Validate the declaration of storage texture format in shader

This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.

This patch also fixes a typo in the TextureValidationTest.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Jiawei Shao
2020-03-17 10:28:07 +00:00
committed by Commit Bot service account
parent 2550e96724
commit 971a6233c2
14 changed files with 483 additions and 50 deletions

View File

@@ -16,6 +16,7 @@
#include "common/Constants.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/TextureFormatUtils.h"
#include "utils/WGPUHelpers.h"
namespace {
@@ -345,37 +346,13 @@ TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
descriptor.size = {1, 1, 1};
descriptor.usage = wgpu::TextureUsage::Storage;
wgpu::TextureFormat kSupportedFormatsWithStorageUsage[] = {
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::R32Sint,
wgpu::TextureFormat::R32Uint, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureFormat::RGBA8Snorm, wgpu::TextureFormat::RGBA8Uint,
wgpu::TextureFormat::RGBA8Sint, wgpu::TextureFormat::RG32Uint,
wgpu::TextureFormat::RG32Sint, wgpu::TextureFormat::RG32Float,
wgpu::TextureFormat::RGBA16Uint, wgpu::TextureFormat::RGBA16Sint,
wgpu::TextureFormat::RGBA16Float, wgpu::TextureFormat::RGBA32Uint,
wgpu::TextureFormat::RGBA32Sint, wgpu::TextureFormat::RGBA32Float};
for (wgpu::TextureFormat format : kSupportedFormatsWithStorageUsage) {
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
descriptor.format = format;
device.CreateTexture(&descriptor);
}
wgpu::TextureFormat kUnsupportedFormatsWithStorageUsage[] = {
wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::R8Snorm,
wgpu::TextureFormat::R8Uint, wgpu::TextureFormat::R8Sint,
wgpu::TextureFormat::R16Uint, wgpu::TextureFormat::R16Sint,
wgpu::TextureFormat::R16Float, wgpu::TextureFormat::RG8Unorm,
wgpu::TextureFormat::RG8Snorm, wgpu::TextureFormat::RG8Uint,
wgpu::TextureFormat::RG8Sint, wgpu::TextureFormat::RG16Uint,
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
wgpu::TextureFormat::RGBA8UnormSrgb, wgpu::TextureFormat::BGRA8Unorm,
wgpu::TextureFormat::BGRA8UnormSrgb, wgpu::TextureFormat::RGB10A2Unorm,
wgpu::TextureFormat::RG11B10Float,
wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8,
wgpu::TextureFormat::Depth32Float};
for (wgpu::TextureFormat format : kUnsupportedFormatsWithStorageUsage) {
descriptor.format = format;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
if (utils::TextureFormatSupportsStorageTexture(format)) {
device.CreateTexture(&descriptor);
} else {
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
}
}