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dawn_native: define exported functions in their own files.
This adds a new FooBackend.cpp file for each backend that defines exactly the symbols that are exported by libdawn_native's headers. THis will allow factoring most of the compilation of dawn_native between the shared and static library variants. BUG=dawn:85 Change-Id: I69c808dac2fe5e8bb08356117e3997677787b08a Reviewed-on: https://dawn-review.googlesource.com/c/3760 Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -19,12 +19,6 @@
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namespace dawn_native { namespace opengl {
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// Implementation of OpenGLBackend.h
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AdapterDiscoveryOptions::AdapterDiscoveryOptions()
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: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
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}
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// The OpenGL backend's Adapter.
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class Adapter : public AdapterBase {
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@@ -17,7 +17,6 @@
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/OpenGLBackend.h"
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#include "dawn_native/RenderPassDescriptor.h"
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#include "dawn_native/opengl/BufferGL.h"
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#include "dawn_native/opengl/CommandBufferGL.h"
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28
src/dawn_native/opengl/OpenGLBackend.cpp
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28
src/dawn_native/opengl/OpenGLBackend.cpp
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@@ -0,0 +1,28 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// OpenGLBackend.cpp: contains the definition of symbols exported by OpenGLBackend.h so that they
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// can be compiled twice: once export (shared library), once not exported (static library)
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#include "dawn_native/OpenGLBackend.h"
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#include "dawn_native/opengl/DeviceGL.h"
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namespace dawn_native { namespace opengl {
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AdapterDiscoveryOptions::AdapterDiscoveryOptions()
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: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
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}
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}} // namespace dawn_native::opengl
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