Remove OpenGLBinding's dependency on glad
This move all the OpenGL-specific code for swapchain handling in a new NativeSwapChainImpl in the OpenGL backend so no code outside of dawn_native needs OpenGL. BUG=dawn:165 Change-Id: I3c0c1055e3215a59fdc8e9550baf30762a7014b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8161 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
21eba761b5
commit
abdb566c30
3
BUILD.gn
3
BUILD.gn
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@ -292,6 +292,8 @@ source_set("libdawn_native_sources") {
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"src/dawn_native/opengl/DeviceGL.cpp",
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"src/dawn_native/opengl/DeviceGL.h",
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"src/dawn_native/opengl/Forward.h",
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"src/dawn_native/opengl/NativeSwapChainImplGL.cpp",
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"src/dawn_native/opengl/NativeSwapChainImplGL.h",
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"src/dawn_native/opengl/OpenGLFunctions.cpp",
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"src/dawn_native/opengl/OpenGLFunctions.h",
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"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
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@ -533,7 +535,6 @@ static_library("dawn_utils") {
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if (dawn_enable_opengl) {
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sources += [ "src/utils/OpenGLBinding.cpp" ]
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deps += [ "third_party:glad" ]
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}
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if (dawn_enable_vulkan) {
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@ -0,0 +1,87 @@
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/opengl/NativeSwapChainImplGL.h"
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#include "dawn_native/opengl/DeviceGL.h"
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namespace dawn_native { namespace opengl {
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NativeSwapChainImpl::NativeSwapChainImpl(Device* device,
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PresentCallback present,
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void* presentUserdata)
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: mPresentCallback(present), mPresentUserdata(presentUserdata), mDevice(device) {
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}
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NativeSwapChainImpl::~NativeSwapChainImpl() {
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const OpenGLFunctions& gl = mDevice->gl;
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gl.DeleteTextures(1, &mBackTexture);
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gl.DeleteFramebuffers(1, &mBackFBO);
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}
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void NativeSwapChainImpl::Init(DawnWSIContextGL* /*context*/) {
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const OpenGLFunctions& gl = mDevice->gl;
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gl.GenTextures(1, &mBackTexture);
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gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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gl.GenFramebuffers(1, &mBackFBO);
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gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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gl.FramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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mBackTexture, 0);
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}
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DawnSwapChainError NativeSwapChainImpl::Configure(DawnTextureFormat format,
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DawnTextureUsageBit usage,
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uint32_t width,
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uint32_t height) {
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if (format != DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
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return "unsupported format";
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}
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ASSERT(width > 0);
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ASSERT(height > 0);
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mWidth = width;
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mHeight = height;
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const OpenGLFunctions& gl = mDevice->gl;
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gl.BindTexture(GL_TEXTURE_2D, mBackTexture);
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// Reallocate the texture
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gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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nullptr);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError NativeSwapChainImpl::GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
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nextTexture->texture.u32 = mBackTexture;
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError NativeSwapChainImpl::Present() {
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const OpenGLFunctions& gl = mDevice->gl;
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gl.BindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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gl.BindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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gl.BlitFramebuffer(0, 0, mWidth, mHeight, 0, mHeight, mWidth, 0, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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mPresentCallback(mPresentUserdata);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
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return dawn::TextureFormat::R8G8B8A8Unorm;
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}
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}} // namespace dawn_native::opengl
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@ -0,0 +1,58 @@
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// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_
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#define DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_
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#include "dawn_native/OpenGLBackend.h"
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#include "dawn_native/dawn_platform.h"
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#include "glad/glad.h"
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namespace dawn_native { namespace opengl {
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class Device;
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class NativeSwapChainImpl {
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public:
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using WSIContext = DawnWSIContextGL;
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NativeSwapChainImpl(Device* device, PresentCallback present, void* presentUserdata);
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~NativeSwapChainImpl();
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void Init(DawnWSIContextGL* context);
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DawnSwapChainError Configure(DawnTextureFormat format,
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DawnTextureUsageBit,
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uint32_t width,
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uint32_t height);
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DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
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DawnSwapChainError Present();
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dawn::TextureFormat GetPreferredFormat() const;
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private:
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PresentCallback mPresentCallback;
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void* mPresentUserdata;
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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GLuint mBackFBO = 0;
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GLuint mBackTexture = 0;
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Device* mDevice = nullptr;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_
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@ -17,7 +17,9 @@
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#include "dawn_native/OpenGLBackend.h"
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#include "common/SwapChainUtils.h"
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#include "dawn_native/opengl/DeviceGL.h"
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#include "dawn_native/opengl/NativeSwapChainImplGL.h"
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namespace dawn_native { namespace opengl {
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@ -25,4 +27,23 @@ namespace dawn_native { namespace opengl {
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: AdapterDiscoveryOptionsBase(BackendType::OpenGL) {
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}
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DawnSwapChainImplementation CreateNativeSwapChainImpl(DawnDevice device,
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PresentCallback present,
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void* presentUserdata) {
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Device* backendDevice = reinterpret_cast<Device*>(device);
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DawnSwapChainImplementation impl;
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impl = CreateSwapChainImplementation(
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new NativeSwapChainImpl(backendDevice, present, presentUserdata));
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impl.textureUsage = DAWN_TEXTURE_USAGE_BIT_PRESENT;
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return impl;
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}
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DawnTextureFormat GetNativeSwapChainPreferredFormat(
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const DawnSwapChainImplementation* swapChain) {
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NativeSwapChainImpl* impl = reinterpret_cast<NativeSwapChainImpl*>(swapChain->userData);
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return static_cast<DawnTextureFormat>(impl->GetPreferredFormat());
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}
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}} // namespace dawn_native::opengl
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@ -15,6 +15,7 @@
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#ifndef DAWNNATIVE_OPENGLBACKEND_H_
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#define DAWNNATIVE_OPENGLBACKEND_H_
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/DawnNative.h>
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namespace dawn_native { namespace opengl {
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@ -25,6 +26,12 @@ namespace dawn_native { namespace opengl {
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void* (*getProc)(const char*);
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};
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using PresentCallback = void (*)(void*);
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DAWN_NATIVE_EXPORT DawnSwapChainImplementation
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CreateNativeSwapChainImpl(DawnDevice device, PresentCallback present, void* presentUserdata);
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DAWN_NATIVE_EXPORT DawnTextureFormat
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GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain);
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGLBACKEND_H_
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@ -20,95 +20,28 @@
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#include "dawn/dawn_wsi.h"
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#include "dawn_native/OpenGLBackend.h"
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// Glad needs to be included before GLFW otherwise it complain that GL.h was already included
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#include "glad/glad.h"
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#include <cstdio>
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#include "GLFW/glfw3.h"
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namespace utils {
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class SwapChainImplGL {
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public:
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using WSIContext = DawnWSIContextGL;
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SwapChainImplGL(GLFWwindow* window) : mWindow(window) {
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}
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~SwapChainImplGL() {
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glDeleteTextures(1, &mBackTexture);
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glDeleteFramebuffers(1, &mBackFBO);
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}
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void Init(DawnWSIContextGL*) {
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glGenTextures(1, &mBackTexture);
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glBindTexture(GL_TEXTURE_2D, mBackTexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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glGenFramebuffers(1, &mBackFBO);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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mBackTexture, 0);
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}
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DawnSwapChainError Configure(DawnTextureFormat format,
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DawnTextureUsageBit,
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uint32_t width,
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uint32_t height) {
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if (format != DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM) {
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return "unsupported format";
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}
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ASSERT(width > 0);
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ASSERT(height > 0);
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mWidth = width;
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mHeight = height;
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glBindTexture(GL_TEXTURE_2D, mBackTexture);
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// Reallocate the texture
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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nullptr);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture) {
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nextTexture->texture.u32 = mBackTexture;
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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DawnSwapChainError Present() {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, mBackFBO);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBlitFramebuffer(0, 0, mWidth, mHeight, 0, mHeight, mWidth, 0, GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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glfwSwapBuffers(mWindow);
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return DAWN_SWAP_CHAIN_NO_ERROR;
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}
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private:
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GLFWwindow* mWindow = nullptr;
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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GLuint mBackFBO = 0;
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GLuint mBackTexture = 0;
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};
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class OpenGLBinding : public BackendBinding {
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public:
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OpenGLBinding(GLFWwindow* window, DawnDevice device) : BackendBinding(window, device) {
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// Load the GL entry points in our copy of the glad static library
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gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress));
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}
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uint64_t GetSwapChainImplementation() override {
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if (mSwapchainImpl.userData == nullptr) {
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mSwapchainImpl = CreateSwapChainImplementation(new SwapChainImplGL(mWindow));
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mSwapchainImpl = dawn_native::opengl::CreateNativeSwapChainImpl(
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mDevice,
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[](void* userdata) { glfwSwapBuffers(static_cast<GLFWwindow*>(userdata)); },
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mWindow);
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}
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return reinterpret_cast<uint64_t>(&mSwapchainImpl);
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}
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DawnTextureFormat GetPreferredSwapChainTextureFormat() override {
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return DAWN_TEXTURE_FORMAT_R8_G8_B8_A8_UNORM;
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return dawn_native::opengl::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
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}
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private:
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