Enable two dawn_end2end_tests on Win/Intel/Vulkan after bot upgrades
BUG=dawn:491 Change-Id: I94aef91200ad1a9f96abd19b00a04000b0595e2d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36240 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -745,8 +745,6 @@ TEST_P(ColorStateTest, ColorWriteMaskBlendingDisabled) {
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// Test that independent color states on render targets works
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// Test that independent color states on render targets works
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TEST_P(ColorStateTest, IndependentColorState) {
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TEST_P(ColorStateTest, IndependentColorState) {
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DAWN_SKIP_TEST_IF(IsWindows() && IsVulkan() && IsIntel());
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_indexed_draw_buffers"));
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DAWN_SKIP_TEST_IF(HasToggleEnabled("disable_indexed_draw_buffers"));
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std::array<wgpu::Texture, 4> renderTargets;
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std::array<wgpu::Texture, 4> renderTargets;
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@ -667,9 +667,6 @@ TEST_P(MultisampledRenderingTest, ResolveIntoMultipleResolveTargetsWithSampleMas
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// Test multisampled rendering with depth test works correctly with a non-default sample mask.
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// Test multisampled rendering with depth test works correctly with a non-default sample mask.
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TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMask) {
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TEST_P(MultisampledRenderingTest, MultisampledRenderingWithDepthTestAndSampleMask) {
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// TODO(dawn:491): Find out why this test doesn't work on Windows Intel Vulkan.
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DAWN_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan());
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constexpr bool kTestDepth = true;
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constexpr bool kTestDepth = true;
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// The second sample is included in the first render pass and it's covered by the triangle.
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// The second sample is included in the first render pass and it's covered by the triangle.
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constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;
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constexpr uint32_t kSampleMaskGreen = kSecondSampleMaskBit;
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