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Remove OpenGLBinding's dependency on glad
This move all the OpenGL-specific code for swapchain handling in a new NativeSwapChainImpl in the OpenGL backend so no code outside of dawn_native needs OpenGL. BUG=dawn:165 Change-Id: I3c0c1055e3215a59fdc8e9550baf30762a7014b5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8161 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@@ -15,6 +15,7 @@
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#ifndef DAWNNATIVE_OPENGLBACKEND_H_
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#define DAWNNATIVE_OPENGLBACKEND_H_
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#include <dawn/dawn_wsi.h>
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#include <dawn_native/DawnNative.h>
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namespace dawn_native { namespace opengl {
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@@ -25,6 +26,12 @@ namespace dawn_native { namespace opengl {
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void* (*getProc)(const char*);
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};
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using PresentCallback = void (*)(void*);
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DAWN_NATIVE_EXPORT DawnSwapChainImplementation
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CreateNativeSwapChainImpl(DawnDevice device, PresentCallback present, void* presentUserdata);
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DAWN_NATIVE_EXPORT DawnTextureFormat
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GetNativeSwapChainPreferredFormat(const DawnSwapChainImplementation* swapChain);
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGLBACKEND_H_
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