tint: const eval of pow builtin
Bug: tint:1581 Change-Id: I11999f0adbd4b12d362e8f47772ac0a625b8fa68 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113821 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
This commit is contained in:
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@ -531,8 +531,8 @@ fn ldexp<N: num, T: f32_f16>(vec<N, T>, vec<N, i32>) -> vec<N, T>
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@const fn pack2x16unorm(vec2<f32>) -> u32
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@const fn pack4x8snorm(vec4<f32>) -> u32
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@const fn pack4x8unorm(vec4<f32>) -> u32
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fn pow<T: f32_f16>(T, T) -> T
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fn pow<N: num, T: f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn pow<T: fa_f32_f16>(T, T) -> T
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@const fn pow<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T>
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@const fn quantizeToF16(f32) -> f32
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@const fn quantizeToF16<N: num>(vec<N, f32>) -> vec<N, f32>
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@const fn radians<T: fa_f32_f16>(T) -> T
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@ -204,10 +204,10 @@ std::string OverflowErrorMessage(VALUE_TY value, std::string_view target_ty) {
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}
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template <typename NumberT>
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std::string OverflowExpErrorMessage(std::string_view base, NumberT value) {
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std::string OverflowExpErrorMessage(std::string_view base, NumberT exp) {
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std::stringstream ss;
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ss << std::setprecision(20);
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ss << base << "^" << value << " cannot be represented as "
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ss << base << "^" << exp << " cannot be represented as "
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<< "'" << FriendlyName<NumberT>() << "'";
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return ss.str();
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}
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@ -463,6 +463,7 @@ struct Composite : ImplConstant {
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/// CreateElement constructs and returns an Element<T>.
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template <typename T>
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ImplResult CreateElement(ProgramBuilder& builder, const Source& source, const type::Type* t, T v) {
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static_assert(IsNumber<T> || std::is_same_v<T, bool>, "T must be a Number or bool");
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TINT_ASSERT(Resolver, t->is_scalar());
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if constexpr (IsFloatingPoint<T>) {
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@ -3075,6 +3076,23 @@ ConstEval::Result ConstEval::pack4x8unorm(const type::Type* ty,
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return CreateElement(builder, source, ty, ret);
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}
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ConstEval::Result ConstEval::pow(const type::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source) {
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auto transform = [&](const sem::Constant* c0, const sem::Constant* c1) {
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auto create = [&](auto e1, auto e2) -> ImplResult {
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auto r = CheckedPow(e1, e2);
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if (!r) {
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AddError(OverflowErrorMessage(e1, "^", e2), source);
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return utils::Failure;
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}
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return CreateElement(builder, source, c0->Type(), *r);
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};
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return Dispatch_fa_f32_f16(create, c0, c1);
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};
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return TransformElements(builder, ty, transform, args[0], args[1]);
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}
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ConstEval::Result ConstEval::radians(const type::Type* ty,
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utils::VectorRef<const constant::Constant*> args,
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const Source& source) {
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@ -833,6 +833,15 @@ class ConstEval {
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utils::VectorRef<const constant::Constant*> args,
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const Source& source);
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/// pow builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location
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/// @return the result value, or null if the value cannot be calculated
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Result pow(const type::Type* ty,
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utils::VectorRef<const sem::Constant*> args,
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const Source& source);
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/// radians builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -1971,6 +1971,54 @@ INSTANTIATE_TEST_SUITE_P( //
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testing::Combine(testing::Values(sem::BuiltinType::kPack2X16Unorm),
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testing::ValuesIn(Pack2x16unormCases())));
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template <typename T>
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std::vector<Case> PowCases() {
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auto error_msg = [](auto base, auto exp) {
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return "12:34 error: " + OverflowErrorMessage(base, "^", exp);
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};
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return {
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C({T(0), T(1)}, T(0)), //
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C({T(0), T::Highest()}, T(0)), //
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C({T(1), T(1)}, T(1)), //
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C({T(1), T::Lowest()}, T(1)), //
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C({T(2), T(2)}, T(4)), //
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C({T(2), T(3)}, T(8)), //
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// Positive base, negative exponent
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C({T(1), T::Highest()}, T(1)), //
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C({T(1), -T(1)}, T(1)), //
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C({T(2), -T(2)}, T(0.25)), //
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C({T(2), -T(3)}, T(0.125)), //
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// Decimal values
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C({T(2.5), T(3)}, T(15.625)), //
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C({T(2), T(3.5)}, T(11.313708498)).FloatComp(), //
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C({T(2.5), T(3.5)}, T(24.705294220)).FloatComp(), //
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C({T(2), -T(3.5)}, T(0.0883883476)).FloatComp(), //
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// Vector tests
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C({Vec(T(0), T(1), T(2)), Vec(T(2), T(2), T(2))}, Vec(T(0), T(1), T(4))),
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C({Vec(T(2), T(2), T(2)), Vec(T(2), T(3), T(4))}, Vec(T(4), T(8), T(16))),
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// Error if base < 0
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E({-T(1), T(1)}, error_msg(-T(1), T(1))),
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E({-T(1), T::Highest()}, error_msg(-T(1), T::Highest())),
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E({T::Lowest(), T(1)}, error_msg(T::Lowest(), T(1))),
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E({T::Lowest(), T::Highest()}, error_msg(T::Lowest(), T::Highest())),
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E({T::Lowest(), T::Lowest()}, error_msg(T::Lowest(), T::Lowest())),
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// Error if base == 0 and exp <= 0
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E({T(0), T(0)}, error_msg(T(0), T(0))),
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E({T(0), -T(1)}, error_msg(T(0), -T(1))),
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E({T(0), T::Lowest()}, error_msg(T(0), T::Lowest())),
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};
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}
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INSTANTIATE_TEST_SUITE_P( //
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Pow,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kPow),
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testing::ValuesIn(Concat(PowCases<AFloat>(), //
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PowCases<f32>(), //
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PowCases<f16>()))));
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template <typename T>
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std::vector<Case> ReverseBitsCases() {
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using B = BitValues<T>;
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@ -238,10 +238,10 @@ std::string OverflowErrorMessage(VALUE_TY value, std::string_view target_ty) {
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/// Returns the overflow error message for exponentiation
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template <typename NumberT>
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std::string OverflowExpErrorMessage(std::string_view base, NumberT value) {
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std::string OverflowExpErrorMessage(std::string_view base, NumberT exp) {
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std::stringstream ss;
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ss << std::setprecision(20);
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ss << base << "^" << value << " cannot be represented as "
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ss << base << "^" << exp << " cannot be represented as "
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<< "'" << FriendlyName<NumberT>() << "'";
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return ss.str();
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}
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@ -12797,24 +12797,24 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 2,
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/* num template types */ 1,
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/* num template numbers */ 0,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[10],
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/* parameters */ &kParameters[622],
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/* return matcher indices */ &kMatcherIndices[3],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::pow,
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},
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{
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/* [376] */
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/* num parameters */ 2,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[4],
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/* parameters */ &kParameters[624],
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/* return matcher indices */ &kMatcherIndices[30],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::pow,
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},
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{
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/* [377] */
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@ -14345,8 +14345,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [60] */
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/* fn pow<T : f32_f16>(T, T) -> T */
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/* fn pow<N : num, T : f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
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/* fn pow<T : fa_f32_f16>(T, T) -> T */
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/* fn pow<N : num, T : fa_f32_f16>(vec<N, T>, vec<N, T>) -> vec<N, T> */
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/* num overloads */ 2,
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/* overloads */ &kOverloads[375],
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},
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@ -1,5 +1,5 @@
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void pow_04a908() {
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float4 res = pow((1.0f).xxxx, (1.0f).xxxx);
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float4 res = (1.0f).xxxx;
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void pow_04a908() {
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float4 res = pow((1.0f).xxxx, (1.0f).xxxx);
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float4 res = (1.0f).xxxx;
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void pow_04a908() {
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vec4 res = pow(vec4(1.0f), vec4(1.0f));
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vec4 res = vec4(1.0f);
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void pow_04a908() {
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vec4 res = pow(vec4(1.0f), vec4(1.0f));
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vec4 res = vec4(1.0f);
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void pow_04a908() {
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vec4 res = pow(vec4(1.0f), vec4(1.0f));
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vec4 res = vec4(1.0f);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void pow_04a908() {
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float4 res = pow(float4(1.0f), float4(1.0f));
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float4 res = float4(1.0f);
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}
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struct tint_symbol {
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@ -1,10 +1,9 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 32
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; Bound: 30
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; Schema: 0
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OpCapability Shader
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%14 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -32,35 +31,34 @@
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float_1 = OpConstant %float 1
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%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%19 = OpTypeFunction %v4float
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%17 = OpTypeFunction %v4float
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%pow_04a908 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v4float Function %5
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%13 = OpExtInst %v4float %14 Pow %16 %16
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OpStore %res %13
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OpStore %res %14
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %19
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%21 = OpLabel
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%22 = OpFunctionCall %void %pow_04a908
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%vertex_main_inner = OpFunction %v4float None %17
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%19 = OpLabel
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%20 = OpFunctionCall %void %pow_04a908
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%24 = OpLabel
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%25 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %25
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%22 = OpLabel
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%23 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %23
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%27 = OpLabel
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%28 = OpFunctionCall %void %pow_04a908
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%25 = OpLabel
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%26 = OpFunctionCall %void %pow_04a908
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%30 = OpLabel
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%31 = OpFunctionCall %void %pow_04a908
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%28 = OpLabel
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%29 = OpFunctionCall %void %pow_04a908
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OpReturn
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OpFunctionEnd
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@ -1,5 +1,5 @@
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void pow_46e029() {
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float res = pow(1.0f, 1.0f);
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float res = 1.0f;
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void pow_46e029() {
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float res = pow(1.0f, 1.0f);
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float res = 1.0f;
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}
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struct tint_symbol {
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@ -1,7 +1,7 @@
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#version 310 es
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void pow_46e029() {
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float res = pow(1.0f, 1.0f);
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float res = 1.0f;
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}
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vec4 vertex_main() {
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@ -21,7 +21,7 @@ void main() {
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precision mediump float;
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void pow_46e029() {
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float res = pow(1.0f, 1.0f);
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float res = 1.0f;
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}
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void fragment_main() {
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@ -35,7 +35,7 @@ void main() {
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#version 310 es
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void pow_46e029() {
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float res = pow(1.0f, 1.0f);
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float res = 1.0f;
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void pow_46e029() {
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float res = pow(1.0f, 1.0f);
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float res = 1.0f;
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}
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struct tint_symbol {
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@ -1,10 +1,9 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 31
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; Bound: 29
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; Schema: 0
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OpCapability Shader
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%14 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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%9 = OpTypeFunction %void
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%float_1 = OpConstant %float 1
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%_ptr_Function_float = OpTypePointer Function %float
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%18 = OpTypeFunction %v4float
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%16 = OpTypeFunction %v4float
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%pow_46e029 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_float Function %8
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%13 = OpExtInst %float %14 Pow %float_1 %float_1
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OpStore %res %13
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OpStore %res %float_1
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %18
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%20 = OpLabel
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%21 = OpFunctionCall %void %pow_46e029
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%vertex_main_inner = OpFunction %v4float None %16
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%18 = OpLabel
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%19 = OpFunctionCall %void %pow_46e029
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%23 = OpLabel
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%24 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %24
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%21 = OpLabel
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%22 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %22
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%26 = OpLabel
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%27 = OpFunctionCall %void %pow_46e029
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%24 = OpLabel
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%25 = OpFunctionCall %void %pow_46e029
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%29 = OpLabel
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%30 = OpFunctionCall %void %pow_46e029
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%27 = OpLabel
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%28 = OpFunctionCall %void %pow_46e029
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OpReturn
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OpFunctionEnd
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@ -1,5 +1,5 @@
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void pow_4a46c9() {
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float3 res = pow((1.0f).xxx, (1.0f).xxx);
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float3 res = (1.0f).xxx;
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}
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struct tint_symbol {
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@ -1,5 +1,5 @@
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void pow_4a46c9() {
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float3 res = pow((1.0f).xxx, (1.0f).xxx);
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float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_4a46c9() {
|
||||
vec3 res = pow(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pow_4a46c9() {
|
||||
vec3 res = pow(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void pow_4a46c9() {
|
||||
vec3 res = pow(vec3(1.0f), vec3(1.0f));
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pow_4a46c9() {
|
||||
float3 res = pow(float3(1.0f), float3(1.0f));
|
||||
float3 res = float3(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -33,36 +32,35 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%pow_4a46c9 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 Pow %17 %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %pow_4a46c9
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pow_4a46c9
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pow_4a46c9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_4a46c9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pow_4a46c9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_4a46c9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void pow_4f33b2() {
|
||||
vector<float16_t, 4> res = pow((float16_t(1.0h)).xxxx, (float16_t(1.0h)).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(1.0h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_4f33b2() {
|
||||
f16vec4 res = pow(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(1.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pow_4f33b2() {
|
||||
f16vec4 res = pow(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(1.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_4f33b2() {
|
||||
f16vec4 res = pow(f16vec4(1.0hf), f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(1.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pow_4f33b2() {
|
||||
half4 res = pow(half4(1.0h), half4(1.0h));
|
||||
half4 res = half4(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,37 +37,36 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%16 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%21 = OpConstantNull %v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%pow_4f33b2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %21
|
||||
%13 = OpExtInst %v4half %16 Pow %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %pow_4f33b2
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %pow_4f33b2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %pow_4f33b2
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pow_4f33b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %pow_4f33b2
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pow_4f33b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(fa, fa) -> fa
|
||||
fn pow_749c42() {
|
||||
var res = pow(1., 1.);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_749c42();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_749c42();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_749c42();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_749c42();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_749c42();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_749c42();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_749c42 "pow_749c42"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%pow_749c42 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %pow_749c42
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %pow_749c42
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_749c42
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn pow_749c42() {
|
||||
var res = pow(1.0, 1.0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_749c42();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_749c42();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
|
||||
fn pow_a8f6b2() {
|
||||
var res = pow(vec4(1.), vec4(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_a8f6b2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_a8f6b2() {
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_a8f6b2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_a8f6b2() {
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_a8f6b2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_a8f6b2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_a8f6b2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_a8f6b2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_a8f6b2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_a8f6b2() {
|
||||
float4 res = float4(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_a8f6b2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_a8f6b2 "pow_a8f6b2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%pow_a8f6b2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %pow_a8f6b2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %pow_a8f6b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %pow_a8f6b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn pow_a8f6b2() {
|
||||
var res = pow(vec4(1.0), vec4(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_a8f6b2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
|
||||
fn pow_bc91ed() {
|
||||
var res = pow(vec2(1.), vec2(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_bc91ed();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_bc91ed();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_bc91ed() {
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_bc91ed();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_bc91ed() {
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_bc91ed();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_bc91ed() {
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_bc91ed();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_bc91ed() {
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_bc91ed() {
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_bc91ed() {
|
||||
float2 res = float2(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_bc91ed();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_bc91ed "pow_bc91ed"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%pow_bc91ed = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pow_bc91ed
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_bc91ed
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_bc91ed
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn pow_bc91ed() {
|
||||
var res = pow(vec2(1.0), vec2(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_bc91ed();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_bc91ed();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void pow_ce9ef5() {
|
||||
float16_t res = pow(float16_t(1.0h), float16_t(1.0h));
|
||||
float16_t res = float16_t(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_ce9ef5() {
|
||||
float16_t res = pow(1.0hf, 1.0hf);
|
||||
float16_t res = 1.0hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pow_ce9ef5() {
|
||||
float16_t res = pow(1.0hf, 1.0hf);
|
||||
float16_t res = 1.0hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_ce9ef5() {
|
||||
float16_t res = pow(1.0hf, 1.0hf);
|
||||
float16_t res = 1.0hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pow_ce9ef5() {
|
||||
half res = pow(1.0h, 1.0h);
|
||||
half res = 1.0h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,35 +37,34 @@
|
|||
%half = OpTypeFloat 16
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpConstantNull %half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%17 = OpConstantNull %half
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%pow_ce9ef5 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %19
|
||||
%13 = OpExtInst %half %15 Pow %half_0x1p_0 %half_0x1p_0
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %17
|
||||
OpStore %res %half_0x1p_0
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %pow_ce9ef5
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %pow_ce9ef5
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pow_ce9ef5
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_ce9ef5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pow_ce9ef5
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_ce9ef5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
|
||||
fn pow_e42f20() {
|
||||
var res = pow(vec3(1.), vec3(1.));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_e42f20();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_e42f20();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_e42f20() {
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_e42f20();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_e42f20() {
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_e42f20();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_e42f20() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_e42f20();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_e42f20() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_e42f20() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_e42f20() {
|
||||
float3 res = float3(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_e42f20();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_e42f20 "pow_e42f20"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%pow_e42f20 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pow_e42f20
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_e42f20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_e42f20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn pow_e42f20() {
|
||||
var res = pow(vec3(1.0), vec3(1.0));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_e42f20();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_e42f20();
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
void pow_e60ea5() {
|
||||
float2 res = pow((1.0f).xx, (1.0f).xx);
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void pow_e60ea5() {
|
||||
float2 res = pow((1.0f).xx, (1.0f).xx);
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_e60ea5() {
|
||||
vec2 res = pow(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pow_e60ea5() {
|
||||
vec2 res = pow(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void pow_e60ea5() {
|
||||
vec2 res = pow(vec2(1.0f), vec2(1.0f));
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pow_e60ea5() {
|
||||
float2 res = pow(float2(1.0f), float2(1.0f));
|
||||
float2 res = float2(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -33,36 +32,35 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%15 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%pow_e60ea5 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 Pow %17 %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %pow_e60ea5
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pow_e60ea5
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pow_e60ea5
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_e60ea5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pow_e60ea5
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_e60ea5
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void pow_f37b25() {
|
||||
vector<float16_t, 2> res = pow((float16_t(1.0h)).xx, (float16_t(1.0h)).xx);
|
||||
vector<float16_t, 2> res = (float16_t(1.0h)).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_f37b25() {
|
||||
f16vec2 res = pow(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(1.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pow_f37b25() {
|
||||
f16vec2 res = pow(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(1.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_f37b25() {
|
||||
f16vec2 res = pow(f16vec2(1.0hf), f16vec2(1.0hf));
|
||||
f16vec2 res = f16vec2(1.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pow_f37b25() {
|
||||
half2 res = pow(half2(1.0h), half2(1.0h));
|
||||
half2 res = half2(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,37 +37,36 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%21 = OpConstantNull %v2half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v2half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%pow_f37b25 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2half Function %21
|
||||
%13 = OpExtInst %v2half %16 Pow %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %pow_f37b25
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %pow_f37b25
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %pow_f37b25
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pow_f37b25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %pow_f37b25
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pow_f37b25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void pow_fa5429() {
|
||||
vector<float16_t, 3> res = pow((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(1.0h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_fa5429() {
|
||||
f16vec3 res = pow(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(1.0hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void pow_fa5429() {
|
||||
f16vec3 res = pow(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(1.0hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void pow_fa5429() {
|
||||
f16vec3 res = pow(f16vec3(1.0hf), f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(1.0hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void pow_fa5429() {
|
||||
half3 res = pow(half3(1.0h), half3(1.0h));
|
||||
half3 res = half3(1.0h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -38,37 +37,36 @@
|
|||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%16 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%21 = OpConstantNull %v3half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%pow_fa5429 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %21
|
||||
%13 = OpExtInst %v3half %16 Pow %18 %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %pow_fa5429
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %pow_fa5429
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %pow_fa5429
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %pow_fa5429
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %pow_fa5429
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %pow_fa5429
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(fa, fa) -> fa
|
||||
fn pow_749c42() {
|
||||
const arg_0 = 1.;
|
||||
const arg_1 = 1.;
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_749c42();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_749c42();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_749c42();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_749c42();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_749c42();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_749c42() {
|
||||
float res = 1.0f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_749c42();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_749c42();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 29
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_749c42 "pow_749c42"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%pow_749c42 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %pow_749c42
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %pow_749c42
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_749c42
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn pow_749c42() {
|
||||
const arg_0 = 1.0;
|
||||
const arg_1 = 1.0;
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_749c42();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_749c42();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_749c42();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(vec<4, fa>, vec<4, fa>) -> vec<4, fa>
|
||||
fn pow_a8f6b2() {
|
||||
const arg_0 = vec4(1.);
|
||||
const arg_1 = vec4(1.);
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_a8f6b2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_a8f6b2() {
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_a8f6b2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_a8f6b2() {
|
||||
float4 res = (1.0f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_a8f6b2();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_a8f6b2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_a8f6b2();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_a8f6b2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_a8f6b2() {
|
||||
vec4 res = vec4(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_a8f6b2() {
|
||||
float4 res = float4(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_a8f6b2();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_a8f6b2();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_a8f6b2 "pow_a8f6b2"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%14 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%pow_a8f6b2 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %pow_a8f6b2
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %pow_a8f6b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %pow_a8f6b2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn pow_a8f6b2() {
|
||||
const arg_0 = vec4(1.0);
|
||||
const arg_1 = vec4(1.0);
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_a8f6b2();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_a8f6b2();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(vec<2, fa>, vec<2, fa>) -> vec<2, fa>
|
||||
fn pow_bc91ed() {
|
||||
const arg_0 = vec2(1.);
|
||||
const arg_1 = vec2(1.);
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_bc91ed();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_bc91ed();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_bc91ed() {
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_bc91ed();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_bc91ed() {
|
||||
float2 res = (1.0f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_bc91ed();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_bc91ed() {
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_bc91ed();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_bc91ed() {
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_bc91ed() {
|
||||
vec2 res = vec2(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_bc91ed() {
|
||||
float2 res = float2(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_bc91ed();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_bc91ed();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_bc91ed "pow_bc91ed"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%pow_bc91ed = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pow_bc91ed
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_bc91ed
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_bc91ed
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn pow_bc91ed() {
|
||||
const arg_0 = vec2(1.0);
|
||||
const arg_1 = vec2(1.0);
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_bc91ed();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_bc91ed();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_bc91ed();
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn pow(vec<3, fa>, vec<3, fa>) -> vec<3, fa>
|
||||
fn pow_e42f20() {
|
||||
const arg_0 = vec3(1.);
|
||||
const arg_1 = vec3(1.);
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_e42f20();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_e42f20();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_e42f20() {
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_e42f20();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void pow_e42f20() {
|
||||
float3 res = (1.0f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_e42f20();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void pow_e42f20() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
pow_e42f20();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void pow_e42f20() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void pow_e42f20() {
|
||||
vec3 res = vec3(1.0f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void pow_e42f20() {
|
||||
float3 res = float3(1.0f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
pow_e42f20();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
pow_e42f20();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %pow_e42f20 "pow_e42f20"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%15 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%pow_e42f20 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %pow_e42f20
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %pow_e42f20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %pow_e42f20
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,21 @@
|
|||
fn pow_e42f20() {
|
||||
const arg_0 = vec3(1.0);
|
||||
const arg_1 = vec3(1.0);
|
||||
var res = pow(arg_0, arg_1);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
pow_e42f20();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
pow_e42f20();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
pow_e42f20();
|
||||
}
|
Loading…
Reference in New Issue