Validate the declaration of storage texture format in shader

This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.

This patch also fixes a typo in the TextureValidationTest.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Jiawei Shao
2020-03-17 10:28:07 +00:00
committed by Commit Bot service account
parent 2550e96724
commit 971a6233c2
14 changed files with 483 additions and 50 deletions

View File

@@ -12,19 +12,132 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Assert.h"
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
class StorageTextureValidationTests : public ValidationTest {
protected:
wgpu::ShaderModule mDefaultVSModule =
static const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) {
switch (textureFormat) {
case wgpu::TextureFormat::R8Unorm:
return "r8";
case wgpu::TextureFormat::R8Snorm:
return "r8_snorm";
case wgpu::TextureFormat::R8Uint:
return "r8ui";
case wgpu::TextureFormat::R8Sint:
return "r8i";
case wgpu::TextureFormat::R16Uint:
return "r16ui";
case wgpu::TextureFormat::R16Sint:
return "r16i";
case wgpu::TextureFormat::R16Float:
return "r16f";
case wgpu::TextureFormat::RG8Unorm:
return "rg8";
case wgpu::TextureFormat::RG8Snorm:
return "rg8_snorm";
case wgpu::TextureFormat::RG8Uint:
return "rg8ui";
case wgpu::TextureFormat::RG8Sint:
return "rg8i";
case wgpu::TextureFormat::R32Float:
return "r32f";
case wgpu::TextureFormat::R32Uint:
return "r32ui";
case wgpu::TextureFormat::R32Sint:
return "r32i";
case wgpu::TextureFormat::RG16Uint:
return "rg16ui";
case wgpu::TextureFormat::RG16Sint:
return "rg16i";
case wgpu::TextureFormat::RG16Float:
return "rg16f";
case wgpu::TextureFormat::RGBA8Unorm:
return "rgba8";
case wgpu::TextureFormat::RGBA8Snorm:
return "rgba8_snorm";
case wgpu::TextureFormat::RGBA8Uint:
return "rgba8ui";
case wgpu::TextureFormat::RGBA8Sint:
return "rgba8i";
case wgpu::TextureFormat::RGB10A2Unorm:
return "rgb10_a2";
case wgpu::TextureFormat::RG11B10Float:
return "r11f_g11f_b10f";
case wgpu::TextureFormat::RG32Float:
return "rg32f";
case wgpu::TextureFormat::RG32Uint:
return "rg32ui";
case wgpu::TextureFormat::RG32Sint:
return "rg32i";
case wgpu::TextureFormat::RGBA16Uint:
return "rgba16ui";
case wgpu::TextureFormat::RGBA16Sint:
return "rgba16i";
case wgpu::TextureFormat::RGBA16Float:
return "rgba16f";
case wgpu::TextureFormat::RGBA32Float:
return "rgba32f";
case wgpu::TextureFormat::RGBA32Uint:
return "rgba32ui";
case wgpu::TextureFormat::RGBA32Sint:
return "rgba32i";
default:
UNREACHABLE();
return "";
}
}
static std::string CreateComputeShaderWithStorageTexture(
wgpu::BindingType storageTextureBindingType,
wgpu::TextureFormat textureFormat) {
const char* glslImageFormatQualifier = GetGLSLImageFormatQualifier(textureFormat);
const char* textureComponentTypePrefix =
utils::GetColorTextureComponentTypePrefix(textureFormat);
return CreateComputeShaderWithStorageTexture(
storageTextureBindingType, glslImageFormatQualifier, textureComponentTypePrefix);
}
static std::string CreateComputeShaderWithStorageTexture(
wgpu::BindingType storageTextureBindingType,
const char* glslImageFormatQualifier,
const char* textureComponentTypePrefix) {
const char* memoryQualifier = "";
switch (storageTextureBindingType) {
case wgpu::BindingType::ReadonlyStorageTexture:
memoryQualifier = "readonly";
break;
case wgpu::BindingType::WriteonlyStorageTexture:
memoryQualifier = "writeonly";
break;
default:
UNREACHABLE();
break;
}
std::ostringstream ostream;
ostream << "#version 450\n"
"layout (set = 0, binding = 0, "
<< glslImageFormatQualifier << ") uniform " << memoryQualifier << " "
<< textureComponentTypePrefix
<< "image2D image0;\n"
"void main() {\n"
"}\n";
return ostream.str();
}
const wgpu::ShaderModule mDefaultVSModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
void main() {
gl_Position = vec4(0.f, 0.f, 0.f, 1.f);
})");
wgpu::ShaderModule mDefaultFSModule =
const wgpu::ShaderModule mDefaultFSModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(location = 0) out vec4 fragColor;
@@ -227,6 +340,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
for (const auto& testSpec : kTestSpecs) {
wgpu::BindGroupLayoutBinding binding = {0, testSpec.stage, testSpec.type};
binding.storageTextureFormat = wgpu::TextureFormat::R32Uint;
wgpu::BindGroupLayoutDescriptor descriptor;
descriptor.bindingCount = 1;
descriptor.bindings = &binding;
@@ -238,3 +352,73 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
}
}
}
// Validate it is an error to declare a read-only or write-only storage texture in shaders with any
// format that doesn't support TextureUsage::Storage texture usages.
TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
// Not include RGBA8UnormSrgb, BGRA8Unorm, BGRA8UnormSrgb because they are not related to any
// SPIR-V Image Formats.
constexpr std::array<wgpu::TextureFormat, 32> kWGPUTextureFormatSupportedAsSPIRVImageFormats = {
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
wgpu::TextureFormat::R32Float, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint,
wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint,
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RG32Float,
wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Uint,
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::RGBA32Float,
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Float};
constexpr std::array<wgpu::BindingType, 2> kStorageTextureBindingTypes = {
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
for (wgpu::BindingType storageTextureBindingType : kStorageTextureBindingTypes) {
for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {
std::string computeShader =
CreateComputeShaderWithStorageTexture(storageTextureBindingType, format);
if (utils::TextureFormatSupportsStorageTexture(format)) {
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
computeShader.c_str());
} else {
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(
device, utils::SingleShaderStage::Compute, computeShader.c_str()));
}
}
}
}
// Verify that declaring a storage texture format that is not supported in WebGPU causes validation
// error.
TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
struct TextureFormatInfo {
const char* name;
const char* componentTypePrefix;
};
constexpr std::array<TextureFormatInfo, 7> kUnsupportedTextureFormats = {{{"rgba16", ""},
{"rg16", ""},
{"r16", ""},
{"rgba16_snorm", ""},
{"rg16_snorm", ""},
{"r16_snorm", ""},
{"rgb10_a2ui", "u"}}};
constexpr std::array<wgpu::BindingType, 2> kStorageTextureBindingTypes = {
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
for (wgpu::BindingType bindingType : kStorageTextureBindingTypes) {
for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) {
std::string computeShader = CreateComputeShaderWithStorageTexture(
bindingType, formatInfo.name, formatInfo.componentTypePrefix);
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
computeShader.c_str()));
}
}
}

View File

@@ -16,6 +16,7 @@
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
namespace {
@@ -345,37 +346,13 @@ TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::Storage;
wgpu::TextureFormat kSupportedFormatsWithStorageUsage[] = {
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint,
wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint,
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RG32Float,
wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Uint,
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::RGBA32Float};
for (wgpu::TextureFormat format : kSupportedFormatsWithStorageUsage) {
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
descriptor.format = format;
device.CreateTexture(&descriptor);
}
wgpu::TextureFormat kUnsupportedFormatsWithStorageUsage[] = {
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::BGRA8Unorm,
wgpu::TextureFormat::BGRA8UnormSrgb, wgpu::TextureFormat::RGB10A2Unorm,
wgpu::TextureFormat::RG11B10Float,
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
wgpu::TextureFormat::Depth32Float};
for (wgpu::TextureFormat format : kUnsupportedFormatsWithStorageUsage) {
descriptor.format = format;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
if (utils::TextureFormatSupportsStorageTexture(format)) {
device.CreateTexture(&descriptor);
} else {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
}