tint: const eval of fract
Bug: tint:1581 Change-Id: I14207080b14e45e7520f50230c85cd902f25dc71 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113943 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
This commit is contained in:
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@ -494,8 +494,8 @@ fn dot4U8Packed(u32, u32) -> u32
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@const fn floor<N: num, T: fa_f32_f16>(@test_value(1.5) vec<N, T>) -> vec<N, T>
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@const fn fma<T: fa_f32_f16>(T, T, T) -> T
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@const fn fma<N: num, T: fa_f32_f16>(vec<N, T>, vec<N, T>, vec<N, T>) -> vec<N, T>
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fn fract<T: f32_f16>(T) -> T
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fn fract<N: num, T: f32_f16>(vec<N, T>) -> vec<N, T>
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@const fn fract<T: fa_f32_f16>(@test_value(1.25) T) -> T
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@const fn fract<N: num, T: fa_f32_f16>(@test_value(1.25) vec<N, T>) -> vec<N, T>
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@const fn frexp<T: fa_f32_f16>(T) -> __frexp_result<T>
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@const fn frexp<N: num, T: fa_f32_f16>(vec<N, T>) -> __frexp_result_vec<N, T>
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@stage("fragment") fn fwidth(f32) -> f32
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@ -2680,6 +2680,20 @@ ConstEval::Result ConstEval::fma(const type::Type* ty,
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return TransformElements(builder, ty, transform, args[0], args[1], args[2]);
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}
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ConstEval::Result ConstEval::fract(const type::Type* ty,
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utils::VectorRef<const constant::Constant*> args,
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const Source& source) {
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auto transform = [&](const constant::Constant* c1) {
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auto create = [&](auto e) -> ImplResult {
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using NumberT = decltype(e);
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auto r = e - std::floor(e);
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return CreateElement(builder, source, c1->Type(), NumberT{r});
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};
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return Dispatch_fa_f32_f16(create, c1);
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};
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return TransformElements(builder, ty, transform, args[0]);
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}
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ConstEval::Result ConstEval::frexp(const type::Type* ty,
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utils::VectorRef<const constant::Constant*> args,
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const Source& source) {
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@ -689,6 +689,15 @@ class ConstEval {
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utils::VectorRef<const constant::Constant*> args,
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const Source& source);
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/// fract builtin
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/// @param ty the expression type
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/// @param args the input arguments
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/// @param source the source location
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/// @return the result value, or null if the value cannot be calculated
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Result fract(const type::Type* ty,
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utils::VectorRef<const constant::Constant*> args,
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const Source& source);
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/// frexp builtin
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/// @param ty the expression type
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/// @param args the input arguments
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@ -1172,6 +1172,38 @@ INSTANTIATE_TEST_SUITE_P( //
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FmaCases<f32>(),
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FmaCases<f16>()))));
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template <typename T>
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std::vector<Case> FractCases() {
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auto r = std::vector<Case>{
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C({T(0)}, T(0)),
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C({T(0.1)}, T(0.1)),
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C({T(-0.1)}, T(0.9)),
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C({T(0.0000001)}, T(0.0000001)),
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C({T(-0.0000001)}, T(0.9999999)),
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C({T(12.34567)}, T(0.34567)).FloatComp(0.002),
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C({T(-12.34567)}, T(0.65433)).FloatComp(0.002),
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C({T::Lowest()}, T(0)),
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C({T::Highest()}, T(0)),
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// Vector tests
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C({Vec(T(0.1), T(-0.1), T(-0.0000001))}, Vec(T(0.1), T(0.9), T(0.9999999))),
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};
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// Note: Valid results are in the closed interval [0, 1.0]. For example, if e is a very small
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// negative number, then fract(e) may be 1.0.
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ConcatIntoIf<!std::is_same_v<T, f16>>( //
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r, std::vector<Case>{
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C({T(-0.000000000000000001)}, T(1)),
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});
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return r;
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}
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INSTANTIATE_TEST_SUITE_P( //
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Fract,
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ResolverConstEvalBuiltinTest,
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testing::Combine(testing::Values(sem::BuiltinType::kFract),
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testing::ValuesIn(Concat(FractCases<AFloat>(), //
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FractCases<f32>(),
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FractCases<f16>()))));
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template <typename T>
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std::vector<Case> FrexpCases() {
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using F = T; // fract type
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@ -12461,24 +12461,24 @@ constexpr OverloadInfo kOverloads[] = {
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 0,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[10],
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/* parameters */ &kParameters[856],
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/* return matcher indices */ &kMatcherIndices[3],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::fract,
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},
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{
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/* [348] */
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/* num parameters */ 1,
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/* num template types */ 1,
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/* num template numbers */ 1,
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/* template types */ &kTemplateTypes[26],
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/* template types */ &kTemplateTypes[23],
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/* template numbers */ &kTemplateNumbers[4],
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/* parameters */ &kParameters[857],
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/* return matcher indices */ &kMatcherIndices[30],
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/* flags */ OverloadFlags(OverloadFlag::kIsBuiltin, OverloadFlag::kSupportsVertexPipeline, OverloadFlag::kSupportsFragmentPipeline, OverloadFlag::kSupportsComputePipeline),
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/* const eval */ nullptr,
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/* const eval */ &ConstEval::fract,
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},
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{
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/* [349] */
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@ -14203,8 +14203,8 @@ constexpr IntrinsicInfo kBuiltins[] = {
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},
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{
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/* [39] */
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/* fn fract<T : f32_f16>(T) -> T */
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/* fn fract<N : num, T : f32_f16>(vec<N, T>) -> vec<N, T> */
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/* fn fract<T : fa_f32_f16>(@test_value(1.25) T) -> T */
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/* fn fract<N : num, T : fa_f32_f16>(@test_value(1.25) vec<N, T>) -> vec<N, T> */
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/* num overloads */ 2,
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/* overloads */ &kOverloads[347],
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},
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@ -25,7 +25,7 @@ enable f16;
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// fn fract(vec<2, f16>) -> vec<2, f16>
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fn fract_181aa9() {
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var res: vec2<f16> = fract(vec2<f16>(1.h));
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var res: vec2<f16> = fract(vec2<f16>(1.25h));
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}
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@vertex
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@ -1,5 +1,5 @@
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void fract_181aa9() {
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vector<float16_t, 2> res = frac((float16_t(1.0h)).xx);
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vector<float16_t, 2> res = (float16_t(0.25h)).xx;
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}
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struct tint_symbol {
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@ -2,7 +2,7 @@
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#extension GL_AMD_gpu_shader_half_float : require
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void fract_181aa9() {
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f16vec2 res = fract(f16vec2(1.0hf));
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f16vec2 res = f16vec2(0.25hf);
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}
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vec4 vertex_main() {
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@ -23,7 +23,7 @@ void main() {
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precision mediump float;
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void fract_181aa9() {
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f16vec2 res = fract(f16vec2(1.0hf));
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f16vec2 res = f16vec2(0.25hf);
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}
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void fragment_main() {
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@ -38,7 +38,7 @@ void main() {
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#extension GL_AMD_gpu_shader_half_float : require
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void fract_181aa9() {
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f16vec2 res = fract(f16vec2(1.0hf));
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f16vec2 res = f16vec2(0.25hf);
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}
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void compute_main() {
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@ -2,7 +2,7 @@
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using namespace metal;
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void fract_181aa9() {
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half2 res = fract(half2(1.0h));
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half2 res = half2(0.25h);
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}
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struct tint_symbol {
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@ -1,14 +1,13 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 36
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; Bound: 34
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; Schema: 0
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OpCapability Shader
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OpCapability Float16
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OpCapability UniformAndStorageBuffer16BitAccess
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OpCapability StorageBuffer16BitAccess
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OpCapability StorageInputOutput16
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%16 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
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OpEntryPoint Fragment %fragment_main "fragment_main"
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@ -37,38 +36,37 @@
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%9 = OpTypeFunction %void
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%half = OpTypeFloat 16
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%v2half = OpTypeVector %half 2
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%half_0x1p_0 = OpConstant %half 0x1p+0
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%18 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
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%half_0x1pn2 = OpConstant %half 0x1p-2
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%16 = OpConstantComposite %v2half %half_0x1pn2 %half_0x1pn2
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%_ptr_Function_v2half = OpTypePointer Function %v2half
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%21 = OpConstantNull %v2half
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%22 = OpTypeFunction %v4float
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%19 = OpConstantNull %v2half
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%20 = OpTypeFunction %v4float
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%float_1 = OpConstant %float 1
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%fract_181aa9 = OpFunction %void None %9
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%12 = OpLabel
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%res = OpVariable %_ptr_Function_v2half Function %21
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%13 = OpExtInst %v2half %16 Fract %18
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OpStore %res %13
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%res = OpVariable %_ptr_Function_v2half Function %19
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OpStore %res %16
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OpReturn
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OpFunctionEnd
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%vertex_main_inner = OpFunction %v4float None %22
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%24 = OpLabel
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%25 = OpFunctionCall %void %fract_181aa9
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%vertex_main_inner = OpFunction %v4float None %20
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%22 = OpLabel
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%23 = OpFunctionCall %void %fract_181aa9
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OpReturnValue %5
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OpFunctionEnd
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%vertex_main = OpFunction %void None %9
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%27 = OpLabel
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%28 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %28
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%25 = OpLabel
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%26 = OpFunctionCall %v4float %vertex_main_inner
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OpStore %value %26
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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%fragment_main = OpFunction %void None %9
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%31 = OpLabel
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%32 = OpFunctionCall %void %fract_181aa9
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%29 = OpLabel
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%30 = OpFunctionCall %void %fract_181aa9
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OpReturn
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OpFunctionEnd
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%compute_main = OpFunction %void None %9
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%34 = OpLabel
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%35 = OpFunctionCall %void %fract_181aa9
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%32 = OpLabel
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%33 = OpFunctionCall %void %fract_181aa9
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OpReturn
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OpFunctionEnd
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@ -1,7 +1,7 @@
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enable f16;
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fn fract_181aa9() {
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var res : vec2<f16> = fract(vec2<f16>(1.0h));
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var res : vec2<f16> = fract(vec2<f16>(1.25h));
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}
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@vertex
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@ -0,0 +1,43 @@
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// Copyright 2022 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn fract(fa) -> fa
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fn fract_2eddfe() {
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var res = fract(1.25);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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fract_2eddfe();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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fract_2eddfe();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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fract_2eddfe();
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}
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@ -0,0 +1,30 @@
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void fract_2eddfe() {
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float res = 0.25f;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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fract_2eddfe();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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fract_2eddfe();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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fract_2eddfe();
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return;
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}
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@ -0,0 +1,30 @@
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void fract_2eddfe() {
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float res = 0.25f;
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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fract_2eddfe();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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fract_2eddfe();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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fract_2eddfe();
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return;
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}
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@ -0,0 +1,49 @@
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#version 310 es
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void fract_2eddfe() {
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float res = 0.25f;
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}
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vec4 vertex_main() {
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fract_2eddfe();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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void fract_2eddfe() {
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float res = 0.25f;
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}
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void fragment_main() {
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fract_2eddfe();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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void fract_2eddfe() {
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float res = 0.25f;
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}
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void compute_main() {
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fract_2eddfe();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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@ -0,0 +1,33 @@
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#include <metal_stdlib>
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using namespace metal;
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void fract_2eddfe() {
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float res = 0.25f;
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner() {
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fract_2eddfe();
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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fract_2eddfe();
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return;
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}
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kernel void compute_main() {
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fract_2eddfe();
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return;
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}
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@ -0,0 +1,64 @@
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 30
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %fract_2eddfe "fract_2eddfe"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_2eddfe = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_0_25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %fract_2eddfe
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %fract_2eddfe
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_2eddfe
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn fract_2eddfe() {
|
||||
var res = fract(1.25);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_2eddfe();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_2eddfe();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_2eddfe();
|
||||
}
|
|
@ -25,7 +25,7 @@ enable f16;
|
|||
|
||||
// fn fract(vec<4, f16>) -> vec<4, f16>
|
||||
fn fract_498c77() {
|
||||
var res: vec4<f16> = fract(vec4<f16>(1.h));
|
||||
var res: vec4<f16> = fract(vec4<f16>(1.25h));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_498c77() {
|
||||
vector<float16_t, 4> res = frac((float16_t(1.0h)).xxxx);
|
||||
vector<float16_t, 4> res = (float16_t(0.25h)).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_498c77() {
|
||||
f16vec4 res = fract(f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(0.25hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_498c77() {
|
||||
f16vec4 res = fract(f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(0.25hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_498c77() {
|
||||
f16vec4 res = fract(f16vec4(1.0hf));
|
||||
f16vec4 res = f16vec4(0.25hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_498c77() {
|
||||
half4 res = fract(half4(1.0h));
|
||||
half4 res = half4(0.25h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v4half = OpTypeVector %half 4
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v4half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%half_0x1pn2 = OpConstant %half 0x1p-2
|
||||
%16 = OpConstantComposite %v4half %half_0x1pn2 %half_0x1pn2 %half_0x1pn2 %half_0x1pn2
|
||||
%_ptr_Function_v4half = OpTypePointer Function %v4half
|
||||
%21 = OpConstantNull %v4half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v4half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_498c77 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4half Function %21
|
||||
%13 = OpExtInst %v4half %16 Fract %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v4half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %fract_498c77
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %fract_498c77
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %fract_498c77
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_498c77
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %fract_498c77
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %fract_498c77
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
enable f16;
|
||||
|
||||
fn fract_498c77() {
|
||||
var res : vec4<f16> = fract(vec4<f16>(1.0h));
|
||||
var res : vec4<f16> = fract(vec4<f16>(1.25h));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn fract(vec<4, fa>) -> vec<4, fa>
|
||||
fn fract_7e3f2d() {
|
||||
var res = fract(vec4(1.25));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_7e3f2d();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_7e3f2d();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_7e3f2d();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_7e3f2d() {
|
||||
float4 res = (0.25f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_7e3f2d();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_7e3f2d();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_7e3f2d();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_7e3f2d() {
|
||||
float4 res = (0.25f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_7e3f2d();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_7e3f2d();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_7e3f2d();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_7e3f2d() {
|
||||
vec4 res = vec4(0.25f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
fract_7e3f2d();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fract_7e3f2d() {
|
||||
vec4 res = vec4(0.25f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_7e3f2d();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void fract_7e3f2d() {
|
||||
vec4 res = vec4(0.25f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
fract_7e3f2d();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void fract_7e3f2d() {
|
||||
float4 res = float4(0.25f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_7e3f2d();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
fract_7e3f2d();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
fract_7e3f2d();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %fract_7e3f2d "fract_7e3f2d"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%14 = OpConstantComposite %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_7e3f2d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %fract_7e3f2d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %fract_7e3f2d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_7e3f2d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn fract_7e3f2d() {
|
||||
var res = fract(vec4(1.25));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_7e3f2d();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_7e3f2d();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_7e3f2d();
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn fract(vec<4, f32>) -> vec<4, f32>
|
||||
fn fract_8bc1e9() {
|
||||
var res: vec4<f32> = fract(vec4<f32>(1.f));
|
||||
var res: vec4<f32> = fract(vec4<f32>(1.25f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_8bc1e9() {
|
||||
float4 res = frac((1.0f).xxxx);
|
||||
float4 res = (0.25f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_8bc1e9() {
|
||||
float4 res = frac((1.0f).xxxx);
|
||||
float4 res = (0.25f).xxxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_8bc1e9() {
|
||||
vec4 res = fract(vec4(1.0f));
|
||||
vec4 res = vec4(0.25f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_8bc1e9() {
|
||||
vec4 res = fract(vec4(1.0f));
|
||||
vec4 res = vec4(0.25f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void fract_8bc1e9() {
|
||||
vec4 res = fract(vec4(1.0f));
|
||||
vec4 res = vec4(0.25f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_8bc1e9() {
|
||||
float4 res = fract(float4(1.0f));
|
||||
float4 res = float4(0.25f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 32
|
||||
; Bound: 31
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,36 +30,36 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%16 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%14 = OpConstantComposite %v4float %float_0_25 %float_0_25 %float_0_25 %float_0_25
|
||||
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%17 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_8bc1e9 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v4float Function %5
|
||||
%13 = OpExtInst %v4float %14 Fract %16
|
||||
OpStore %res %13
|
||||
OpStore %res %14
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %fract_8bc1e9
|
||||
%vertex_main_inner = OpFunction %v4float None %17
|
||||
%19 = OpLabel
|
||||
%20 = OpFunctionCall %void %fract_8bc1e9
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %23
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %fract_8bc1e9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %fract_8bc1e9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %fract_8bc1e9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_8bc1e9
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn fract_8bc1e9() {
|
||||
var res : vec4<f32> = fract(vec4<f32>(1.0f));
|
||||
var res : vec4<f32> = fract(vec4<f32>(1.25f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn fract(vec<2, f32>) -> vec<2, f32>
|
||||
fn fract_943cb1() {
|
||||
var res: vec2<f32> = fract(vec2<f32>(1.f));
|
||||
var res: vec2<f32> = fract(vec2<f32>(1.25f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_943cb1() {
|
||||
float2 res = frac((1.0f).xx);
|
||||
float2 res = (0.25f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_943cb1() {
|
||||
float2 res = frac((1.0f).xx);
|
||||
float2 res = (0.25f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_943cb1() {
|
||||
vec2 res = fract(vec2(1.0f));
|
||||
vec2 res = vec2(0.25f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_943cb1() {
|
||||
vec2 res = fract(vec2(1.0f));
|
||||
vec2 res = vec2(0.25f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void fract_943cb1() {
|
||||
vec2 res = fract(vec2(1.0f));
|
||||
vec2 res = vec2(0.25f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_943cb1() {
|
||||
float2 res = fract(float2(1.0f));
|
||||
float2 res = float2(0.25f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v2float %float_1 %float_1
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%15 = OpConstantComposite %v2float %float_0_25 %float_0_25
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%20 = OpConstantNull %v2float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_943cb1 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %20
|
||||
%13 = OpExtInst %v2float %15 Fract %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %fract_943cb1
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %fract_943cb1
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_943cb1
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_943cb1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %fract_943cb1
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %fract_943cb1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn fract_943cb1() {
|
||||
var res : vec2<f32> = fract(vec2<f32>(1.0f));
|
||||
var res : vec2<f32> = fract(vec2<f32>(1.25f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@ enable f16;
|
|||
|
||||
// fn fract(vec<3, f16>) -> vec<3, f16>
|
||||
fn fract_958a1d() {
|
||||
var res: vec3<f16> = fract(vec3<f16>(1.h));
|
||||
var res: vec3<f16> = fract(vec3<f16>(1.25h));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_958a1d() {
|
||||
vector<float16_t, 3> res = frac((float16_t(1.0h)).xxx);
|
||||
vector<float16_t, 3> res = (float16_t(0.25h)).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_958a1d() {
|
||||
f16vec3 res = fract(f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(0.25hf);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_958a1d() {
|
||||
f16vec3 res = fract(f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(0.25hf);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_958a1d() {
|
||||
f16vec3 res = fract(f16vec3(1.0hf));
|
||||
f16vec3 res = f16vec3(0.25hf);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_958a1d() {
|
||||
half3 res = fract(half3(1.0h));
|
||||
half3 res = half3(0.25h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 36
|
||||
; Bound: 34
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%16 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -37,38 +36,37 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v3half = OpTypeVector %half 3
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%18 = OpConstantComposite %v3half %half_0x1p_0 %half_0x1p_0 %half_0x1p_0
|
||||
%half_0x1pn2 = OpConstant %half 0x1p-2
|
||||
%16 = OpConstantComposite %v3half %half_0x1pn2 %half_0x1pn2 %half_0x1pn2
|
||||
%_ptr_Function_v3half = OpTypePointer Function %v3half
|
||||
%21 = OpConstantNull %v3half
|
||||
%22 = OpTypeFunction %v4float
|
||||
%19 = OpConstantNull %v3half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_958a1d = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3half Function %21
|
||||
%13 = OpExtInst %v3half %16 Fract %18
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3half Function %19
|
||||
OpStore %res %16
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %22
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %void %fract_958a1d
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %fract_958a1d
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %28
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %fract_958a1d
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_958a1d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%34 = OpLabel
|
||||
%35 = OpFunctionCall %void %fract_958a1d
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %fract_958a1d
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
enable f16;
|
||||
|
||||
fn fract_958a1d() {
|
||||
var res : vec3<f16> = fract(vec3<f16>(1.0h));
|
||||
var res : vec3<f16> = fract(vec3<f16>(1.25h));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn fract(vec<3, f32>) -> vec<3, f32>
|
||||
fn fract_a49758() {
|
||||
var res: vec3<f32> = fract(vec3<f32>(1.f));
|
||||
var res: vec3<f32> = fract(vec3<f32>(1.25f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_a49758() {
|
||||
float3 res = frac((1.0f).xxx);
|
||||
float3 res = (0.25f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_a49758() {
|
||||
float3 res = frac((1.0f).xxx);
|
||||
float3 res = (0.25f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_a49758() {
|
||||
vec3 res = fract(vec3(1.0f));
|
||||
vec3 res = vec3(0.25f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_a49758() {
|
||||
vec3 res = fract(vec3(1.0f));
|
||||
vec3 res = vec3(0.25f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void fract_a49758() {
|
||||
vec3 res = fract(vec3(1.0f));
|
||||
vec3 res = vec3(0.25f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_a49758() {
|
||||
float3 res = fract(float3(1.0f));
|
||||
float3 res = float3(0.25f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -32,37 +31,37 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_1 = OpConstant %float 1
|
||||
%17 = OpConstantComposite %v3float %float_1 %float_1 %float_1
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%15 = OpConstantComposite %v3float %float_0_25 %float_0_25 %float_0_25
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%20 = OpConstantNull %v3float
|
||||
%21 = OpTypeFunction %v4float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_a49758 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %20
|
||||
%13 = OpExtInst %v3float %15 Fract %17
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %21
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %void %fract_a49758
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %fract_a49758
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %27
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_a49758
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_a49758
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %fract_a49758
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %fract_a49758
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn fract_a49758() {
|
||||
var res : vec3<f32> = fract(vec3<f32>(1.0f));
|
||||
var res : vec3<f32> = fract(vec3<f32>(1.25f));
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@ enable f16;
|
|||
|
||||
// fn fract(f16) -> f16
|
||||
fn fract_eb38ce() {
|
||||
var res: f16 = fract(1.h);
|
||||
var res: f16 = fract(1.25h);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_eb38ce() {
|
||||
float16_t res = frac(float16_t(1.0h));
|
||||
float16_t res = float16_t(0.25h);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_eb38ce() {
|
||||
float16_t res = fract(1.0hf);
|
||||
float16_t res = 0.25hf;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -23,7 +23,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_eb38ce() {
|
||||
float16_t res = fract(1.0hf);
|
||||
float16_t res = 0.25hf;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -38,7 +38,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_eb38ce() {
|
||||
float16_t res = fract(1.0hf);
|
||||
float16_t res = 0.25hf;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_eb38ce() {
|
||||
half res = fract(1.0h);
|
||||
half res = 0.25h;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 34
|
||||
; Bound: 32
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpCapability Float16
|
||||
OpCapability UniformAndStorageBuffer16BitAccess
|
||||
OpCapability StorageBuffer16BitAccess
|
||||
OpCapability StorageInputOutput16
|
||||
%15 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -36,37 +35,36 @@
|
|||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%half_0x1pn2 = OpConstant %half 0x1p-2
|
||||
%_ptr_Function_half = OpTypePointer Function %half
|
||||
%19 = OpConstantNull %half
|
||||
%20 = OpTypeFunction %v4float
|
||||
%17 = OpConstantNull %half
|
||||
%18 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_eb38ce = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_half Function %19
|
||||
%13 = OpExtInst %half %15 Fract %half_0x1p_0
|
||||
OpStore %res %13
|
||||
%res = OpVariable %_ptr_Function_half Function %17
|
||||
OpStore %res %half_0x1pn2
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %20
|
||||
%22 = OpLabel
|
||||
%23 = OpFunctionCall %void %fract_eb38ce
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %fract_eb38ce
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %26
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_eb38ce
|
||||
%27 = OpLabel
|
||||
%28 = OpFunctionCall %void %fract_eb38ce
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%32 = OpLabel
|
||||
%33 = OpFunctionCall %void %fract_eb38ce
|
||||
%30 = OpLabel
|
||||
%31 = OpFunctionCall %void %fract_eb38ce
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
enable f16;
|
||||
|
||||
fn fract_eb38ce() {
|
||||
var res : f16 = fract(1.0h);
|
||||
var res : f16 = fract(1.25h);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn fract(vec<2, fa>) -> vec<2, fa>
|
||||
fn fract_ed00ca() {
|
||||
var res = fract(vec2(1.25));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_ed00ca();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_ed00ca();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_ed00ca();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_ed00ca() {
|
||||
float2 res = (0.25f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_ed00ca();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_ed00ca();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_ed00ca();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_ed00ca() {
|
||||
float2 res = (0.25f).xx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_ed00ca();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_ed00ca();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_ed00ca();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_ed00ca() {
|
||||
vec2 res = vec2(0.25f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
fract_ed00ca();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fract_ed00ca() {
|
||||
vec2 res = vec2(0.25f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_ed00ca();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void fract_ed00ca() {
|
||||
vec2 res = vec2(0.25f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
fract_ed00ca();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void fract_ed00ca() {
|
||||
float2 res = float2(0.25f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_ed00ca();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
fract_ed00ca();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
fract_ed00ca();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %fract_ed00ca "fract_ed00ca"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v2float = OpTypeVector %float 2
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%15 = OpConstantComposite %v2float %float_0_25 %float_0_25
|
||||
%_ptr_Function_v2float = OpTypePointer Function %v2float
|
||||
%18 = OpConstantNull %v2float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_ed00ca = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v2float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %fract_ed00ca
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_ed00ca
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %fract_ed00ca
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn fract_ed00ca() {
|
||||
var res = fract(vec2(1.25));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_ed00ca();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_ed00ca();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_ed00ca();
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn fract(vec<3, fa>) -> vec<3, fa>
|
||||
fn fract_ed2f79() {
|
||||
var res = fract(vec3(1.25));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_ed2f79();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_ed2f79();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_ed2f79();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_ed2f79() {
|
||||
float3 res = (0.25f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_ed2f79();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_ed2f79();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_ed2f79();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_ed2f79() {
|
||||
float3 res = (0.25f).xxx;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_ed2f79();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_ed2f79();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_ed2f79();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_ed2f79() {
|
||||
vec3 res = vec3(0.25f);
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
fract_ed2f79();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fract_ed2f79() {
|
||||
vec3 res = vec3(0.25f);
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_ed2f79();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void fract_ed2f79() {
|
||||
vec3 res = vec3(0.25f);
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
fract_ed2f79();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void fract_ed2f79() {
|
||||
float3 res = float3(0.25f);
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_ed2f79();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
fract_ed2f79();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
fract_ed2f79();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,67 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 33
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %fract_ed2f79 "fract_ed2f79"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%v3float = OpTypeVector %float 3
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%15 = OpConstantComposite %v3float %float_0_25 %float_0_25 %float_0_25
|
||||
%_ptr_Function_v3float = OpTypePointer Function %v3float
|
||||
%18 = OpConstantNull %v3float
|
||||
%19 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_ed2f79 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_v3float Function %18
|
||||
OpStore %res %15
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %19
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %void %fract_ed2f79
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%24 = OpLabel
|
||||
%25 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %25
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_ed2f79
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%31 = OpLabel
|
||||
%32 = OpFunctionCall %void %fract_ed2f79
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,19 @@
|
|||
fn fract_ed2f79() {
|
||||
var res = fract(vec3(1.25));
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_ed2f79();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_ed2f79();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_ed2f79();
|
||||
}
|
|
@ -23,7 +23,7 @@
|
|||
|
||||
// fn fract(f32) -> f32
|
||||
fn fract_fa5c71() {
|
||||
var res: f32 = fract(1.f);
|
||||
var res: f32 = fract(1.25f);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_fa5c71() {
|
||||
float res = frac(1.0f);
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_fa5c71() {
|
||||
float res = frac(1.0f);
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_fa5c71() {
|
||||
float res = fract(1.0f);
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
|
@ -21,7 +21,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_fa5c71() {
|
||||
float res = fract(1.0f);
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
|
@ -35,7 +35,7 @@ void main() {
|
|||
#version 310 es
|
||||
|
||||
void fract_fa5c71() {
|
||||
float res = fract(1.0f);
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_fa5c71() {
|
||||
float res = fract(1.0f);
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
|
|
|
@ -1,10 +1,9 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 31
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
%14 = OpExtInstImport "GLSL.std.450"
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
|
@ -31,35 +30,35 @@
|
|||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_1 = OpConstant %float 1
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%18 = OpTypeFunction %v4float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_fa5c71 = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
%13 = OpExtInst %float %14 Fract %float_1
|
||||
OpStore %res %13
|
||||
OpStore %res %float_0_25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %18
|
||||
%20 = OpLabel
|
||||
%21 = OpFunctionCall %void %fract_fa5c71
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %fract_fa5c71
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%23 = OpLabel
|
||||
%24 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %24
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%26 = OpLabel
|
||||
%27 = OpFunctionCall %void %fract_fa5c71
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %fract_fa5c71
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%29 = OpLabel
|
||||
%30 = OpFunctionCall %void %fract_fa5c71
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_fa5c71
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fn fract_fa5c71() {
|
||||
var res : f32 = fract(1.0f);
|
||||
var res : f32 = fract(1.25f);
|
||||
}
|
||||
|
||||
@vertex
|
||||
|
|
|
@ -25,7 +25,7 @@ enable f16;
|
|||
|
||||
// fn fract(vec<2, f16>) -> vec<2, f16>
|
||||
fn fract_181aa9() {
|
||||
var arg_0 = vec2<f16>(1.h);
|
||||
var arg_0 = vec2<f16>(1.25h);
|
||||
var res: vec2<f16> = fract(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_181aa9() {
|
||||
vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx;
|
||||
vector<float16_t, 2> arg_0 = (float16_t(1.25h)).xx;
|
||||
vector<float16_t, 2> res = frac(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_181aa9() {
|
||||
f16vec2 arg_0 = f16vec2(1.0hf);
|
||||
f16vec2 arg_0 = f16vec2(1.25hf);
|
||||
f16vec2 res = fract(arg_0);
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@ void main() {
|
|||
precision mediump float;
|
||||
|
||||
void fract_181aa9() {
|
||||
f16vec2 arg_0 = f16vec2(1.0hf);
|
||||
f16vec2 arg_0 = f16vec2(1.25hf);
|
||||
f16vec2 res = fract(arg_0);
|
||||
}
|
||||
|
||||
|
@ -40,7 +40,7 @@ void main() {
|
|||
#extension GL_AMD_gpu_shader_half_float : require
|
||||
|
||||
void fract_181aa9() {
|
||||
f16vec2 arg_0 = f16vec2(1.0hf);
|
||||
f16vec2 arg_0 = f16vec2(1.25hf);
|
||||
f16vec2 res = fract(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
using namespace metal;
|
||||
void fract_181aa9() {
|
||||
half2 arg_0 = half2(1.0h);
|
||||
half2 arg_0 = half2(1.25h);
|
||||
half2 res = fract(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -38,8 +38,8 @@
|
|||
%9 = OpTypeFunction %void
|
||||
%half = OpTypeFloat 16
|
||||
%v2half = OpTypeVector %half 2
|
||||
%half_0x1p_0 = OpConstant %half 0x1p+0
|
||||
%16 = OpConstantComposite %v2half %half_0x1p_0 %half_0x1p_0
|
||||
%half_0x1_4p_0 = OpConstant %half 0x1.4p+0
|
||||
%16 = OpConstantComposite %v2half %half_0x1_4p_0 %half_0x1_4p_0
|
||||
%_ptr_Function_v2half = OpTypePointer Function %v2half
|
||||
%19 = OpConstantNull %v2half
|
||||
%24 = OpTypeFunction %v4float
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
enable f16;
|
||||
|
||||
fn fract_181aa9() {
|
||||
var arg_0 = vec2<f16>(1.0h);
|
||||
var arg_0 = vec2<f16>(1.25h);
|
||||
var res : vec2<f16> = fract(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2022 The Tint Authors.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// File generated by tools/src/cmd/gen
|
||||
// using the template:
|
||||
// test/tint/builtins/gen/gen.wgsl.tmpl
|
||||
//
|
||||
// Do not modify this file directly
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// fn fract(fa) -> fa
|
||||
fn fract_2eddfe() {
|
||||
const arg_0 = 1.25;
|
||||
var res = fract(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_2eddfe();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_2eddfe();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_2eddfe();
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_2eddfe() {
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_2eddfe();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_2eddfe();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_2eddfe();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
void fract_2eddfe() {
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value : SV_Position;
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_2eddfe();
|
||||
return (0.0f).xxxx;
|
||||
}
|
||||
|
||||
tint_symbol vertex_main() {
|
||||
const float4 inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = (tint_symbol)0;
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_2eddfe();
|
||||
return;
|
||||
}
|
||||
|
||||
[numthreads(1, 1, 1)]
|
||||
void compute_main() {
|
||||
fract_2eddfe();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
#version 310 es
|
||||
|
||||
void fract_2eddfe() {
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
vec4 vertex_main() {
|
||||
fract_2eddfe();
|
||||
return vec4(0.0f);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_PointSize = 1.0;
|
||||
vec4 inner_result = vertex_main();
|
||||
gl_Position = inner_result;
|
||||
gl_Position.y = -(gl_Position.y);
|
||||
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
void fract_2eddfe() {
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
void fragment_main() {
|
||||
fract_2eddfe();
|
||||
}
|
||||
|
||||
void main() {
|
||||
fragment_main();
|
||||
return;
|
||||
}
|
||||
#version 310 es
|
||||
|
||||
void fract_2eddfe() {
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
void compute_main() {
|
||||
fract_2eddfe();
|
||||
}
|
||||
|
||||
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||
void main() {
|
||||
compute_main();
|
||||
return;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#include <metal_stdlib>
|
||||
|
||||
using namespace metal;
|
||||
void fract_2eddfe() {
|
||||
float res = 0.25f;
|
||||
}
|
||||
|
||||
struct tint_symbol {
|
||||
float4 value [[position]];
|
||||
};
|
||||
|
||||
float4 vertex_main_inner() {
|
||||
fract_2eddfe();
|
||||
return float4(0.0f);
|
||||
}
|
||||
|
||||
vertex tint_symbol vertex_main() {
|
||||
float4 const inner_result = vertex_main_inner();
|
||||
tint_symbol wrapper_result = {};
|
||||
wrapper_result.value = inner_result;
|
||||
return wrapper_result;
|
||||
}
|
||||
|
||||
fragment void fragment_main() {
|
||||
fract_2eddfe();
|
||||
return;
|
||||
}
|
||||
|
||||
kernel void compute_main() {
|
||||
fract_2eddfe();
|
||||
return;
|
||||
}
|
||||
|
|
@ -0,0 +1,64 @@
|
|||
; SPIR-V
|
||||
; Version: 1.3
|
||||
; Generator: Google Tint Compiler; 0
|
||||
; Bound: 30
|
||||
; Schema: 0
|
||||
OpCapability Shader
|
||||
OpMemoryModel Logical GLSL450
|
||||
OpEntryPoint Vertex %vertex_main "vertex_main" %value %vertex_point_size
|
||||
OpEntryPoint Fragment %fragment_main "fragment_main"
|
||||
OpEntryPoint GLCompute %compute_main "compute_main"
|
||||
OpExecutionMode %fragment_main OriginUpperLeft
|
||||
OpExecutionMode %compute_main LocalSize 1 1 1
|
||||
OpName %value "value"
|
||||
OpName %vertex_point_size "vertex_point_size"
|
||||
OpName %fract_2eddfe "fract_2eddfe"
|
||||
OpName %res "res"
|
||||
OpName %vertex_main_inner "vertex_main_inner"
|
||||
OpName %vertex_main "vertex_main"
|
||||
OpName %fragment_main "fragment_main"
|
||||
OpName %compute_main "compute_main"
|
||||
OpDecorate %value BuiltIn Position
|
||||
OpDecorate %vertex_point_size BuiltIn PointSize
|
||||
%float = OpTypeFloat 32
|
||||
%v4float = OpTypeVector %float 4
|
||||
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
||||
%5 = OpConstantNull %v4float
|
||||
%value = OpVariable %_ptr_Output_v4float Output %5
|
||||
%_ptr_Output_float = OpTypePointer Output %float
|
||||
%8 = OpConstantNull %float
|
||||
%vertex_point_size = OpVariable %_ptr_Output_float Output %8
|
||||
%void = OpTypeVoid
|
||||
%9 = OpTypeFunction %void
|
||||
%float_0_25 = OpConstant %float 0.25
|
||||
%_ptr_Function_float = OpTypePointer Function %float
|
||||
%16 = OpTypeFunction %v4float
|
||||
%float_1 = OpConstant %float 1
|
||||
%fract_2eddfe = OpFunction %void None %9
|
||||
%12 = OpLabel
|
||||
%res = OpVariable %_ptr_Function_float Function %8
|
||||
OpStore %res %float_0_25
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%vertex_main_inner = OpFunction %v4float None %16
|
||||
%18 = OpLabel
|
||||
%19 = OpFunctionCall %void %fract_2eddfe
|
||||
OpReturnValue %5
|
||||
OpFunctionEnd
|
||||
%vertex_main = OpFunction %void None %9
|
||||
%21 = OpLabel
|
||||
%22 = OpFunctionCall %v4float %vertex_main_inner
|
||||
OpStore %value %22
|
||||
OpStore %vertex_point_size %float_1
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%fragment_main = OpFunction %void None %9
|
||||
%25 = OpLabel
|
||||
%26 = OpFunctionCall %void %fract_2eddfe
|
||||
OpReturn
|
||||
OpFunctionEnd
|
||||
%compute_main = OpFunction %void None %9
|
||||
%28 = OpLabel
|
||||
%29 = OpFunctionCall %void %fract_2eddfe
|
||||
OpReturn
|
||||
OpFunctionEnd
|
|
@ -0,0 +1,20 @@
|
|||
fn fract_2eddfe() {
|
||||
const arg_0 = 1.25;
|
||||
var res = fract(arg_0);
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vertex_main() -> @builtin(position) vec4<f32> {
|
||||
fract_2eddfe();
|
||||
return vec4<f32>();
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fragment_main() {
|
||||
fract_2eddfe();
|
||||
}
|
||||
|
||||
@compute @workgroup_size(1)
|
||||
fn compute_main() {
|
||||
fract_2eddfe();
|
||||
}
|
|
@ -25,7 +25,7 @@ enable f16;
|
|||
|
||||
// fn fract(vec<4, f16>) -> vec<4, f16>
|
||||
fn fract_498c77() {
|
||||
var arg_0 = vec4<f16>(1.h);
|
||||
var arg_0 = vec4<f16>(1.25h);
|
||||
var res: vec4<f16> = fract(arg_0);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
void fract_498c77() {
|
||||
vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx;
|
||||
vector<float16_t, 4> arg_0 = (float16_t(1.25h)).xxxx;
|
||||
vector<float16_t, 4> res = frac(arg_0);
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue