Remove OpenGLBinding's dependency on glad

This move all the OpenGL-specific code for swapchain handling in a new
NativeSwapChainImpl in the OpenGL backend so no code outside of
dawn_native needs OpenGL.

BUG=dawn:165

Change-Id: I3c0c1055e3215a59fdc8e9550baf30762a7014b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8161
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez 2019-06-17 09:01:09 +00:00 committed by Commit Bot service account
parent 21eba761b5
commit abdb566c30
6 changed files with 180 additions and 73 deletions

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@ -292,6 +292,8 @@ source_set("libdawn_native_sources") {
"src/dawn_native/opengl/DeviceGL.cpp",
"src/dawn_native/opengl/DeviceGL.h",
"src/dawn_native/opengl/Forward.h",
"src/dawn_native/opengl/NativeSwapChainImplGL.cpp",
"src/dawn_native/opengl/NativeSwapChainImplGL.h",
"src/dawn_native/opengl/OpenGLFunctions.cpp",
"src/dawn_native/opengl/OpenGLFunctions.h",
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
@ -533,7 +535,6 @@ static_library("dawn_utils") {
if (dawn_enable_opengl) {
sources += [ "src/utils/OpenGLBinding.cpp" ]
deps += [ "third_party:glad" ]
}
if (dawn_enable_vulkan) {

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@ -0,0 +1,87 @@
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/opengl/NativeSwapChainImplGL.h"
#include "dawn_native/opengl/DeviceGL.h"
namespace dawn_native { namespace opengl {
NativeSwapChainImpl::NativeSwapChainImpl(Device* device,
PresentCallback present,
void* presentUserdata)
: mPresentCallback(present), mPresentUserdata(presentUserdata), mDevice(device) {
}
NativeSwapChainImpl::~NativeSwapChainImpl() {
const OpenGLFunctions& gl = mDevice->gl;
gl.DeleteTextures(1, &mBackTexture);
gl.DeleteFramebuffers(1, &mBackFBO);
}
void NativeSwapChainImpl::Init(DawnWSIContextGL* /*context*/) {
const OpenGLFunctions& gl = mDevice->gl;
gl.GenTextures(1, &mBackTexture);
gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
gl.GenFramebuffers(1, &mBackFBO);
gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mBackTexture, 0);
}
DawnSwapChainError NativeSwapChainImpl::Configure(DawnTextureFormat format,
DawnTextureUsageBit usage,
uint32_t width,
uint32_t height) {
if (format != DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
return "unsupported format";
}
ASSERT(width > 0);
ASSERT(height > 0);
mWidth = width;
mHeight = height;
const OpenGLFunctions& gl = mDevice->gl;
gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
// Reallocate the texture
gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
return DAWN_SWAP_CHAIN_NO_ERROR;
}
DawnSwapChainError NativeSwapChainImpl::GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
nextTexture->texture.u32 = mBackTexture;
return DAWN_SWAP_CHAIN_NO_ERROR;
}
DawnSwapChainError NativeSwapChainImpl::Present() {
const OpenGLFunctions& gl = mDevice->gl;
gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
gl.BlitFramebuffer(0, 0, mWidth, mHeight, 0, mHeight, mWidth, 0, GL_COLOR_BUFFER_BIT,
GL_NEAREST);
mPresentCallback(mPresentUserdata);
return DAWN_SWAP_CHAIN_NO_ERROR;
}
dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
return dawn::TextureFormat::R8G8B8A8Unorm;
}
}} // namespace dawn_native::opengl

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@ -0,0 +1,58 @@
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_
#define DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_
#include "dawn_native/OpenGLBackend.h"
#include "dawn_native/dawn_platform.h"
#include "glad/glad.h"
namespace dawn_native { namespace opengl {
class Device;
class NativeSwapChainImpl {
public:
using WSIContext = DawnWSIContextGL;
NativeSwapChainImpl(Device* device, PresentCallback present, void* presentUserdata);
~NativeSwapChainImpl();
void Init(DawnWSIContextGL* context);
DawnSwapChainError Configure(DawnTextureFormat format,
DawnTextureUsageBit,
uint32_t width,
uint32_t height);
DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
DawnSwapChainError Present();
dawn::TextureFormat GetPreferredFormat() const;
private:
PresentCallback mPresentCallback;
void* mPresentUserdata;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
GLuint mBackFBO = 0;
GLuint mBackTexture = 0;
Device* mDevice = nullptr;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_

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@ -17,7 +17,9 @@
#include "dawn_native/OpenGLBackend.h"
#include "common/SwapChainUtils.h"
#include "dawn_native/opengl/DeviceGL.h"
#include "dawn_native/opengl/NativeSwapChainImplGL.h"
namespace dawn_native { namespace opengl {
@ -25,4 +27,23 @@ namespace dawn_native { namespace opengl {
: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
}
DawnSwapChainImplementation CreateNativeSwapChainImpl(DawnDevice device,
PresentCallback present,
void* presentUserdata) {
Device* backendDevice = reinterpret_cast<Device*>(device);
DawnSwapChainImplementation impl;
impl = CreateSwapChainImplementation(
new NativeSwapChainImpl(backendDevice, present, presentUserdata));
impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
return impl;
}
DawnTextureFormat GetNativeSwapChainPreferredFormat(
const DawnSwapChainImplementation* swapChain) {
NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
return static_cast<DawnTextureFormat>(impl->GetPreferredFormat());
}
}} // namespace dawn_native::opengl

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@ -15,6 +15,7 @@
#ifndef DAWNNATIVE_OPENGLBACKEND_H_
#define DAWNNATIVE_OPENGLBACKEND_H_
#include <dawn/dawn_wsi.h>
#include <dawn_native/DawnNative.h>
namespace dawn_native { namespace opengl {
@ -25,6 +26,12 @@ namespace dawn_native { namespace opengl {
void* (*getProc)(const char*);
};
using PresentCallback = void (*)(void*);
DAWN_NATIVE_EXPORT DawnSwapChainImplementation
CreateNativeSwapChainImpl(DawnDevice device, PresentCallback present, void* presentUserdata);
DAWN_NATIVE_EXPORT DawnTextureFormat
GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain);
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGLBACKEND_H_

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@ -20,95 +20,28 @@
#include "dawn/dawn_wsi.h"
#include "dawn_native/OpenGLBackend.h"
// Glad needs to be included before GLFW otherwise it complain that GL.h was already included
#include "glad/glad.h"
#include <cstdio>
#include "GLFW/glfw3.h"
namespace utils {
class SwapChainImplGL {
public:
using WSIContext = DawnWSIContextGL;
SwapChainImplGL(GLFWwindow* window) : mWindow(window) {
}
~SwapChainImplGL() {
glDeleteTextures(1, &mBackTexture);
glDeleteFramebuffers(1, &mBackFBO);
}
void Init(DawnWSIContextGL*) {
glGenTextures(1, &mBackTexture);
glBindTexture(GL_TEXTURE_2D, mBackTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glGenFramebuffers(1, &mBackFBO);
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
mBackTexture, 0);
}
DawnSwapChainError Configure(DawnTextureFormat format,
DawnTextureUsageBit,
uint32_t width,
uint32_t height) {
if (format != DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
return "unsupported format";
}
ASSERT(width > 0);
ASSERT(height > 0);
mWidth = width;
mHeight = height;
glBindTexture(GL_TEXTURE_2D, mBackTexture);
// Reallocate the texture
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
return DAWN_SWAP_CHAIN_NO_ERROR;
}
DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
nextTexture->texture.u32 = mBackTexture;
return DAWN_SWAP_CHAIN_NO_ERROR;
}
DawnSwapChainError Present() {
glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, mWidth, mHeight, 0, mHeight, mWidth, 0, GL_COLOR_BUFFER_BIT,
GL_NEAREST);
glfwSwapBuffers(mWindow);
return DAWN_SWAP_CHAIN_NO_ERROR;
}
private:
GLFWwindow* mWindow = nullptr;
uint32_t mWidth = 0;
uint32_t mHeight = 0;
GLuint mBackFBO = 0;
GLuint mBackTexture = 0;
};
class OpenGLBinding : public BackendBinding {
public:
OpenGLBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
// Load the GL entry points in our copy of the glad static library
gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress));
}
uint64_t GetSwapChainImplementation() override {
if (mSwapchainImpl.userData == nullptr) {
mSwapchainImpl = CreateSwapChainImplementation(new SwapChainImplGL(mWindow));
mSwapchainImpl = dawn_native::opengl::CreateNativeSwapChainImpl(
mDevice,
[](void* userdata) { glfwSwapBuffers(static_cast<GLFWwindow*>(userdata)); },
mWindow);
}
return reinterpret_cast<uint64_t>(&mSwapchainImpl);
}
DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
return DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
return dawn_native::opengl::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
}
private: