Deprecate BGLEntry::textureDimension in favor of viewDimension
Bug: dawn:22 Change-Id: Ibc58be789e3d3322fcd9cef92b1942c0e0b79090 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19861 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
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99655bcf85
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98334dfdf7
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@ -94,6 +94,7 @@
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{"name": "has dynamic offset", "type": "bool", "default": "false"},
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{"name": "multisampled", "type": "bool", "default": "false"},
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{"name": "texture dimension", "type": "texture view dimension", "default": "undefined"},
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{"name": "view dimension", "type": "texture view dimension", "default": "undefined"},
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{"name": "texture component type", "type": "texture component type", "default": "float"},
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{"name": "storage texture format", "type": "texture format", "default": "undefined"}
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]
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@ -110,7 +110,7 @@ namespace dawn_native {
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break;
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}
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if (binding.textureView->GetDimension() != bindingInfo.textureDimension) {
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if (binding.textureView->GetDimension() != bindingInfo.viewDimension) {
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return DAWN_VALIDATION_ERROR("texture view dimension mismatch");
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}
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@ -111,8 +111,22 @@ namespace dawn_native {
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DAWN_TRY(ValidateBindingType(binding.type));
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DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
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if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
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DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
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if (binding.viewDimension != wgpu::TextureViewDimension::Undefined) {
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DAWN_TRY(ValidateTextureViewDimension(binding.viewDimension));
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// TODO(dawn:22): Remove this once users use viewDimension
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if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
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return DAWN_VALIDATION_ERROR(
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"Cannot use both viewDimension and textureDimension");
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}
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} else {
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// TODO(dawn:22): Remove this once users use viewDimension
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if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
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DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
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device->EmitDeprecationWarning(
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"BindGroupLayoutEntry::textureDimension is deprecated, use viewDimension "
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"instead");
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}
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}
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if (bindingsSet.count(bindingNumber) != 0) {
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@ -179,8 +193,7 @@ namespace dawn_native {
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void HashCombineBindingInfo(size_t* hash, const BindingInfo& info) {
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HashCombine(hash, info.hasDynamicOffset, info.multisampled, info.visibility, info.type,
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info.textureComponentType, info.textureDimension,
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info.storageTextureFormat);
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info.textureComponentType, info.viewDimension, info.storageTextureFormat);
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}
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bool operator!=(const BindingInfo& a, const BindingInfo& b) {
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@ -189,7 +202,7 @@ namespace dawn_native {
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a.visibility != b.visibility || //
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a.type != b.type || //
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a.textureComponentType != b.textureComponentType || //
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a.textureDimension != b.textureDimension || //
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a.viewDimension != b.viewDimension || //
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a.storageTextureFormat != b.storageTextureFormat;
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}
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@ -210,8 +223,8 @@ namespace dawn_native {
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if (a.multisampled != b.multisampled) {
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return a.multisampled < b.multisampled;
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}
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if (a.textureDimension != b.textureDimension) {
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return a.textureDimension < b.textureDimension;
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if (a.viewDimension != b.viewDimension) {
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return a.viewDimension < b.viewDimension;
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}
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if (a.textureComponentType != b.textureComponentType) {
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return a.textureComponentType < b.textureComponentType;
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@ -287,10 +300,15 @@ namespace dawn_native {
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break;
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}
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if (binding.textureDimension == wgpu::TextureViewDimension::Undefined) {
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mBindingInfo[i].textureDimension = wgpu::TextureViewDimension::e2D;
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if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) {
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// TODO(dawn:22): Remove this once users use viewDimension
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if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
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mBindingInfo[i].viewDimension = binding.textureDimension;
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} else {
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mBindingInfo[i].viewDimension = wgpu::TextureViewDimension::e2D;
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}
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} else {
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mBindingInfo[i].textureDimension = binding.textureDimension;
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mBindingInfo[i].viewDimension = binding.viewDimension;
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}
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mBindingInfo[i].multisampled = binding.multisampled;
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@ -35,7 +35,7 @@ namespace dawn_native {
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wgpu::ShaderStage visibility;
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wgpu::BindingType type;
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Format::Type textureComponentType = Format::Type::Float;
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wgpu::TextureViewDimension textureDimension = wgpu::TextureViewDimension::Undefined;
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wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::Undefined;
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wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
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bool hasDynamicOffset = false;
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bool multisampled = false;
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@ -28,8 +28,7 @@ namespace dawn_native {
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bool operator==(const BindGroupLayoutEntry& lhs, const BindGroupLayoutEntry& rhs) {
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return lhs.binding == rhs.binding && lhs.visibility == rhs.visibility &&
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lhs.type == rhs.type && lhs.hasDynamicOffset == rhs.hasDynamicOffset &&
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lhs.multisampled == rhs.multisampled &&
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lhs.textureDimension == rhs.textureDimension &&
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lhs.multisampled == rhs.multisampled && lhs.viewDimension == rhs.viewDimension &&
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lhs.textureComponentType == rhs.textureComponentType;
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}
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@ -165,7 +164,7 @@ namespace dawn_native {
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bindingSlot.type = bindingInfo.type;
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bindingSlot.hasDynamicOffset = false;
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bindingSlot.multisampled = bindingInfo.multisampled;
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bindingSlot.textureDimension = bindingInfo.textureDimension;
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bindingSlot.viewDimension = bindingInfo.viewDimension;
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bindingSlot.textureComponentType =
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Format::FormatTypeToTextureComponentType(bindingInfo.textureComponentType);
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bindingSlot.storageTextureFormat = bindingInfo.storageTextureFormat;
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@ -395,8 +395,7 @@ namespace dawn_native {
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switch (info->type) {
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case wgpu::BindingType::SampledTexture: {
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info->multisampled = binding.multisampled;
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info->textureDimension =
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ToWGPUTextureViewDimension(binding.texture_dimension);
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info->viewDimension = ToWGPUTextureViewDimension(binding.texture_dimension);
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info->textureComponentType =
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ToDawnFormatType(binding.texture_component_type);
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break;
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@ -418,8 +417,7 @@ namespace dawn_native {
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}
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info->multisampled = binding.multisampled;
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info->storageTextureFormat = storageTextureFormat;
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info->textureDimension =
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ToWGPUTextureViewDimension(binding.texture_dimension);
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info->viewDimension = ToWGPUTextureViewDimension(binding.texture_dimension);
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break;
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}
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default:
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@ -580,7 +578,7 @@ namespace dawn_native {
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compiler.get_type(imageType.type).basetype;
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info->multisampled = imageType.ms;
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info->textureDimension =
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info->viewDimension =
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SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
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info->textureComponentType =
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SpirvCrossBaseTypeToFormatType(textureComponentType);
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@ -624,7 +622,7 @@ namespace dawn_native {
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}
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info->multisampled = imageType.ms;
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info->storageTextureFormat = storageTextureFormat;
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info->textureDimension =
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info->viewDimension =
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SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
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break;
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}
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@ -799,7 +797,7 @@ namespace dawn_native {
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return false;
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}
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if (bindingInfo.textureDimension != moduleInfo.textureDimension) {
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if (bindingInfo.viewDimension != moduleInfo.viewDimension) {
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return false;
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}
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break;
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@ -812,7 +810,7 @@ namespace dawn_native {
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if (bindingInfo.storageTextureFormat != moduleInfo.storageTextureFormat) {
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return false;
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}
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if (bindingInfo.textureDimension != moduleInfo.textureDimension) {
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if (bindingInfo.viewDimension != moduleInfo.viewDimension) {
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return false;
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}
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break;
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@ -19,7 +19,24 @@
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#include "tests/DawnTest.h"
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class DeprecationTests : public DawnTest {};
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#include "utils/WGPUHelpers.h"
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class DeprecationTests : public DawnTest {
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protected:
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void TestSetUp() override {
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// Skip when validation is off because warnings might be emitted during validation calls
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DAWN_SKIP_TEST_IF(IsDawnValidationSkipped());
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}
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void TearDown() override {
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if (!UsesWire()) {
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EXPECT_EQ(mLastWarningCount,
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dawn_native::GetDeprecationWarningCountForTesting(device.Get()));
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}
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}
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size_t mLastWarningCount = 0;
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};
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#define EXPECT_DEPRECATION_WARNING(statement) \
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do { \
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statement; \
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size_t warningsAfter = \
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dawn_native::GetDeprecationWarningCountForTesting(device.Get()); \
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EXPECT_EQ(mLastWarningCount, warningsBefore); \
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EXPECT_EQ(warningsAfter, warningsBefore + 1); \
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mLastWarningCount = warningsAfter; \
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} \
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} while (0)
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@ -50,6 +69,89 @@ TEST_P(DeprecationTests, CreateQueueReturnsFunctionalQueue) {
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q.Submit(0, nullptr);
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}
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// Tests for BindGroupLayoutEntry::textureDimension -> viewDimension
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// Test that creating a BGL with textureDimension produces a deprecation warning.
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TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
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wgpu::BindGroupLayoutEntry entryDesc = {
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.type = wgpu::BindingType::SampledTexture,
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.textureDimension = wgpu::TextureViewDimension::e2D,
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};
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wgpu::BindGroupLayoutDescriptor bglDesc = {
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.bindingCount = 1,
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.bindings = &entryDesc,
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};
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EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
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}
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// Test that creating a BGL with default viewDimension and textureDimension doesn't emit a warning
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TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning) {
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wgpu::BindGroupLayoutEntry entryDesc = {
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.type = wgpu::BindingType::Sampler,
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};
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wgpu::BindGroupLayoutDescriptor bglDesc = {
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.bindingCount = 1,
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.bindings = &entryDesc,
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};
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device.CreateBindGroupLayout(&bglDesc);
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}
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// Test that creating a BGL with both textureDimension and viewDimension is an error
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TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
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wgpu::BindGroupLayoutEntry entryDesc = {
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.type = wgpu::BindingType::SampledTexture,
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.textureDimension = wgpu::TextureViewDimension::e2D,
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.viewDimension = wgpu::TextureViewDimension::e2D,
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};
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wgpu::BindGroupLayoutDescriptor bglDesc = {
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.bindingCount = 1,
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.bindings = &entryDesc,
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};
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ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
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}
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// Test that creating a BGL with both textureDimension still does correct state tracking
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TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
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// Create a BGL that expects a cube map
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wgpu::BindGroupLayoutEntry entryDesc = {
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.type = wgpu::BindingType::SampledTexture,
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.textureDimension = wgpu::TextureViewDimension::Cube,
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};
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wgpu::BindGroupLayoutDescriptor bglDesc = {
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.bindingCount = 1,
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.bindings = &entryDesc,
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};
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wgpu::BindGroupLayout layout;
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EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
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// Create a 2D array view and a cube view
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wgpu::TextureDescriptor textureDesc = {
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.usage = wgpu::TextureUsage::Sampled,
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.size = {1, 1, 1},
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.arrayLayerCount = 6,
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.format = wgpu::TextureFormat::RGBA8Unorm,
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};
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wgpu::Texture texture = device.CreateTexture(&textureDesc);
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wgpu::TextureViewDescriptor viewDesc = {
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.dimension = wgpu::TextureViewDimension::e2DArray,
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.baseArrayLayer = 0,
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.arrayLayerCount = 6,
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};
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wgpu::TextureView arrayView = texture.CreateView(&viewDesc);
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viewDesc.dimension = wgpu::TextureViewDimension::Cube;
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wgpu::TextureView cubeView = texture.CreateView(&viewDesc);
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// textureDimension is correctly taken into account and only the BindGroup with the Cube view is
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// valid.
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utils::MakeBindGroup(device, layout, {{0, cubeView}});
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ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayView}}));
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}
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DAWN_INSTANTIATE_TEST(DeprecationTests,
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D3D12Backend(),
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MetalBackend(),
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@ -48,32 +48,68 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// textureComponentType
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}});
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wgpu::BindGroupLayout bgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout sameBgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout otherBgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Uint}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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}
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// Test that two similar bind group layouts won't refer to the same one if they differ by
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// textureDimension
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureDimension) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}});
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// viewDimension
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TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
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wgpu::BindGroupLayout bgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout sameBgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout otherBgl =
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utils::MakeBindGroupLayout(device, {{1,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2DArray,
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wgpu::TextureComponentType::Float}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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|
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@ -304,9 +304,15 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
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// Check that a texture must have the correct component type
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TEST_F(BindGroupValidationTest, TextureComponentType) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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wgpu::BindGroupLayout layout =
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utils::MakeBindGroupLayout(device, {{0,
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wgpu::ShaderStage::Fragment,
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wgpu::BindingType::SampledTexture,
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false,
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false,
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{},
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureComponentType::Float}});
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// Control case: setting a Float typed texture view works.
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utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
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@ -321,9 +327,15 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
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|
||||
// Check that a texture must have the correct dimension
|
||||
TEST_F(BindGroupValidationTest, TextureDimension) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout layout =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
{},
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureComponentType::Float}});
|
||||
|
||||
// Control case: setting a 2D texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
|
|
@ -272,7 +272,7 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
|
|||
}
|
||||
|
||||
// Test that texture view dimension matches the shader.
|
||||
TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
||||
TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
||||
wgpu::BindGroupLayoutEntry binding = {};
|
||||
binding.binding = 0;
|
||||
binding.type = wgpu::BindingType::SampledTexture;
|
||||
|
@ -285,7 +285,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
|||
desc.bindings = &binding;
|
||||
|
||||
{
|
||||
binding.textureDimension = wgpu::TextureViewDimension::e1D;
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e1D;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform texture1D tex;
|
||||
|
@ -295,7 +295,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureDimension = wgpu::TextureViewDimension::e2D;
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform texture2D tex;
|
||||
|
@ -305,7 +305,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform texture2DArray tex;
|
||||
|
@ -315,7 +315,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureDimension = wgpu::TextureViewDimension::e3D;
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform texture3D tex;
|
||||
|
@ -325,7 +325,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureDimension = wgpu::TextureViewDimension::Cube;
|
||||
binding.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform textureCube tex;
|
||||
|
@ -335,7 +335,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
binding.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
#version 450
|
||||
layout(set = 0, binding = 0) uniform textureCubeArray tex;
|
||||
|
@ -524,7 +524,7 @@ TEST_F(GetBindGroupLayoutTests, DISABLED_ConflictingBindingTextureMultisampling)
|
|||
}
|
||||
|
||||
// Test it is invalid to have conflicting binding texture dimension in the shaders.
|
||||
TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureDimension) {
|
||||
TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
|
||||
wgpu::ShaderModule vsModule =
|
||||
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
|
||||
#version 450
|
||||
|
|
|
@ -393,9 +393,15 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
|||
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
|
||||
wgpu::BindGroupLayout bgl =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
{},
|
||||
wgpu::TextureViewDimension::e2D,
|
||||
kTextureComponentTypes[j]}});
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
if (i == j) {
|
||||
|
@ -443,9 +449,15 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
|||
descriptor.cFragmentStage.module = utils::CreateShaderModule(
|
||||
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
|
||||
wgpu::BindGroupLayout bgl =
|
||||
utils::MakeBindGroupLayout(device, {{0,
|
||||
wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::SampledTexture,
|
||||
false,
|
||||
false,
|
||||
{},
|
||||
kTextureViewDimensions[j],
|
||||
wgpu::TextureComponentType::Float}});
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
if (i == j) {
|
||||
|
|
|
@ -603,7 +603,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
|
|||
|
||||
// Verify the dimension of the bind group layout with storage textures must match the one declared
|
||||
// in shader.
|
||||
TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShaderDeclaration) {
|
||||
TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderDeclaration) {
|
||||
constexpr std::array<wgpu::TextureViewDimension, 6> kAllDimensions = {
|
||||
wgpu::TextureViewDimension::e1D, wgpu::TextureViewDimension::e2D,
|
||||
wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::Cube,
|
||||
|
@ -631,7 +631,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShad
|
|||
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kAllDimensions) {
|
||||
// Create the bind group layout with the given texture view dimension.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
|
||||
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -817,7 +817,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
|
|||
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
|
||||
// Create a bind group layout with given texture view dimension.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
|
||||
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
|
|
@ -309,13 +309,33 @@ TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
|
|||
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
|
||||
static constexpr int NUM_BINDINGS = 3;
|
||||
WGPUBindGroupLayoutEntry bindings[NUM_BINDINGS]{
|
||||
{0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, false,
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, false,
|
||||
WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
||||
WGPUBindingType_UniformBuffer, false, false, WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
|
||||
{0,
|
||||
WGPUShaderStage_Vertex,
|
||||
WGPUBindingType_Sampler,
|
||||
false,
|
||||
false,
|
||||
{},
|
||||
WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float,
|
||||
WGPUTextureFormat_RGBA8Unorm},
|
||||
{1,
|
||||
WGPUShaderStage_Vertex,
|
||||
WGPUBindingType_SampledTexture,
|
||||
false,
|
||||
false,
|
||||
{},
|
||||
WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float,
|
||||
WGPUTextureFormat_RGBA8Unorm},
|
||||
{2,
|
||||
static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
|
||||
WGPUBindingType_UniformBuffer,
|
||||
false,
|
||||
false,
|
||||
{},
|
||||
WGPUTextureViewDimension_2D,
|
||||
WGPUTextureComponentType_Float,
|
||||
WGPUTextureFormat_RGBA8Unorm},
|
||||
};
|
||||
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
|
||||
bglDescriptor.bindingCount = NUM_BINDINGS;
|
||||
|
|
Loading…
Reference in New Issue