GLSL: implement fma().
Bug: tint:1448 Change-Id: I7e331a2eabd507a4babce756fc79d68b0bf7d7be Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82145 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
parent
7028077a6a
commit
9b152e655f
|
@ -610,6 +610,9 @@ bool GeneratorImpl::EmitBuiltinCall(std::ostream& out,
|
|||
if (builtin->Type() == sem::BuiltinType::kInsertBits) {
|
||||
return EmitInsertBits(out, expr);
|
||||
}
|
||||
if (builtin->Type() == sem::BuiltinType::kFma && version_.IsES()) {
|
||||
return EmitEmulatedFMA(out, expr);
|
||||
}
|
||||
if (builtin->IsDataPacking()) {
|
||||
return EmitDataPackingCall(out, expr, builtin);
|
||||
}
|
||||
|
@ -859,6 +862,24 @@ bool GeneratorImpl::EmitInsertBits(std::ostream& out,
|
|||
return true;
|
||||
}
|
||||
|
||||
bool GeneratorImpl::EmitEmulatedFMA(std::ostream& out,
|
||||
const ast::CallExpression* expr) {
|
||||
out << "((";
|
||||
if (!EmitExpression(out, expr->args[0])) {
|
||||
return false;
|
||||
}
|
||||
out << ") * (";
|
||||
if (!EmitExpression(out, expr->args[1])) {
|
||||
return false;
|
||||
}
|
||||
out << ") + (";
|
||||
if (!EmitExpression(out, expr->args[2])) {
|
||||
return false;
|
||||
}
|
||||
out << "))";
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GeneratorImpl::EmitSelectCall(std::ostream& out,
|
||||
const ast::CallExpression* expr) {
|
||||
auto* expr_false = expr->args[0];
|
||||
|
@ -1619,7 +1640,7 @@ std::string GeneratorImpl::generate_builtin_name(const sem::Builtin* builtin) {
|
|||
case sem::BuiltinType::kFract:
|
||||
return "fract";
|
||||
case sem::BuiltinType::kFma:
|
||||
return "mad";
|
||||
return "fma";
|
||||
case sem::BuiltinType::kFwidth:
|
||||
case sem::BuiltinType::kFwidthCoarse:
|
||||
case sem::BuiltinType::kFwidthFine:
|
||||
|
|
|
@ -181,6 +181,11 @@ class GeneratorImpl : public TextGenerator {
|
|||
/// @param expr the call expression
|
||||
/// @returns true if the expression is emitted
|
||||
bool EmitInsertBits(std::ostream& out, const ast::CallExpression* expr);
|
||||
/// Emulates 'fma' on GLSL ES, where it is unsupported.
|
||||
/// @param out the output of the expression stream
|
||||
/// @param expr the fma() expression
|
||||
/// @returns true if the expression is emitted
|
||||
bool EmitEmulatedFMA(std::ostream& out, const ast::CallExpression* expr);
|
||||
/// Handles generating a call to a texture function (`textureSample`,
|
||||
/// `textureSampleGrad`, etc)
|
||||
/// @param out the output of the expression stream
|
||||
|
|
|
@ -213,7 +213,7 @@ INSTANTIATE_TEST_SUITE_P(
|
|||
BuiltinData{BuiltinType::kExp2, ParamType::kF32, "exp2"},
|
||||
BuiltinData{BuiltinType::kFaceForward, ParamType::kF32, "faceforward"},
|
||||
BuiltinData{BuiltinType::kFloor, ParamType::kF32, "floor"},
|
||||
BuiltinData{BuiltinType::kFma, ParamType::kF32, "mad"},
|
||||
BuiltinData{BuiltinType::kFma, ParamType::kF32, "fma"},
|
||||
BuiltinData{BuiltinType::kFract, ParamType::kF32, "fract"},
|
||||
BuiltinData{BuiltinType::kFwidth, ParamType::kF32, "fwidth"},
|
||||
BuiltinData{BuiltinType::kFwidthCoarse, ParamType::kF32, "fwidth"},
|
||||
|
@ -873,6 +873,23 @@ void main() {
|
|||
)");
|
||||
}
|
||||
|
||||
TEST_F(GlslGeneratorImplTest_Builtin, FMA) {
|
||||
auto* call = Call("fma", "a", "b", "c");
|
||||
|
||||
Global("a", ty.vec3<f32>(), ast::StorageClass::kPrivate);
|
||||
Global("b", ty.vec3<f32>(), ast::StorageClass::kPrivate);
|
||||
Global("c", ty.vec3<f32>(), ast::StorageClass::kPrivate);
|
||||
|
||||
WrapInFunction(CallStmt(call));
|
||||
|
||||
GeneratorImpl& gen = Build();
|
||||
|
||||
gen.increment_indent();
|
||||
std::stringstream out;
|
||||
ASSERT_TRUE(gen.EmitExpression(out, call)) << gen.error();
|
||||
EXPECT_EQ(out.str(), "((a) * (b) + (c))");
|
||||
}
|
||||
|
||||
TEST_F(GlslGeneratorImplTest_Builtin, DotU32) {
|
||||
Global("v", ty.vec3<u32>(), ast::StorageClass::kPrivate);
|
||||
WrapInFunction(CallStmt(Call("dot", "v", "v")));
|
||||
|
|
|
@ -212,8 +212,7 @@ TEST_P(GlslImportData_TripleParam_ScalarTest, Float) {
|
|||
}
|
||||
INSTANTIATE_TEST_SUITE_P(GlslGeneratorImplTest_Import,
|
||||
GlslImportData_TripleParam_ScalarTest,
|
||||
testing::Values(GlslImportData{"fma", "mad"},
|
||||
GlslImportData{"mix", "mix"},
|
||||
testing::Values(GlslImportData{"mix", "mix"},
|
||||
GlslImportData{"clamp", "clamp"},
|
||||
GlslImportData{"smoothStep",
|
||||
"smoothstep"}));
|
||||
|
@ -239,7 +238,6 @@ INSTANTIATE_TEST_SUITE_P(
|
|||
GlslGeneratorImplTest_Import,
|
||||
GlslImportData_TripleParam_VectorTest,
|
||||
testing::Values(GlslImportData{"faceForward", "faceforward"},
|
||||
GlslImportData{"fma", "mad"},
|
||||
GlslImportData{"clamp", "clamp"},
|
||||
GlslImportData{"smoothStep", "smoothstep"}));
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
benchmark/skinned-shadowed-pbr-fragment.wgsl:51:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
|
||||
lights : @stride(32) array<Light>;
|
||||
^^^^^^
|
||||
|
@ -79,7 +77,7 @@ layout(binding = 2, std430) buffer GlobalLights_1 {
|
|||
} globalLights;
|
||||
const uvec3 tileCount = uvec3(32u, 18u, 48u);
|
||||
float linearDepth(float depthSample) {
|
||||
return ((camera.zFar * camera.zNear) / mad(depthSample, (camera.zNear - camera.zFar), camera.zFar));
|
||||
return ((camera.zFar * camera.zNear) / ((depthSample) * ((camera.zNear - camera.zFar)) + (camera.zFar)));
|
||||
}
|
||||
|
||||
uvec3 getTile(vec4 fragCoord) {
|
||||
|
@ -370,10 +368,3 @@ void main() {
|
|||
emissive_1 = inner_result.emissive;
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:76: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:76: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_26a7a9() {
|
||||
vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
|
||||
vec2 res = ((vec2(0.0f, 0.0f)) * (vec2(0.0f, 0.0f)) + (vec2(0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fma_26a7a9() {
|
||||
vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
|
||||
vec2 res = ((vec2(0.0f, 0.0f)) * (vec2(0.0f, 0.0f)) + (vec2(0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 2-component vector of float'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_26a7a9() {
|
||||
vec2 res = mad(vec2(0.0f, 0.0f), vec2(0.0f, 0.0f), vec2(0.0f, 0.0f));
|
||||
vec2 res = ((vec2(0.0f, 0.0f)) * (vec2(0.0f, 0.0f)) + (vec2(0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_6a3283() {
|
||||
vec4 res = mad(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
vec4 res = ((vec4(0.0f, 0.0f, 0.0f, 0.0f)) * (vec4(0.0f, 0.0f, 0.0f, 0.0f)) + (vec4(0.0f, 0.0f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fma_6a3283() {
|
||||
vec4 res = mad(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
vec4 res = ((vec4(0.0f, 0.0f, 0.0f, 0.0f)) * (vec4(0.0f, 0.0f, 0.0f, 0.0f)) + (vec4(0.0f, 0.0f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_6a3283() {
|
||||
vec4 res = mad(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
vec4 res = ((vec4(0.0f, 0.0f, 0.0f, 0.0f)) * (vec4(0.0f, 0.0f, 0.0f, 0.0f)) + (vec4(0.0f, 0.0f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of float'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_c10ba3() {
|
||||
float res = mad(1.0f, 1.0f, 1.0f);
|
||||
float res = ((1.0f) * (1.0f) + (1.0f));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,18 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fma_c10ba3() {
|
||||
float res = mad(1.0f, 1.0f, 1.0f);
|
||||
float res = ((1.0f) * (1.0f) + (1.0f));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -40,17 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_c10ba3() {
|
||||
float res = mad(1.0f, 1.0f, 1.0f);
|
||||
float res = ((1.0f) * (1.0f) + (1.0f));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -62,10 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_e17c5c() {
|
||||
vec3 res = mad(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
|
||||
vec3 res = ((vec3(0.0f, 0.0f, 0.0f)) * (vec3(0.0f, 0.0f, 0.0f)) + (vec3(0.0f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -18,19 +16,11 @@ void main() {
|
|||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of float'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fma_e17c5c() {
|
||||
vec3 res = mad(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
|
||||
vec3 res = ((vec3(0.0f, 0.0f, 0.0f)) * (vec3(0.0f, 0.0f, 0.0f)) + (vec3(0.0f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -41,18 +31,10 @@ void main() {
|
|||
fragment_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:5: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp mediump 3-component vector of float'
|
||||
ERROR: 0:5: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
#version 310 es
|
||||
|
||||
void fma_e17c5c() {
|
||||
vec3 res = mad(vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f));
|
||||
vec3 res = ((vec3(0.0f, 0.0f, 0.0f)) * (vec3(0.0f, 0.0f, 0.0f)) + (vec3(0.0f, 0.0f, 0.0f)));
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
@ -64,11 +46,3 @@ void main() {
|
|||
compute_main();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:4: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:4: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of float'
|
||||
ERROR: 0:4: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2589 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2589 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
SKIP: FAILED
|
||||
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2576 internal compiler error: Multiplanar external texture transform was not run.
|
||||
../../src/tint/writer/glsl/generator_impl.cc:2589 internal compiler error: Multiplanar external texture transform was not run.
|
||||
|
||||
|
||||
********************************************************************
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -25,7 +23,7 @@ void main_1() {
|
|||
vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f);
|
||||
vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f);
|
||||
vec4 v4f2 = v4f1;
|
||||
float x_1 = mad(f1, f2, f3);
|
||||
float x_1 = ((f1) * (f2) + (f3));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -38,10 +36,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:26: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:26: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
|
||||
void main_1() {
|
||||
|
@ -25,7 +23,7 @@ void main_1() {
|
|||
vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f);
|
||||
vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f);
|
||||
vec4 v4f2 = v4f1;
|
||||
vec2 x_1 = mad(v2f1, v2f2, v2f3);
|
||||
vec2 x_1 = ((v2f1) * (v2f2) + (v2f3));
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -38,11 +36,3 @@ void main() {
|
|||
tint_symbol();
|
||||
return;
|
||||
}
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:26: 'mad' : no matching overloaded function found
|
||||
ERROR: 0:26: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of float'
|
||||
ERROR: 0:26: '' : compilation terminated
|
||||
ERROR: 3 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue