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transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
parent
3e92e9f8ba
commit
a5d73ce965
@@ -15,8 +15,8 @@ void main_1() {
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const int x_40 = asint(x_7[1].x);
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const int x_42 = asint(x_7[1].x);
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const int x_44 = asint(x_7[1].x);
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const int tint_symbol_6[3] = {x_40, x_42, x_44};
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arr = tint_symbol_6;
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const int tint_symbol_5[3] = {x_40, x_42, x_44};
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arr = tint_symbol_5;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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const int x_49 = arr[x_47];
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@@ -58,11 +58,16 @@ struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_7;
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const main_out tint_symbol_6 = {x_GLF_color};
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return tint_symbol_6;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@@ -27,11 +27,11 @@ struct tint_array_wrapper_2 {
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
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tint_array_wrapper_2 arr = {};
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int a = 0;
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int b = 0;
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@@ -39,14 +39,14 @@ void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_s
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int const x_40 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_44 = x_7.x_GLF_uniform_int_values.arr[1].el;
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tint_array_wrapper_2 const tint_symbol_4 = {.arr={x_40, x_42, x_44}};
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arr = tint_symbol_4;
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tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_40, x_42, x_44}};
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arr = tint_symbol_2;
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int const x_47 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_49 = arr.arr[x_47];
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a = x_49;
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int const x_50 = a;
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b = as_type<int>((as_type<uint>(x_50) - as_type<uint>(1)));
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float const x_53 = (*(tint_symbol_6)).x;
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float const x_53 = (*(tint_symbol_4)).x;
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float const x_55 = x_11.x_GLF_uniform_float_values.arr[0].el;
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if ((x_53 < x_55)) {
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int const x_59 = b;
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@@ -67,17 +67,23 @@ void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_s
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int const x_84 = arr.arr[x_82];
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int const x_87 = x_7.x_GLF_uniform_int_values.arr[2].el;
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int const x_89 = arr.arr[x_87];
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*(tint_symbol_7) = float4(float(x_74), float(x_79), float(x_84), float(x_89));
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*(tint_symbol_5) = float4(float(x_74), float(x_79), float(x_84), float(x_89));
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_7, x_11, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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main_out tint_symbol_inner(constant buf0& x_7, constant buf1& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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*(tint_symbol_6) = gl_FragCoord_param;
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main_1(x_7, x_11, tint_symbol_6, tint_symbol_7);
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main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)};
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return tint_symbol_3;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, x_11, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@@ -15,8 +15,8 @@ void main_1() {
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const int x_40 = asint(x_7[1].x);
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const int x_42 = asint(x_7[1].x);
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const int x_44 = asint(x_7[1].x);
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const int tint_symbol_6[3] = {x_40, x_42, x_44};
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arr = tint_symbol_6;
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const int tint_symbol_5[3] = {x_40, x_42, x_44};
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arr = tint_symbol_5;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_47 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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const int x_49 = arr[x_47];
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@@ -58,11 +58,16 @@ struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_7;
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const main_out tint_symbol_6 = {x_GLF_color};
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return tint_symbol_6;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@@ -27,11 +27,11 @@ struct tint_array_wrapper_2 {
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
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tint_array_wrapper_2 arr = {};
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int a = 0;
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int b = 0;
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@@ -39,14 +39,14 @@ void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_s
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int const x_40 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el;
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int const x_44 = x_7.x_GLF_uniform_int_values.arr[1].el;
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tint_array_wrapper_2 const tint_symbol_4 = {.arr={x_40, x_42, x_44}};
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arr = tint_symbol_4;
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tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_40, x_42, x_44}};
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arr = tint_symbol_2;
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int const x_47 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_49 = arr.arr[x_47];
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a = x_49;
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int const x_50 = a;
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b = as_type<int>((as_type<uint>(x_50) - as_type<uint>(1)));
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float const x_53 = (*(tint_symbol_6)).x;
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float const x_53 = (*(tint_symbol_4)).x;
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float const x_55 = x_11.x_GLF_uniform_float_values.arr[0].el;
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if ((x_53 < x_55)) {
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int const x_59 = b;
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@@ -67,17 +67,23 @@ void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_s
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int const x_84 = arr.arr[x_82];
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int const x_87 = x_7.x_GLF_uniform_int_values.arr[2].el;
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int const x_89 = arr.arr[x_87];
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*(tint_symbol_7) = float4(float(x_74), float(x_79), float(x_84), float(x_89));
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*(tint_symbol_5) = float4(float(x_74), float(x_79), float(x_84), float(x_89));
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_7, x_11, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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main_out tint_symbol_inner(constant buf0& x_7, constant buf1& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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*(tint_symbol_6) = gl_FragCoord_param;
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main_1(x_7, x_11, tint_symbol_6, tint_symbol_7);
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main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_7)};
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return tint_symbol_3;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, x_11, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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