Un-skip WriteTexture test on Swiftshader
Fixed in the roll of Swiftshader. Bug: dawn:483 Change-Id: I8baad1d8d61e7b99c01dc27f929da830ca30c8d3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29081 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
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@ -317,8 +317,6 @@ class QueueWriteTextureTests : public DawnTest {
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// Test writing the whole texture for varying texture sizes.
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TEST_P(QueueWriteTextureTests, VaryingTextureSize) {
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DAWN_SKIP_TEST_IF(IsSwiftshader());
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for (unsigned int w : {127, 128}) {
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for (unsigned int h : {63, 64}) {
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for (unsigned int d : {1, 3, 4}) {
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