Deprecate TextureCopyView::arrayLayer -> origin.z

All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
This commit is contained in:
Corentin Wallez
2020-06-16 03:05:17 +00:00
committed by Commit Bot service account
parent cf1fdf413c
commit 984493d0ac
19 changed files with 472 additions and 346 deletions

View File

@@ -1316,8 +1316,8 @@ namespace {
wgpu::TextureView view0 = texture0.CreateView();
wgpu::TextureView view1 = texture1.CreateView();
wgpu::TextureCopyView srcView = utils::CreateTextureCopyView(texture0, 0, 0, {0, 0, 0});
wgpu::TextureCopyView dstView = utils::CreateTextureCopyView(texture1, 0, 0, {0, 0, 0});
wgpu::TextureCopyView srcView = utils::CreateTextureCopyView(texture0, 0, {0, 0, 0});
wgpu::TextureCopyView dstView = utils::CreateTextureCopyView(texture1, 0, {0, 0, 0});
wgpu::Extent3D copySize = {1, 1, 1};
// Use the texture as both copy dst and output attachment in render pass