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transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code was getting unwieldy, with part of the complication coming from the handling of multiple return statements. By generating a wrapper function instead, we can avoid a lot of this complexity. The original entry point function is stripped of all shader IO attributes (as well as `stage` and `workgroup_size`), but the body is left unmodified. A new entry point wrapper function is introduced which calls the original function, packing/unpacking the shader inputs as necessary, and propagates the result to the corresponding shader outputs. The new code has been refactored to use a state object with the different parts of the transform split into separate functions, which makes it much more manageable. Fixed: tint:1076 Bug: tint:920 Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
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Tint LUCI CQ
parent
3e92e9f8ba
commit
a5d73ce965
@@ -7,11 +7,11 @@ struct buf0 {
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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while (true) {
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bool x_45 = false;
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int x_48 = 0;
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@@ -51,7 +51,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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x_48 = x_48_phi;
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int const x_50 = x_50_phi;
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int const x_52 = x_52_phi;
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float const x_55 = (*(tint_symbol_5)).y;
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float const x_55 = (*(tint_symbol_3)).y;
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x_111_phi = x_48;
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x_112_phi = x_45;
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if ((x_52 < select(100, 10, (x_55 > -1.0f)))) {
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@@ -80,7 +80,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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int x_86_phi = 0;
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int x_97_phi = 0;
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bool x_98_phi = false;
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float const x_77 = (*(tint_symbol_5)).x;
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float const x_77 = (*(tint_symbol_3)).x;
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x_78 = (x_77 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_78) {
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@@ -134,7 +134,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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}
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{
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float const x_105 = float(x_52);
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*(tint_symbol_6) = float4(x_105, x_105, x_105, x_105);
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*(tint_symbol_4) = float4(x_105, x_105, x_105, x_105);
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}
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}
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x_51_phi = x_66;
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@@ -196,7 +196,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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int x_143_phi = 0;
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int x_154_phi = 0;
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bool x_155_phi = false;
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float const x_134 = (*(tint_symbol_5)).x;
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float const x_134 = (*(tint_symbol_3)).x;
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x_135 = (x_134 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_135) {
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@@ -256,22 +256,28 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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}
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int const x_161 = x_161_phi;
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if ((x_161 == 4)) {
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*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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break;
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_6, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = gl_FragCoord_param;
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main_1(x_6, tint_symbol_5, tint_symbol_6);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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@@ -7,11 +7,11 @@ struct buf0 {
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
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while (true) {
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bool x_45 = false;
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int x_48 = 0;
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@@ -51,7 +51,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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x_48 = x_48_phi;
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int const x_50 = x_50_phi;
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int const x_52 = x_52_phi;
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float const x_55 = (*(tint_symbol_5)).y;
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float const x_55 = (*(tint_symbol_3)).y;
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x_111_phi = x_48;
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x_112_phi = x_45;
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if ((x_52 < select(100, 10, (x_55 > -1.0f)))) {
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@@ -80,7 +80,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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int x_86_phi = 0;
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int x_97_phi = 0;
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bool x_98_phi = false;
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float const x_77 = (*(tint_symbol_5)).x;
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float const x_77 = (*(tint_symbol_3)).x;
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x_78 = (x_77 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_78) {
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@@ -134,7 +134,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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}
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{
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float const x_105 = float(x_52);
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*(tint_symbol_6) = float4(x_105, x_105, x_105, x_105);
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*(tint_symbol_4) = float4(x_105, x_105, x_105, x_105);
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}
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}
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x_51_phi = x_66;
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@@ -196,7 +196,7 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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int x_143_phi = 0;
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int x_154_phi = 0;
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bool x_155_phi = false;
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float const x_134 = (*(tint_symbol_5)).x;
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float const x_134 = (*(tint_symbol_3)).x;
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x_135 = (x_134 < -1.0f);
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if (!((x_40 < 0.0f))) {
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if (x_135) {
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@@ -256,22 +256,28 @@ void main_1(constant buf0& x_6, thread float4* const tint_symbol_5, thread float
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}
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int const x_161 = x_161_phi;
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if ((x_161 == 4)) {
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*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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break;
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_6, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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*(tint_symbol_5) = gl_FragCoord_param;
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main_1(x_6, tint_symbol_5, tint_symbol_6);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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