API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2)

Still leave deprecated `depth` functional as there are some references in
other clients. Using `depth` and `depthOrArrayLayers` at the same time is
invalid. Add DeprecatedAPITests.

Bug: chromium:1176969
Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640
Commit-Queue: Shrek Shao <shrekshao@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
This commit is contained in:
shrekshao 2021-03-22 21:12:36 +00:00 committed by Commit Bot service account
parent a9b211d202
commit b00de7f8e8
63 changed files with 580 additions and 232 deletions

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@ -875,8 +875,8 @@
"members": [
{"name": "width", "type": "uint32_t"},
{"name": "height", "type": "uint32_t", "default": 1},
{"name": "depth", "type": "uint32_t", "default": 1},
{"name": "depthOrArrayLayers", "type": "uint32_t", "default": 1}
{"name": "depthOrArrayLayers", "type": "uint32_t", "default": 1},
{"name": "depth", "type": "uint32_t", "default": 1}
]
},
"fence": {

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@ -55,7 +55,7 @@ void initTextures() {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

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@ -193,7 +193,7 @@ wgpu::TextureView CreateDefaultDepthStencilView(const wgpu::Device& device) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
descriptor.mipLevelCount = 1;

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@ -77,7 +77,8 @@ namespace dawn_native {
const Extent3D& copySize) {
switch (copy.texture->GetDimension()) {
case wgpu::TextureDimension::e2D:
return {copy.aspect, {copy.origin.z, copySize.depth}, {copy.mipLevel, 1}};
return {
copy.aspect, {copy.origin.z, copySize.depthOrArrayLayers}, {copy.mipLevel, 1}};
default:
UNREACHABLE();
}
@ -181,7 +182,7 @@ namespace dawn_native {
}
const uint64_t overwrittenRangeSize =
copyTextureDataSizePerRow * heightInBlocks * copy->copySize.depth;
copyTextureDataSizePerRow * heightInBlocks * copy->copySize.depthOrArrayLayers;
if (copy->destination.buffer->GetSize() > overwrittenRangeSize) {
return false;
}

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@ -626,11 +626,14 @@ namespace dawn_native {
const ImageCopyTexture* destination,
const Extent3D* copySize) {
mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
Extent3D fixedCopySize = *copySize;
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(GetDevice(), &fixedCopySize));
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateImageCopyBuffer(GetDevice(), *source));
DAWN_TRY(ValidateCanUseAs(source->buffer, wgpu::BufferUsage::CopySrc));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, fixedCopySize));
DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(destination->texture));
@ -639,25 +642,26 @@ namespace dawn_native {
// because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are
// checked in validating texture copy range.
DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
DAWN_TRY(ValidateTextureCopyRange(*destination, fixedCopySize));
}
const TexelBlockInfo& blockInfo =
destination->texture->GetFormat().GetAspectInfo(destination->aspect).block;
TextureDataLayout srcLayout = FixUpDeprecatedTextureDataLayoutOptions(
GetDevice(), source->layout, blockInfo, *copySize);
GetDevice(), source->layout, blockInfo, fixedCopySize);
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateLinearTextureCopyOffset(srcLayout, blockInfo));
DAWN_TRY(ValidateLinearTextureData(srcLayout, source->buffer->GetSize(), blockInfo,
*copySize));
fixedCopySize));
mTopLevelBuffers.insert(source->buffer);
mTopLevelTextures.insert(destination->texture);
}
ApplyDefaultTextureDataLayoutOptions(&srcLayout, blockInfo, *copySize);
ApplyDefaultTextureDataLayoutOptions(&srcLayout, blockInfo, fixedCopySize);
// Skip noop copies.
if (copySize->width != 0 && copySize->height != 0 && copySize->depth != 0) {
if (fixedCopySize.width != 0 && fixedCopySize.height != 0 &&
fixedCopySize.depthOrArrayLayers != 0) {
// Record the copy command.
CopyBufferToTextureCmd* copy =
allocator->Allocate<CopyBufferToTextureCmd>(Command::CopyBufferToTexture);
@ -670,7 +674,7 @@ namespace dawn_native {
copy->destination.mipLevel = destination->mipLevel;
copy->destination.aspect =
ConvertAspect(destination->texture->GetFormat(), destination->aspect);
copy->copySize = *copySize;
copy->copySize = fixedCopySize;
}
return {};
@ -681,8 +685,11 @@ namespace dawn_native {
const ImageCopyBuffer* destination,
const Extent3D* copySize) {
mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
Extent3D fixedCopySize = *copySize;
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(GetDevice(), &fixedCopySize));
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, fixedCopySize));
DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
DAWN_TRY(ValidateTextureSampleCountInBufferCopyCommands(source->texture));
DAWN_TRY(ValidateTextureDepthStencilToBufferCopyRestrictions(*source));
@ -694,25 +701,26 @@ namespace dawn_native {
// because in the latter we divide copyExtent.width by blockWidth and
// copyExtent.height by blockHeight while the divisibility conditions are
// checked in validating texture copy range.
DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
DAWN_TRY(ValidateTextureCopyRange(*source, fixedCopySize));
}
const TexelBlockInfo& blockInfo =
source->texture->GetFormat().GetAspectInfo(source->aspect).block;
TextureDataLayout dstLayout = FixUpDeprecatedTextureDataLayoutOptions(
GetDevice(), destination->layout, blockInfo, *copySize);
GetDevice(), destination->layout, blockInfo, fixedCopySize);
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(ValidateLinearTextureCopyOffset(dstLayout, blockInfo));
DAWN_TRY(ValidateLinearTextureData(dstLayout, destination->buffer->GetSize(),
blockInfo, *copySize));
blockInfo, fixedCopySize));
mTopLevelTextures.insert(source->texture);
mTopLevelBuffers.insert(destination->buffer);
}
ApplyDefaultTextureDataLayoutOptions(&dstLayout, blockInfo, *copySize);
ApplyDefaultTextureDataLayoutOptions(&dstLayout, blockInfo, fixedCopySize);
// Skip noop copies.
if (copySize->width != 0 && copySize->height != 0 && copySize->depth != 0) {
if (fixedCopySize.width != 0 && fixedCopySize.height != 0 &&
fixedCopySize.depthOrArrayLayers != 0) {
// Record the copy command.
CopyTextureToBufferCmd* copy =
allocator->Allocate<CopyTextureToBufferCmd>(Command::CopyTextureToBuffer);
@ -724,7 +732,7 @@ namespace dawn_native {
copy->destination.offset = dstLayout.offset;
copy->destination.bytesPerRow = dstLayout.bytesPerRow;
copy->destination.rowsPerImage = dstLayout.rowsPerImage;
copy->copySize = *copySize;
copy->copySize = fixedCopySize;
}
return {};
@ -735,18 +743,20 @@ namespace dawn_native {
const ImageCopyTexture* destination,
const Extent3D* copySize) {
mEncodingContext.TryEncode(this, [&](CommandAllocator* allocator) -> MaybeError {
Extent3D fixedCopySize = *copySize;
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(GetDevice(), &fixedCopySize));
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(GetDevice()->ValidateObject(source->texture));
DAWN_TRY(GetDevice()->ValidateObject(destination->texture));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, *copySize));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, *copySize));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *source, fixedCopySize));
DAWN_TRY(ValidateImageCopyTexture(GetDevice(), *destination, fixedCopySize));
DAWN_TRY(
ValidateTextureToTextureCopyRestrictions(*source, *destination, *copySize));
ValidateTextureToTextureCopyRestrictions(*source, *destination, fixedCopySize));
DAWN_TRY(ValidateTextureCopyRange(*source, *copySize));
DAWN_TRY(ValidateTextureCopyRange(*destination, *copySize));
DAWN_TRY(ValidateTextureCopyRange(*source, fixedCopySize));
DAWN_TRY(ValidateTextureCopyRange(*destination, fixedCopySize));
DAWN_TRY(ValidateCanUseAs(source->texture, wgpu::TextureUsage::CopySrc));
DAWN_TRY(ValidateCanUseAs(destination->texture, wgpu::TextureUsage::CopyDst));
@ -756,7 +766,8 @@ namespace dawn_native {
}
// Skip noop copies.
if (copySize->width != 0 && copySize->height != 0 && copySize->depth != 0) {
if (fixedCopySize.width != 0 && fixedCopySize.height != 0 &&
fixedCopySize.depthOrArrayLayers != 0) {
CopyTextureToTextureCmd* copy =
allocator->Allocate<CopyTextureToTextureCmd>(Command::CopyTextureToTexture);
copy->source.texture = source->texture;
@ -768,7 +779,7 @@ namespace dawn_native {
copy->destination.mipLevel = destination->mipLevel;
copy->destination.aspect =
ConvertAspect(destination->texture->GetFormat(), destination->aspect);
copy->copySize = *copySize;
copy->copySize = fixedCopySize;
}
return {};

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@ -103,7 +103,7 @@ namespace dawn_native {
uint32_t heightInBlocks = copySize.height / blockInfo.height;
uint64_t bytesInLastRow = Safe32x32(widthInBlocks, blockInfo.byteSize);
if (copySize.depth == 0) {
if (copySize.depthOrArrayLayers == 0) {
return 0;
}
@ -122,14 +122,14 @@ namespace dawn_native {
//
// This means that if the computation of depth * bytesPerImage doesn't overflow, none of the
// computations for requiredBytesInCopy will. (and it's not a very pessimizing check)
ASSERT(copySize.depth <= 1 || (bytesPerRow != wgpu::kCopyStrideUndefined &&
ASSERT(copySize.depthOrArrayLayers <= 1 || (bytesPerRow != wgpu::kCopyStrideUndefined &&
rowsPerImage != wgpu::kCopyStrideUndefined));
uint64_t bytesPerImage = Safe32x32(bytesPerRow, rowsPerImage);
if (bytesPerImage > std::numeric_limits<uint64_t>::max() / copySize.depth) {
if (bytesPerImage > std::numeric_limits<uint64_t>::max() / copySize.depthOrArrayLayers) {
return DAWN_VALIDATION_ERROR("requiredBytesInCopy is too large.");
}
uint64_t requiredBytesInCopy = bytesPerImage * (copySize.depth - 1);
uint64_t requiredBytesInCopy = bytesPerImage * (copySize.depthOrArrayLayers - 1);
if (heightInBlocks > 0) {
ASSERT(heightInBlocks <= 1 || bytesPerRow != wgpu::kCopyStrideUndefined);
uint64_t bytesInLastImage = Safe32x32(bytesPerRow, heightInBlocks - 1) + bytesInLastRow;
@ -159,14 +159,14 @@ namespace dawn_native {
TextureDataLayout layout = originalLayout;
if (copyExtent.height != 0 && layout.rowsPerImage == 0) {
if (copyExtent.depth > 1) {
if (copyExtent.depthOrArrayLayers > 1) {
device->EmitDeprecationWarning(
"rowsPerImage soon must be non-zero if copy depth > 1 (it will no longer "
"default to the copy height).");
ASSERT(copyExtent.height % blockInfo.height == 0);
uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
layout.rowsPerImage = heightInBlocks;
} else if (copyExtent.depth == 1) {
} else if (copyExtent.depthOrArrayLayers == 1) {
device->EmitDeprecationWarning(
"rowsPerImage soon must be non-zero or unspecified if copy depth == 1 (it will "
"no longer default to the copy height).");
@ -179,7 +179,7 @@ namespace dawn_native {
ASSERT(copyExtent.width % blockInfo.width == 0);
uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize;
if (copyExtent.height == 1 && copyExtent.depth == 1 &&
if (copyExtent.height == 1 && copyExtent.depthOrArrayLayers == 1 &&
bytesInLastRow > layout.bytesPerRow) {
device->EmitDeprecationWarning(
"Soon, even if copy height == 1, bytesPerRow must be >= the byte size of each row "
@ -203,11 +203,11 @@ namespace dawn_native {
uint32_t widthInBlocks = copyExtent.width / blockInfo.width;
uint32_t bytesInLastRow = widthInBlocks * blockInfo.byteSize;
ASSERT(heightInBlocks <= 1 && copyExtent.depth <= 1);
ASSERT(heightInBlocks <= 1 && copyExtent.depthOrArrayLayers <= 1);
layout->bytesPerRow = Align(bytesInLastRow, kTextureBytesPerRowAlignment);
}
if (layout->rowsPerImage == wgpu::kCopyStrideUndefined) {
ASSERT(copyExtent.depth <= 1);
ASSERT(copyExtent.depthOrArrayLayers <= 1);
layout->rowsPerImage = heightInBlocks;
}
}
@ -219,7 +219,8 @@ namespace dawn_native {
ASSERT(copyExtent.height % blockInfo.height == 0);
uint32_t heightInBlocks = copyExtent.height / blockInfo.height;
if (copyExtent.depth > 1 && (layout.bytesPerRow == wgpu::kCopyStrideUndefined ||
if (copyExtent.depthOrArrayLayers > 1 &&
(layout.bytesPerRow == wgpu::kCopyStrideUndefined ||
layout.rowsPerImage == wgpu::kCopyStrideUndefined)) {
return DAWN_VALIDATION_ERROR(
"If copy depth > 1, bytesPerRow and rowsPerImage must be specified.");
@ -316,7 +317,7 @@ namespace dawn_native {
// For 2D textures, include the array layer as depth so it can be checked with other
// dimensions.
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
mipSize.depth = texture->GetArrayLayers();
mipSize.depthOrArrayLayers = texture->GetArrayLayers();
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
// overflows.
@ -324,8 +325,9 @@ namespace dawn_native {
static_cast<uint64_t>(mipSize.width) ||
static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) >
static_cast<uint64_t>(mipSize.height) ||
static_cast<uint64_t>(textureCopy.origin.z) + static_cast<uint64_t>(copySize.depth) >
static_cast<uint64_t>(mipSize.depth)) {
static_cast<uint64_t>(textureCopy.origin.z) +
static_cast<uint64_t>(copySize.depthOrArrayLayers) >
static_cast<uint64_t>(mipSize.depthOrArrayLayers)) {
return DAWN_VALIDATION_ERROR("Touching outside of the texture");
}
@ -422,7 +424,7 @@ namespace dawn_native {
if (src.texture == dst.texture && src.mipLevel == dst.mipLevel) {
ASSERT(src.texture->GetDimension() == wgpu::TextureDimension::e2D &&
dst.texture->GetDimension() == wgpu::TextureDimension::e2D);
if (IsRangeOverlapped(src.origin.z, dst.origin.z, copySize.depth)) {
if (IsRangeOverlapped(src.origin.z, dst.origin.z, copySize.depthOrArrayLayers)) {
return DAWN_VALIDATION_ERROR(
"Copy subresources cannot be overlapped when copying within the same "
"texture.");

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@ -1247,10 +1247,12 @@ namespace dawn_native {
ResultOrError<Ref<TextureBase>> DeviceBase::CreateTextureInternal(
const TextureDescriptor* descriptor) {
DAWN_TRY(ValidateIsAlive());
TextureDescriptor fixedDescriptor = *descriptor;
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(this, &(fixedDescriptor.size)));
if (IsValidationEnabled()) {
DAWN_TRY(ValidateTextureDescriptor(this, descriptor));
DAWN_TRY(ValidateTextureDescriptor(this, &fixedDescriptor));
}
return CreateTextureImpl(descriptor);
return CreateTextureImpl(&fixedDescriptor);
}
MaybeError DeviceBase::CreateTextureViewInternal(TextureViewBase** result,

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@ -115,9 +115,9 @@ namespace dawn_native {
uint64_t imageAdditionalStride =
dataLayout.bytesPerRow * (dataRowsPerImage - alignedRowsPerImage);
CopyTextureData(dstPointer, srcPointer, writeSizePixel.depth, alignedRowsPerImage,
imageAdditionalStride, alignedBytesPerRow, optimallyAlignedBytesPerRow,
dataLayout.bytesPerRow);
CopyTextureData(dstPointer, srcPointer, writeSizePixel.depthOrArrayLayers,
alignedRowsPerImage, imageAdditionalStride, alignedBytesPerRow,
optimallyAlignedBytesPerRow, dataLayout.bytesPerRow);
return uploadHandle;
}
@ -305,17 +305,21 @@ namespace dawn_native {
size_t dataSize,
const TextureDataLayout* dataLayout,
const Extent3D* writeSize) {
DAWN_TRY(ValidateWriteTexture(destination, dataSize, dataLayout, writeSize));
Extent3D fixedWriteSize = *writeSize;
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(GetDevice(), &fixedWriteSize));
if (writeSize->width == 0 || writeSize->height == 0 || writeSize->depth == 0) {
DAWN_TRY(ValidateWriteTexture(destination, dataSize, dataLayout, &fixedWriteSize));
if (fixedWriteSize.width == 0 || fixedWriteSize.height == 0 ||
fixedWriteSize.depthOrArrayLayers == 0) {
return {};
}
const TexelBlockInfo& blockInfo =
destination->texture->GetFormat().GetAspectInfo(destination->aspect).block;
TextureDataLayout layout = *dataLayout;
ApplyDefaultTextureDataLayoutOptions(&layout, blockInfo, *writeSize);
return WriteTextureImpl(*destination, data, layout, *writeSize);
ApplyDefaultTextureDataLayoutOptions(&layout, blockInfo, fixedWriteSize);
return WriteTextureImpl(*destination, data, layout, fixedWriteSize);
}
MaybeError QueueBase::WriteTextureImpl(const ImageCopyTexture& destination,
@ -375,12 +379,14 @@ namespace dawn_native {
const ImageCopyTexture* destination,
const Extent3D* copySize,
const CopyTextureForBrowserOptions* options) {
Extent3D fixedCopySize = *copySize;
DAWN_TRY(FixUpDeprecatedGPUExtent3DDepth(GetDevice(), &fixedCopySize));
if (GetDevice()->IsValidationEnabled()) {
DAWN_TRY(
ValidateCopyTextureForBrowser(GetDevice(), source, destination, copySize, options));
DAWN_TRY(ValidateCopyTextureForBrowser(GetDevice(), source, destination, &fixedCopySize,
options));
}
return DoCopyTextureForBrowser(GetDevice(), source, destination, copySize, options);
return DoCopyTextureForBrowser(GetDevice(), source, destination, &fixedCopySize, options);
}
MaybeError QueueBase::ValidateSubmit(uint32_t commandCount,

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@ -180,7 +180,7 @@ namespace dawn_native {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = mWidth;
descriptor.size.height = mHeight;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = mFormat;
descriptor.mipLevelCount = 1;

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@ -118,7 +118,7 @@ namespace dawn_native {
// Multisampled 2D array texture is not supported because on Metal it requires the
// version of macOS be greater than 10.14.
if (descriptor->dimension != wgpu::TextureDimension::e2D ||
descriptor->size.depth > 1) {
descriptor->size.depthOrArrayLayers > 1) {
return DAWN_VALIDATION_ERROR("Multisampled texture must be 2D with depth=1");
}
@ -164,7 +164,7 @@ namespace dawn_native {
MaybeError ValidateTextureSize(const TextureDescriptor* descriptor, const Format* format) {
ASSERT(descriptor->size.width != 0 && descriptor->size.height != 0 &&
descriptor->size.depth != 0);
descriptor->size.depthOrArrayLayers != 0);
Extent3D maxExtent;
switch (descriptor->dimension) {
@ -182,7 +182,7 @@ namespace dawn_native {
}
if (descriptor->size.width > maxExtent.width ||
descriptor->size.height > maxExtent.height ||
descriptor->size.depth > maxExtent.depth) {
descriptor->size.depthOrArrayLayers > maxExtent.depthOrArrayLayers) {
return DAWN_VALIDATION_ERROR("Texture dimension (width, height or depth) exceeded");
}
@ -191,7 +191,8 @@ namespace dawn_native {
maxMippedDimension = std::max(maxMippedDimension, descriptor->size.height);
}
if (descriptor->dimension == wgpu::TextureDimension::e3D) {
maxMippedDimension = std::max(maxMippedDimension, descriptor->size.depth);
maxMippedDimension =
std::max(maxMippedDimension, descriptor->size.depthOrArrayLayers);
}
if (Log2(maxMippedDimension) + 1 < descriptor->mipLevelCount) {
return DAWN_VALIDATION_ERROR("Texture has too many mip levels");
@ -243,6 +244,26 @@ namespace dawn_native {
} // anonymous namespace
MaybeError FixUpDeprecatedGPUExtent3DDepth(DeviceBase* device, Extent3D* extent) {
if (extent->depth != 1) {
// deprecated depth is assigned
if (extent->depthOrArrayLayers != 1) {
// both deprecated and updated API is used
return DAWN_VALIDATION_ERROR(
"Deprecated GPUExtent3D.depth and updated GPUExtent3D.depthOrArrayLengths are "
"both assigned.");
}
extent->depthOrArrayLayers = extent->depth;
device->EmitDeprecationWarning(
"GPUExtent3D.depth is deprecated. Please use GPUExtent3D.depthOrArrayLayers "
"instead.");
}
return {};
}
MaybeError ValidateTextureDescriptor(const DeviceBase* device,
const TextureDescriptor* descriptor) {
if (descriptor == nullptr) {
@ -264,7 +285,7 @@ namespace dawn_native {
// TODO(jiawei.shao@intel.com): check stuff based on the dimension
if (descriptor->size.width == 0 || descriptor->size.height == 0 ||
descriptor->size.depth == 0 || descriptor->mipLevelCount == 0) {
descriptor->size.depthOrArrayLayers == 0 || descriptor->mipLevelCount == 0) {
return DAWN_VALIDATION_ERROR("Cannot create an empty texture");
}
@ -399,7 +420,8 @@ namespace dawn_native {
mSampleCount(descriptor->sampleCount),
mUsage(descriptor->usage),
mState(state) {
uint32_t subresourceCount = mMipLevelCount * mSize.depth * GetAspectCount(mFormat.aspects);
uint32_t subresourceCount =
mMipLevelCount * mSize.depthOrArrayLayers * GetAspectCount(mFormat.aspects);
mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false);
// Add readonly storage usage if the texture has a storage usage. The validation rules in
@ -446,7 +468,7 @@ namespace dawn_native {
uint32_t TextureBase::GetDepth() const {
ASSERT(!IsError());
ASSERT(mDimension == wgpu::TextureDimension::e3D);
return mSize.depth;
return mSize.depthOrArrayLayers;
}
uint32_t TextureBase::GetArrayLayers() const {
ASSERT(!IsError());
@ -455,7 +477,7 @@ namespace dawn_native {
if (mDimension == wgpu::TextureDimension::e3D) {
return 1;
}
return mSize.depth;
return mSize.depthOrArrayLayers;
}
uint32_t TextureBase::GetNumMipLevels() const {
ASSERT(!IsError());
@ -554,7 +576,7 @@ namespace dawn_native {
return extent;
}
extent.depth = std::max(mSize.depth >> level, 1u);
extent.depthOrArrayLayers = std::max(mSize.depthOrArrayLayers >> level, 1u);
return extent;
}
@ -584,7 +606,7 @@ namespace dawn_native {
uint32_t clampedCopyExtentHeight = (origin.y + extent.height > virtualSizeAtLevel.height)
? (virtualSizeAtLevel.height - origin.y)
: extent.height;
return {clampedCopyExtentWidth, clampedCopyExtentHeight, extent.depth};
return {clampedCopyExtentWidth, clampedCopyExtentHeight, extent.depthOrArrayLayers};
}
TextureViewBase* TextureBase::CreateView(const TextureViewDescriptor* descriptor) {

View File

@ -38,6 +38,8 @@ namespace dawn_native {
bool IsValidSampleCount(uint32_t sampleCount);
MaybeError FixUpDeprecatedGPUExtent3DDepth(DeviceBase* device, Extent3D* extent);
static constexpr wgpu::TextureUsage kReadOnlyTextureUsages =
wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled | kReadOnlyStorageTexture;

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@ -81,8 +81,8 @@ namespace dawn_native { namespace d3d12 {
copySize.width == srcSize.width && //
copySize.height == dstSize.height && //
copySize.height == srcSize.height && //
copySize.depth == dstSize.depth && //
copySize.depth == srcSize.depth;
copySize.depthOrArrayLayers == dstSize.depthOrArrayLayers && //
copySize.depthOrArrayLayers == srcSize.depthOrArrayLayers;
}
void RecordCopyTextureToBufferFromTextureCopySplit(ID3D12GraphicsCommandList* commandList,
@ -143,7 +143,7 @@ namespace dawn_native { namespace d3d12 {
// that uses copySplits.copies2D[1].
std::array<uint64_t, TextureCopySplits::kMaxTextureCopySplits>
bufferOffsetsForNextSlice = {{0u, 0u}};
for (uint32_t copySlice = 0; copySlice < copySize.depth; ++copySlice) {
for (uint32_t copySlice = 0; copySlice < copySize.depthOrArrayLayers; ++copySlice) {
const uint32_t splitIndex = copySlice % copySplits.copies2D.size();
const Texture2DCopySplit& copySplitPerLayerBase = copySplits.copies2D[splitIndex];
@ -882,7 +882,7 @@ namespace dawn_native { namespace d3d12 {
// it is not allowed to copy with overlapped subresources, but we still
// add the ASSERT here as a reminder for this possible misuse.
ASSERT(!IsRangeOverlapped(copy->source.origin.z, copy->destination.origin.z,
copy->copySize.depth));
copy->copySize.depthOrArrayLayers));
}
source->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopySrc,
srcRange);
@ -908,7 +908,8 @@ namespace dawn_native { namespace d3d12 {
copy->copySize.width, copy->copySize.height, 1u};
for (Aspect aspect : IterateEnumMask(srcRange.aspects)) {
for (uint32_t slice = 0; slice < copy->copySize.depth; ++slice) {
for (uint32_t slice = 0; slice < copy->copySize.depthOrArrayLayers;
++slice) {
D3D12_TEXTURE_COPY_LOCATION srcLocation =
ComputeTextureCopyLocationForTexture(
source, copy->source.mipLevel,

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@ -79,7 +79,7 @@ namespace dawn_native { namespace d3d12 {
TextureDescriptor textureDescriptor = {};
textureDescriptor.usage = static_cast<wgpu::TextureUsage>(descriptor->usage);
textureDescriptor.dimension = static_cast<wgpu::TextureDimension>(mDimension);
textureDescriptor.size = {mSize.width, mSize.height, mSize.depth};
textureDescriptor.size = {mSize.width, mSize.height, mSize.depthOrArrayLayers};
textureDescriptor.format = static_cast<wgpu::TextureFormat>(mFormat);
textureDescriptor.mipLevelCount = mMipLevelCount;
textureDescriptor.sampleCount = mSampleCount;

View File

@ -131,7 +131,7 @@ namespace dawn_native { namespace d3d12 {
copy.copies[0].bufferOffset = texelOffset;
copy.copies[0].bufferSize.width = copySize.width + texelOffset.x;
copy.copies[0].bufferSize.height = rowsPerImageInTexels + texelOffset.y;
copy.copies[0].bufferSize.depth = copySize.depth;
copy.copies[0].bufferSize.depthOrArrayLayers = copySize.depthOrArrayLayers;
return copy;
}
@ -178,12 +178,12 @@ namespace dawn_native { namespace d3d12 {
uint32_t texelsPerRow = bytesPerRow / blockInfo.byteSize * blockInfo.width;
copy.copies[0].copySize.width = texelsPerRow - texelOffset.x;
copy.copies[0].copySize.height = copySize.height;
copy.copies[0].copySize.depth = copySize.depth;
copy.copies[0].copySize.depthOrArrayLayers = copySize.depthOrArrayLayers;
copy.copies[0].bufferOffset = texelOffset;
copy.copies[0].bufferSize.width = texelsPerRow;
copy.copies[0].bufferSize.height = rowsPerImageInTexels + texelOffset.y;
copy.copies[0].bufferSize.depth = copySize.depth;
copy.copies[0].bufferSize.depthOrArrayLayers = copySize.depthOrArrayLayers;
copy.copies[1].textureOffset.x = origin.x + copy.copies[0].copySize.width;
copy.copies[1].textureOffset.y = origin.y;
@ -192,14 +192,14 @@ namespace dawn_native { namespace d3d12 {
ASSERT(copySize.width > copy.copies[0].copySize.width);
copy.copies[1].copySize.width = copySize.width - copy.copies[0].copySize.width;
copy.copies[1].copySize.height = copySize.height;
copy.copies[1].copySize.depth = copySize.depth;
copy.copies[1].copySize.depthOrArrayLayers = copySize.depthOrArrayLayers;
copy.copies[1].bufferOffset.x = 0;
copy.copies[1].bufferOffset.y = texelOffset.y + blockInfo.height;
copy.copies[1].bufferOffset.z = 0;
copy.copies[1].bufferSize.width = copy.copies[1].copySize.width;
copy.copies[1].bufferSize.height = rowsPerImageInTexels + texelOffset.y + blockInfo.height;
copy.copies[1].bufferSize.depth = copySize.depth;
copy.copies[1].bufferSize.depthOrArrayLayers = copySize.depthOrArrayLayers;
return copy;
}
@ -233,7 +233,7 @@ namespace dawn_native { namespace d3d12 {
// When the copy only refers one texture 2D array layer copies.copies2D[1] will never be
// used so we can safely early return here.
if (copySize.depth == 1) {
if (copySize.depthOrArrayLayers == 1) {
return copies;
}

View File

@ -344,7 +344,7 @@ namespace dawn_native { namespace d3d12 {
return DAWN_VALIDATION_ERROR("Mip level count must be 1");
}
if (descriptor->size.depth != 1) {
if (descriptor->size.depthOrArrayLayers != 1) {
return DAWN_VALIDATION_ERROR("Depth must be 1");
}
@ -360,7 +360,7 @@ namespace dawn_native { namespace d3d12 {
const D3D12_RESOURCE_DESC d3dDescriptor = d3d12Resource->GetDesc();
if ((dawnDescriptor->size.width != d3dDescriptor.Width) ||
(dawnDescriptor->size.height != d3dDescriptor.Height) ||
(dawnDescriptor->size.depth != 1)) {
(dawnDescriptor->size.depthOrArrayLayers != 1)) {
return DAWN_VALIDATION_ERROR("D3D12 texture size doesn't match descriptor");
}
@ -485,7 +485,7 @@ namespace dawn_native { namespace d3d12 {
const Extent3D& size = GetSize();
resourceDescriptor.Width = size.width;
resourceDescriptor.Height = size.height;
resourceDescriptor.DepthOrArraySize = size.depth;
resourceDescriptor.DepthOrArraySize = size.depthOrArrayLayers;
// This will need to be much more nuanced when WebGPU has
// texture view compatibility rules.

View File

@ -93,7 +93,7 @@ namespace dawn_native { namespace d3d12 {
texture->GetD3D12CopyableSubresourceFormat(aspect);
bufferLocation.PlacedFootprint.Footprint.Width = bufferSize.width;
bufferLocation.PlacedFootprint.Footprint.Height = bufferSize.height;
bufferLocation.PlacedFootprint.Footprint.Depth = bufferSize.depth;
bufferLocation.PlacedFootprint.Footprint.Depth = bufferSize.depthOrArrayLayers;
bufferLocation.PlacedFootprint.Footprint.RowPitch = rowPitch;
return bufferLocation;
}
@ -105,7 +105,7 @@ namespace dawn_native { namespace d3d12 {
sourceRegion.front = offset.z;
sourceRegion.right = offset.x + copySize.width;
sourceRegion.bottom = offset.y + copySize.height;
sourceRegion.back = offset.z + copySize.depth;
sourceRegion.back = offset.z + copySize.depthOrArrayLayers;
return sourceRegion;
}
@ -201,7 +201,7 @@ namespace dawn_native { namespace d3d12 {
std::array<uint64_t, TextureCopySplits::kMaxTextureCopySplits> bufferOffsetsForNextSlice = {
{0u, 0u}};
for (uint32_t copySlice = 0; copySlice < copySize.depth; ++copySlice) {
for (uint32_t copySlice = 0; copySlice < copySize.depthOrArrayLayers; ++copySlice) {
const uint32_t splitIndex = copySlice % copySplits.copies2D.size();
const Texture2DCopySplit& copySplitPerLayerBase = copySplits.copies2D[splitIndex];

View File

@ -638,7 +638,7 @@ namespace dawn_native { namespace metal {
const TextureBufferCopySplit::CopyInfo& copyInfo = splitCopies.copies[i];
const uint32_t copyBaseLayer = copyInfo.textureOrigin.z;
const uint32_t copyLayerCount = copyInfo.copyExtent.depth;
const uint32_t copyLayerCount = copyInfo.copyExtent.depthOrArrayLayers;
const MTLOrigin textureOrigin =
MTLOriginMake(copyInfo.textureOrigin.x, copyInfo.textureOrigin.y, 0);
const MTLSize copyExtent =
@ -688,7 +688,7 @@ namespace dawn_native { namespace metal {
const TextureBufferCopySplit::CopyInfo& copyInfo = splitCopies.copies[i];
const uint32_t copyBaseLayer = copyInfo.textureOrigin.z;
const uint32_t copyLayerCount = copyInfo.copyExtent.depth;
const uint32_t copyLayerCount = copyInfo.copyExtent.depthOrArrayLayers;
const MTLOrigin textureOrigin =
MTLOriginMake(copyInfo.textureOrigin.x, copyInfo.textureOrigin.y, 0);
const MTLSize copyExtent =
@ -738,7 +738,7 @@ namespace dawn_native { namespace metal {
const MTLOrigin destinationOriginNoLayer =
MTLOriginMake(copy->destination.origin.x, copy->destination.origin.y, 0);
for (uint32_t slice = 0; slice < copy->copySize.depth; ++slice) {
for (uint32_t slice = 0; slice < copy->copySize.depthOrArrayLayers; ++slice) {
[commandContext->EnsureBlit()
copyFromTexture:srcTexture->GetMTLTexture()
sourceSlice:copy->source.origin.z + slice

View File

@ -313,7 +313,7 @@ namespace dawn_native { namespace metal {
const Extent3D clampedSize =
texture->ClampToMipLevelVirtualSize(dst->mipLevel, dst->origin, copySizePixels);
const uint32_t copyBaseLayer = dst->origin.z;
const uint32_t copyLayerCount = copySizePixels.depth;
const uint32_t copyLayerCount = copySizePixels.depthOrArrayLayers;
const uint64_t bytesPerImage = dataLayout.rowsPerImage * dataLayout.bytesPerRow;
MTLBlitOption blitOption = ComputeMTLBlitOption(texture->GetFormat(), dst->aspect);

View File

@ -275,7 +275,7 @@ namespace dawn_native { namespace metal {
return DAWN_VALIDATION_ERROR("IOSurface mip level count must be 1");
}
if (descriptor->size.depth != 1) {
if (descriptor->size.depthOrArrayLayers != 1) {
return DAWN_VALIDATION_ERROR("IOSurface array layer count must be 1");
}
@ -285,7 +285,7 @@ namespace dawn_native { namespace metal {
if (descriptor->size.width != IOSurfaceGetWidthOfPlane(ioSurface, plane) ||
descriptor->size.height != IOSurfaceGetHeightOfPlane(ioSurface, plane) ||
descriptor->size.depth != 1) {
descriptor->size.depthOrArrayLayers != 1) {
return DAWN_VALIDATION_ERROR("IOSurface size doesn't match descriptor");
}
@ -317,7 +317,7 @@ namespace dawn_native { namespace metal {
// Choose the correct MTLTextureType and paper over differences in how the array layer count
// is specified.
mtlDesc.depth = descriptor->size.depth;
mtlDesc.depth = descriptor->size.depthOrArrayLayers;
mtlDesc.arrayLength = 1;
switch (descriptor->dimension) {
case wgpu::TextureDimension::e2D:
@ -532,8 +532,8 @@ namespace dawn_native { namespace metal {
(largestMipSize.height / blockInfo.height),
512llu);
// TODO(enga): Multiply by largestMipSize.depth and do a larger 3D copy to clear a whole
// range of subresources when tracking that is improved.
// TODO(enga): Multiply by largestMipSize.depthOrArrayLayers and do a larger 3D copy to
// clear a whole range of subresources when tracking that is improved.
uint64_t bufferSize = largestMipBytesPerImage * 1;
if (bufferSize > std::numeric_limits<NSUInteger>::max()) {

View File

@ -60,9 +60,9 @@ namespace dawn_native { namespace metal {
// compute the correct range when checking if the buffer is big enough to contain the
// data for the whole copy. Instead of looking at the position of the last texel in the
// buffer, it computes the volume of the 3D box with bytesPerRow * (rowsPerImage /
// format.blockHeight) * copySize.depth. For example considering the pixel buffer below
// where in memory, each row data (D) of the texture is followed by some padding data
// (P):
// format.blockHeight) * copySize.depthOrArrayLayers. For example considering the pixel
// buffer below where in memory, each row data (D) of the texture is followed by some
// padding data (P):
// |DDDDDDD|PP|
// |DDDDDDD|PP|
// |DDDDDDD|PP|
@ -85,7 +85,8 @@ namespace dawn_native { namespace metal {
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
// Check whether buffer size is big enough.
bool needWorkaround = bufferSize - bufferOffset < bytesPerImage * copyExtent.depth;
bool needWorkaround =
bufferSize - bufferOffset < bytesPerImage * copyExtent.depthOrArrayLayers;
if (!needWorkaround) {
copy.count = 1;
copy.copies[0].bufferOffset = bufferOffset;
@ -93,25 +94,25 @@ namespace dawn_native { namespace metal {
copy.copies[0].bytesPerImage = bytesPerImage;
copy.copies[0].textureOrigin = origin;
copy.copies[0].copyExtent = {clampedCopyExtent.width, clampedCopyExtent.height,
copyExtent.depth};
copyExtent.depthOrArrayLayers};
return copy;
}
uint64_t currentOffset = bufferOffset;
// Doing all the copy except the last image.
if (copyExtent.depth > 1) {
if (copyExtent.depthOrArrayLayers > 1) {
copy.copies[copy.count].bufferOffset = currentOffset;
copy.copies[copy.count].bytesPerRow = bytesPerRow;
copy.copies[copy.count].bytesPerImage = bytesPerImage;
copy.copies[copy.count].textureOrigin = origin;
copy.copies[copy.count].copyExtent = {clampedCopyExtent.width, clampedCopyExtent.height,
copyExtent.depth - 1};
copyExtent.depthOrArrayLayers - 1};
++copy.count;
// Update offset to copy to the last image.
currentOffset += (copyExtent.depth - 1) * bytesPerImage;
currentOffset += (copyExtent.depthOrArrayLayers - 1) * bytesPerImage;
}
// Doing all the copy in last image except the last row.
@ -121,7 +122,7 @@ namespace dawn_native { namespace metal {
copy.copies[copy.count].bytesPerRow = bytesPerRow;
copy.copies[copy.count].bytesPerImage = bytesPerRow * (copyBlockRowCount - 1);
copy.copies[copy.count].textureOrigin = {origin.x, origin.y,
origin.z + copyExtent.depth - 1};
origin.z + copyExtent.depthOrArrayLayers - 1};
ASSERT(copyExtent.height - blockInfo.height <
texture->GetMipLevelVirtualSize(mipLevel).height);
@ -146,7 +147,7 @@ namespace dawn_native { namespace metal {
copy.copies[copy.count].bytesPerImage = lastRowDataSize;
copy.copies[copy.count].textureOrigin = {origin.x,
origin.y + copyExtent.height - blockInfo.height,
origin.z + copyExtent.depth - 1};
origin.z + copyExtent.depthOrArrayLayers - 1};
copy.copies[copy.count].copyExtent = {clampedCopyExtent.width, lastRowCopyExtentHeight, 1};
++copy.count;

View File

@ -472,7 +472,7 @@ namespace dawn_native { namespace opengl {
blitMask |= GL_STENCIL_BUFFER_BIT;
}
// Iterate over all layers, doing a single blit for each.
for (uint32_t layer = 0; layer < copySize.depth; ++layer) {
for (uint32_t layer = 0; layer < copySize.depthOrArrayLayers; ++layer) {
// Bind all required aspects for this layer.
for (Aspect aspect : IterateEnumMask(src.aspect)) {
GLenum glAttachment;
@ -652,7 +652,8 @@ namespace dawn_native { namespace opengl {
if (texture->GetArrayLayers() > 1) {
// TODO(jiawei.shao@intel.com): do a single copy when the data is
// correctly packed.
for (size_t copyZ = 0; copyZ < copyExtent.depth; ++copyZ) {
for (size_t copyZ = 0; copyZ < copyExtent.depthOrArrayLayers;
++copyZ) {
uintptr_t offsetPerImage = static_cast<uintptr_t>(
src.offset + copyZ * src.bytesPerRow * src.rowsPerImage);
uint32_t dstOriginY = dst.origin.y;
@ -702,13 +703,15 @@ namespace dawn_native { namespace opengl {
uint64_t copyDataSize = (copySize.width / blockInfo.width) *
(copySize.height / blockInfo.height) *
blockInfo.byteSize * copySize.depth;
blockInfo.byteSize *
copySize.depthOrArrayLayers;
if (texture->GetArrayLayers() > 1) {
gl.CompressedTexSubImage3D(
target, dst.mipLevel, dst.origin.x, dst.origin.y, dst.origin.z,
copyExtent.width, copyExtent.height, copyExtent.depth,
format.internalFormat, copyDataSize,
copyExtent.width, copyExtent.height,
copyExtent.depthOrArrayLayers, format.internalFormat,
copyDataSize,
reinterpret_cast<void*>(static_cast<uintptr_t>(src.offset)));
} else {
gl.CompressedTexSubImage2D(
@ -734,8 +737,8 @@ namespace dawn_native { namespace opengl {
if (texture->GetArrayLayers() > 1) {
gl.TexSubImage3D(target, dst.mipLevel, dst.origin.x,
dst.origin.y, dst.origin.z, copySize.width,
copySize.height, copySize.depth, format.format,
format.type,
copySize.height, copySize.depthOrArrayLayers,
format.format, format.type,
reinterpret_cast<void*>(
static_cast<uintptr_t>(src.offset)));
} else {
@ -839,7 +842,7 @@ namespace dawn_native { namespace opengl {
}
const uint64_t bytesPerImage = dst.bytesPerRow * dst.rowsPerImage;
for (uint32_t layer = 0; layer < copySize.depth; ++layer) {
for (uint32_t layer = 0; layer < copySize.depthOrArrayLayers; ++layer) {
gl.FramebufferTextureLayer(GL_READ_FRAMEBUFFER, glAttachment,
texture->GetHandle(), src.mipLevel,
src.origin.z + layer);
@ -892,7 +895,8 @@ namespace dawn_native { namespace opengl {
src.mipLevel, src.origin.x, src.origin.y, src.origin.z,
dstTexture->GetHandle(), dstTexture->GetGLTarget(),
dst.mipLevel, dst.origin.x, dst.origin.y, dst.origin.z,
copySize.width, copySize.height, copy->copySize.depth);
copySize.width, copySize.height,
copy->copySize.depthOrArrayLayers);
} else {
CopyTextureToTextureWithBlit(gl, src, dst, copySize);
}

View File

@ -59,7 +59,8 @@ namespace dawn_native { namespace opengl {
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
Texture* texture = ToBackend(destination.texture);
SubresourceRange range(Aspect::Color, {destination.origin.z, writeSizePixel.depth},
SubresourceRange range(Aspect::Color,
{destination.origin.z, writeSizePixel.depthOrArrayLayers},
{destination.mipLevel, 1});
if (IsCompleteSubresourceCopiedTo(texture, writeSizePixel, destination.mipLevel)) {
texture->SetIsSubresourceContentInitialized(true, range);
@ -97,7 +98,7 @@ namespace dawn_native { namespace opengl {
const uint8_t* slice = static_cast<const uint8_t*>(data);
for (uint32_t z = destination.origin.z;
z < destination.origin.z + writeSizePixel.depth; ++z) {
z < destination.origin.z + writeSizePixel.depthOrArrayLayers; ++z) {
const uint8_t* d = slice;
for (uint32_t y = destination.origin.y;
@ -122,8 +123,8 @@ namespace dawn_native { namespace opengl {
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, dataLayout.rowsPerImage * blockInfo.height);
gl.TexSubImage3D(target, destination.mipLevel, destination.origin.x,
destination.origin.y, destination.origin.z, writeSizePixel.width,
writeSizePixel.height, writeSizePixel.depth, format.format,
format.type, data);
writeSizePixel.height, writeSizePixel.depthOrArrayLayers,
format.format, format.type, data);
gl.PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
}
gl.PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
@ -138,7 +139,7 @@ namespace dawn_native { namespace opengl {
}
} else {
const uint8_t* slice = static_cast<const uint8_t*>(data);
for (uint32_t z = 0; z < writeSizePixel.depth; ++z) {
for (uint32_t z = 0; z < writeSizePixel.depthOrArrayLayers; ++z) {
const uint8_t* d = slice;
for (uint32_t y = 0; y < writeSizePixel.height; ++y) {
gl.TexSubImage3D(target, destination.mipLevel, destination.origin.x,

View File

@ -29,7 +29,7 @@ namespace dawn_native { namespace opengl {
GLenum TargetForTexture(const TextureDescriptor* descriptor) {
switch (descriptor->dimension) {
case wgpu::TextureDimension::e2D:
if (descriptor->size.depth > 1) {
if (descriptor->size.depthOrArrayLayers > 1) {
ASSERT(descriptor->sampleCount == 1);
return GL_TEXTURE_2D_ARRAY;
} else {

View File

@ -58,7 +58,7 @@ namespace dawn_native { namespace vulkan {
Extent3D imageExtentDst = ComputeTextureCopyExtent(dstCopy, copySize);
return imageExtentSrc.width == imageExtentDst.width &&
imageExtentSrc.height == imageExtentDst.height &&
imageExtentSrc.depth == imageExtentDst.depth;
imageExtentSrc.depthOrArrayLayers == imageExtentDst.depthOrArrayLayers;
}
VkImageCopy ComputeImageCopyRegion(const TextureCopy& srcCopy,
@ -76,7 +76,7 @@ namespace dawn_native { namespace vulkan {
region.srcSubresource.aspectMask = VulkanAspectMask(aspect);
region.srcSubresource.mipLevel = srcCopy.mipLevel;
region.srcSubresource.baseArrayLayer = srcCopy.origin.z;
region.srcSubresource.layerCount = copySize.depth;
region.srcSubresource.layerCount = copySize.depthOrArrayLayers;
region.srcOffset.x = srcCopy.origin.x;
region.srcOffset.y = srcCopy.origin.y;
@ -85,7 +85,7 @@ namespace dawn_native { namespace vulkan {
region.dstSubresource.aspectMask = VulkanAspectMask(aspect);
region.dstSubresource.mipLevel = dstCopy.mipLevel;
region.dstSubresource.baseArrayLayer = dstCopy.origin.z;
region.dstSubresource.layerCount = copySize.depth;
region.dstSubresource.layerCount = copySize.depthOrArrayLayers;
region.dstOffset.x = dstCopy.origin.x;
region.dstOffset.y = dstCopy.origin.y;
@ -459,7 +459,7 @@ namespace dawn_native { namespace vulkan {
// Create the temporary buffer. Note that We don't need to respect WebGPU's 256 alignment
// because it isn't a hard constraint in Vulkan.
uint64_t tempBufferSize =
widthInBlocks * heightInBlocks * copySize.depth * blockInfo.byteSize;
widthInBlocks * heightInBlocks * copySize.depthOrArrayLayers * blockInfo.byteSize;
BufferDescriptor tempBufferDescriptor;
tempBufferDescriptor.size = tempBufferSize;
tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
@ -689,8 +689,8 @@ namespace dawn_native { namespace vulkan {
// subresources should all be GENERAL instead of what we set now. Currently
// it is not allowed to copy with overlapped subresources, but we still
// add the ASSERT here as a reminder for this possible misuse.
ASSERT(
!IsRangeOverlapped(src.origin.z, dst.origin.z, copy->copySize.depth));
ASSERT(!IsRangeOverlapped(src.origin.z, dst.origin.z,
copy->copySize.depthOrArrayLayers));
}
// TODO after Yunchao's CL

View File

@ -199,12 +199,12 @@ namespace dawn_native { namespace vulkan {
case wgpu::TextureDimension::e2D:
info->imageType = VK_IMAGE_TYPE_2D;
info->extent = {size.width, size.height, 1};
info->arrayLayers = size.depth;
info->arrayLayers = size.depthOrArrayLayers;
break;
case wgpu::TextureDimension::e3D:
info->imageType = VK_IMAGE_TYPE_3D;
info->extent = {size.width, size.height, size.depth};
info->extent = {size.width, size.height, size.depthOrArrayLayers};
info->arrayLayers = 1;
break;
@ -456,7 +456,7 @@ namespace dawn_native { namespace vulkan {
return DAWN_VALIDATION_ERROR("Mip level count must be 1");
}
if (descriptor->size.depth != 1) {
if (descriptor->size.depthOrArrayLayers != 1) {
return DAWN_VALIDATION_ERROR("Array layer count must be 1");
}

View File

@ -130,7 +130,7 @@ namespace dawn_native { namespace vulkan {
region.imageOffset.z = 0;
region.imageSubresource.baseArrayLayer = textureCopy.origin.z;
region.imageSubresource.layerCount = copySize.depth;
region.imageSubresource.layerCount = copySize.depthOrArrayLayers;
Extent3D imageExtent = ComputeTextureCopyExtent(textureCopy, copySize);
region.imageExtent.width = imageExtent.width;

View File

@ -298,7 +298,7 @@ TEST_P(BindGroupTests, UBOSamplerAndTexture) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

View File

@ -96,7 +96,7 @@ class BufferZeroInitTest : public DawnTest {
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
for (uint32_t arrayLayer = 0; arrayLayer < size.depth; ++arrayLayer) {
for (uint32_t arrayLayer = 0; arrayLayer < size.depthOrArrayLayers; ++arrayLayer) {
wgpu::TextureViewDescriptor viewDescriptor;
viewDescriptor.format = format;
viewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
@ -145,7 +145,7 @@ class BufferZeroInitTest : public DawnTest {
const uint64_t expectedValueCount = bufferSize / sizeof(float);
std::vector<float> expectedValues(expectedValueCount, 0.f);
for (uint32_t slice = 0; slice < spec.textureSize.depth; ++slice) {
for (uint32_t slice = 0; slice < spec.textureSize.depthOrArrayLayers; ++slice) {
const uint64_t baseOffsetBytesPerSlice =
spec.bufferOffset + spec.bytesPerRow * spec.rowsPerImage * slice;
for (uint32_t y = 0; y < spec.textureSize.height; ++y) {
@ -963,7 +963,8 @@ TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
constexpr wgpu::Extent3D kTextureSize = {64u, 4u, 3u};
// bytesPerRow == texelBlockSizeInBytes * copySize.width && rowsPerImage == copySize.height &&
// bytesPerRow * (rowsPerImage * (copySize.depth - 1) + copySize.height) == buffer.size
// bytesPerRow * (rowsPerImage * (copySize.depthOrArrayLayers - 1) + copySize.height) ==
// buffer.size
{
TestBufferZeroInitInCopyTextureToBuffer(
{kTextureSize, 0u, 0u, kTextureBytesPerRowAlignment, kTextureSize.height, 0u});
@ -976,7 +977,7 @@ TEST_P(BufferZeroInitTest, Copy2DArrayTextureToBuffer) {
{kTextureSize, 0u, 0u, kTextureBytesPerRowAlignment, kRowsPerImage, 1u});
}
// bytesPerRow * rowsPerImage * copySize.depth < buffer.size
// bytesPerRow * rowsPerImage * copySize.depthOrArrayLayers < buffer.size
{
constexpr uint64_t kExtraBufferSize = 16u;
TestBufferZeroInitInCopyTextureToBuffer({kTextureSize, 0u, kExtraBufferSize,

View File

@ -771,7 +771,7 @@ TEST_P(ColorStateTest, IndependentColorState) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

View File

@ -64,14 +64,14 @@ class CompressedTextureBCFormatTest : public DawnTest {
copyRowsPerImage = copyHeightInBlock;
}
uint32_t copyBytesPerImage = copyBytesPerRow * copyRowsPerImage;
uint32_t uploadBufferSize =
copyConfig.bufferOffset + copyBytesPerImage * copyConfig.copyExtent3D.depth;
uint32_t uploadBufferSize = copyConfig.bufferOffset +
copyBytesPerImage * copyConfig.copyExtent3D.depthOrArrayLayers;
// Fill data with the pre-prepared one-block compressed texture data.
std::vector<uint8_t> data(uploadBufferSize, 0);
std::vector<uint8_t> oneBlockCompressedTextureData =
GetOneBlockBCFormatTextureData(copyConfig.textureDescriptor.format);
for (uint32_t layer = 0; layer < copyConfig.copyExtent3D.depth; ++layer) {
for (uint32_t layer = 0; layer < copyConfig.copyExtent3D.depthOrArrayLayers; ++layer) {
for (uint32_t h = 0; h < copyHeightInBlock; ++h) {
for (uint32_t w = 0; w < copyWidthInBlock; ++w) {
uint32_t uploadBufferOffset = copyConfig.bufferOffset +
@ -227,14 +227,14 @@ class CompressedTextureBCFormatTest : public DawnTest {
if (config.copyOrigin3D.y + config.copyExtent3D.height > virtualSizeAtLevel.height) {
noPaddingExtent3D.height = virtualSizeAtLevel.height - config.copyOrigin3D.y;
}
noPaddingExtent3D.depth = 1u;
noPaddingExtent3D.depthOrArrayLayers = 1u;
std::vector<RGBA8> expectedData =
GetExpectedData(config.textureDescriptor.format, noPaddingExtent3D);
wgpu::Origin3D firstLayerCopyOrigin = {config.copyOrigin3D.x, config.copyOrigin3D.y, 0};
for (uint32_t layer = config.copyOrigin3D.z;
layer < config.copyOrigin3D.z + config.copyExtent3D.depth; ++layer) {
layer < config.copyOrigin3D.z + config.copyExtent3D.depthOrArrayLayers; ++layer) {
wgpu::BindGroup bindGroup = CreateBindGroupForTest(
renderPipeline.GetBindGroupLayout(0), bcTexture, config.textureDescriptor.format,
layer, config.viewMipmapLevel);
@ -391,7 +391,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
static std::vector<RGBA8> FillExpectedData(const wgpu::Extent3D& testRegion,
RGBA8 leftColorInBlock,
RGBA8 rightColorInBlock) {
ASSERT(testRegion.depth == 1);
ASSERT(testRegion.depthOrArrayLayers == 1);
std::vector<RGBA8> expectedData(testRegion.width * testRegion.height, leftColorInBlock);
for (uint32_t y = 0; y < testRegion.height; ++y) {
@ -409,7 +409,7 @@ class CompressedTextureBCFormatTest : public DawnTest {
static wgpu::Extent3D GetVirtualSizeAtLevel(const CopyConfig& config) {
return {config.textureDescriptor.size.width >> config.viewMipmapLevel,
config.textureDescriptor.size.height >> config.viewMipmapLevel,
config.textureDescriptor.size.depth};
config.textureDescriptor.size.depthOrArrayLayers};
}
static wgpu::Extent3D GetPhysicalSizeAtLevel(const CopyConfig& config) {
@ -484,7 +484,7 @@ TEST_P(CompressedTextureBCFormatTest, CopyIntoNonZeroArrayLayer) {
config.copyExtent3D = config.textureDescriptor.size;
constexpr uint32_t kArrayLayerCount = 3;
config.textureDescriptor.size.depth = kArrayLayerCount;
config.textureDescriptor.size.depthOrArrayLayers = kArrayLayerCount;
config.copyOrigin3D.z = kArrayLayerCount - 1;
for (wgpu::TextureFormat format : utils::kBCFormats) {
@ -973,8 +973,8 @@ TEST_P(CompressedTextureBCFormatTest, RowPitchEqualToSlicePitch) {
}
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
// copyExtent.depth) on Metal backends. As copyExtent.depth can only be 1 for BC formats, on Metal
// backend we will use two copies to implement such copy.
// copyExtent.depthOrArrayLayers) on Metal backends. As copyExtent.depthOrArrayLayers can only be 1
// for BC formats, on Metal backend we will use two copies to implement such copy.
TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
@ -995,7 +995,7 @@ TEST_P(CompressedTextureBCFormatTest, LargeImageHeight) {
}
// Test the workaround in the B2T copies when (bufferSize - bufferOffset < bytesPerImage *
// copyExtent.depth) and copyExtent needs to be clamped.
// copyExtent.depthOrArrayLayers) and copyExtent needs to be clamped.
TEST_P(CompressedTextureBCFormatTest, LargeImageHeightAndClampedCopyExtent) {
// TODO(jiawei.shao@intel.com): find out why this test fails on Windows Intel OpenGL drivers.
DAWN_SKIP_TEST_IF(IsIntel() && IsOpenGL() && IsWindows());
@ -1055,7 +1055,7 @@ TEST_P(CompressedTextureBCFormatTest, CopyWhole2DArrayTexture) {
config.rowsPerImage = 8;
config.copyExtent3D = config.textureDescriptor.size;
config.copyExtent3D.depth = kArrayLayerCount;
config.copyExtent3D.depthOrArrayLayers = kArrayLayerCount;
for (wgpu::TextureFormat format : utils::kBCFormats) {
config.textureDescriptor.format = format;
@ -1084,7 +1084,7 @@ TEST_P(CompressedTextureBCFormatTest, CopyMultiple2DArrayLayers) {
constexpr uint32_t kCopyLayerCount = 2;
config.copyOrigin3D = {0, 0, kCopyBaseArrayLayer};
config.copyExtent3D = config.textureDescriptor.size;
config.copyExtent3D.depth = kCopyLayerCount;
config.copyExtent3D.depthOrArrayLayers = kCopyLayerCount;
for (wgpu::TextureFormat format : utils::kBCFormats) {
config.textureDescriptor.format = format;

View File

@ -46,7 +46,7 @@ class CopyTests : public DawnTest {
static std::vector<uint8_t> GetExpectedTextureData(const utils::TextureDataCopyLayout& layout) {
uint32_t bytesPerTexelBlock = layout.bytesPerRow / layout.texelBlocksPerRow;
std::vector<uint8_t> textureData(layout.byteLength);
for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) {
for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) {
const uint32_t byteOffsetPerSlice = layout.bytesPerImage * layer;
for (uint32_t y = 0; y < layout.mipSize.height; ++y) {
for (uint32_t x = 0; x < layout.mipSize.width * bytesPerTexelBlock; ++x) {
@ -64,7 +64,7 @@ class CopyTests : public DawnTest {
static std::vector<RGBA8> GetExpectedTextureDataRGBA8(
const utils::TextureDataCopyLayout& layout) {
std::vector<RGBA8> textureData(layout.texelBlockCount);
for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) {
for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) {
const uint32_t texelIndexOffsetPerSlice = layout.texelBlocksPerImage * layer;
for (uint32_t y = 0; y < layout.mipSize.height; ++y) {
for (uint32_t x = 0; x < layout.mipSize.width; ++x) {
@ -185,7 +185,7 @@ class CopyTests_T2B : public CopyTests {
// Texels in single slice.
const uint32_t texelCountInCopyRegion = utils::GetTexelCountInCopyRegion(
bufferSpec.bytesPerRow, bufferSpec.rowsPerImage, copySizePerSlice, textureSpec.format);
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depth;
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depthOrArrayLayers;
std::vector<RGBA8> expected(texelCountInCopyRegion);
for (uint32_t slice = textureSpec.copyOrigin.z; slice < maxArrayLayer; ++slice) {
// Pack the data used to create the upload buffer in the specified copy region to have
@ -207,7 +207,7 @@ class CopyTests_T2B : public CopyTests {
<< ", " << textureSpec.copyOrigin.y << ", " << textureSpec.copyOrigin.z << "), ("
<< textureSpec.copyOrigin.x + copySize.width << ", "
<< textureSpec.copyOrigin.y + copySize.height << ", "
<< textureSpec.copyOrigin.z + copySize.depth << ")) from "
<< textureSpec.copyOrigin.z + copySize.depthOrArrayLayers << ")) from "
<< textureSpec.textureSize.width << " x " << textureSpec.textureSize.height
<< " texture at mip level " << textureSpec.copyLevel << " layer " << slice << " to "
<< bufferSpec.size << "-byte buffer with offset " << bufferOffset
@ -258,7 +258,7 @@ class CopyTests_B2T : public CopyTests {
textureSpec.format, textureSpec.textureSize, textureSpec.copyLevel,
bufferSpec.rowsPerImage);
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depth;
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depthOrArrayLayers;
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(
buffer, bufferSpec.offset, bufferSpec.bytesPerRow, bufferSpec.rowsPerImage);
@ -333,7 +333,9 @@ class CopyTests_T2T : public CopyTests {
// `level` mip level
const utils::TextureDataCopyLayout srcDataCopyLayout =
utils::GetTextureDataCopyLayoutForTexture2DAtLevel(
format, {srcSpec.textureSize.width, srcSpec.textureSize.height, copySize.depth},
format,
{srcSpec.textureSize.width, srcSpec.textureSize.height,
copySize.depthOrArrayLayers},
srcSpec.copyLevel);
// Initialize the source texture
@ -358,10 +360,12 @@ class CopyTests_T2T : public CopyTests {
encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &copySize);
// Copy the data from the srcSpec.copyOrigin.z-th layer to (srcSpec.copyOrigin.z +
// copySize.depth)-th layer of dstTexture to outputBuffer
// copySize.depthOrArrayLayers)-th layer of dstTexture to outputBuffer
const utils::TextureDataCopyLayout dstDataCopyLayout =
utils::GetTextureDataCopyLayoutForTexture2DAtLevel(
format, {dstSpec.textureSize.width, dstSpec.textureSize.height, copySize.depth},
format,
{dstSpec.textureSize.width, dstSpec.textureSize.height,
copySize.depthOrArrayLayers},
dstSpec.copyLevel);
wgpu::BufferDescriptor outputBufferDescriptor;
outputBufferDescriptor.size = dstDataCopyLayout.byteLength;
@ -384,7 +388,7 @@ class CopyTests_T2T : public CopyTests {
bytesPerTexel);
std::vector<uint8_t> expectedDstDataPerSlice(validDataSizePerDstTextureLayer);
for (uint32_t slice = 0; slice < copySize.depth; ++slice) {
for (uint32_t slice = 0; slice < copySize.depthOrArrayLayers; ++slice) {
// For each source texture array slice involved in the copy, emulate the T2T copy
// on the CPU side by "copying" the copy data from the "source texture"
// (srcTextureCopyData) to the "destination texture" (expectedDstDataPerSlice).

View File

@ -36,7 +36,7 @@ class CopyTextureForBrowserTests : public DawnTest {
static std::vector<RGBA8> GetSourceTextureData(const utils::TextureDataCopyLayout& layout) {
std::vector<RGBA8> textureData(layout.texelBlockCount);
for (uint32_t layer = 0; layer < layout.mipSize.depth; ++layer) {
for (uint32_t layer = 0; layer < layout.mipSize.depthOrArrayLayers; ++layer) {
const uint32_t sliceOffset = layout.texelBlocksPerImage * layer;
for (uint32_t y = 0; y < layout.mipSize.height; ++y) {
const uint32_t rowOffset = layout.texelBlocksPerRow * y;
@ -141,7 +141,8 @@ class CopyTextureForBrowserTests : public DawnTest {
const utils::TextureDataCopyLayout copyLayout =
utils::GetTextureDataCopyLayoutForTexture2DAtLevel(
kTextureFormat,
{srcSpec.textureSize.width, srcSpec.textureSize.height, copySize.depth},
{srcSpec.textureSize.width, srcSpec.textureSize.height,
copySize.depthOrArrayLayers},
srcSpec.level);
const std::vector<RGBA8> textureArrayCopyData = GetSourceTextureData(copyLayout);

View File

@ -191,7 +191,7 @@ TEST_P(D3D12SharedHandleValidation, InvalidMipLevelCount) {
// Test an error occurs if the descriptor depth isn't 1
TEST_P(D3D12SharedHandleValidation, InvalidDepth) {
DAWN_SKIP_TEST_IF(UsesWire());
baseDawnDescriptor.size.depth = 2;
baseDawnDescriptor.size.depthOrArrayLayers = 2;
wgpu::Texture texture;
ComPtr<ID3D11Texture2D> d3d11Texture;

View File

@ -172,6 +172,291 @@ TEST_P(DeprecationTests, CreateFence) {
EXPECT_DEPRECATION_WARNING(queue.CreateFence());
}
// Test GPUExtent3D.depth deprecation in TextureDescriptor.size
TEST_P(DeprecationTests, GPUExtent3DDepthDeprecationTextureDescriptor) {
wgpu::TextureDescriptor kBaseDesc;
kBaseDesc.usage = wgpu::TextureUsage::Sampled;
kBaseDesc.size.width = 1;
kBaseDesc.size.height = 1;
kBaseDesc.format = wgpu::TextureFormat::RGBA8Unorm;
kBaseDesc.dimension = wgpu::TextureDimension::e2D;
{
// Valid: default
wgpu::TextureDescriptor desc = kBaseDesc;
wgpu::Texture texture;
texture = device.CreateTexture(&desc);
}
{
// Warning: use deprecated depth but still valid
wgpu::TextureDescriptor desc = kBaseDesc;
desc.mipLevelCount = 2;
desc.size.width = 2;
desc.size.height = 2;
desc.size.depth = 2;
wgpu::Texture texture;
EXPECT_DEPRECATION_WARNING(texture = device.CreateTexture(&desc));
}
{
// Warning: use deprecated depth
// Error: use deprecated depth and the descriptor is invalid
// because 2D texture with depth == 0 is not allowed
// This is to verify the deprecated depth is picked up by the implementation.
wgpu::TextureDescriptor desc = kBaseDesc;
desc.size.depth = 0;
wgpu::Texture texture;
ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(texture = device.CreateTexture(&desc)));
}
{
// Error: use both deprecated depth and depthOrArrayLayers
wgpu::TextureDescriptor desc = kBaseDesc;
desc.size.depth = 2;
desc.size.depthOrArrayLayers = 2;
wgpu::Texture texture;
ASSERT_DEVICE_ERROR(texture = device.CreateTexture(&desc));
}
{
// Valid: use updated depthOrArrayLayers
wgpu::TextureDescriptor desc = kBaseDesc;
desc.mipLevelCount = 2;
desc.size.width = 2;
desc.size.height = 2;
desc.size.depthOrArrayLayers = 2;
wgpu::Texture texture;
texture = device.CreateTexture(&desc);
}
{
// Error: use updated depthOrArrayLayers and the descriptor is invalid
// because 2D texture with depthOrArrayLayers == 0 is not allowed
wgpu::TextureDescriptor desc = kBaseDesc;
desc.size.depthOrArrayLayers = 0;
wgpu::Texture texture;
ASSERT_DEVICE_ERROR(texture = device.CreateTexture(&desc));
}
}
// Test GPUExtent3D.depth deprecation in CopyBufferToTexture, CopyTextureToBuffer, and
// CopyTextureToTexture
TEST_P(DeprecationTests, GPUExtent3DDepthDeprecationCopy) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = 4 * 256;
bufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
wgpu::Buffer srcBuffer = device.CreateBuffer(&bufferDesc);
wgpu::TextureDescriptor dstTextureDesc;
dstTextureDesc.usage = wgpu::TextureUsage::CopyDst;
dstTextureDesc.size.width = 4;
dstTextureDesc.size.height = 4;
dstTextureDesc.size.depthOrArrayLayers = 1;
dstTextureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
dstTextureDesc.dimension = wgpu::TextureDimension::e2D;
wgpu::Texture dstTexture = device.CreateTexture(&dstTextureDesc);
wgpu::TextureDescriptor srcTextureDesc = dstTextureDesc;
srcTextureDesc.usage = wgpu::TextureUsage::CopySrc;
wgpu::Texture srcTexture = device.CreateTexture(&srcTextureDesc);
wgpu::ImageCopyBuffer imageCopyBuffer = utils::CreateImageCopyBuffer(srcBuffer, 0, 256, 4);
wgpu::ImageCopyTexture imageCopyDstTexture =
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::All);
wgpu::ImageCopyTexture imageCopySrcTexture =
utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::All);
wgpu::Extent3D kBaseExtent3D;
kBaseExtent3D.width = 4;
kBaseExtent3D.height = 4;
{
// Valid: default
wgpu::Extent3D extent3D = kBaseExtent3D;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D);
encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D);
encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D);
encoder.Finish();
}
{
// Warning: empty copy use deprecated depth == 0 but still valid
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.width = 0;
extent3D.height = 0;
extent3D.depth = 0;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EXPECT_DEPRECATION_WARNING(
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D));
EXPECT_DEPRECATION_WARNING(
encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D));
EXPECT_DEPRECATION_WARNING(
encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D));
encoder.Finish();
}
{
// Warning: use deprecated depth
// Error: depth > 1
// This is to verify the deprecated depth is picked up by the implementation.
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.depth = 2;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EXPECT_DEPRECATION_WARNING(
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D));
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EXPECT_DEPRECATION_WARNING(
encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D));
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
EXPECT_DEPRECATION_WARNING(encoder.CopyTextureToTexture(
&imageCopySrcTexture, &imageCopyDstTexture, &extent3D));
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
{
// Error: use both deprecated depth and depthOrArrayLayers
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.width = 0;
extent3D.height = 0;
extent3D.depth = 0;
extent3D.depthOrArrayLayers = 0;
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
{
// Valid: use updated depthOrArrayLayers
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.width = 0;
extent3D.height = 0;
extent3D.depthOrArrayLayers = 0;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D);
encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D);
encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D);
encoder.Finish();
}
{
// Error: use updated depthOrArrayLayers and is invalid
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.depthOrArrayLayers = 2;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToTexture(&imageCopyBuffer, &imageCopyDstTexture, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopySrcTexture, &imageCopyBuffer, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToTexture(&imageCopySrcTexture, &imageCopyDstTexture, &extent3D);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
}
// Test GPUExtent3D.depth deprecation in WriteTexture
TEST_P(DeprecationTests, GPUExtent3DDepthDeprecationWriteTexture) {
wgpu::TextureDescriptor dstTextureDesc;
dstTextureDesc.usage = wgpu::TextureUsage::CopyDst;
dstTextureDesc.size.width = 4;
dstTextureDesc.size.height = 4;
dstTextureDesc.size.depthOrArrayLayers = 1;
dstTextureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
dstTextureDesc.dimension = wgpu::TextureDimension::e2D;
wgpu::Texture dstTexture = device.CreateTexture(&dstTextureDesc);
size_t dataSize = 4 * 256;
std::vector<uint8_t> data(dataSize);
wgpu::TextureDataLayout textureDataLayout;
textureDataLayout.offset = 0;
textureDataLayout.bytesPerRow = 256;
textureDataLayout.rowsPerImage = 4;
wgpu::ImageCopyTexture imageCopyDstTexture =
utils::CreateImageCopyTexture(dstTexture, 0, {0, 0, 0}, wgpu::TextureAspect::All);
wgpu::Extent3D kBaseExtent3D;
kBaseExtent3D.width = 4;
kBaseExtent3D.height = 4;
{
// Valid: default
wgpu::Extent3D extent3D = kBaseExtent3D;
wgpu::Queue queue = device.GetQueue();
queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, &textureDataLayout,
&extent3D);
}
{
// Warning: use deprecated depth == 0 but still valid
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.width = 0;
extent3D.height = 0;
extent3D.depth = 0;
wgpu::Queue queue = device.GetQueue();
EXPECT_DEPRECATION_WARNING(queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize,
&textureDataLayout, &extent3D));
}
{
// Warning: use deprecated depth
// Error: depth > 1 for 2D textures
// This is to verify the deprecated depth is picked up by the implementation.
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.depth = 2;
wgpu::Queue queue = device.GetQueue();
ASSERT_DEVICE_ERROR(EXPECT_DEPRECATION_WARNING(queue.WriteTexture(
&imageCopyDstTexture, data.data(), dataSize, &textureDataLayout, &extent3D)));
}
{
// Error: use both deprecated depth and depthOrArrayLayers
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.width = 0;
extent3D.height = 0;
extent3D.depth = 0;
extent3D.depthOrArrayLayers = 0;
wgpu::Queue queue = device.GetQueue();
ASSERT_DEVICE_ERROR(queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize,
&textureDataLayout, &extent3D));
}
{
// Valid: use updated depthOrArrayLayers
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.width = 0;
extent3D.height = 0;
extent3D.depthOrArrayLayers = 0;
wgpu::Queue queue = device.GetQueue();
queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize, &textureDataLayout,
&extent3D);
}
{
// Error: use updated depthOrArrayLayers and depthOrArrayLayers > 1 for 2D textures
wgpu::Extent3D extent3D = kBaseExtent3D;
extent3D.depthOrArrayLayers = 2;
wgpu::Queue queue = device.GetQueue();
ASSERT_DEVICE_ERROR(queue.WriteTexture(&imageCopyDstTexture, data.data(), dataSize,
&textureDataLayout, &extent3D));
}
}
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),

View File

@ -29,7 +29,7 @@ class DepthStencilStateTest : public DawnTest {
renderTargetDescriptor.dimension = wgpu::TextureDimension::e2D;
renderTargetDescriptor.size.width = kRTSize;
renderTargetDescriptor.size.height = kRTSize;
renderTargetDescriptor.size.depth = 1;
renderTargetDescriptor.size.depthOrArrayLayers = 1;
renderTargetDescriptor.sampleCount = 1;
renderTargetDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
renderTargetDescriptor.mipLevelCount = 1;
@ -43,7 +43,7 @@ class DepthStencilStateTest : public DawnTest {
depthDescriptor.dimension = wgpu::TextureDimension::e2D;
depthDescriptor.size.width = kRTSize;
depthDescriptor.size.height = kRTSize;
depthDescriptor.size.depth = 1;
depthDescriptor.size.depthOrArrayLayers = 1;
depthDescriptor.sampleCount = 1;
depthDescriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
depthDescriptor.mipLevelCount = 1;

View File

@ -234,7 +234,7 @@ TEST_P(DeviceLostTest, CreateTextureFails) {
wgpu::TextureDescriptor descriptor;
descriptor.size.width = 4;
descriptor.size.height = 4;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.mipLevelCount = 1;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.usage = wgpu::TextureUsage::RenderAttachment;

View File

@ -182,7 +182,7 @@ TEST_P(IOSurfaceValidationTests, InvalidMipLevelCount) {
// Test an error occurs if the descriptor depth isn't 1
TEST_P(IOSurfaceValidationTests, InvalidDepth) {
DAWN_SKIP_TEST_IF(UsesWire());
descriptor.size.depth = 2;
descriptor.size.depthOrArrayLayers = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapIOSurface(&descriptor, defaultIOSurface.get(), 0));

View File

@ -101,7 +101,7 @@ class MultisampledRenderingTest : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kWidth << (mipLevelCount - 1);
descriptor.size.height = kHeight << (mipLevelCount - 1);
descriptor.size.depth = arrayLayerCount;
descriptor.size.depthOrArrayLayers = arrayLayerCount;
descriptor.sampleCount = sampleCount;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;

View File

@ -33,7 +33,7 @@ TEST_P(NonzeroTextureCreationTests, TextureCreationClears) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
@ -53,7 +53,7 @@ TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.mipLevelCount = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
@ -75,7 +75,7 @@ TEST_P(NonzeroTextureCreationTests, MipMapClears) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = mipLevels;
@ -99,7 +99,7 @@ TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = arrayLayers;
descriptor.size.depthOrArrayLayers = arrayLayers;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;
@ -125,7 +125,7 @@ TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
descriptor.mipLevelCount = 1;
@ -163,7 +163,7 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableTextureClearWithMultiArrayLayer
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = 2;
descriptor.size.depthOrArrayLayers = 2;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
descriptor.mipLevelCount = 1;
@ -196,7 +196,7 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
baseDescriptor.dimension = wgpu::TextureDimension::e2D;
baseDescriptor.size.width = kSize;
baseDescriptor.size.height = kSize;
baseDescriptor.size.depth = 1;
baseDescriptor.size.depthOrArrayLayers = 1;
baseDescriptor.sampleCount = 1;
baseDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
baseDescriptor.mipLevelCount = 1;
@ -208,10 +208,10 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
wgpu::TextureDescriptor descriptor = baseDescriptor;
// Some textures may be cleared with render pass load/store ops.
// Test above the max attachment count.
descriptor.size.depth = kMaxColorAttachments + 1;
descriptor.size.depthOrArrayLayers = kMaxColorAttachments + 1;
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
}
}
@ -230,11 +230,11 @@ TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
wgpu::TextureDescriptor descriptor = baseDescriptor;
// Some textures may be cleared with render pass load/store ops.
// Test above the max attachment count.
descriptor.size.depth = kMaxColorAttachments + 1;
descriptor.size.depthOrArrayLayers = kMaxColorAttachments + 1;
descriptor.mipLevelCount = 3;
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
}
@ -248,7 +248,7 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
baseDescriptor.dimension = wgpu::TextureDimension::e2D;
baseDescriptor.size.width = kSize;
baseDescriptor.size.height = kSize;
baseDescriptor.size.depth = 1;
baseDescriptor.size.depthOrArrayLayers = 1;
baseDescriptor.sampleCount = 1;
baseDescriptor.format = wgpu::TextureFormat::RGBA8Snorm;
baseDescriptor.mipLevelCount = 1;
@ -260,10 +260,10 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
wgpu::TextureDescriptor descriptor = baseDescriptor;
// Some textures may be cleared with render pass load/store ops.
// Test above the max attachment count.
descriptor.size.depth = kMaxColorAttachments + 1;
descriptor.size.depthOrArrayLayers = kMaxColorAttachments + 1;
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
}
}
@ -282,11 +282,11 @@ TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
wgpu::TextureDescriptor descriptor = baseDescriptor;
// Some textures may be cleared with render pass load/store ops.
// Test above the max attachment count.
descriptor.size.depth = kMaxColorAttachments + 1;
descriptor.size.depthOrArrayLayers = kMaxColorAttachments + 1;
descriptor.mipLevelCount = 3;
wgpu::Texture texture = device.CreateTexture(&descriptor);
for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
}

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@ -286,7 +286,7 @@ class QueueWriteTextureTests : public DawnTest {
const uint32_t bytesPerTexel = utils::GetTexelBlockSizeInBytes(kTextureFormat);
wgpu::Extent3D mipSize = {textureSpec.textureSize.width >> textureSpec.level,
textureSpec.textureSize.height >> textureSpec.level,
textureSpec.textureSize.depth};
textureSpec.textureSize.depthOrArrayLayers};
uint32_t bytesPerRow = dataSpec.bytesPerRow;
if (bytesPerRow == wgpu::kCopyStrideUndefined) {
bytesPerRow = mipSize.width * bytesPerTexel;
@ -296,7 +296,7 @@ class QueueWriteTextureTests : public DawnTest {
dataSpec.rowsPerImage > 0 ? dataSpec.rowsPerImage : mipSize.height;
uint32_t bytesPerImage = bytesPerRow * appliedRowsPerImage;
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depth;
const uint32_t maxArrayLayer = textureSpec.copyOrigin.z + copySize.depthOrArrayLayers;
uint64_t dataOffset = dataSpec.offset;
const uint32_t texelCountLastLayer =

View File

@ -60,7 +60,7 @@ class RenderPassLoadOpTests : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

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@ -59,7 +59,7 @@ class RenderPassTest : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = kFormat;
descriptor.mipLevelCount = 1;

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@ -97,7 +97,7 @@ class SamplerFilterAnisotropicTest : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = textureWidthLevel0;
descriptor.size.height = textureHeightLevel0;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = mipLevelCount;

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@ -93,7 +93,7 @@ class SamplerTest : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 2;
descriptor.size.height = 2;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

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@ -121,7 +121,7 @@ class SubresourceRenderAttachmentTest : public DawnTest {
renderTargetDesc.dimension = wgpu::TextureDimension::e2D;
renderTargetDesc.size.width = kTextureSize;
renderTargetDesc.size.height = kTextureSize;
renderTargetDesc.size.depth = kArrayLayerCount;
renderTargetDesc.size.depthOrArrayLayers = kArrayLayerCount;
renderTargetDesc.sampleCount = 1;
renderTargetDesc.format = format;
renderTargetDesc.mipLevelCount = kMipLevelCount;

View File

@ -37,7 +37,7 @@ namespace {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = arrayLayerCount;
descriptor.size.depthOrArrayLayers = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = kDefaultFormat;
descriptor.mipLevelCount = mipLevelCount;

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@ -45,7 +45,7 @@ class TextureZeroInitTest : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kSize;
descriptor.size.height = kSize;
descriptor.size.depth = arrayLayerCount;
descriptor.size.depthOrArrayLayers = arrayLayerCount;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
@ -1425,7 +1425,7 @@ TEST_P(TextureZeroInitTest, CopyTextureToBufferNonRenderableUnaligned) {
wgpu::TextureDescriptor descriptor;
descriptor.size.width = kUnalignedSize;
descriptor.size.height = kUnalignedSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.format = wgpu::TextureFormat::R8Snorm;
descriptor.usage = wgpu::TextureUsage::CopySrc;
wgpu::Texture texture = device.CreateTexture(&descriptor);

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@ -287,7 +287,7 @@ void DrawCallPerf::SetUp() {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kTextureSize;
descriptor.size.height = kTextureSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.usage = wgpu::TextureUsage::RenderAttachment;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;

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@ -64,7 +64,7 @@ class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackin
mMaterials = device.CreateTexture(&materialDesc);
wgpu::TextureDescriptor uploadTexDesc = materialDesc;
uploadTexDesc.size.depth = 1;
uploadTexDesc.size.depthOrArrayLayers = 1;
uploadTexDesc.mipLevelCount = 1;
uploadTexDesc.usage = wgpu::TextureUsage::CopySrc;
mUploadTexture = device.CreateTexture(&uploadTexDesc);

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@ -49,7 +49,8 @@ namespace {
const auto& copy = copySplit.copies[i];
ASSERT_LE(copy.bufferOffset.x + copy.copySize.width, copy.bufferSize.width);
ASSERT_LE(copy.bufferOffset.y + copy.copySize.height, copy.bufferSize.height);
ASSERT_LE(copy.bufferOffset.z + copy.copySize.depth, copy.bufferSize.depth);
ASSERT_LE(copy.bufferOffset.z + copy.copySize.depthOrArrayLayers,
copy.bufferSize.depthOrArrayLayers);
}
}
@ -75,9 +76,9 @@ namespace {
bool overlapY =
RangesOverlap(a.textureOffset.y, a.textureOffset.y + a.copySize.height,
b.textureOffset.y, b.textureOffset.y + b.copySize.height);
bool overlapZ =
RangesOverlap(a.textureOffset.z, a.textureOffset.z + a.copySize.depth,
b.textureOffset.z, b.textureOffset.z + b.copySize.depth);
bool overlapZ = RangesOverlap(
a.textureOffset.z, a.textureOffset.z + a.copySize.depthOrArrayLayers,
b.textureOffset.z, b.textureOffset.z + b.copySize.depthOrArrayLayers);
ASSERT_TRUE(!overlapX || !overlapY || !overlapZ);
}
}
@ -93,7 +94,8 @@ namespace {
uint32_t minZ = copySplit.copies[0].textureOffset.z;
uint32_t maxX = copySplit.copies[0].textureOffset.x + copySplit.copies[0].copySize.width;
uint32_t maxY = copySplit.copies[0].textureOffset.y + copySplit.copies[0].copySize.height;
uint32_t maxZ = copySplit.copies[0].textureOffset.z + copySplit.copies[0].copySize.depth;
uint32_t maxZ =
copySplit.copies[0].textureOffset.z + copySplit.copies[0].copySize.depthOrArrayLayers;
for (uint32_t i = 1; i < copySplit.count; ++i) {
const auto& copy = copySplit.copies[i];
@ -102,7 +104,7 @@ namespace {
minZ = std::min(minZ, copy.textureOffset.z);
maxX = std::max(maxX, copy.textureOffset.x + copy.copySize.width);
maxY = std::max(maxY, copy.textureOffset.y + copy.copySize.height);
maxZ = std::max(maxZ, copy.textureOffset.z + copy.copySize.depth);
maxZ = std::max(maxZ, copy.textureOffset.z + copy.copySize.depthOrArrayLayers);
}
ASSERT_EQ(minX, textureSpec.x);
@ -119,7 +121,7 @@ namespace {
uint32_t count = 0;
for (uint32_t i = 0; i < copySplit.count; ++i) {
const auto& copy = copySplit.copies[i];
count += copy.copySize.width * copy.copySize.height * copy.copySize.depth;
count += copy.copySize.width * copy.copySize.height * copy.copySize.depthOrArrayLayers;
}
ASSERT_EQ(count, textureSpec.width * textureSpec.height * textureSpec.depth);
}
@ -192,11 +194,12 @@ namespace {
const auto& copy = copySplit.copies[i];
os << " " << i << ": Texture at (" << copy.textureOffset.x << ", "
<< copy.textureOffset.y << ", " << copy.textureOffset.z << "), size ("
<< copy.copySize.width << ", " << copy.copySize.height << ", " << copy.copySize.depth
<< ")" << std::endl;
<< copy.copySize.width << ", " << copy.copySize.height << ", "
<< copy.copySize.depthOrArrayLayers << ")" << std::endl;
os << " " << i << ": Buffer at (" << copy.bufferOffset.x << ", " << copy.bufferOffset.y
<< ", " << copy.bufferOffset.z << "), footprint (" << copy.bufferSize.width << ", "
<< copy.bufferSize.height << ", " << copy.bufferSize.depth << ")" << std::endl;
<< copy.bufferSize.height << ", " << copy.bufferSize.depthOrArrayLayers << ")"
<< std::endl;
}
return os;
}

View File

@ -41,7 +41,7 @@ class CopyCommandTest : public ValidationTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = arrayLayerCount;
descriptor.size.depthOrArrayLayers = arrayLayerCount;
descriptor.sampleCount = sampleCount;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
@ -663,7 +663,7 @@ TEST_F(CopyCommandTest_B2T, BufferOrTextureInErrorState) {
ASSERT_DEVICE_ERROR(wgpu::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
wgpu::TextureDescriptor errorTextureDescriptor;
errorTextureDescriptor.size.depth = 0;
errorTextureDescriptor.size.depthOrArrayLayers = 0;
ASSERT_DEVICE_ERROR(wgpu::Texture errorTexture = device.CreateTexture(&errorTextureDescriptor));
wgpu::ImageCopyBuffer errorImageCopyBuffer = utils::CreateImageCopyBuffer(errorBuffer, 0, 0, 0);
@ -1252,7 +1252,7 @@ TEST_F(CopyCommandTest_T2B, BufferOrTextureInErrorState) {
ASSERT_DEVICE_ERROR(wgpu::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
wgpu::TextureDescriptor errorTextureDescriptor;
errorTextureDescriptor.size.depth = 0;
errorTextureDescriptor.size.depthOrArrayLayers = 0;
ASSERT_DEVICE_ERROR(wgpu::Texture errorTexture = device.CreateTexture(&errorTextureDescriptor));
wgpu::ImageCopyBuffer errorImageCopyBuffer = utils::CreateImageCopyBuffer(errorBuffer, 0, 0, 0);
@ -1533,12 +1533,12 @@ TEST_F(CopyCommandTest_T2T, Success) {
TestT2TCopy(utils::Expectation::Success, source, 0, {0, 0, 1}, destination, 0, {0, 0, 1},
{16, 16, 1});
// Copy multiple slices (srcImageCopyTexture.arrayLayer + copySize.depth ==
// Copy multiple slices (srcImageCopyTexture.arrayLayer + copySize.depthOrArrayLayers ==
// srcImageCopyTexture.texture.arrayLayerCount)
TestT2TCopy(utils::Expectation::Success, source, 0, {0, 0, 2}, destination, 0, {0, 0, 0},
{16, 16, 2});
// Copy multiple slices (dstImageCopyTexture.arrayLayer + copySize.depth ==
// Copy multiple slices (dstImageCopyTexture.arrayLayer + copySize.depthOrArrayLayers ==
// dstImageCopyTexture.texture.arrayLayerCount)
TestT2TCopy(utils::Expectation::Success, source, 0, {0, 0, 0}, destination, 0, {0, 0, 2},
{16, 16, 2});

View File

@ -38,7 +38,7 @@ namespace {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = size.width;
descriptor.size.height = size.height;
descriptor.size.depth = size.depth;
descriptor.size.depthOrArrayLayers = size.depthOrArrayLayers;
descriptor.sampleCount = sampleCount;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;
@ -358,7 +358,7 @@ namespace {
// Test WriteTexture with texture in error state causes errors.
TEST_F(QueueWriteTextureValidationTest, TextureInErrorState) {
wgpu::TextureDescriptor errorTextureDescriptor;
errorTextureDescriptor.size.depth = 0;
errorTextureDescriptor.size.depthOrArrayLayers = 0;
ASSERT_DEVICE_ERROR(wgpu::Texture errorTexture =
device.CreateTexture(&errorTextureDescriptor));
wgpu::ImageCopyTexture errorImageCopyTexture =

View File

@ -55,7 +55,7 @@ namespace {
descriptor.dimension = dimension;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = arrayLayerCount;
descriptor.size.depthOrArrayLayers = arrayLayerCount;
descriptor.sampleCount = sampleCount;
descriptor.format = format;
descriptor.mipLevelCount = mipLevelCount;

View File

@ -238,7 +238,7 @@ TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
wgpu::TextureDescriptor baseTextureDescriptor;
baseTextureDescriptor.size.width = 4;
baseTextureDescriptor.size.height = 4;
baseTextureDescriptor.size.depth = 1;
baseTextureDescriptor.size.depthOrArrayLayers = 1;
baseTextureDescriptor.mipLevelCount = 1;
baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D;
baseTextureDescriptor.usage = wgpu::TextureUsage::RenderAttachment;

View File

@ -33,7 +33,7 @@ namespace {
wgpu::TextureDescriptor descriptor;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depth = kDefaultDepth;
descriptor.size.depthOrArrayLayers = kDefaultDepth;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
@ -109,7 +109,7 @@ namespace {
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
descriptor.size.depth = 2;
descriptor.size.depthOrArrayLayers = 2;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
@ -217,7 +217,7 @@ namespace {
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 8;
descriptor.size.depth = 64;
descriptor.size.depthOrArrayLayers = 64;
descriptor.dimension = wgpu::TextureDimension::e3D;
// Non square mip map halves width, height and depth until a 1x1x1 dimension for a 3D
// texture. So there are 7 mipmaps at most: 32 * 8 * 64, 16 * 4 * 32, 8 * 2 * 16,
@ -231,7 +231,7 @@ namespace {
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.width = 32;
descriptor.size.height = 8;
descriptor.size.depth = 64;
descriptor.size.depthOrArrayLayers = 64;
// Non square mip map halves width and height until a 1x1 dimension for a 2D texture,
// even its depth > 1. So there are 6 mipmaps at most: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 *
// 1, 1 * 1.
@ -261,21 +261,21 @@ namespace {
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.depth = kMaxTextureArrayLayers + 1u;
descriptor.size.depthOrArrayLayers = kMaxTextureArrayLayers + 1u;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
// Array layer count less than kMaxTextureArrayLayers is allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.depth = kMaxTextureArrayLayers >> 1;
descriptor.size.depthOrArrayLayers = kMaxTextureArrayLayers >> 1;
device.CreateTexture(&descriptor);
}
// Array layer count equal to kMaxTextureArrayLayers is allowed
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.size.depth = kMaxTextureArrayLayers;
descriptor.size.depthOrArrayLayers = kMaxTextureArrayLayers;
device.CreateTexture(&descriptor);
}
}
@ -602,7 +602,7 @@ namespace {
for (wgpu::TextureFormat format : utils::kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.size.depth = 6;
descriptor.size.depthOrArrayLayers = 6;
device.CreateTexture(&descriptor);
}
}
@ -612,7 +612,7 @@ namespace {
for (wgpu::TextureFormat format : utils::kBCFormats) {
wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
descriptor.format = format;
descriptor.size.depth = 4;
descriptor.size.depthOrArrayLayers = 4;
descriptor.dimension = wgpu::TextureDimension::e3D;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}

View File

@ -35,7 +35,7 @@ namespace {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = arrayLayerCount;
descriptor.size.depthOrArrayLayers = arrayLayerCount;
descriptor.sampleCount = sampleCount;
descriptor.format = kDefaultTextureFormat;
descriptor.mipLevelCount = mipLevelCount;

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@ -187,7 +187,7 @@ ValidationTest::DummyRenderPass::DummyRenderPass(const wgpu::Device& device)
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = attachmentFormat;
descriptor.mipLevelCount = 1;

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@ -73,7 +73,7 @@ class D3D12DescriptorHeapTests : public DawnTest {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = format;
descriptor.mipLevelCount = 1;
@ -747,7 +747,7 @@ TEST_P(D3D12DescriptorHeapTests, EncodeManyUBOAndSamplers) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = kRTSize;
descriptor.size.height = kRTSize;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
descriptor.mipLevelCount = 1;

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@ -54,7 +54,7 @@ TEST_P(D3D12ResourceHeapTests, AlignSmallCompressedTexture) {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 8;
descriptor.size.height = 8;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::BC1RGBAUnorm;
descriptor.mipLevelCount = 1;

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@ -225,7 +225,7 @@ namespace dawn_native { namespace vulkan {
// Test an error occurs if the descriptor depth isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidDepth) {
defaultDescriptor.size.depth = 2;
defaultDescriptor.size.depthOrArrayLayers = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture =
WrapVulkanImage(device, &defaultDescriptor, defaultFd,
@ -770,7 +770,7 @@ namespace dawn_native { namespace vulkan {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
descriptor.mipLevelCount = 1;

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@ -314,7 +314,7 @@ namespace dawn_native { namespace vulkan {
// Test an error occurs if the descriptor depth isn't 1
TEST_P(VulkanImageWrappingValidationTests, InvalidDepth) {
DAWN_SKIP_TEST_IF(UsesWire());
defaultDescriptor.size.depth = 2;
defaultDescriptor.size.depthOrArrayLayers = 2;
ASSERT_DEVICE_ERROR(wgpu::Texture texture = WrapVulkanImage(
device, &defaultDescriptor, defaultFd, defaultAllocationSize,
@ -929,7 +929,7 @@ namespace dawn_native { namespace vulkan {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = wgpu::TextureFormat::BGRA8Unorm;
descriptor.mipLevelCount = 1;

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@ -40,7 +40,8 @@ namespace utils {
TextureDataCopyLayout layout;
layout.mipSize = {textureSizeAtLevel0.width >> mipmapLevel,
textureSizeAtLevel0.height >> mipmapLevel, textureSizeAtLevel0.depth};
textureSizeAtLevel0.height >> mipmapLevel,
textureSizeAtLevel0.depthOrArrayLayers};
layout.bytesPerRow = GetMinimumBytesPerRow(format, layout.mipSize.width);
@ -83,7 +84,7 @@ namespace utils {
ASSERT(copyExtent.height % blockHeight == 0);
uint32_t heightInBlocks = copyExtent.height / blockHeight;
return RequiredBytesInCopy(bytesPerRow, rowsPerImage, widthInBlocks, heightInBlocks,
copyExtent.depth, blockSize);
copyExtent.depthOrArrayLayers, blockSize);
}
uint64_t RequiredBytesInCopy(uint64_t bytesPerRow,

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@ -258,7 +258,7 @@ namespace utils {
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.size.width = width;
descriptor.size.height = height;
descriptor.size.depth = 1;
descriptor.size.depthOrArrayLayers = 1;
descriptor.sampleCount = 1;
descriptor.format = BasicRenderPass::kDefaultColorFormat;
descriptor.mipLevelCount = 1;