CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Xinghua Cao bdc05c3d5f Check FP16 support on vulkan backend
This patch check FP16 support on vulkan backend, and introduces
the shader_float16 extension.

BUG=dawn:426
TEST=dawn_end2end_tests

Change-Id: Ie09568a416ce9eb2c11afeede3e7da520550d5fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21901
Commit-Queue: Xinghua Cao <xinghua.cao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-27 02:49:08 +00:00
build_overrides Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
docs Start adding docs about device facilities. 2020-05-05 08:46:15 +00:00
examples Introduce Device::GetDefaultQueue and deprecate CreateQueue 2020-04-17 16:45:17 +00:00
generator Remove deprecated "Binding" types and members 2020-05-13 17:05:55 +00:00
infra/config Remove experimental Dawn DEPS CQ bots 2020-05-15 17:43:02 +00:00
scripts Set a default value for dawn_glm_dir like other GN build overrides 2020-05-27 01:33:33 +00:00
src Check FP16 support on vulkan backend 2020-05-27 02:49:08 +00:00
third_party Fix and enable -Wgnu-anonymous-struct 2020-04-30 16:01:08 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Only download binutils in standalone build 2020-05-27 01:21:53 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add Matrix chatrooms to README.md 2020-04-24 12:38:13 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Check FP16 support on vulkan backend 2020-05-27 02:49:08 +00:00
dawn_wire.json Special-case GetDefaultQueue in the wire 2020-04-23 21:21:52 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.