Make it invalid to use sampleType "float" with multisampled textures

Fixed: dawn:1540
Change-Id: I31f197d802c20ed7e6ef2ae00d4e107ab6f94278
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
Austin Eng 2022-09-15 23:03:38 +00:00 committed by Dawn LUCI CQ
parent 18dfc4797c
commit 9b2f273d36
3 changed files with 58 additions and 22 deletions

View File

@ -113,6 +113,11 @@ MaybeError ValidateBindGroupLayoutEntry(DeviceBase* device,
DAWN_INVALID_IF(texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D,
"View dimension (%s) for a multisampled texture bindings was not %s.",
viewDimension, wgpu::TextureViewDimension::e2D);
DAWN_INVALID_IF(
texture.multisampled && texture.sampleType == wgpu::TextureSampleType::Float,
"Sample type for multisampled texture bindings must not be %s.",
wgpu::TextureSampleType::Float);
}
if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {

View File

@ -781,7 +781,7 @@ TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
// Tests constraints on the texture for MultisampledTexture bindings
TEST_F(BindGroupValidationTest, MultisampledTexture) {
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::e2D, true}});
wgpu::BindGroupEntry binding;
@ -1420,63 +1420,70 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
// Test that multisampled textures must be 2D sampled textures
TEST_F(BindGroupLayoutValidationTest, MultisampledTextureViewDimension) {
// Multisampled 2D texture works.
utils::MakeBindGroupLayout(device,
{
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
wgpu::TextureViewDimension::e2D, true},
});
utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::e2D, true},
});
// Multisampled 2D (defaulted) texture works.
utils::MakeBindGroupLayout(device,
{
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
wgpu::TextureViewDimension::Undefined, true},
});
utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::Undefined, true},
});
// Multisampled 2D array texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::e2DArray, true},
}));
// Multisampled cube texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::Cube, true},
}));
// Multisampled cube array texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::CubeArray, true},
}));
// Multisampled 3D texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::e3D, true},
}));
// Multisampled 1D texture is invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::e1D, true},
}));
}
// Test that multisampled texture bindings are valid
TEST_F(BindGroupLayoutValidationTest, MultisampledTextureSampleType) {
// Multisampled float sample type works.
utils::MakeBindGroupLayout(device,
{
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
wgpu::TextureViewDimension::e2D, true},
});
// Multisampled float sample type invalid.
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
wgpu::TextureViewDimension::e2D, true},
}));
// Multisampled unfilterable float sample type works.
utils::MakeBindGroupLayout(
device, {
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
wgpu::TextureViewDimension::e2D, true},
});
// Multisampled uint sample type works.
utils::MakeBindGroupLayout(device,

View File

@ -633,6 +633,30 @@ crbug.com/dawn/0000 [ mac ] worker_webgpu:api,operation,render_pass,storeOp:rend
################################################################################
crbug.com/dawn/0000 [ win ] webgpu:shader,execution,expression,binary,f32_logical:* [ Slow ]
################################################################################
# test bug. need validation update
# github.com/gpuweb/cts/issues/1848
################################################################################
webgpu:api,validation,createBindGroup:binding_must_contain_resource_defined_in_layout: [ Failure ]
webgpu:api,validation,createBindGroup:texture,resource_state: [ Failure ]
webgpu:api,validation,createBindGroup:texture_binding_must_have_correct_usage: [ Failure ]
webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_bind_group_layout:maxedEntry={"texture":{"multisampled":false}} [ Failure ]
webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_bind_group_layout:maxedEntry={"texture":{"multisampled":true}} [ Failure ]
webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_pipeline_layout:maxedEntry={"texture":{"multisampled":false}} [ Failure ]
webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_pipeline_layout:maxedEntry={"texture":{"multisampled":true}} [ Failure ]
webgpu:api,validation,createBindGroupLayout:multisampled_validation: [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=0 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=1 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=2 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=3 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=4 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=5 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=6 [ Failure ]
webgpu:api,validation,createBindGroupLayout:visibility:visibility=7 [ Failure ]
webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="multisampled-texture";type1="multisampled-texture" [ Failure ]
webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="multisampled-texture";type1="render-target" [ Failure ]
webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="render-target";type1="multisampled-texture" [ Failure ]
# New failures. Please triage:
crbug.com/dawn/0000 [ intel-gen-9 win10 ] webgpu:api,operation,command_buffer,image_copy:mip_levels:initMethod="WriteTexture";checkMethod="PartialCopyT2B";format="rgba32uint";dimension="2d" [ Failure ]
crbug.com/dawn/0000 webgpu:api,operation,device,lost:not_lost_on_gc: [ Failure ]