Suppress EntryPointTests.FragAndVertexSameModule on GL

The test is failing because it seems that SPIRV-Cross is outputing some
of the builtins for the vertex in the fragment shader and vice-versa.

Bug: chromium:1163767
TBR=senorblanco@chromium.org

Change-Id: Iefbc1beb9065a92f1d61776d12c903d4e80648d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2021-01-08 12:26:05 +00:00 committed by Commit Bot service account
parent 00fcab636a
commit a2e02836a2
1 changed files with 1 additions and 1 deletions

View File

@ -22,7 +22,7 @@ class EntryPointTests : public DawnTest {};
// Test creating a render pipeline from two entryPoints in the same module.
TEST_P(EntryPointTests, FragAndVertexSameModule) {
// TODO: Reenable once Tint is able to produce Vulkan 1.0 / 1.1 SPIR-V.
DAWN_SKIP_TEST_IF(IsVulkan());
DAWN_SKIP_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
[[builtin(position)]] var<out> Position : vec4<f32>;