transform/shader_io: Generate a wrapper function

This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-04 22:15:28 +00:00
committed by Tint LUCI CQ
parent 3e92e9f8ba
commit a5d73ce965
3866 changed files with 49323 additions and 26508 deletions

View File

@@ -106,9 +106,15 @@ struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -31,14 +31,14 @@ struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_3, thread float4* const tint_symbol_4) {
float4x4 m = float4x4(0.0f);
float4 v = 0.0f;
float f = 0.0f;
int a = 0;
int b = 0;
float zero = 0.0f;
*(tint_symbol_4) = 0;
*(tint_symbol_3) = 0;
float const x_62 = x_7.x_GLF_uniform_float_values.arr[1].el;
float const x_64 = x_7.x_GLF_uniform_float_values.arr[2].el;
float const x_66 = x_7.x_GLF_uniform_float_values.arr[3].el;
@@ -66,13 +66,13 @@ void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread
int const x_110 = x_12.x_GLF_uniform_int_values.arr[0].el;
a = x_110;
while (true) {
int const x_115 = *(tint_symbol_4);
int const x_115 = *(tint_symbol_3);
if ((x_115 < 10)) {
} else {
break;
}
int const x_118 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_118) + as_type<uint>(1)));
int const x_118 = *(tint_symbol_3);
*(tint_symbol_3) = as_type<int>((as_type<uint>(x_118) + as_type<uint>(1)));
int const x_120 = a;
int const x_121 = clamp(x_120, 0, 3);
float const x_123 = x_7.x_GLF_uniform_float_values.arr[1].el;
@@ -81,13 +81,13 @@ void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread
int const x_129 = x_12.x_GLF_uniform_int_values.arr[2].el;
b = x_129;
while (true) {
int const x_134 = *(tint_symbol_4);
int const x_134 = *(tint_symbol_3);
if ((x_134 < 10)) {
} else {
break;
}
int const x_137 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_137) + as_type<uint>(1)));
int const x_137 = *(tint_symbol_3);
*(tint_symbol_3) = as_type<int>((as_type<uint>(x_137) + as_type<uint>(1)));
int const x_139 = b;
float const x_142 = v[clamp(x_139, 0, 3)];
int const x_143 = b;
@@ -130,16 +130,22 @@ void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread
float const x_185 = zero;
int const x_187 = x_12.x_GLF_uniform_int_values.arr[0].el;
float const x_189 = f;
*(tint_symbol_5) = float4(x_184, x_185, float(x_187), x_189);
*(tint_symbol_4) = float4(x_184, x_185, float(x_187), x_189);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]], constant buf2& x_15 [[buffer(2)]]) {
thread int tint_symbol_6 = 0;
thread float4 tint_symbol_7 = 0.0f;
main_1(x_7, x_12, x_15, &(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_5, thread float4* const tint_symbol_6) {
main_1(x_7, x_12, x_15, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]], constant buf2& x_15 [[buffer(2)]]) {
thread int tint_symbol_7 = 0;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_12, x_15, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -106,9 +106,15 @@ struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -31,14 +31,14 @@ struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_3, thread float4* const tint_symbol_4) {
float4x4 m = float4x4(0.0f);
float4 v = 0.0f;
float f = 0.0f;
int a = 0;
int b = 0;
float zero = 0.0f;
*(tint_symbol_4) = 0;
*(tint_symbol_3) = 0;
float const x_62 = x_7.x_GLF_uniform_float_values.arr[1].el;
float const x_64 = x_7.x_GLF_uniform_float_values.arr[2].el;
float const x_66 = x_7.x_GLF_uniform_float_values.arr[3].el;
@@ -66,13 +66,13 @@ void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread
int const x_110 = x_12.x_GLF_uniform_int_values.arr[0].el;
a = x_110;
while (true) {
int const x_115 = *(tint_symbol_4);
int const x_115 = *(tint_symbol_3);
if ((x_115 < 10)) {
} else {
break;
}
int const x_118 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_118) + as_type<uint>(1)));
int const x_118 = *(tint_symbol_3);
*(tint_symbol_3) = as_type<int>((as_type<uint>(x_118) + as_type<uint>(1)));
int const x_120 = a;
int const x_121 = clamp(x_120, 0, 3);
float const x_123 = x_7.x_GLF_uniform_float_values.arr[1].el;
@@ -81,13 +81,13 @@ void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread
int const x_129 = x_12.x_GLF_uniform_int_values.arr[2].el;
b = x_129;
while (true) {
int const x_134 = *(tint_symbol_4);
int const x_134 = *(tint_symbol_3);
if ((x_134 < 10)) {
} else {
break;
}
int const x_137 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_137) + as_type<uint>(1)));
int const x_137 = *(tint_symbol_3);
*(tint_symbol_3) = as_type<int>((as_type<uint>(x_137) + as_type<uint>(1)));
int const x_139 = b;
float const x_142 = v[clamp(x_139, 0, 3)];
int const x_143 = b;
@@ -130,16 +130,22 @@ void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread
float const x_185 = zero;
int const x_187 = x_12.x_GLF_uniform_int_values.arr[0].el;
float const x_189 = f;
*(tint_symbol_5) = float4(x_184, x_185, float(x_187), x_189);
*(tint_symbol_4) = float4(x_184, x_185, float(x_187), x_189);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]], constant buf2& x_15 [[buffer(2)]]) {
thread int tint_symbol_6 = 0;
thread float4 tint_symbol_7 = 0.0f;
main_1(x_7, x_12, x_15, &(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_5, thread float4* const tint_symbol_6) {
main_1(x_7, x_12, x_15, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]], constant buf2& x_15 [[buffer(2)]]) {
thread int tint_symbol_7 = 0;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_12, x_15, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}