transform/shader_io: Generate a wrapper function

This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
James Price
2021-08-04 22:15:28 +00:00
committed by Tint LUCI CQ
parent 3e92e9f8ba
commit a5d73ce965
3866 changed files with 49323 additions and 26508 deletions

View File

@@ -7,11 +7,11 @@ struct buf0 {
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
while (true) {
bool x_45 = false;
int x_48 = 0;
@@ -51,7 +51,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
x_48 = x_48_phi;
int const x_50 = x_50_phi;
int const x_52 = x_52_phi;
float const x_55 = (*(tint_symbol_5)).y;
float const x_55 = (*(tint_symbol_3)).y;
x_111_phi = x_48;
x_112_phi = x_45;
if ((x_52 < select(100, 10, (x_55 > -1.0f)))) {
@@ -80,7 +80,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
int x_86_phi = 0;
int x_97_phi = 0;
bool x_98_phi = false;
float const x_77 = (*(tint_symbol_5)).x;
float const x_77 = (*(tint_symbol_3)).x;
x_78 = (x_77 < -1.0f);
if (!((x_40 < 0.0f))) {
if (x_78) {
@@ -134,7 +134,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
}
{
float const x_105 = float(x_52);
*(tint_symbol_6) = float4(x_105, x_105, x_105, x_105);
*(tint_symbol_4) = float4(x_105, x_105, x_105, x_105);
}
}
x_51_phi = x_66;
@@ -196,7 +196,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
int x_143_phi = 0;
int x_154_phi = 0;
bool x_155_phi = false;
float const x_134 = (*(tint_symbol_5)).x;
float const x_134 = (*(tint_symbol_3)).x;
x_135 = (x_134 < -1.0f);
if (!((x_40 < 0.0f))) {
if (x_135) {
@@ -256,22 +256,28 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
}
int const x_161 = x_161_phi;
if ((x_161 == 4)) {
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
break;
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_6, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}

View File

@@ -7,11 +7,11 @@ struct buf0 {
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
while (true) {
bool x_45 = false;
int x_48 = 0;
@@ -51,7 +51,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
x_48 = x_48_phi;
int const x_50 = x_50_phi;
int const x_52 = x_52_phi;
float const x_55 = (*(tint_symbol_5)).y;
float const x_55 = (*(tint_symbol_3)).y;
x_111_phi = x_48;
x_112_phi = x_45;
if ((x_52 < select(100, 10, (x_55 > -1.0f)))) {
@@ -80,7 +80,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
int x_86_phi = 0;
int x_97_phi = 0;
bool x_98_phi = false;
float const x_77 = (*(tint_symbol_5)).x;
float const x_77 = (*(tint_symbol_3)).x;
x_78 = (x_77 < -1.0f);
if (!((x_40 < 0.0f))) {
if (x_78) {
@@ -134,7 +134,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
}
{
float const x_105 = float(x_52);
*(tint_symbol_6) = float4(x_105, x_105, x_105, x_105);
*(tint_symbol_4) = float4(x_105, x_105, x_105, x_105);
}
}
x_51_phi = x_66;
@@ -196,7 +196,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
int x_143_phi = 0;
int x_154_phi = 0;
bool x_155_phi = false;
float const x_134 = (*(tint_symbol_5)).x;
float const x_134 = (*(tint_symbol_3)).x;
x_135 = (x_134 < -1.0f);
if (!((x_40 < 0.0f))) {
if (x_135) {
@@ -256,22 +256,28 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
}
int const x_161 = x_161_phi;
if ((x_161 == 4)) {
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
break;
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_6, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_6, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}