Disable DepthStencilStateTest tests on D3D12 + WARP
Bug: dawn:737 Change-Id: I55d22ad54fe3983bbae67572a428d01a64e634e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46362 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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@ -25,6 +25,9 @@ class DepthStencilStateTest : public DawnTest {
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void SetUp() override {
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DawnTest::SetUp();
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// TODO(crbug.com/dawn/737): Test output is wrong with D3D12 + WARP.
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DAWN_SKIP_TEST_IF(IsD3D12() && IsWARP());
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wgpu::TextureDescriptor renderTargetDescriptor;
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renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D;
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renderTargetDescriptor.size.width = kRTSize;
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