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transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
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3e92e9f8ba
commit
a5d73ce965
@@ -40,7 +40,7 @@ struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
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void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_5) {
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S obj = {};
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float a = 0.0f;
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float2 x_49 = 0.0f;
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@@ -48,9 +48,9 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
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float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el;
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float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el;
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float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el;
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tint_array_wrapper const tint_symbol_3 = {.arr={x_51, x_53, x_55}};
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S const tint_symbol_4 = {.numbers=tint_symbol_3};
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obj = tint_symbol_4;
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tint_array_wrapper const tint_symbol_2 = {.arr={x_51, x_53, x_55}};
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S const tint_symbol_3 = {.numbers=tint_symbol_2};
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obj = tint_symbol_3;
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float const x_59 = x_9.zeroVec.x;
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float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
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obj.numbers.arr[int(x_59)] = x_62;
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@@ -78,20 +78,26 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
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int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_6) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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*(tint_symbol_5) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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} else {
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int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el;
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float const x_111 = float(x_110);
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*(tint_symbol_6) = float4(x_111, x_111, x_111, x_111);
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*(tint_symbol_5) = float4(x_111, x_111, x_111, x_111);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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main_1(x_7, x_9, x_12, x_15, &(tint_symbol_7));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
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tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_5;
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main_out tint_symbol_inner(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
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main_1(x_7, x_9, x_12, x_15, tint_symbol_6);
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main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_4;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, x_9, x_12, x_15, &(tint_symbol_7));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@@ -40,7 +40,7 @@ struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
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void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_5) {
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S obj = {};
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float a = 0.0f;
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float2 x_49 = 0.0f;
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@@ -48,9 +48,9 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
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float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el;
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float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el;
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float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el;
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tint_array_wrapper const tint_symbol_3 = {.arr={x_51, x_53, x_55}};
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S const tint_symbol_4 = {.numbers=tint_symbol_3};
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obj = tint_symbol_4;
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tint_array_wrapper const tint_symbol_2 = {.arr={x_51, x_53, x_55}};
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S const tint_symbol_3 = {.numbers=tint_symbol_2};
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obj = tint_symbol_3;
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float const x_59 = x_9.zeroVec.x;
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float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
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obj.numbers.arr[int(x_59)] = x_62;
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@@ -78,20 +78,26 @@ void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constan
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int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_6) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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*(tint_symbol_5) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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} else {
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int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el;
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float const x_111 = float(x_110);
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*(tint_symbol_6) = float4(x_111, x_111, x_111, x_111);
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*(tint_symbol_5) = float4(x_111, x_111, x_111, x_111);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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main_1(x_7, x_9, x_12, x_15, &(tint_symbol_7));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
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tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_5;
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main_out tint_symbol_inner(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
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main_1(x_7, x_9, x_12, x_15, tint_symbol_6);
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main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_4;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_7, x_9, x_12, x_15, &(tint_symbol_7));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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