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Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added. CommandEncoder still encodes using arrayLayers so the backends are unchanged. They will be handled in a follow-up CL. Bug: dawn:22 Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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@@ -276,12 +276,10 @@ namespace utils {
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wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
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uint32_t mipLevel,
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uint32_t arrayLayer,
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wgpu::Origin3D origin) {
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wgpu::TextureCopyView textureCopyView;
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textureCopyView.texture = texture;
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textureCopyView.mipLevel = mipLevel;
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textureCopyView.arrayLayer = arrayLayer;
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textureCopyView.origin = origin;
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return textureCopyView;
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@@ -53,7 +53,6 @@ namespace utils {
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uint32_t rowsPerImage);
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wgpu::TextureCopyView CreateTextureCopyView(wgpu::Texture texture,
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uint32_t level,
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uint32_t slice,
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wgpu::Origin3D origin);
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struct ComboRenderPassDescriptor : public wgpu::RenderPassDescriptor {
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