Suppress EntryPointTests.FragAndVertexSameModule on GL
The test is failing because it seems that SPIRV-Cross is outputing some of the builtins for the vertex in the fragment shader and vice-versa. Bug: chromium:1163767 TBR=senorblanco@chromium.org Change-Id: Iefbc1beb9065a92f1d61776d12c903d4e80648d4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37040 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
00fcab636a
commit
a2e02836a2
|
@ -22,7 +22,7 @@ class EntryPointTests : public DawnTest {};
|
||||||
// Test creating a render pipeline from two entryPoints in the same module.
|
// Test creating a render pipeline from two entryPoints in the same module.
|
||||||
TEST_P(EntryPointTests, FragAndVertexSameModule) {
|
TEST_P(EntryPointTests, FragAndVertexSameModule) {
|
||||||
// TODO: Reenable once Tint is able to produce Vulkan 1.0 / 1.1 SPIR-V.
|
// TODO: Reenable once Tint is able to produce Vulkan 1.0 / 1.1 SPIR-V.
|
||||||
DAWN_SKIP_TEST_IF(IsVulkan());
|
DAWN_SKIP_TEST_IF(IsVulkan() || IsOpenGL() || IsOpenGLES());
|
||||||
|
|
||||||
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
|
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
|
||||||
[[builtin(position)]] var<out> Position : vec4<f32>;
|
[[builtin(position)]] var<out> Position : vec4<f32>;
|
||||||
|
|
Loading…
Reference in New Issue