Implement sampler address modes (API, D3D, MTL, GL).
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next.json
16
next.json
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@ -714,6 +714,14 @@
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{"value": 1, "name":"linear"}
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]
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},
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"address mode": {
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"category": "enum",
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"values": [
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{"value": 0, "name":"repeat"},
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{"value": 1, "name":"mirrored repeat"},
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{"value": 2, "name":"clamp to edge"}
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]
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},
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"float": {
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"category": "native"
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},
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@ -1018,6 +1026,14 @@
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{"name": "min filter", "type": "filter mode"},
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{"name": "mipmap filter", "type": "filter mode"}
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]
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},
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{
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"name": "set address mode",
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"args": [
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{"name": "address mode u", "type": "address mode"},
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{"name": "address mode v", "type": "address mode"},
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{"name": "address mode w", "type": "address mode"}
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]
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}
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]
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},
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@ -27,6 +27,7 @@ namespace backend {
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enum SamplerSetProperties {
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SAMPLER_PROPERTY_FILTER = 0x1,
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SAMPLER_PROPERTY_ADDRESS = 0x2,
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};
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SamplerBuilder::SamplerBuilder(DeviceBase* device) : Builder(device) {
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}
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@ -43,6 +44,18 @@ namespace backend {
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return mMipMapFilter;
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}
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nxt::AddressMode SamplerBuilder::GetAddressModeU() const {
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return mAddressModeU;
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}
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nxt::AddressMode SamplerBuilder::GetAddressModeV() const {
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return mAddressModeV;
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}
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nxt::AddressMode SamplerBuilder::GetAddressModeW() const {
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return mAddressModeW;
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}
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void SamplerBuilder::SetFilterMode(nxt::FilterMode magFilter,
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nxt::FilterMode minFilter,
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nxt::FilterMode mipMapFilter) {
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@ -57,6 +70,20 @@ namespace backend {
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mPropertiesSet |= SAMPLER_PROPERTY_FILTER;
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}
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void SamplerBuilder::SetAddressMode(nxt::AddressMode addressModeU,
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nxt::AddressMode addressModeV,
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nxt::AddressMode addressModeW) {
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if ((mPropertiesSet & SAMPLER_PROPERTY_ADDRESS) != 0) {
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HandleError("Sampler address property set multiple times");
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return;
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}
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mAddressModeU = addressModeU;
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mAddressModeV = addressModeV;
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mAddressModeW = addressModeW;
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mPropertiesSet |= SAMPLER_PROPERTY_ADDRESS;
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}
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SamplerBase* SamplerBuilder::GetResultImpl() {
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return mDevice->CreateSampler(this);
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}
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@ -36,11 +36,19 @@ namespace backend {
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nxt::FilterMode GetMinFilter() const;
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nxt::FilterMode GetMipMapFilter() const;
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nxt::AddressMode GetAddressModeU() const;
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nxt::AddressMode GetAddressModeV() const;
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nxt::AddressMode GetAddressModeW() const;
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// NXT API
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void SetFilterMode(nxt::FilterMode magFilter,
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nxt::FilterMode minFilter,
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nxt::FilterMode mipMapFilter);
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void SetAddressMode(nxt::AddressMode addressModeU,
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nxt::AddressMode addressModeV,
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nxt::AddressMode addressModeW);
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private:
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friend class SamplerBase;
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@ -51,6 +59,10 @@ namespace backend {
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nxt::FilterMode mMagFilter = nxt::FilterMode::Nearest;
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nxt::FilterMode mMinFilter = nxt::FilterMode::Nearest;
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nxt::FilterMode mMipMapFilter = nxt::FilterMode::Nearest;
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nxt::AddressMode mAddressModeU = nxt::AddressMode::ClampToEdge;
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nxt::AddressMode mAddressModeV = nxt::AddressMode::ClampToEdge;
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nxt::AddressMode mAddressModeW = nxt::AddressMode::ClampToEdge;
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};
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} // namespace backend
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@ -18,6 +18,21 @@
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namespace backend { namespace d3d12 {
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namespace {
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D3D12_TEXTURE_ADDRESS_MODE AddressMode(nxt::AddressMode mode) {
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switch (mode) {
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case nxt::AddressMode::Repeat:
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return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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case nxt::AddressMode::MirroredRepeat:
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return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
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case nxt::AddressMode::ClampToEdge:
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return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
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default:
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UNREACHABLE();
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}
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}
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} // namespace
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Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
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// https://msdn.microsoft.com/en-us/library/windows/desktop/dn770367(v=vs.85).aspx
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// hex value, decimal value, min linear, mag linear, mip linear
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@ -61,9 +76,9 @@ namespace backend { namespace d3d12 {
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}
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mSamplerDesc.Filter = static_cast<D3D12_FILTER>(mode);
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mSamplerDesc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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mSamplerDesc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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mSamplerDesc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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mSamplerDesc.AddressU = AddressMode(builder->GetAddressModeU());
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mSamplerDesc.AddressV = AddressMode(builder->GetAddressModeV());
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mSamplerDesc.AddressW = AddressMode(builder->GetAddressModeW());
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mSamplerDesc.MipLODBias = 0.f;
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mSamplerDesc.MaxAnisotropy = 1;
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mSamplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_ALWAYS;
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@ -36,6 +36,17 @@ namespace backend { namespace metal {
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return MTLSamplerMipFilterLinear;
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}
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}
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MTLSamplerAddressMode AddressMode(nxt::AddressMode mode) {
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switch (mode) {
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case nxt::AddressMode::Repeat:
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return MTLSamplerAddressModeRepeat;
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case nxt::AddressMode::MirroredRepeat:
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return MTLSamplerAddressModeMirrorRepeat;
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case nxt::AddressMode::ClampToEdge:
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return MTLSamplerAddressModeClampToEdge;
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}
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}
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}
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Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
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@ -45,7 +56,10 @@ namespace backend { namespace metal {
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desc.magFilter = FilterModeToMinMagFilter(builder->GetMagFilter());
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desc.mipFilter = FilterModeToMipFilter(builder->GetMipMapFilter());
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// TODO(kainino@chromium.org): wrap modes
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desc.sAddressMode = AddressMode(builder->GetAddressModeU());
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desc.tAddressMode = AddressMode(builder->GetAddressModeV());
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desc.rAddressMode = AddressMode(builder->GetAddressModeW());
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auto mtlDevice = ToBackend(builder->GetDevice())->GetMTLDevice();
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mMtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:desc];
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}
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@ -54,6 +54,20 @@ namespace backend { namespace opengl {
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UNREACHABLE();
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}
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}
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GLenum WrapMode(nxt::AddressMode mode) {
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switch (mode) {
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case nxt::AddressMode::Repeat:
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return GL_REPEAT;
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case nxt::AddressMode::MirroredRepeat:
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return GL_MIRRORED_REPEAT;
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case nxt::AddressMode::ClampToEdge:
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return GL_CLAMP_TO_EDGE;
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default:
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UNREACHABLE();
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}
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}
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} // namespace
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Sampler::Sampler(SamplerBuilder* builder) : SamplerBase(builder) {
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@ -61,6 +75,9 @@ namespace backend { namespace opengl {
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glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(builder->GetMagFilter()));
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glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER,
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MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter()));
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glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_R, WrapMode(builder->GetAddressModeW()));
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glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_S, WrapMode(builder->GetAddressModeU()));
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glSamplerParameteri(mHandle, GL_TEXTURE_WRAP_T, WrapMode(builder->GetAddressModeV()));
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}
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GLuint Sampler::GetHandle() const {
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