mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-03 11:46:09 +00:00
Revert "Destroy backend implementation for Buffers"
This reverts commit b6a80b321e8fa0b79d9a947656ea0ad649ed5a3c. Reason for revert: dawn_end2end_tests are failing on the Chromium GPU FYI bots. Example here: https://ci.chromium.org/p/chromium/builders/ci/Win10%20FYI%20Release%20%28NVIDIA%29/4226 Original change's description: > Destroy backend implementation for Buffers > > Destroy can be used to free the GPU memory associated with resources > without waiting for javascript garbage collection to occur. > The buffer is validated at submission to the queue. > So any buffer that has been destroyed before submission, will then > invalidate the submit and result in an error. > > Bug: dawn:46 > Change-Id: I40df56ce97baef01deea7552d7a6d40b558fc985 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5320 > Reviewed-by: Kai Ninomiya <kainino@chromium.org> > Commit-Queue: Natasha Lee <natlee@microsoft.com> TBR=cwallez@chromium.org,kainino@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,natlee@microsoft.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: dawn:46 Change-Id: Iadf37a8a6675c744207ec7daaa3fd2fde7da3714 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5480 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
This commit is contained in:
parent
8c1a90199a
commit
9bf529ec94
1
BUILD.gn
1
BUILD.gn
@ -645,7 +645,6 @@ test("dawn_end2end_tests") {
|
|||||||
"src/tests/end2end/CopyTests.cpp",
|
"src/tests/end2end/CopyTests.cpp",
|
||||||
"src/tests/end2end/DebugMarkerTests.cpp",
|
"src/tests/end2end/DebugMarkerTests.cpp",
|
||||||
"src/tests/end2end/DepthStencilStateTests.cpp",
|
"src/tests/end2end/DepthStencilStateTests.cpp",
|
||||||
"src/tests/end2end/DestroyBufferTests.cpp",
|
|
||||||
"src/tests/end2end/DrawIndexedTests.cpp",
|
"src/tests/end2end/DrawIndexedTests.cpp",
|
||||||
"src/tests/end2end/DrawTests.cpp",
|
"src/tests/end2end/DrawTests.cpp",
|
||||||
"src/tests/end2end/FenceTests.cpp",
|
"src/tests/end2end/FenceTests.cpp",
|
||||||
|
@ -47,9 +47,6 @@ namespace dawn_native {
|
|||||||
void UnmapImpl() override {
|
void UnmapImpl() override {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
void DestroyImpl() override {
|
|
||||||
UNREACHABLE();
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // anonymous namespace
|
} // anonymous namespace
|
||||||
@ -235,7 +232,6 @@ namespace dawn_native {
|
|||||||
if (mState == BufferState::Mapped) {
|
if (mState == BufferState::Mapped) {
|
||||||
Unmap();
|
Unmap();
|
||||||
}
|
}
|
||||||
DestroyImpl();
|
|
||||||
mState = BufferState::Destroyed;
|
mState = BufferState::Destroyed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -76,7 +76,6 @@ namespace dawn_native {
|
|||||||
virtual void MapReadAsyncImpl(uint32_t serial) = 0;
|
virtual void MapReadAsyncImpl(uint32_t serial) = 0;
|
||||||
virtual void MapWriteAsyncImpl(uint32_t serial) = 0;
|
virtual void MapWriteAsyncImpl(uint32_t serial) = 0;
|
||||||
virtual void UnmapImpl() = 0;
|
virtual void UnmapImpl() = 0;
|
||||||
virtual void DestroyImpl() = 0;
|
|
||||||
|
|
||||||
MaybeError ValidateSetSubData(uint32_t start, uint32_t count) const;
|
MaybeError ValidateSetSubData(uint32_t start, uint32_t count) const;
|
||||||
MaybeError ValidateMap(dawn::BufferUsageBit requiredUsage) const;
|
MaybeError ValidateMap(dawn::BufferUsageBit requiredUsage) const;
|
||||||
|
@ -105,7 +105,7 @@ namespace dawn_native { namespace d3d12 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Buffer::~Buffer() {
|
Buffer::~Buffer() {
|
||||||
DestroyImpl();
|
ToBackend(GetDevice())->GetResourceAllocator()->Release(mResource);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t Buffer::GetD3D12Size() const {
|
uint32_t Buffer::GetD3D12Size() const {
|
||||||
@ -189,11 +189,6 @@ namespace dawn_native { namespace d3d12 {
|
|||||||
mWrittenMappedRange = {};
|
mWrittenMappedRange = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::DestroyImpl() {
|
|
||||||
ToBackend(GetDevice())->GetResourceAllocator()->Release(mResource);
|
|
||||||
mResource = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -42,7 +42,6 @@ namespace dawn_native { namespace d3d12 {
|
|||||||
void MapReadAsyncImpl(uint32_t serial) override;
|
void MapReadAsyncImpl(uint32_t serial) override;
|
||||||
void MapWriteAsyncImpl(uint32_t serial) override;
|
void MapWriteAsyncImpl(uint32_t serial) override;
|
||||||
void UnmapImpl() override;
|
void UnmapImpl() override;
|
||||||
void DestroyImpl() override;
|
|
||||||
|
|
||||||
ComPtr<ID3D12Resource> mResource;
|
ComPtr<ID3D12Resource> mResource;
|
||||||
bool mFixedResourceState = false;
|
bool mFixedResourceState = false;
|
||||||
|
@ -37,7 +37,6 @@ namespace dawn_native { namespace metal {
|
|||||||
void MapReadAsyncImpl(uint32_t serial) override;
|
void MapReadAsyncImpl(uint32_t serial) override;
|
||||||
void MapWriteAsyncImpl(uint32_t serial) override;
|
void MapWriteAsyncImpl(uint32_t serial) override;
|
||||||
void UnmapImpl() override;
|
void UnmapImpl() override;
|
||||||
void DestroyImpl() override;
|
|
||||||
|
|
||||||
id<MTLBuffer> mMtlBuffer = nil;
|
id<MTLBuffer> mMtlBuffer = nil;
|
||||||
};
|
};
|
||||||
|
@ -31,7 +31,8 @@ namespace dawn_native { namespace metal {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Buffer::~Buffer() {
|
Buffer::~Buffer() {
|
||||||
DestroyImpl();
|
[mMtlBuffer release];
|
||||||
|
mMtlBuffer = nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
id<MTLBuffer> Buffer::GetMTLBuffer() {
|
id<MTLBuffer> Buffer::GetMTLBuffer() {
|
||||||
@ -61,11 +62,6 @@ namespace dawn_native { namespace metal {
|
|||||||
// Nothing to do, Metal StorageModeShared buffers are always mapped.
|
// Nothing to do, Metal StorageModeShared buffers are always mapped.
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::DestroyImpl() {
|
|
||||||
[mMtlBuffer release];
|
|
||||||
mMtlBuffer = nil;
|
|
||||||
}
|
|
||||||
|
|
||||||
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -226,9 +226,6 @@ namespace dawn_native { namespace null {
|
|||||||
void Buffer::UnmapImpl() {
|
void Buffer::UnmapImpl() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::DestroyImpl() {
|
|
||||||
}
|
|
||||||
|
|
||||||
// CommandBuffer
|
// CommandBuffer
|
||||||
|
|
||||||
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
CommandBuffer::CommandBuffer(Device* device, CommandEncoderBase* encoder)
|
||||||
|
@ -146,7 +146,6 @@ namespace dawn_native { namespace null {
|
|||||||
void MapReadAsyncImpl(uint32_t serial) override;
|
void MapReadAsyncImpl(uint32_t serial) override;
|
||||||
void MapWriteAsyncImpl(uint32_t serial) override;
|
void MapWriteAsyncImpl(uint32_t serial) override;
|
||||||
void UnmapImpl() override;
|
void UnmapImpl() override;
|
||||||
void DestroyImpl() override;
|
|
||||||
|
|
||||||
void MapAsyncImplCommon(uint32_t serial, bool isWrite);
|
void MapAsyncImplCommon(uint32_t serial, bool isWrite);
|
||||||
|
|
||||||
|
@ -27,10 +27,6 @@ namespace dawn_native { namespace opengl {
|
|||||||
glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
|
glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
|
||||||
}
|
}
|
||||||
|
|
||||||
Buffer::~Buffer() {
|
|
||||||
DestroyImpl();
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint Buffer::GetHandle() const {
|
GLuint Buffer::GetHandle() const {
|
||||||
return mBuffer;
|
return mBuffer;
|
||||||
}
|
}
|
||||||
@ -62,9 +58,4 @@ namespace dawn_native { namespace opengl {
|
|||||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::DestroyImpl() {
|
|
||||||
glDeleteBuffers(1, &mBuffer);
|
|
||||||
mBuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
}} // namespace dawn_native::opengl
|
}} // namespace dawn_native::opengl
|
||||||
|
@ -26,7 +26,6 @@ namespace dawn_native { namespace opengl {
|
|||||||
class Buffer : public BufferBase {
|
class Buffer : public BufferBase {
|
||||||
public:
|
public:
|
||||||
Buffer(Device* device, const BufferDescriptor* descriptor);
|
Buffer(Device* device, const BufferDescriptor* descriptor);
|
||||||
~Buffer();
|
|
||||||
|
|
||||||
GLuint GetHandle() const;
|
GLuint GetHandle() const;
|
||||||
|
|
||||||
@ -35,7 +34,6 @@ namespace dawn_native { namespace opengl {
|
|||||||
void MapReadAsyncImpl(uint32_t serial) override;
|
void MapReadAsyncImpl(uint32_t serial) override;
|
||||||
void MapWriteAsyncImpl(uint32_t serial) override;
|
void MapWriteAsyncImpl(uint32_t serial) override;
|
||||||
void UnmapImpl() override;
|
void UnmapImpl() override;
|
||||||
void DestroyImpl() override;
|
|
||||||
|
|
||||||
GLuint mBuffer = 0;
|
GLuint mBuffer = 0;
|
||||||
};
|
};
|
||||||
|
@ -137,7 +137,14 @@ namespace dawn_native { namespace vulkan {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Buffer::~Buffer() {
|
Buffer::~Buffer() {
|
||||||
DestroyImpl();
|
Device* device = ToBackend(GetDevice());
|
||||||
|
|
||||||
|
device->GetMemoryAllocator()->Free(&mMemoryAllocation);
|
||||||
|
|
||||||
|
if (mHandle != VK_NULL_HANDLE) {
|
||||||
|
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
|
||||||
|
mHandle = VK_NULL_HANDLE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data) {
|
void Buffer::OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data) {
|
||||||
@ -218,15 +225,6 @@ namespace dawn_native { namespace vulkan {
|
|||||||
// No need to do anything, we keep CPU-visible memory mapped at all time.
|
// No need to do anything, we keep CPU-visible memory mapped at all time.
|
||||||
}
|
}
|
||||||
|
|
||||||
void Buffer::DestroyImpl() {
|
|
||||||
ToBackend(GetDevice())->GetMemoryAllocator()->Free(&mMemoryAllocation);
|
|
||||||
|
|
||||||
if (mHandle != VK_NULL_HANDLE) {
|
|
||||||
ToBackend(GetDevice())->GetFencedDeleter()->DeleteWhenUnused(mHandle);
|
|
||||||
mHandle = VK_NULL_HANDLE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// MapRequestTracker
|
// MapRequestTracker
|
||||||
|
|
||||||
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
MapRequestTracker::MapRequestTracker(Device* device) : mDevice(device) {
|
||||||
|
@ -44,7 +44,6 @@ namespace dawn_native { namespace vulkan {
|
|||||||
void MapReadAsyncImpl(uint32_t serial) override;
|
void MapReadAsyncImpl(uint32_t serial) override;
|
||||||
void MapWriteAsyncImpl(uint32_t serial) override;
|
void MapWriteAsyncImpl(uint32_t serial) override;
|
||||||
void UnmapImpl() override;
|
void UnmapImpl() override;
|
||||||
void DestroyImpl() override;
|
|
||||||
|
|
||||||
VkBuffer mHandle = VK_NULL_HANDLE;
|
VkBuffer mHandle = VK_NULL_HANDLE;
|
||||||
DeviceMemoryAllocation mMemoryAllocation;
|
DeviceMemoryAllocation mMemoryAllocation;
|
||||||
|
@ -1,133 +0,0 @@
|
|||||||
// Copyright 2019 The Dawn Authors
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
|
|
||||||
#include "tests/DawnTest.h"
|
|
||||||
|
|
||||||
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
||||||
#include "utils/DawnHelpers.h"
|
|
||||||
|
|
||||||
constexpr uint32_t kRTSize = 4;
|
|
||||||
|
|
||||||
class DestroyBufferTest : public DawnTest {
|
|
||||||
protected:
|
|
||||||
void SetUp() override {
|
|
||||||
DawnTest::SetUp();
|
|
||||||
|
|
||||||
renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
|
||||||
dawn::VertexInputDescriptor input;
|
|
||||||
input.inputSlot = 0;
|
|
||||||
input.stride = 4 * sizeof(float);
|
|
||||||
input.stepMode = dawn::InputStepMode::Vertex;
|
|
||||||
|
|
||||||
dawn::VertexAttributeDescriptor attribute;
|
|
||||||
attribute.shaderLocation = 0;
|
|
||||||
attribute.inputSlot = 0;
|
|
||||||
attribute.offset = 0;
|
|
||||||
attribute.format = dawn::VertexFormat::FloatR32G32B32A32;
|
|
||||||
|
|
||||||
dawn::InputState inputState =
|
|
||||||
device.CreateInputStateBuilder().SetInput(&input).SetAttribute(&attribute).GetResult();
|
|
||||||
|
|
||||||
dawn::ShaderModule vsModule =
|
|
||||||
utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
|
||||||
#version 450
|
|
||||||
layout(location = 0) in vec4 pos;
|
|
||||||
void main() {
|
|
||||||
gl_Position = pos;
|
|
||||||
})");
|
|
||||||
|
|
||||||
dawn::ShaderModule fsModule =
|
|
||||||
utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
|
||||||
#version 450
|
|
||||||
layout(location = 0) out vec4 fragColor;
|
|
||||||
void main() {
|
|
||||||
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
|
||||||
})");
|
|
||||||
|
|
||||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
|
||||||
descriptor.cVertexStage.module = vsModule;
|
|
||||||
descriptor.cFragmentStage.module = fsModule;
|
|
||||||
descriptor.primitiveTopology = dawn::PrimitiveTopology::TriangleStrip;
|
|
||||||
descriptor.indexFormat = dawn::IndexFormat::Uint32;
|
|
||||||
descriptor.inputState = inputState;
|
|
||||||
descriptor.cColorStates[0]->format = renderPass.colorFormat;
|
|
||||||
|
|
||||||
pipeline = device.CreateRenderPipeline(&descriptor);
|
|
||||||
|
|
||||||
vertexBuffer = utils::CreateBufferFromData<float>(
|
|
||||||
device, dawn::BufferUsageBit::Vertex,
|
|
||||||
{// The bottom left triangle
|
|
||||||
-1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f});
|
|
||||||
}
|
|
||||||
|
|
||||||
utils::BasicRenderPass renderPass;
|
|
||||||
dawn::RenderPipeline pipeline;
|
|
||||||
dawn::Buffer vertexBuffer;
|
|
||||||
|
|
||||||
dawn::CommandBuffer CreateTriangleCommandBuffer() {
|
|
||||||
uint32_t zeroOffset = 0;
|
|
||||||
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
||||||
{
|
|
||||||
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
||||||
pass.SetPipeline(pipeline);
|
|
||||||
pass.SetVertexBuffers(0, 1, &vertexBuffer, &zeroOffset);
|
|
||||||
pass.Draw(3, 1, 0, 0);
|
|
||||||
pass.EndPass();
|
|
||||||
}
|
|
||||||
dawn::CommandBuffer commands = encoder.Finish();
|
|
||||||
return commands;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Destroy before submit will result in error, and nothing drawn
|
|
||||||
TEST_P(DestroyBufferTest, DestroyBeforeSubmit) {
|
|
||||||
RGBA8 notFilled(0, 0, 0, 0);
|
|
||||||
|
|
||||||
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
|
|
||||||
vertexBuffer.Destroy();
|
|
||||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
|
||||||
|
|
||||||
EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Destroy after submit will draw successfully
|
|
||||||
TEST_P(DestroyBufferTest, DestroyAfterSubmit) {
|
|
||||||
RGBA8 filled(0, 255, 0, 255);
|
|
||||||
|
|
||||||
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
|
|
||||||
queue.Submit(1, &commands);
|
|
||||||
|
|
||||||
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
|
|
||||||
vertexBuffer.Destroy();
|
|
||||||
}
|
|
||||||
|
|
||||||
// First submit succeeds, draws triangle, second submit fails
|
|
||||||
// after destroy is called on the buffer, pixel does not change
|
|
||||||
TEST_P(DestroyBufferTest, SubmitDestroySubmit) {
|
|
||||||
RGBA8 filled(0, 255, 0, 255);
|
|
||||||
|
|
||||||
dawn::CommandBuffer commands = CreateTriangleCommandBuffer();
|
|
||||||
queue.Submit(1, &commands);
|
|
||||||
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
|
|
||||||
|
|
||||||
vertexBuffer.Destroy();
|
|
||||||
|
|
||||||
// Submit fails because vertex buffer was destroyed
|
|
||||||
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
|
||||||
|
|
||||||
// Pixel stays the same
|
|
||||||
EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
DAWN_INSTANTIATE_TEST(DestroyBufferTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
|
|
Loading…
x
Reference in New Issue
Block a user