CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez a2e02836a2 Suppress EntryPointTests.FragAndVertexSameModule on GL
The test is failing because it seems that SPIRV-Cross is outputing some
of the builtins for the vertex in the fragment shader and vice-versa.

Bug: chromium:1163767
TBR=senorblanco@chromium.org

Change-Id: Iefbc1beb9065a92f1d61776d12c903d4e80648d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37040
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-01-08 12:26:05 +00:00
build_overrides Use Jamie's 7-layer burrito of Vulkan DEPS. 2021-01-06 17:41:50 +00:00
docs docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
examples Port most of the samples to WGSL 2020-11-26 16:39:46 +00:00
generator Autogenerate all of the wire callback mocks 2020-12-17 17:59:37 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Use Jamie's 7-layer burrito of Vulkan DEPS. 2021-01-06 17:41:50 +00:00
src Suppress EntryPointTests.FragAndVertexSameModule on GL 2021-01-08 12:26:05 +00:00
third_party CMake: set DAWN_ENABLE_WGSL to ON by default. 2020-12-09 15:13:57 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
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dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.