Check FP16 support on vulkan backend
This patch check FP16 support on vulkan backend, and introduces the shader_float16 extension. BUG=dawn:426 TEST=dawn_end2end_tests Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901 Commit-Queue: Xinghua Cao <xinghua.cao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
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@ -650,7 +650,8 @@
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"category": "structure",
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"extensible": false,
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"members": [
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{"name": "texture compression BC", "type": "bool", "default": "false"}
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{"name": "texture compression BC", "type": "bool", "default": "false"},
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{"name": "shader float16", "type": "bool", "default": "false"}
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]
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},
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"depth stencil state descriptor": {
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@ -34,7 +34,12 @@ namespace dawn_native {
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{{Extension::TextureCompressionBC,
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{"texture_compression_bc", "Support Block Compressed (BC) texture formats",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=42"},
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&WGPUDeviceProperties::textureCompressionBC}}};
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&WGPUDeviceProperties::textureCompressionBC},
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{Extension::ShaderFloat16,
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{"shader_float16",
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"Support 16bit float arithmetic and declarations in uniform and storage buffers",
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"https://bugs.chromium.org/p/dawn/issues/detail?id=426"},
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&WGPUDeviceProperties::shaderFloat16}}};
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} // anonymous namespace
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@ -25,6 +25,7 @@ namespace dawn_native {
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enum class Extension {
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TextureCompressionBC,
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ShaderFloat16,
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EnumCount,
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InvalidEnum = EnumCount,
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@ -73,6 +73,13 @@ namespace dawn_native { namespace vulkan {
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if (mDeviceInfo.features.textureCompressionBC == VK_TRUE) {
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mSupportedExtensions.EnableExtension(Extension::TextureCompressionBC);
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}
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if (mDeviceInfo.shaderFloat16Int8 &&
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mDeviceInfo.shaderFloat16Int8Features.shaderFloat16 == VK_TRUE &&
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mDeviceInfo._16BitStorage &&
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mDeviceInfo._16BitStorageFeatures.uniformAndStorageBuffer16BitAccess == VK_TRUE) {
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mSupportedExtensions.EnableExtension(Extension::ShaderFloat16);
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}
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}
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ResultOrError<DeviceBase*> Adapter::CreateDeviceImpl(const DeviceDescriptor* descriptor) {
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@ -333,6 +333,25 @@ namespace dawn_native { namespace vulkan {
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usedKnobs.features.textureCompressionBC = VK_TRUE;
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}
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if (IsExtensionEnabled(Extension::ShaderFloat16)) {
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const VulkanDeviceInfo& deviceInfo = ToBackend(GetAdapter())->GetDeviceInfo();
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ASSERT(deviceInfo.shaderFloat16Int8 &&
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deviceInfo.shaderFloat16Int8Features.shaderFloat16 == VK_TRUE &&
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deviceInfo._16BitStorage &&
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deviceInfo._16BitStorageFeatures.uniformAndStorageBuffer16BitAccess == VK_TRUE);
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usedKnobs.shaderFloat16Int8 = true;
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usedKnobs.shaderFloat16Int8Features.shaderFloat16 = VK_TRUE;
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extensionsToRequest.push_back(kExtensionNameKhrShaderFloat16Int8);
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usedKnobs._16BitStorage = true;
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usedKnobs._16BitStorageFeatures.uniformAndStorageBuffer16BitAccess = VK_TRUE;
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// VK_KHR_16bit_storage is promoted to Vulkan 1.1.
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if (deviceInfo.properties.apiVersion < VK_MAKE_VERSION(1, 1, 0)) {
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extensionsToRequest.push_back(kExtensionNameKhr16BitStorage);
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}
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}
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// Find a universal queue family
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{
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// Note that GRAPHICS and COMPUTE imply TRANSFER so we don't need to check for it.
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@ -79,6 +79,8 @@ namespace dawn_native { namespace vulkan {
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const char kExtensionNameKhrXlibSurface[] = "VK_KHR_xlib_surface";
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const char kExtensionNameFuchsiaImagePipeSurface[] = "VK_FUCHSIA_imagepipe_surface";
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const char kExtensionNameKhrMaintenance1[] = "VK_KHR_maintenance1";
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const char kExtensionNameKhrShaderFloat16Int8[] = "VK_KHR_shader_float16_int8";
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const char kExtensionNameKhr16BitStorage[] = "VK_KHR_16bit_storage";
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ResultOrError<VulkanGlobalInfo> GatherGlobalInfo(const Backend& backend) {
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VulkanGlobalInfo info = {};
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@ -221,6 +223,7 @@ namespace dawn_native { namespace vulkan {
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ResultOrError<VulkanDeviceInfo> GatherDeviceInfo(const Adapter& adapter) {
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VulkanDeviceInfo info = {};
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VkPhysicalDevice physicalDevice = adapter.GetPhysicalDevice();
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const VulkanGlobalInfo& globalInfo = adapter.GetBackend()->GetGlobalInfo();
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const VulkanFunctions& vkFunctions = adapter.GetBackend()->GetFunctions();
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// Gather general info about the device
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@ -311,6 +314,23 @@ namespace dawn_native { namespace vulkan {
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if (IsExtensionName(extension, kExtensionNameKhrMaintenance1)) {
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info.maintenance1 = true;
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}
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if (IsExtensionName(extension, kExtensionNameKhrShaderFloat16Int8) &&
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globalInfo.getPhysicalDeviceProperties2) {
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info.shaderFloat16Int8 = true;
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info.shaderFloat16Int8Features.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR;
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VkPhysicalDeviceFeatures2KHR physicalDeviceFeatures2 = {};
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physicalDeviceFeatures2.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
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physicalDeviceFeatures2.pNext = &info.shaderFloat16Int8Features;
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vkFunctions.GetPhysicalDeviceFeatures2(physicalDevice,
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&physicalDeviceFeatures2);
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}
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if (IsExtensionName(extension, kExtensionNameKhr16BitStorage) &&
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globalInfo.getPhysicalDeviceProperties2) {
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info._16BitStorage = true;
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}
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}
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}
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@ -319,6 +339,20 @@ namespace dawn_native { namespace vulkan {
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info.maintenance1 = true;
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}
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// VK_KHR_16bit_storage is promoted to Vulkan 1.1, so gather information if either is
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// present, and mark the extension as available.
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if (info._16BitStorage || info.properties.apiVersion >= VK_MAKE_VERSION(1, 1, 0)) {
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ASSERT(globalInfo.getPhysicalDeviceProperties2);
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info._16BitStorage = true;
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info._16BitStorageFeatures.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES;
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VkPhysicalDeviceFeatures2 physicalDeviceFeatures2 = {};
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physicalDeviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
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physicalDeviceFeatures2.pNext = &info._16BitStorageFeatures;
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vkFunctions.GetPhysicalDeviceFeatures2(physicalDevice, &physicalDeviceFeatures2);
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}
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// TODO(cwallez@chromium.org): gather info about formats
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return std::move(info);
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@ -52,6 +52,8 @@ namespace dawn_native { namespace vulkan {
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extern const char kExtensionNameKhrXlibSurface[];
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extern const char kExtensionNameFuchsiaImagePipeSurface[];
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extern const char kExtensionNameKhrMaintenance1[];
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extern const char kExtensionNameKhrShaderFloat16Int8[];
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extern const char kExtensionNameKhr16BitStorage[];
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// Global information - gathered before the instance is created
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struct VulkanGlobalKnobs {
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@ -85,6 +87,8 @@ namespace dawn_native { namespace vulkan {
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// Device information - gathered before the device is created.
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struct VulkanDeviceKnobs {
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VkPhysicalDeviceFeatures features;
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VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shaderFloat16Int8Features;
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VkPhysicalDevice16BitStorageFeaturesKHR _16BitStorageFeatures;
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// Extensions, promoted extensions are set to true if their core version is supported.
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bool debugMarker = false;
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@ -98,6 +102,8 @@ namespace dawn_native { namespace vulkan {
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bool externalSemaphoreZirconHandle = false;
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bool swapchain = false;
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bool maintenance1 = false;
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bool shaderFloat16Int8 = false;
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bool _16BitStorage = false;
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};
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struct VulkanDeviceInfo : VulkanDeviceKnobs {
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@ -287,6 +287,7 @@ source_set("dawn_end2end_tests_sources") {
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"end2end/RenderPassTests.cpp",
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"end2end/SamplerTests.cpp",
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"end2end/ScissorTests.cpp",
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"end2end/ShaderFloat16Tests.cpp",
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"end2end/StorageTextureTests.cpp",
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"end2end/TextureFormatTests.cpp",
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"end2end/TextureSubresourceTests.cpp",
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@ -1144,6 +1144,7 @@ namespace detail {
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}
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template class ExpectEq<uint8_t>;
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template class ExpectEq<uint16_t>;
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template class ExpectEq<uint32_t>;
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template class ExpectEq<RGBA8>;
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template class ExpectEq<float>;
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@ -30,6 +30,14 @@
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// until the end of the test. Also expectations use a copy to a MapRead buffer to get the data
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// so resources should have the CopySrc allowed usage bit if you want to add expectations on
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// them.
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#define EXPECT_BUFFER_U16_EQ(expected, buffer, offset) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint16_t), \
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new ::detail::ExpectEq<uint16_t>(expected))
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#define EXPECT_BUFFER_U16_RANGE_EQ(expected, buffer, offset, count) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint16_t) * count, \
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new ::detail::ExpectEq<uint16_t>(expected, count))
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#define EXPECT_BUFFER_U32_EQ(expected, buffer, offset) \
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AddBufferExpectation(__FILE__, __LINE__, buffer, offset, sizeof(uint32_t), \
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new ::detail::ExpectEq<uint32_t>(expected))
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@ -418,6 +426,7 @@ namespace detail {
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std::vector<T> mExpected;
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};
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extern template class ExpectEq<uint8_t>;
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extern template class ExpectEq<int16_t>;
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extern template class ExpectEq<uint32_t>;
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extern template class ExpectEq<RGBA8>;
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extern template class ExpectEq<float>;
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@ -0,0 +1,111 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Math.h"
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#include "tests/DawnTest.h"
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#include "utils/WGPUHelpers.h"
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class ShaderFloat16Tests : public DawnTest {
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protected:
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std::vector<const char*> GetRequiredExtensions() override {
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mIsShaderFloat16Supported = SupportsExtensions({"shader_float16"});
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if (!mIsShaderFloat16Supported) {
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return {};
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}
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return {"shader_float16"};
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}
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bool IsShaderFloat16Supported() const {
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return mIsShaderFloat16Supported;
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}
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bool mIsShaderFloat16Supported = false;
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};
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// Test basic 16bit float arithmetic and 16bit storage features.
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TEST_P(ShaderFloat16Tests, VendorIdFilter) {
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DAWN_SKIP_TEST_IF(!IsShaderFloat16Supported());
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uint16_t uniformData[] = {Float32ToFloat16(1.23), Float32ToFloat16(0.0)}; // 0.0 is a padding.
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wgpu::Buffer uniformBuffer = utils::CreateBufferFromData(
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device, &uniformData, sizeof(uniformData), wgpu::BufferUsage::Uniform);
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uint16_t bufferInData[] = {Float32ToFloat16(2.34), Float32ToFloat16(0.0)}; // 0.0 is a padding.
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wgpu::Buffer bufferIn = utils::CreateBufferFromData(device, &bufferInData, sizeof(bufferInData),
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wgpu::BufferUsage::Storage);
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// TODO(xinghua.cao@intel.com): the zero for padding is required now. No need to
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// createBufferFromData once buffer lazy-zero-init is done.
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uint16_t bufferOutData[] = {Float32ToFloat16(0.0), Float32ToFloat16(0.0)};
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wgpu::Buffer bufferOut =
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utils::CreateBufferFromData(device, &bufferOutData, sizeof(bufferOutData),
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
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wgpu::ShaderModule module =
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utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
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#version 450
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#extension GL_AMD_gpu_shader_half_float : require
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struct S {
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float16_t f;
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float16_t padding;
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};
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layout(std140, set = 0, binding = 0) uniform uniformBuf {
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S c;
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};
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layout(std140, set = 0, binding = 1) readonly buffer bufA {
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S a;
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} ;
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layout(std140, set = 0, binding = 2) buffer bufB {
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S b;
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} ;
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void main() {
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b.f = a.f + c.f;
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}
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)");
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.computeStage.module = module;
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csDesc.computeStage.entryPoint = "main";
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wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&csDesc);
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
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{
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{0, uniformBuffer, 0, sizeof(uniformData)},
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{1, bufferIn, 0, sizeof(bufferInData)},
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{2, bufferOut, 0, sizeof(bufferOutData)},
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});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.SetBindGroup(0, bindGroup);
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pass.Dispatch(1);
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pass.EndPass();
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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uint16_t expected[] = {Float32ToFloat16(3.57), Float32ToFloat16(0.0)}; // 0.0 is a padding.
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EXPECT_BUFFER_U16_RANGE_EQ(expected, bufferOut, 0, 2);
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}
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DAWN_INSTANTIATE_TEST(ShaderFloat16Tests, VulkanBackend());
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