|
||||
case wgpu::TextureFormat::RGBA8Sint:
|
||||
case wgpu::TextureFormat::RG32Sint:
|
||||
case wgpu::TextureFormat::RGBA16Sint:
|
||||
case wgpu::TextureFormat::RGBA32Sint:
|
||||
return "i";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) {
|
||||
switch (format) {
|
||||
case wgpu::TextureFormat::R32Uint:
|
||||
case wgpu::TextureFormat::R32Sint:
|
||||
case wgpu::TextureFormat::R32Float:
|
||||
case wgpu::TextureFormat::RGBA8Unorm:
|
||||
case wgpu::TextureFormat::RGBA8Snorm:
|
||||
case wgpu::TextureFormat::RGBA8Uint:
|
||||
case wgpu::TextureFormat::RGBA8Sint:
|
||||
case wgpu::TextureFormat::RG32Uint:
|
||||
case wgpu::TextureFormat::RG32Sint:
|
||||
case wgpu::TextureFormat::RG32Float:
|
||||
case wgpu::TextureFormat::RGBA16Uint:
|
||||
case wgpu::TextureFormat::RGBA16Sint:
|
||||
case wgpu::TextureFormat::RGBA16Float:
|
||||
case wgpu::TextureFormat::RGBA32Uint:
|
||||
case wgpu::TextureFormat::RGBA32Sint:
|
||||
case wgpu::TextureFormat::RGBA32Float:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} // namespace utils
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright 2020 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#ifndef UTILS_TEXTURE_FORMAT_UTILS_H_
|
||||
#define UTILS_TEXTURE_FORMAT_UTILS_H_
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <dawn/webgpu_cpp.h>
|
||||
|
||||
#include "common/Assert.h"
|
||||
|
||||
namespace utils {
|
||||
static constexpr std::array<wgpu::TextureFormat, 52> kAllTextureFormats = {
|
||||
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
|
||||
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
|
||||
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
|
||||
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
|
||||
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
|
||||
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::R32Float,
|
||||
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
|
||||
wgpu::TextureFormat::RG16Uint, wgpu::TextureFormat::RG16Sint,
|
||||
wgpu::TextureFormat::RG16Float, wgpu::TextureFormat::RGBA8Unorm,
|
||||
wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::RGBA8Snorm,
|
||||
wgpu::TextureFormat::RGBA8Uint, wgpu::TextureFormat::RGBA8Sint,
|
||||
wgpu::TextureFormat::BGRA8Unorm, wgpu::TextureFormat::BGRA8UnormSrgb,
|
||||
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float,
|
||||
wgpu::TextureFormat::RG32Float, wgpu::TextureFormat::RG32Uint,
|
||||
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RGBA16Uint,
|
||||
wgpu::TextureFormat::RGBA16Sint, wgpu::TextureFormat::RGBA16Float,
|
||||
wgpu::TextureFormat::RGBA32Float, wgpu::TextureFormat::RGBA32Uint,
|
||||
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::Depth32Float,
|
||||
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
|
||||
wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb,
|
||||
wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm,
|
||||
wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm,
|
||||
wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
|
||||
wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb,
|
||||
};
|
||||
|
||||
const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat);
|
||||
bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format);
|
||||
} // namespace utils
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue