Handle OOM buffer allocations better
This CL checks buffer sizes before creating map read/write handles. It is an error to map a buffer that can't be addressed on the CPU. It also changes client-side synchronous errors on mapAsync to be normal map failures, and not device lost errors. These should be recoverable. The CL adds additional testing for really large, but not UINT64_MAX buffers, and fixes a VVL warning when buffer allocations exceed the size of their memory heap. Bug: dawn:450, dawn:398, chromium:1014740 Change-Id: Ieb34c04c3d01c429b7e3b7810729d5e91ecb6270 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22626 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
c3c2c9b6b0
commit
cf1fdf413c
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@ -520,6 +520,11 @@
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{"name": "descriptor", "type": "buffer descriptor", "annotation": "const*"}
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]
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},
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{
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"name": "create error buffer",
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"returns": "buffer",
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"TODO": "enga@: Make this part of a dawn_wire extension"
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},
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{
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"name": "create buffer mapped",
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"returns": "create buffer mapped result",
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@ -210,7 +210,7 @@ namespace dawn_native {
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void BufferBase::CallMapReadCallback(uint32_t serial,
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WGPUBufferMapAsyncStatus status,
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const void* pointer,
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uint32_t dataLength) {
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uint64_t dataLength) {
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ASSERT(!IsError());
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if (mMapReadCallback != nullptr && serial == mMapSerial) {
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ASSERT(mMapWriteCallback == nullptr);
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@ -231,7 +231,7 @@ namespace dawn_native {
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void BufferBase::CallMapWriteCallback(uint32_t serial,
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WGPUBufferMapAsyncStatus status,
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void* pointer,
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uint32_t dataLength) {
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uint64_t dataLength) {
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ASSERT(!IsError());
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if (mMapWriteCallback != nullptr && serial == mMapSerial) {
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ASSERT(mMapReadCallback == nullptr);
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@ -71,11 +71,11 @@ namespace dawn_native {
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void CallMapReadCallback(uint32_t serial,
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WGPUBufferMapAsyncStatus status,
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const void* pointer,
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uint32_t dataLength);
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uint64_t dataLength);
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void CallMapWriteCallback(uint32_t serial,
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WGPUBufferMapAsyncStatus status,
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void* pointer,
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uint32_t dataLength);
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uint64_t dataLength);
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void DestroyInternal();
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@ -731,6 +731,12 @@ namespace dawn_native {
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return result;
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}
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// For Dawn Wire
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BufferBase* DeviceBase::CreateErrorBuffer() {
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return BufferBase::MakeError(this);
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}
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// Other Device API methods
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void DeviceBase::Tick() {
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@ -158,6 +158,9 @@ namespace dawn_native {
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TextureViewBase* CreateTextureView(TextureBase* texture,
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const TextureViewDescriptor* descriptor);
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// For Dawn Wire
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BufferBase* CreateErrorBuffer();
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QueueBase* GetDefaultQueue();
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void InjectError(wgpu::ErrorType type, const char* message);
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@ -185,8 +185,12 @@ namespace dawn_native { namespace d3d12 {
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ResourceHeapAllocation directAllocation;
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DAWN_TRY_ASSIGN(directAllocation,
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CreateCommittedResource(heapType, resourceDescriptor, initialUsage));
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if (directAllocation.GetInfo().mMethod != AllocationMethod::kInvalid) {
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return std::move(directAllocation);
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}
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return std::move(directAllocation);
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// If direct allocation fails, the system is probably out of memory.
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return DAWN_OUT_OF_MEMORY_ERROR("Allocation failed");
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}
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void ResourceAllocatorManager::Tick(Serial completedSerial) {
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@ -148,7 +148,7 @@ namespace dawn_native { namespace vulkan {
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createInfo.pQueueFamilyIndices = 0;
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Device* device = ToBackend(GetDevice());
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DAWN_TRY(CheckVkSuccess(
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DAWN_TRY(CheckVkOOMThenSuccess(
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device->fn.CreateBuffer(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
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"vkCreateBuffer"));
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@ -14,6 +14,7 @@
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#include "dawn_native/vulkan/ResourceMemoryAllocatorVk.h"
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#include "common/Math.h"
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#include "dawn_native/BuddyMemoryAllocator.h"
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#include "dawn_native/ResourceHeapAllocator.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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@ -28,8 +29,7 @@ namespace dawn_native { namespace vulkan {
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// TODO(cwallez@chromium.org): This is a hardcoded heurstic to choose when to
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// suballocate but it should ideally depend on the size of the memory heaps and other
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// factors.
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constexpr uint64_t kMaxBuddySystemSize = 32ull * 1024ull * 1024ull * 1024ull; // 32GB
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constexpr uint64_t kMaxSizeForSubAllocation = 4ull * 1024ull * 1024ull; // 4MB
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constexpr uint64_t kMaxSizeForSubAllocation = 4ull * 1024ull * 1024ull; // 4MiB
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// Have each bucket of the buddy system allocate at least some resource of the maximum
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// size
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@ -42,10 +42,18 @@ namespace dawn_native { namespace vulkan {
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class ResourceMemoryAllocator::SingleTypeAllocator : public ResourceHeapAllocator {
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public:
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SingleTypeAllocator(Device* device, size_t memoryTypeIndex)
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SingleTypeAllocator(Device* device, size_t memoryTypeIndex, VkDeviceSize memoryHeapSize)
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: mDevice(device),
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mMemoryTypeIndex(memoryTypeIndex),
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mBuddySystem(kMaxBuddySystemSize, kBuddyHeapsSize, this) {
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mMemoryHeapSize(memoryHeapSize),
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mBuddySystem(
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// Round down to a power of 2 that's <= mMemoryHeapSize. This will always
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// be a multiple of kBuddyHeapsSize because kBuddyHeapsSize is a power of 2.
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uint64_t(1) << Log2(mMemoryHeapSize),
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// Take the min in the very unlikely case the memory heap is tiny.
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std::min(uint64_t(1) << Log2(mMemoryHeapSize), kBuddyHeapsSize),
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this) {
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ASSERT(IsPowerOfTwo(kBuddyHeapsSize));
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}
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~SingleTypeAllocator() override = default;
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@ -62,6 +70,10 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<std::unique_ptr<ResourceHeapBase>> AllocateResourceHeap(
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uint64_t size) override {
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if (size > mMemoryHeapSize) {
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return DAWN_OUT_OF_MEMORY_ERROR("Allocation size too large");
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}
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VkMemoryAllocateInfo allocateInfo;
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allocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocateInfo.pNext = nullptr;
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@ -87,6 +99,7 @@ namespace dawn_native { namespace vulkan {
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private:
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Device* mDevice;
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size_t mMemoryTypeIndex;
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VkDeviceSize mMemoryHeapSize;
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BuddyMemoryAllocator mBuddySystem;
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};
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@ -97,7 +110,8 @@ namespace dawn_native { namespace vulkan {
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mAllocatorsPerType.reserve(info.memoryTypes.size());
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for (size_t i = 0; i < info.memoryTypes.size(); i++) {
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mAllocatorsPerType.emplace_back(std::make_unique<SingleTypeAllocator>(mDevice, i));
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mAllocatorsPerType.emplace_back(std::make_unique<SingleTypeAllocator>(
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mDevice, i, info.memoryHeaps[info.memoryTypes[i].heapIndex].size));
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}
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}
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@ -54,12 +54,25 @@ namespace dawn_wire { namespace client {
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uint32_t serial = buffer->requestSerial++;
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ASSERT(buffer->requests.find(serial) == buffer->requests.end());
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if (buffer->size > std::numeric_limits<size_t>::max()) {
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// On buffer creation, we check that mappable buffers do not exceed this size.
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// So this buffer must not have mappable usage. Inject a validation error.
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(buffer->device),
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WGPUErrorType_Validation,
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"Buffer needs the correct map usage bit");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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}
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// Create a ReadHandle for the map request. This is the client's intent to read GPU
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// memory.
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MemoryTransferService::ReadHandle* readHandle =
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buffer->device->GetClient()->GetMemoryTransferService()->CreateReadHandle(buffer->size);
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buffer->device->GetClient()->GetMemoryTransferService()->CreateReadHandle(
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static_cast<size_t>(buffer->size));
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if (readHandle == nullptr) {
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callback(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, userdata);
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(buffer->device),
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WGPUErrorType_OutOfMemory, "Failed to create buffer mapping");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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}
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@ -84,13 +97,25 @@ namespace dawn_wire { namespace client {
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uint32_t serial = buffer->requestSerial++;
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ASSERT(buffer->requests.find(serial) == buffer->requests.end());
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if (buffer->size > std::numeric_limits<size_t>::max()) {
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// On buffer creation, we check that mappable buffers do not exceed this size.
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// So this buffer must not have mappable usage. Inject a validation error.
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(buffer->device),
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WGPUErrorType_Validation,
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"Buffer needs the correct map usage bit");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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}
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// Create a WriteHandle for the map request. This is the client's intent to write GPU
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// memory.
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MemoryTransferService::WriteHandle* writeHandle =
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buffer->device->GetClient()->GetMemoryTransferService()->CreateWriteHandle(
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buffer->size);
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static_cast<size_t>(buffer->size));
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if (writeHandle == nullptr) {
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callback(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, userdata);
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ClientDeviceInjectError(reinterpret_cast<WGPUDevice>(buffer->device),
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WGPUErrorType_OutOfMemory, "Failed to create buffer mapping");
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callback(WGPUBufferMapAsyncStatus_Error, nullptr, 0, userdata);
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return;
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}
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Device* device = reinterpret_cast<Device*>(cDevice);
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Client* wireClient = device->GetClient();
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if ((descriptor->usage & (WGPUBufferUsage_MapRead | WGPUBufferUsage_MapWrite)) != 0 &&
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descriptor->size > std::numeric_limits<size_t>::max()) {
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ClientDeviceInjectError(cDevice, WGPUErrorType_OutOfMemory,
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"Buffer is too large for map usage");
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return ClientDeviceCreateErrorBuffer(cDevice);
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}
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auto* bufferObjectAndSerial = wireClient->BufferAllocator().New(device);
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Buffer* buffer = bufferObjectAndSerial->object.get();
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// Store the size of the buffer so that mapping operations can allocate a
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Device* device = reinterpret_cast<Device*>(cDevice);
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Client* wireClient = device->GetClient();
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auto* bufferObjectAndSerial = wireClient->BufferAllocator().New(device);
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Buffer* buffer = bufferObjectAndSerial->object.get();
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buffer->size = descriptor->size;
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WGPUCreateBufferMappedResult result;
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result.buffer = reinterpret_cast<WGPUBuffer>(buffer);
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result.data = nullptr;
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result.dataLength = 0;
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// This buffer is too large to be mapped and to make a WriteHandle for.
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if (descriptor->size > std::numeric_limits<size_t>::max()) {
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ClientDeviceInjectError(cDevice, WGPUErrorType_OutOfMemory,
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"Buffer is too large for mapping");
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result.buffer = ClientDeviceCreateErrorBuffer(cDevice);
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return result;
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}
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// Create a WriteHandle for the map request. This is the client's intent to write GPU
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// memory.
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std::unique_ptr<MemoryTransferService::WriteHandle> writeHandle =
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wireClient->GetMemoryTransferService()->CreateWriteHandle(descriptor->size));
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if (writeHandle == nullptr) {
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// TODO(enga): Support context lost generated by the client.
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ClientDeviceInjectError(cDevice, WGPUErrorType_OutOfMemory,
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"Buffer mapping allocation failed");
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result.buffer = ClientDeviceCreateErrorBuffer(cDevice);
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return result;
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}
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@ -161,15 +198,21 @@ namespace dawn_wire { namespace client {
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// Open the WriteHandle. This returns a pointer and size of mapped memory.
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// |result.data| may be null on error.
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std::tie(result.data, result.dataLength) = writeHandle->Open();
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if (result.data == nullptr) {
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// TODO(enga): Support context lost generated by the client.
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ClientDeviceInjectError(cDevice, WGPUErrorType_OutOfMemory,
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"Buffer mapping allocation failed");
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result.buffer = ClientDeviceCreateErrorBuffer(cDevice);
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return result;
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}
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auto* bufferObjectAndSerial = wireClient->BufferAllocator().New(device);
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Buffer* buffer = bufferObjectAndSerial->object.get();
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buffer->size = descriptor->size;
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// Successfully created staging memory. The buffer now owns the WriteHandle.
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buffer->writeHandle = std::move(writeHandle);
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result.buffer = reinterpret_cast<WGPUBuffer>(buffer);
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// Get the serialization size of the WriteHandle.
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size_t handleCreateInfoLength = buffer->writeHandle->SerializeCreateSize();
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@ -43,7 +43,10 @@ namespace dawn_wire { namespace client {
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return false;
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}
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mStagingData = std::unique_ptr<uint8_t[]>(new uint8_t[mSize]);
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mStagingData = std::unique_ptr<uint8_t[]>(new (std::nothrow) uint8_t[mSize]);
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if (!mStagingData) {
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return false;
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}
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memcpy(mStagingData.get(), deserializePointer, mSize);
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ASSERT(data != nullptr);
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@ -74,7 +77,10 @@ namespace dawn_wire { namespace client {
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}
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std::pair<void*, size_t> Open() override {
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mStagingData = std::unique_ptr<uint8_t[]>(new uint8_t[mSize]);
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mStagingData = std::unique_ptr<uint8_t[]>(new (std::nothrow) uint8_t[mSize]);
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if (!mStagingData) {
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return std::make_pair(nullptr, 0);
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}
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memset(mStagingData.get(), 0, mSize);
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return std::make_pair(mStagingData.get(), mSize);
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}
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@ -463,17 +463,6 @@ TEST_P(CreateBufferMappedTests, CreateThenMapBeforeUnmapFailure) {
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EXPECT_BUFFER_U32_EQ(myData, result.buffer, 0);
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}
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// Test that creating a very large buffers fails gracefully.
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TEST_P(CreateBufferMappedTests, LargeBufferFails) {
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// TODO(http://crbug.com/dawn/27): Missing support.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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wgpu::BufferDescriptor descriptor;
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descriptor.size = std::numeric_limits<uint64_t>::max();
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descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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}
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// Test that creating a zero-sized buffer mapped is allowed.
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TEST_P(CreateBufferMappedTests, ZeroSized) {
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wgpu::BufferDescriptor descriptor;
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@ -534,14 +523,148 @@ TEST_P(BufferTests, ZeroSizedBuffer) {
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}
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// Test that creating a very large buffers fails gracefully.
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TEST_P(BufferTests, LargeBufferFails) {
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TEST_P(BufferTests, CreateBufferOOM) {
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// TODO(http://crbug.com/dawn/27): Missing support.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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wgpu::BufferDescriptor descriptor;
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descriptor.usage = wgpu::BufferUsage::CopyDst;
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descriptor.size = std::numeric_limits<uint64_t>::max();
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descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
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// This hangs on the Metal AMD driver
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if (!(IsMetal() && IsAMD())) {
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descriptor.size = 1ull << 50;
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ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
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}
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}
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// Test that a very large CreateBufferMapped fails gracefully.
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TEST_P(BufferTests, CreateBufferMappedOOM) {
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// TODO(http://crbug.com/dawn/27): Missing support.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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// Test non-mappable buffer
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{
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wgpu::BufferDescriptor descriptor;
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descriptor.size = 4;
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descriptor.usage = wgpu::BufferUsage::CopyDst;
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// Control: test a small buffer works.
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device.CreateBufferMapped(&descriptor);
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// Test an enormous buffer fails
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descriptor.size = std::numeric_limits<uint64_t>::max();
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ASSERT_DEVICE_ERROR(device.CreateBufferMapped(&descriptor));
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// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
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// This hangs on the Metal AMD driver
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if (!(IsMetal() && IsAMD())) {
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descriptor.size = 1ull << 50;
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ASSERT_DEVICE_ERROR(device.CreateBufferMapped(&descriptor));
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}
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}
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// Test mappable buffer
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{
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wgpu::BufferDescriptor descriptor;
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descriptor.size = 4;
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
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// Control: test a small buffer works.
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device.CreateBufferMapped(&descriptor);
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// Test an enormous buffer fails
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descriptor.size = std::numeric_limits<uint64_t>::max();
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ASSERT_DEVICE_ERROR(device.CreateBufferMapped(&descriptor));
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if (!(IsMetal() && IsAMD())) {
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// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
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descriptor.size = 1ull << 50;
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ASSERT_DEVICE_ERROR(device.CreateBufferMapped(&descriptor));
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}
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}
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}
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// Test that mapping an OOM buffer for reading fails gracefully
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TEST_P(BufferTests, CreateBufferOOMMapReadAsync) {
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// TODO(http://crbug.com/dawn/27): Missing support.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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auto RunTest = [this](const wgpu::BufferDescriptor& descriptor) {
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wgpu::Buffer buffer;
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ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&descriptor));
|
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bool done = false;
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ASSERT_DEVICE_ERROR(buffer.MapReadAsync(
|
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[](WGPUBufferMapAsyncStatus status, const void* ptr, uint64_t dataLength,
|
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void* userdata) {
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EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Error);
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EXPECT_EQ(ptr, nullptr);
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EXPECT_EQ(dataLength, 0u);
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*static_cast<bool*>(userdata) = true;
|
||||
},
|
||||
&done));
|
||||
|
||||
while (!done) {
|
||||
WaitABit();
|
||||
}
|
||||
};
|
||||
|
||||
// Test an enormous buffer
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
|
||||
descriptor.size = std::numeric_limits<uint64_t>::max();
|
||||
RunTest(descriptor);
|
||||
|
||||
// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
|
||||
// This hangs on the Metal AMD driver
|
||||
if (!(IsMetal() && IsAMD())) {
|
||||
descriptor.size = 1ull << 50;
|
||||
RunTest(descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
// Test that mapping an OOM buffer for reading fails gracefully
|
||||
TEST_P(BufferTests, CreateBufferOOMMapWriteAsync) {
|
||||
// TODO(http://crbug.com/dawn/27): Missing support.
|
||||
DAWN_SKIP_TEST_IF(IsOpenGL());
|
||||
|
||||
auto RunTest = [this](const wgpu::BufferDescriptor& descriptor) {
|
||||
wgpu::Buffer buffer;
|
||||
ASSERT_DEVICE_ERROR(buffer = device.CreateBuffer(&descriptor));
|
||||
|
||||
bool done = false;
|
||||
ASSERT_DEVICE_ERROR(buffer.MapWriteAsync(
|
||||
[](WGPUBufferMapAsyncStatus status, void* ptr, uint64_t dataLength, void* userdata) {
|
||||
EXPECT_EQ(status, WGPUBufferMapAsyncStatus_Error);
|
||||
EXPECT_EQ(ptr, nullptr);
|
||||
EXPECT_EQ(dataLength, 0u);
|
||||
*static_cast<bool*>(userdata) = true;
|
||||
},
|
||||
&done));
|
||||
|
||||
while (!done) {
|
||||
WaitABit();
|
||||
}
|
||||
};
|
||||
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
|
||||
|
||||
// Test an enormous buffer
|
||||
descriptor.size = std::numeric_limits<uint64_t>::max();
|
||||
RunTest(descriptor);
|
||||
|
||||
// UINT64_MAX may be special cased. Test a smaller, but really large buffer also fails
|
||||
// This hangs on the Metal AMD driver
|
||||
if (!(IsMetal() && IsAMD())) {
|
||||
descriptor.size = 1ull << 50;
|
||||
RunTest(descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
DAWN_INSTANTIATE_TEST(BufferTests,
|
||||
|
|
|
@ -474,10 +474,9 @@ TEST_F(WireMemoryTransferServiceTests, BufferMapReadHandleCreationFailure) {
|
|||
// Mock a ReadHandle creation failure
|
||||
MockReadHandleCreationFailure();
|
||||
|
||||
// Failed creation of a ReadHandle is a fatal failure and the client synchronously receives a
|
||||
// DEVICE_LOST callback.
|
||||
EXPECT_CALL(*mockBufferMapReadCallback,
|
||||
Call(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, _))
|
||||
// Failed creation of a ReadHandle is a mapping failure and the client synchronously receives
|
||||
// an error callback.
|
||||
EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
|
||||
.Times(1);
|
||||
|
||||
wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
|
||||
|
@ -716,10 +715,9 @@ TEST_F(WireMemoryTransferServiceTests, BufferMapWriteHandleCreationFailure) {
|
|||
// Mock a WriteHandle creation failure
|
||||
MockWriteHandleCreationFailure();
|
||||
|
||||
// Failed creation of a WriteHandle is a fatal failure and the client synchronously receives a
|
||||
// DEVICE_LOST callback.
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback,
|
||||
Call(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, _))
|
||||
// Failed creation of a WriteHandle is a mapping failure and the client synchronously receives
|
||||
// an error callback.
|
||||
EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
|
||||
.Times(1);
|
||||
|
||||
wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
|
||||
|
|
Loading…
Reference in New Issue