Make it invalid to use sampleType "float" with multisampled textures
Fixed: dawn:1540 Change-Id: I31f197d802c20ed7e6ef2ae00d4e107ab6f94278 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/102420 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -113,6 +113,11 @@ MaybeError ValidateBindGroupLayoutEntry(DeviceBase* device,
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DAWN_INVALID_IF(texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D,
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"View dimension (%s) for a multisampled texture bindings was not %s.",
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viewDimension, wgpu::TextureViewDimension::e2D);
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DAWN_INVALID_IF(
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texture.multisampled && texture.sampleType == wgpu::TextureSampleType::Float,
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"Sample type for multisampled texture bindings must not be %s.",
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wgpu::TextureSampleType::Float);
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}
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if (entry.storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
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@ -781,7 +781,7 @@ TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
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// Tests constraints on the texture for MultisampledTexture bindings
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TEST_F(BindGroupValidationTest, MultisampledTexture) {
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e2D, true}});
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wgpu::BindGroupEntry binding;
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@ -1420,62 +1420,69 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
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// Test that multisampled textures must be 2D sampled textures
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TEST_F(BindGroupLayoutValidationTest, MultisampledTextureViewDimension) {
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// Multisampled 2D texture works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled 2D (defaulted) texture works.
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utils::MakeBindGroupLayout(device,
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{
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::Undefined, true},
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});
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// Multisampled 2D array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e2DArray, true},
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}));
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// Multisampled cube texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::Cube, true},
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}));
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// Multisampled cube array texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::CubeArray, true},
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}));
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// Multisampled 3D texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e3D, true},
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}));
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// Multisampled 1D texture is invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e1D, true},
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}));
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}
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// Test that multisampled texture bindings are valid
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TEST_F(BindGroupLayoutValidationTest, MultisampledTextureSampleType) {
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// Multisampled float sample type works.
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utils::MakeBindGroupLayout(device,
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{
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// Multisampled float sample type invalid.
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ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2D, true},
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}));
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// Multisampled unfilterable float sample type works.
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utils::MakeBindGroupLayout(
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device, {
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{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::UnfilterableFloat,
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wgpu::TextureViewDimension::e2D, true},
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});
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// Multisampled uint sample type works.
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@ -633,6 +633,30 @@ crbug.com/dawn/0000 [ mac ] worker_webgpu:api,operation,render_pass,storeOp:rend
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################################################################################
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crbug.com/dawn/0000 [ win ] webgpu:shader,execution,expression,binary,f32_logical:* [ Slow ]
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################################################################################
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# test bug. need validation update
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# github.com/gpuweb/cts/issues/1848
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################################################################################
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webgpu:api,validation,createBindGroup:binding_must_contain_resource_defined_in_layout: [ Failure ]
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webgpu:api,validation,createBindGroup:texture,resource_state: [ Failure ]
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webgpu:api,validation,createBindGroup:texture_binding_must_have_correct_usage: [ Failure ]
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webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_bind_group_layout:maxedEntry={"texture":{"multisampled":false}} [ Failure ]
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webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_bind_group_layout:maxedEntry={"texture":{"multisampled":true}} [ Failure ]
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webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_pipeline_layout:maxedEntry={"texture":{"multisampled":false}} [ Failure ]
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webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_pipeline_layout:maxedEntry={"texture":{"multisampled":true}} [ Failure ]
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webgpu:api,validation,createBindGroupLayout:multisampled_validation: [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=0 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=1 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=2 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=3 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=4 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=5 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=6 [ Failure ]
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webgpu:api,validation,createBindGroupLayout:visibility:visibility=7 [ Failure ]
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webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="multisampled-texture";type1="multisampled-texture" [ Failure ]
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webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="multisampled-texture";type1="render-target" [ Failure ]
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webgpu:api,validation,resource_usages,texture,in_pass_encoder:bindings_in_bundle:type0="render-target";type1="multisampled-texture" [ Failure ]
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# New failures. Please triage:
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crbug.com/dawn/0000 [ intel-gen-9 win10 ] webgpu:api,operation,command_buffer,image_copy:mip_levels:initMethod="WriteTexture";checkMethod="PartialCopyT2B";format="rgba32uint";dimension="2d" [ Failure ]
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crbug.com/dawn/0000 webgpu:api,operation,device,lost:not_lost_on_gc: [ Failure ]
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