Add const-eval for `ceil`
This CL adds const-eval for the `ceil` builtin Bug: tint:1581 Change-Id: I32957d17000df1a8a59ce37f49b6177d1087406c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108342 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
This commit is contained in:
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@ -425,8 +425,8 @@ fn arrayLength<T, A: access>(ptr<storage, array<T>, A>) -> u32
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@const fn atan2<T: fa_f32_f16, N: num>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn atanh<T: fa_f32_f16>(@test_value(0.5) T) -> T
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@const fn atanh<N: num, T: fa_f32_f16>(@test_value(0.5) vec<N, T>) -> vec<N, T>
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fn ceil<T: f32_f16>(T) -> T
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fn ceil<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn ceil<T: fa_f32_f16>(@test_value(1.5) T) -> T
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@const fn ceil<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
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@const fn clamp<T: fia_fiu32_f16>(T, T, T) -> T
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@const fn clamp<T: fia_fiu32_f16, N: num>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
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fn cos<T: f32_f16>(T) -> T
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@ -1700,6 +1700,18 @@ ConstEval::Result ConstEval::atan2(const sem::Type* ty,
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return TransformElements(builder, ty, transform, args[0], args[1]);
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}
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ConstEval::Result ConstEval::ceil(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source&) {
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auto transform = [&](const sem::Constant* c0) {
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auto create = [&](auto e) {
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return CreateElement(builder, c0->Type(), decltype(e)(std::ceil(e)));
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};
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return Dispatch_fa_f32_f16(create, c0);
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};
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return TransformElements(builder, ty, transform, args[0]);
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}
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ConstEval::Result ConstEval::clamp(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source&) {
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@ -458,6 +458,15 @@ class ConstEval {
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// ceil builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location of the conversion
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/// @return the result value, or null if the value cannot be calculated
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Result ceil(const sem::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// clamp builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -594,6 +594,37 @@ INSTANTIATE_TEST_SUITE_P( //
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AsinhCases<f32, false>(),
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AsinhCases<f16, false>()))));
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template <typename T, bool finite_only>
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std::vector<Case> CeilCases() {
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std::vector<Case> cases = {
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C({T(0)}, T(0)),
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C({-T(0)}, -T(0)),
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C({-T(1.5)}, -T(1.0)),
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C({T(1.5)}, T(2.0)),
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C({T::Lowest()}, T::Lowest()),
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C({T::Highest()}, T::Highest()),
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C({Vec(T(0), T(1.5), -T(1.5))}, Vec(T(0), T(2.0), -T(1.0))),
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};
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ConcatIntoIf<!finite_only>(
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cases, std::vector<Case>{
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C({-T::Inf()}, -T::Inf()),
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C({T::Inf()}, T::Inf()),
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C({T::NaN()}, T::NaN()),
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C({Vec(-T::Inf(), T::Inf(), T::NaN())}, Vec(-T::Inf(), T::Inf(), T::NaN())),
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});
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return cases;
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}
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INSTANTIATE_TEST_SUITE_P( //
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Ceil,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kCeil),
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testing::ValuesIn(Concat(CeilCases<AFloat, true>(),
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CeilCases<f32, false>(),
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CeilCases<f16, false>()))));
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template <typename T>
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std::vector<Case> ClampCases() {
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return {
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@ -13161,24 +13161,24 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 0,
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/* template types */ &kTemplateTypes[22],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[10],
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/* parameters */ &kParameters[978],
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/* return matcher indices */ &kMatcherIndices[1],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::ceil,
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},
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{
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/* [403] */
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[22],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[6],
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/* parameters */ &kParameters[977],
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/* return matcher indices */ &kMatcherIndices[30],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::ceil,
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},
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{
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/* [404] */
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@ -14089,8 +14089,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [11] */
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/* fn ceil<T : f32_f16>(T) -> T */
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/* fn ceil<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
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/* fn ceil<T : fa_f32_f16>(@test_value(1.5) T) -> T */
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/* fn ceil<N : num, T : fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T> */
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/* num overloads */ 2,
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/* overloads */ &kOverloads[402],
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},
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@ -1,5 +1,5 @@
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void ceil_09bf52() {
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vector<float16_t, 3> res = ceil((float16_t(0.0h)).xxx);
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vector<float16_t, 3> res = (float16_t(0.0h)).xxx;
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}
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struct tint_symbol {
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@ -2,7 +2,7 @@
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#extension GL_AMD_gpu_shader_half_float : require
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void ceil_09bf52() {
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f16vec3 res = ceil(f16vec3(0.0hf));
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f16vec3 res = f16vec3(0.0hf);
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ void main() {
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precision mediump float;
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void ceil_09bf52() {
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f16vec3 res = ceil(f16vec3(0.0hf));
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f16vec3 res = f16vec3(0.0hf);
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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#extension GL_AMD_gpu_shader_half_float : require
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void ceil_09bf52() {
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f16vec3 res = ceil(f16vec3(0.0hf));
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f16vec3 res = f16vec3(0.0hf);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void ceil_09bf52() {
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half3 res = ceil(half3(0.0h));
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half3 res = half3(0.0h);
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}
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struct tint_symbol {
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@ -1,14 +1,13 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 34
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; Bound: 32
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; Schema: 0
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OpCapability Shader
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OpCapability Float16
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OpCapability UniformAndStorageBuffer16BitAccess
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OpCapability StorageBuffer16BitAccess
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OpCapability StorageInputOutput16
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%16 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -37,36 +36,35 @@
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%9 = OpTypeFunction %void
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%half = OpTypeFloat 16
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%v3half = OpTypeVector %half 3
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%17 = OpConstantNull %v3half
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%15 = OpConstantNull %v3half
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%_ptr_Function_v3half = OpTypePointer Function %v3half
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%20 = OpTypeFunction %v4float
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%18 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%ceil_09bf52 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v3half Function %17
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%13 = OpExtInst %v3half %16 Ceil %17
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OpStore %res %13
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%res = OpVariable %_ptr_Function_v3half Function %15
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OpStore %res %15
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %20
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%22 = OpLabel
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%23 = OpFunctionCall %void %ceil_09bf52
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%vertex_main_inner = OpFunction %v4float None %18
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%20 = OpLabel
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%21 = OpFunctionCall %void %ceil_09bf52
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%25 = OpLabel
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%26 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %26
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%23 = OpLabel
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%24 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %24
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%29 = OpLabel
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%30 = OpFunctionCall %void %ceil_09bf52
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%27 = OpLabel
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%28 = OpFunctionCall %void %ceil_09bf52
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%32 = OpLabel
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%33 = OpFunctionCall %void %ceil_09bf52
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%30 = OpLabel
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%31 = OpFunctionCall %void %ceil_09bf52
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OpReturn
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OpFunctionEnd
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@ -0,0 +1,43 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn ceil(vec<4, fa>) -> vec<4, fa>
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fn ceil_11b1dc() {
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var res = ceil(vec4(1.5));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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ceil_11b1dc();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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ceil_11b1dc();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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ceil_11b1dc();
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}
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@ -0,0 +1,30 @@
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void ceil_11b1dc() {
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float4 res = (2.0f).xxxx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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ceil_11b1dc();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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ceil_11b1dc();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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ceil_11b1dc();
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return;
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}
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@ -0,0 +1,30 @@
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void ceil_11b1dc() {
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float4 res = (2.0f).xxxx;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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ceil_11b1dc();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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ceil_11b1dc();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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ceil_11b1dc();
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return;
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}
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@ -0,0 +1,49 @@
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#version 310 es
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void ceil_11b1dc() {
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vec4 res = vec4(2.0f);
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}
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vec4 vertex_main() {
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ceil_11b1dc();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void ceil_11b1dc() {
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vec4 res = vec4(2.0f);
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}
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void fragment_main() {
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ceil_11b1dc();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void ceil_11b1dc() {
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vec4 res = vec4(2.0f);
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}
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void compute_main() {
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ceil_11b1dc();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void ceil_11b1dc() {
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float4 res = float4(2.0f);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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ceil_11b1dc();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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ceil_11b1dc();
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return;
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}
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kernel void compute_main() {
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ceil_11b1dc();
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return;
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}
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@ -0,0 +1,65 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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OpEntryPoint GLCompute %compute_main "compute_main"
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OpExecutionMode %fragment_main OriginUpperLeft
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OpExecutionMode %compute_main LocalSize 1 1 1
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OpName %value "value"
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OpName %vertex_point_size "vertex_point_size"
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OpName %ceil_11b1dc "ceil_11b1dc"
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OpName %res "res"
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OpName %vertex_main_inner "vertex_main_inner"
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OpName %vertex_main "vertex_main"
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OpName %fragment_main "fragment_main"
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OpName %compute_main "compute_main"
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OpDecorate %value BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%value = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
|
||||
%float_2 = OpConstant %float 2
|
||||
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_11b1dc = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %ceil_11b1dc
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ceil_11b1dc
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_11b1dc
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn ceil_11b1dc() {
|
||||
var res = ceil(vec4(1.5));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_11b1dc();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_18c240() {
|
||||
vector<float16_t, 2> res = ceil((float16_t(0.0h)).xx);
|
||||
vector<float16_t, 2> res = (float16_t(0.0h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ceil_18c240() {
|
||||
f16vec2 res = ceil(f16vec2(0.0hf));
|
||||
f16vec2 res = f16vec2(0.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_18c240() {
|
||||
f16vec2 res = ceil(f16vec2(0.0hf));
|
||||
f16vec2 res = f16vec2(0.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ceil_18c240() {
|
||||
f16vec2 res = ceil(f16vec2(0.0hf));
|
||||
f16vec2 res = f16vec2(0.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_18c240() {
|
||||
half2 res = ceil(half2(0.0h));
|
||||
half2 res = half2(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,36 +36,35 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%17 = OpConstantNull %v2half
|
||||
%15 = OpConstantNull %v2half
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_18c240 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %17
|
||||
%13 = OpExtInst %v2half %16 Ceil %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2half Function %15
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ceil_18c240
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %ceil_18c240
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_18c240
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %ceil_18c240
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ceil_18c240
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %ceil_18c240
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ceil(vec<3, fa>) -> vec<3, fa>
|
||||
fn ceil_32c946() {
|
||||
var res = ceil(vec3(1.5));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_32c946();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_32c946();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_32c946() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_32c946();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_32c946() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_32c946();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_32c946() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ceil_32c946();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ceil_32c946() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ceil_32c946() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ceil_32c946() {
|
||||
float3 res = float3(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_32c946();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ceil_32c946 "ceil_32c946"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_32c946 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_32c946
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_32c946
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_32c946
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn ceil_32c946() {
|
||||
var res = ceil(vec3(1.5));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_32c946();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_32c946();
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn ceil(vec<3, f32>) -> vec<3, f32>
|
||||
fn ceil_34064b() {
|
||||
var res: vec3<f32> = ceil(vec3<f32>(1.f));
|
||||
var res: vec3<f32> = ceil(vec3<f32>(1.5f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_34064b() {
|
||||
float3 res = ceil((1.0f).xxx);
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_34064b() {
|
||||
float3 res = ceil((1.0f).xxx);
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_34064b() {
|
||||
vec3 res = ceil(vec3(1.0f));
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_34064b() {
|
||||
vec3 res = ceil(vec3(1.0f));
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void ceil_34064b() {
|
||||
vec3 res = ceil(vec3(1.0f));
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_34064b() {
|
||||
float3 res = ceil(float3(1.0f));
|
||||
float3 res = float3(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_34064b = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 Ceil %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %ceil_34064b
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_34064b
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_34064b
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_34064b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ceil_34064b
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_34064b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn ceil_34064b() {
|
||||
var res : vec3<f32> = ceil(vec3<f32>(1.0f));
|
||||
var res : vec3<f32> = ceil(vec3<f32>(1.5f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_4bca2a() {
|
||||
vector<float16_t, 4> res = ceil((float16_t(0.0h)).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(0.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ceil_4bca2a() {
|
||||
f16vec4 res = ceil(f16vec4(0.0hf));
|
||||
f16vec4 res = f16vec4(0.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_4bca2a() {
|
||||
f16vec4 res = ceil(f16vec4(0.0hf));
|
||||
f16vec4 res = f16vec4(0.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ceil_4bca2a() {
|
||||
f16vec4 res = ceil(f16vec4(0.0hf));
|
||||
f16vec4 res = f16vec4(0.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_4bca2a() {
|
||||
half4 res = ceil(half4(0.0h));
|
||||
half4 res = half4(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,36 +36,35 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%17 = OpConstantNull %v4half
|
||||
%15 = OpConstantNull %v4half
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_4bca2a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %17
|
||||
%13 = OpExtInst %v4half %16 Ceil %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %15
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %ceil_4bca2a
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %ceil_4bca2a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_4bca2a
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %ceil_4bca2a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ceil_4bca2a
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %ceil_4bca2a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn ceil(f32) -> f32
|
||||
fn ceil_678655() {
|
||||
var res: f32 = ceil(1.f);
|
||||
var res: f32 = ceil(1.5f);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_678655() {
|
||||
float res = ceil(1.0f);
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_678655() {
|
||||
float res = ceil(1.0f);
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_678655() {
|
||||
float res = ceil(1.0f);
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_678655() {
|
||||
float res = ceil(1.0f);
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void ceil_678655() {
|
||||
float res = ceil(1.0f);
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_678655() {
|
||||
float res = ceil(1.0f);
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,35 +30,35 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_2 = OpConstant %float 2
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_678655 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Ceil %float_1
|
||||
OpStore %res %13
|
||||
OpStore %res %float_2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %ceil_678655
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %ceil_678655
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ceil_678655
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %ceil_678655
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_678655
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_678655
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn ceil_678655() {
|
||||
var res : f32 = ceil(1.0f);
|
||||
var res : f32 = ceil(1.5f);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn ceil(vec<2, f32>) -> vec<2, f32>
|
||||
fn ceil_96f597() {
|
||||
var res: vec2<f32> = ceil(vec2<f32>(1.f));
|
||||
var res: vec2<f32> = ceil(vec2<f32>(1.5f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_96f597() {
|
||||
float2 res = ceil((1.0f).xx);
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_96f597() {
|
||||
float2 res = ceil((1.0f).xx);
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_96f597() {
|
||||
vec2 res = ceil(vec2(1.0f));
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_96f597() {
|
||||
vec2 res = ceil(vec2(1.0f));
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void ceil_96f597() {
|
||||
vec2 res = ceil(vec2(1.0f));
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_96f597() {
|
||||
float2 res = ceil(float2(1.0f));
|
||||
float2 res = float2(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v2float %float_2 %float_2
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_96f597 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 Ceil %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %ceil_96f597
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_96f597
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_96f597
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_96f597
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ceil_96f597
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_96f597
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn ceil_96f597() {
|
||||
var res : vec2<f32> = ceil(vec2<f32>(1.0f));
|
||||
var res : vec2<f32> = ceil(vec2<f32>(1.5f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn ceil(vec<4, f32>) -> vec<4, f32>
|
||||
fn ceil_b74c16() {
|
||||
var res: vec4<f32> = ceil(vec4<f32>(1.f));
|
||||
var res: vec4<f32> = ceil(vec4<f32>(1.5f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_b74c16() {
|
||||
float4 res = ceil((1.0f).xxxx);
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_b74c16() {
|
||||
float4 res = ceil((1.0f).xxxx);
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_b74c16() {
|
||||
vec4 res = ceil(vec4(1.0f));
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_b74c16() {
|
||||
vec4 res = ceil(vec4(1.0f));
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void ceil_b74c16() {
|
||||
vec4 res = ceil(vec4(1.0f));
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_b74c16() {
|
||||
float4 res = ceil(float4(1.0f));
|
||||
float4 res = float4(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,36 +30,36 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%float_2 = OpConstant %float 2
|
||||
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_b74c16 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%13 = OpExtInst %v4float %14 Ceil %16
|
||||
OpStore %res %13
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_b74c16
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %ceil_b74c16
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %ceil_b74c16
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ceil_b74c16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %ceil_b74c16
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_b74c16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn ceil_b74c16() {
|
||||
var res : vec4<f32> = ceil(vec4<f32>(1.0f));
|
||||
var res : vec4<f32> = ceil(vec4<f32>(1.5f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ceil(vec<2, fa>) -> vec<2, fa>
|
||||
fn ceil_bb2ca2() {
|
||||
var res = ceil(vec2(1.5));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_bb2ca2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_bb2ca2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_bb2ca2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_bb2ca2() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_bb2ca2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_bb2ca2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_bb2ca2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_bb2ca2() {
|
||||
float2 res = (2.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_bb2ca2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_bb2ca2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_bb2ca2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_bb2ca2() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ceil_bb2ca2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ceil_bb2ca2() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_bb2ca2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ceil_bb2ca2() {
|
||||
vec2 res = vec2(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ceil_bb2ca2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ceil_bb2ca2() {
|
||||
float2 res = float2(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_bb2ca2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ceil_bb2ca2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ceil_bb2ca2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ceil_bb2ca2 "ceil_bb2ca2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v2float %float_2 %float_2
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_bb2ca2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_bb2ca2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_bb2ca2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_bb2ca2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn ceil_bb2ca2() {
|
||||
var res = ceil(vec2(1.5));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_bb2ca2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_bb2ca2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_bb2ca2();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ceil(fa) -> fa
|
||||
fn ceil_e0b70a() {
|
||||
var res = ceil(1.5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_e0b70a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_e0b70a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_e0b70a();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_e0b70a() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_e0b70a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_e0b70a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_e0b70a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_e0b70a() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_e0b70a();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_e0b70a();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_e0b70a();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_e0b70a() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ceil_e0b70a();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ceil_e0b70a() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_e0b70a();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ceil_e0b70a() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ceil_e0b70a();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ceil_e0b70a() {
|
||||
float res = 2.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_e0b70a();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ceil_e0b70a();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ceil_e0b70a();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ceil_e0b70a "ceil_e0b70a"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_2 = OpConstant %float 2
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_e0b70a = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %ceil_e0b70a
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %ceil_e0b70a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_e0b70a
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn ceil_e0b70a() {
|
||||
var res = ceil(1.5);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_e0b70a();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_e0b70a();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_e0b70a();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_f3f889() {
|
||||
float16_t res = ceil(float16_t(0.0h));
|
||||
float16_t res = float16_t(0.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ceil_f3f889() {
|
||||
float16_t res = ceil(0.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_f3f889() {
|
||||
float16_t res = ceil(0.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void ceil_f3f889() {
|
||||
float16_t res = ceil(0.0hf);
|
||||
float16_t res = 0.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_f3f889() {
|
||||
half res = ceil(0.0h);
|
||||
half res = 0.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,36 +35,35 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%16 = OpConstantNull %half
|
||||
%14 = OpConstantNull %half
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_f3f889 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %16
|
||||
%13 = OpExtInst %half %15 Ceil %16
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %14
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_f3f889
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %ceil_f3f889
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_f3f889
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ceil_f3f889
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_f3f889
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_f3f889
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ceil(vec<4, fa>) -> vec<4, fa>
|
||||
fn ceil_11b1dc() {
|
||||
const arg_0 = vec4(1.5);
|
||||
var res = ceil(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_11b1dc();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_11b1dc() {
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_11b1dc();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_11b1dc();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_11b1dc();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_11b1dc() {
|
||||
float4 res = (2.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_11b1dc();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_11b1dc();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_11b1dc();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_11b1dc() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ceil_11b1dc();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ceil_11b1dc() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ceil_11b1dc() {
|
||||
vec4 res = vec4(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ceil_11b1dc() {
|
||||
float4 res = float4(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_11b1dc();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ceil_11b1dc();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ceil_11b1dc();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ceil_11b1dc "ceil_11b1dc"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_2 = OpConstant %float 2
|
||||
%14 = OpConstantComposite %v4float %float_2 %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_11b1dc = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %ceil_11b1dc
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %ceil_11b1dc
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %ceil_11b1dc
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn ceil_11b1dc() {
|
||||
const arg_0 = vec4(1.5);
|
||||
var res = ceil(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_11b1dc();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_11b1dc();
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn ceil(vec<3, fa>) -> vec<3, fa>
|
||||
fn ceil_32c946() {
|
||||
const arg_0 = vec3(1.5);
|
||||
var res = ceil(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_32c946();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_32c946();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_32c946() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_32c946();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void ceil_32c946() {
|
||||
float3 res = (2.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_32c946();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_32c946() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
ceil_32c946();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void ceil_32c946() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void ceil_32c946() {
|
||||
vec3 res = vec3(2.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void ceil_32c946() {
|
||||
float3 res = float3(2.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
ceil_32c946();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
ceil_32c946();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %ceil_32c946 "ceil_32c946"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_2 = OpConstant %float 2
|
||||
%15 = OpConstantComposite %v3float %float_2 %float_2 %float_2
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_32c946 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %ceil_32c946
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %ceil_32c946
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_32c946
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn ceil_32c946() {
|
||||
const arg_0 = vec3(1.5);
|
||||
var res = ceil(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
ceil_32c946();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
ceil_32c946();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
ceil_32c946();
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn ceil(vec<3, f32>) -> vec<3, f32>
|
||||
fn ceil_34064b() {
|
||||
var arg_0 = vec3<f32>(1.f);
|
||||
var arg_0 = vec3<f32>(1.5f);
|
||||
var res: vec3<f32> = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_34064b() {
|
||||
float3 arg_0 = (1.0f).xxx;
|
||||
float3 arg_0 = (1.5f).xxx;
|
||||
float3 res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_34064b() {
|
||||
float3 arg_0 = (1.0f).xxx;
|
||||
float3 arg_0 = (1.5f).xxx;
|
||||
float3 res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void ceil_34064b() {
|
||||
vec3 arg_0 = vec3(1.0f);
|
||||
vec3 arg_0 = vec3(1.5f);
|
||||
vec3 res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void ceil_34064b() {
|
||||
vec3 arg_0 = vec3(1.0f);
|
||||
vec3 arg_0 = vec3(1.5f);
|
||||
vec3 res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
@ -37,7 +37,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void ceil_34064b() {
|
||||
vec3 arg_0 = vec3(1.0f);
|
||||
vec3 arg_0 = vec3(1.5f);
|
||||
vec3 res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void ceil_34064b() {
|
||||
float3 arg_0 = float3(1.0f);
|
||||
float3 arg_0 = float3(1.5f);
|
||||
float3 res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 37
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%20 = OpExtInstImport "GLSL.std.450"
|
||||
|
@ -33,11 +33,12 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%float_1_5 = OpConstant %float 1.5
|
||||
%15 = OpConstantComposite %v3float %float_1_5 %float_1_5 %float_1_5
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%23 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%ceil_34064b = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%arg_0 = OpVariable %_ptr_Function_v3float Function %18
|
||||
|
@ -61,12 +62,12 @@
|
|||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %ceil_34064b
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %ceil_34064b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %ceil_34064b
|
||||
%35 = OpLabel
|
||||
%36 = OpFunctionCall %void %ceil_34064b
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn ceil_34064b() {
|
||||
var arg_0 = vec3<f32>(1.0f);
|
||||
var arg_0 = vec3<f32>(1.5f);
|
||||
var res : vec3<f32> = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn ceil(f32) -> f32
|
||||
fn ceil_678655() {
|
||||
var arg_0 = 1.f;
|
||||
var arg_0 = 1.5f;
|
||||
var res: f32 = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void ceil_678655() {
|
||||
float arg_0 = 1.0f;
|
||||
float arg_0 = 1.5f;
|
||||
float res = ceil(arg_0);
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue