transform/shader_io: Generate a wrapper function

This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-04 22:15:28 +00:00
committed by Tint LUCI CQ
parent 3e92e9f8ba
commit a5d73ce965
3866 changed files with 49323 additions and 26508 deletions

View File

@@ -20,8 +20,8 @@ void main_1() {
const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float tint_symbol_4[5] = {x_38, x_40, x_42, x_44, x_46};
arr = tint_symbol_4;
const float tint_symbol_3[5] = {x_38, x_40, x_42, x_44, x_46};
arr = tint_symbol_3;
const int x_49 = asint(x_9[1].x);
i = x_49;
j = 0;
@@ -80,9 +80,15 @@ struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -31,7 +31,7 @@ struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
tint_array_wrapper_2 arr = {};
int i = 0;
int j = 0;
@@ -40,8 +40,8 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_46 = x_6.x_GLF_uniform_float_values.arr[0].el;
tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_38, x_40, x_42, x_44, x_46}};
arr = tint_symbol_3;
tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_38, x_40, x_42, x_44, x_46}};
arr = tint_symbol_2;
int const x_49 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_49;
j = 0;
@@ -70,7 +70,7 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
float const x_75 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_77 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_79 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_5) = float4(x_73, x_75, x_77, x_79);
*(tint_symbol_4) = float4(x_73, x_75, x_77, x_79);
int const x_82 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_82;
while (true) {
@@ -84,7 +84,7 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
float const x_94 = arr.arr[x_92];
if (!((x_94 == 2.0f))) {
float const x_99 = x_6.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_5) = float4(x_99, x_99, x_99, x_99);
*(tint_symbol_4) = float4(x_99, x_99, x_99, x_99);
}
{
int const x_101 = i;
@@ -94,11 +94,17 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
main_1(x_6, x_9, tint_symbol_5);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -20,8 +20,8 @@ void main_1() {
const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const float tint_symbol_4[5] = {x_38, x_40, x_42, x_44, x_46};
arr = tint_symbol_4;
const float tint_symbol_3[5] = {x_38, x_40, x_42, x_44, x_46};
arr = tint_symbol_3;
const int x_49 = asint(x_9[1].x);
i = x_49;
j = 0;
@@ -80,9 +80,15 @@ struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -31,7 +31,7 @@ struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_4) {
tint_array_wrapper_2 arr = {};
int i = 0;
int j = 0;
@@ -40,8 +40,8 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
float const x_42 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_44 = x_6.x_GLF_uniform_float_values.arr[0].el;
float const x_46 = x_6.x_GLF_uniform_float_values.arr[0].el;
tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_38, x_40, x_42, x_44, x_46}};
arr = tint_symbol_3;
tint_array_wrapper_2 const tint_symbol_2 = {.arr={x_38, x_40, x_42, x_44, x_46}};
arr = tint_symbol_2;
int const x_49 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_49;
j = 0;
@@ -70,7 +70,7 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
float const x_75 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_77 = x_6.x_GLF_uniform_float_values.arr[1].el;
float const x_79 = x_6.x_GLF_uniform_float_values.arr[0].el;
*(tint_symbol_5) = float4(x_73, x_75, x_77, x_79);
*(tint_symbol_4) = float4(x_73, x_75, x_77, x_79);
int const x_82 = x_9.x_GLF_uniform_int_values.arr[1].el;
i = x_82;
while (true) {
@@ -84,7 +84,7 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
float const x_94 = arr.arr[x_92];
if (!((x_94 == 2.0f))) {
float const x_99 = x_6.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_5) = float4(x_99, x_99, x_99, x_99);
*(tint_symbol_4) = float4(x_99, x_99, x_99, x_99);
}
{
int const x_101 = i;
@@ -94,11 +94,17 @@ void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_sy
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, x_9, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) {
main_1(x_6, x_9, tint_symbol_5);
main_out const tint_symbol_3 = {.x_GLF_color_1=*(tint_symbol_5)};
return tint_symbol_3;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_6));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}