Deprecate BGLEntry::textureDimension in favor of viewDimension

Bug: dawn:22
Change-Id: Ibc58be789e3d3322fcd9cef92b1942c0e0b79090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-04-20 08:10:10 +00:00
committed by Commit Bot service account
parent 99655bcf85
commit 98334dfdf7
13 changed files with 272 additions and 74 deletions

View File

@@ -304,9 +304,15 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
// Check that a texture must have the correct component type
TEST_F(BindGroupValidationTest, TextureComponentType) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout layout =
utils::MakeBindGroupLayout(device, {{0,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
// Control case: setting a Float typed texture view works.
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
@@ -321,9 +327,15 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
// Check that a texture must have the correct dimension
TEST_F(BindGroupValidationTest, TextureDimension) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout layout =
utils::MakeBindGroupLayout(device, {{0,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
wgpu::TextureComponentType::Float}});
// Control case: setting a 2D texture view works.
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});

View File

@@ -272,7 +272,7 @@ TEST_F(GetBindGroupLayoutTests, Multisampled) {
}
// Test that texture view dimension matches the shader.
TEST_F(GetBindGroupLayoutTests, TextureDimension) {
TEST_F(GetBindGroupLayoutTests, ViewDimension) {
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::SampledTexture;
@@ -285,7 +285,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
desc.bindings = &binding;
{
binding.textureDimension = wgpu::TextureViewDimension::e1D;
binding.viewDimension = wgpu::TextureViewDimension::e1D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture1D tex;
@@ -295,7 +295,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
}
{
binding.textureDimension = wgpu::TextureViewDimension::e2D;
binding.viewDimension = wgpu::TextureViewDimension::e2D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture2D tex;
@@ -305,7 +305,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
}
{
binding.textureDimension = wgpu::TextureViewDimension::e2DArray;
binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture2DArray tex;
@@ -315,7 +315,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
}
{
binding.textureDimension = wgpu::TextureViewDimension::e3D;
binding.viewDimension = wgpu::TextureViewDimension::e3D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture3D tex;
@@ -325,7 +325,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
}
{
binding.textureDimension = wgpu::TextureViewDimension::Cube;
binding.viewDimension = wgpu::TextureViewDimension::Cube;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform textureCube tex;
@@ -335,7 +335,7 @@ TEST_F(GetBindGroupLayoutTests, TextureDimension) {
}
{
binding.textureDimension = wgpu::TextureViewDimension::CubeArray;
binding.viewDimension = wgpu::TextureViewDimension::CubeArray;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform textureCubeArray tex;
@@ -524,7 +524,7 @@ TEST_F(GetBindGroupLayoutTests, DISABLED_ConflictingBindingTextureMultisampling)
}
// Test it is invalid to have conflicting binding texture dimension in the shaders.
TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureDimension) {
TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450

View File

@@ -393,9 +393,15 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
descriptor.cFragmentStage.module = utils::CreateShaderModule(
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
wgpu::BindGroupLayout bgl =
utils::MakeBindGroupLayout(device, {{0,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
wgpu::TextureViewDimension::e2D,
kTextureComponentTypes[j]}});
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
if (i == j) {
@@ -443,9 +449,15 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
descriptor.cFragmentStage.module = utils::CreateShaderModule(
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
wgpu::BindGroupLayout bgl =
utils::MakeBindGroupLayout(device, {{0,
wgpu::ShaderStage::Fragment,
wgpu::BindingType::SampledTexture,
false,
false,
{},
kTextureViewDimensions[j],
wgpu::TextureComponentType::Float}});
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
if (i == j) {

View File

@@ -603,7 +603,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
// Verify the dimension of the bind group layout with storage textures must match the one declared
// in shader.
TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShaderDeclaration) {
TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderDeclaration) {
constexpr std::array<wgpu::TextureViewDimension, 6> kAllDimensions = {
wgpu::TextureViewDimension::e1D, wgpu::TextureViewDimension::e2D,
wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::Cube,
@@ -631,7 +631,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShad
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kAllDimensions) {
// Create the bind group layout with the given texture view dimension.
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
@@ -817,7 +817,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
// Create a bind group layout with given texture view dimension.
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});