transform/shader_io: Generate a wrapper function

This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-04 22:15:28 +00:00
committed by Tint LUCI CQ
parent 3e92e9f8ba
commit a5d73ce965
3866 changed files with 49323 additions and 26508 deletions

View File

@@ -40,7 +40,7 @@ struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_5) {
S obj = {};
float a = 0.0f;
float2 x_49 = 0.0f;
@@ -48,9 +48,9 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el;
float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el;
float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el;
tint_array_wrapper const tint_symbol_3 = {.arr={x_51, x_53, x_55}};
S const tint_symbol_4 = {.numbers=tint_symbol_3};
obj = tint_symbol_4;
tint_array_wrapper const tint_symbol_2 = {.arr={x_51, x_53, x_55}};
S const tint_symbol_3 = {.numbers=tint_symbol_2};
obj = tint_symbol_3;
float const x_59 = x_9.zeroVec.x;
float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
obj.numbers.arr[int(x_59)] = x_62;
@@ -78,20 +78,26 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el;
int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el;
int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_6) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
*(tint_symbol_5) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
} else {
int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el;
float const x_111 = float(x_110);
*(tint_symbol_6) = float4(x_111, x_111, x_111, x_111);
*(tint_symbol_5) = float4(x_111, x_111, x_111, x_111);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
main_1(x_7, x_9, x_12, x_15, &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_5;
main_out tint_symbol_inner(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
main_1(x_7, x_9, x_12, x_15, tint_symbol_6);
main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_4;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_9, x_12, x_15, &(tint_symbol_7));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -40,7 +40,7 @@ struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_5) {
S obj = {};
float a = 0.0f;
float2 x_49 = 0.0f;
@@ -48,9 +48,9 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el;
float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el;
float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el;
tint_array_wrapper const tint_symbol_3 = {.arr={x_51, x_53, x_55}};
S const tint_symbol_4 = {.numbers=tint_symbol_3};
obj = tint_symbol_4;
tint_array_wrapper const tint_symbol_2 = {.arr={x_51, x_53, x_55}};
S const tint_symbol_3 = {.numbers=tint_symbol_2};
obj = tint_symbol_3;
float const x_59 = x_9.zeroVec.x;
float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
obj.numbers.arr[int(x_59)] = x_62;
@@ -78,20 +78,26 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el;
int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el;
int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_6) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
*(tint_symbol_5) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
} else {
int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el;
float const x_111 = float(x_110);
*(tint_symbol_6) = float4(x_111, x_111, x_111, x_111);
*(tint_symbol_5) = float4(x_111, x_111, x_111, x_111);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
main_1(x_7, x_9, x_12, x_15, &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_5;
main_out tint_symbol_inner(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
main_1(x_7, x_9, x_12, x_15, tint_symbol_6);
main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_4;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_9, x_12, x_15, &(tint_symbol_7));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}