transform/shader_io: Generate a wrapper function

This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-04 22:15:28 +00:00
committed by Tint LUCI CQ
parent 3e92e9f8ba
commit a5d73ce965
3866 changed files with 49323 additions and 26508 deletions

View File

@@ -11,10 +11,16 @@ struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
float4 vertex_main_inner() {
arrayLength_1588cd();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
struct tint_symbol_1 {
/* 0x0000 */ uint4 buffer_size[1];
};
struct SB_RO {
@@ -11,23 +11,29 @@ struct tint_symbol {
float4 value [[position]];
};
void arrayLength_1588cd(constant tint_symbol_2& tint_symbol_3) {
uint res = ((tint_symbol_3.buffer_size[0u][1u] - 0u) / 4u);
void arrayLength_1588cd(constant tint_symbol_1& tint_symbol_2) {
uint res = ((tint_symbol_2.buffer_size[0u][1u] - 0u) / 4u);
}
vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_1588cd(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) {
arrayLength_1588cd(tint_symbol_2);
return float4();
}
fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_1588cd(tint_symbol_3);
vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_1588cd(tint_symbol_2);
return;
}
kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_1588cd(tint_symbol_3);
kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_1588cd(tint_symbol_2);
return;
}

View File

@@ -11,10 +11,16 @@ struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
float4 vertex_main_inner() {
arrayLength_61b1c7();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
struct tint_symbol_1 {
/* 0x0000 */ uint4 buffer_size[1];
};
struct SB_RW {
@@ -11,23 +11,29 @@ struct tint_symbol {
float4 value [[position]];
};
void arrayLength_61b1c7(constant tint_symbol_2& tint_symbol_3) {
uint res = ((tint_symbol_3.buffer_size[0u][0u] - 0u) / 4u);
void arrayLength_61b1c7(constant tint_symbol_1& tint_symbol_2) {
uint res = ((tint_symbol_2.buffer_size[0u][0u] - 0u) / 4u);
}
vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_61b1c7(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) {
arrayLength_61b1c7(tint_symbol_2);
return float4();
}
fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_61b1c7(tint_symbol_3);
vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_61b1c7(tint_symbol_2);
return;
}
kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_61b1c7(tint_symbol_3);
kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_61b1c7(tint_symbol_2);
return;
}

View File

@@ -11,10 +11,16 @@ struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
float4 vertex_main_inner() {
arrayLength_a0f5ca();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
struct tint_symbol_1 {
/* 0x0000 */ uint4 buffer_size[1];
};
struct SB_RO {
@@ -11,23 +11,29 @@ struct tint_symbol {
float4 value [[position]];
};
void arrayLength_a0f5ca(constant tint_symbol_2& tint_symbol_3) {
uint res = ((tint_symbol_3.buffer_size[0u][1u] - 0u) / 4u);
void arrayLength_a0f5ca(constant tint_symbol_1& tint_symbol_2) {
uint res = ((tint_symbol_2.buffer_size[0u][1u] - 0u) / 4u);
}
vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_a0f5ca(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) {
arrayLength_a0f5ca(tint_symbol_2);
return float4();
}
fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_a0f5ca(tint_symbol_3);
vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_a0f5ca(tint_symbol_2);
return;
}
kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_a0f5ca(tint_symbol_3);
kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_a0f5ca(tint_symbol_2);
return;
}

View File

@@ -11,10 +11,16 @@ struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
float4 vertex_main_inner() {
arrayLength_cdd123();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
struct tint_symbol_1 {
/* 0x0000 */ uint4 buffer_size[1];
};
struct SB_RW {
@@ -11,23 +11,29 @@ struct tint_symbol {
float4 value [[position]];
};
void arrayLength_cdd123(constant tint_symbol_2& tint_symbol_3) {
uint res = ((tint_symbol_3.buffer_size[0u][0u] - 0u) / 4u);
void arrayLength_cdd123(constant tint_symbol_1& tint_symbol_2) {
uint res = ((tint_symbol_2.buffer_size[0u][0u] - 0u) / 4u);
}
vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_cdd123(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) {
arrayLength_cdd123(tint_symbol_2);
return float4();
}
fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_cdd123(tint_symbol_3);
vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_cdd123(tint_symbol_2);
return;
}
kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_cdd123(tint_symbol_3);
kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_cdd123(tint_symbol_2);
return;
}

View File

@@ -11,10 +11,16 @@ struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
float4 vertex_main_inner() {
arrayLength_cfca0a();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
struct tint_symbol_1 {
/* 0x0000 */ uint4 buffer_size[1];
};
struct SB_RO {
@@ -11,23 +11,29 @@ struct tint_symbol {
float4 value [[position]];
};
void arrayLength_cfca0a(constant tint_symbol_2& tint_symbol_3) {
uint res = ((tint_symbol_3.buffer_size[0u][1u] - 0u) / 4u);
void arrayLength_cfca0a(constant tint_symbol_1& tint_symbol_2) {
uint res = ((tint_symbol_2.buffer_size[0u][1u] - 0u) / 4u);
}
vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_cfca0a(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) {
arrayLength_cfca0a(tint_symbol_2);
return float4();
}
fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_cfca0a(tint_symbol_3);
vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_cfca0a(tint_symbol_2);
return;
}
kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_cfca0a(tint_symbol_3);
kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_cfca0a(tint_symbol_2);
return;
}

View File

@@ -11,10 +11,16 @@ struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
float4 vertex_main_inner() {
arrayLength_eb510f();
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_4;
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {

View File

@@ -1,7 +1,7 @@
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_2 {
struct tint_symbol_1 {
/* 0x0000 */ uint4 buffer_size[1];
};
struct SB_RW {
@@ -11,23 +11,29 @@ struct tint_symbol {
float4 value [[position]];
};
void arrayLength_eb510f(constant tint_symbol_2& tint_symbol_3) {
uint res = ((tint_symbol_3.buffer_size[0u][0u] - 0u) / 4u);
void arrayLength_eb510f(constant tint_symbol_1& tint_symbol_2) {
uint res = ((tint_symbol_2.buffer_size[0u][0u] - 0u) / 4u);
}
vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_eb510f(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) {
arrayLength_eb510f(tint_symbol_2);
return float4();
}
fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_eb510f(tint_symbol_3);
vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_2);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_eb510f(tint_symbol_2);
return;
}
kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
arrayLength_eb510f(tint_symbol_3);
kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) {
arrayLength_eb510f(tint_symbol_2);
return;
}