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Remove all use of deprecated tint APIs and WGSL syntax
Tint: * Use the new transform::VertexFormat enum names WGSL: * The [[set(n)]] decoration is now [[group(n)]] * [[builtin(vertex_idx)]] is now [[builtin(vertex_index)]] Change-Id: I9cbf1368074488c4bb7fa81430bb12ec7581c1fb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56540 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
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Dawn LUCI CQ
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@@ -65,14 +65,14 @@ void init() {
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scalar : f32;
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scalarOffset : f32;
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};
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[[set(0), binding(0)]] var<uniform> c : Constants;
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[[group(0), binding(0)]] var<uniform> c : Constants;
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struct VertexOut {
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[[location(0)]] v_color : vec4<f32>;
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[[builtin(position)]] Position : vec4<f32>;
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};
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[[stage(vertex)]] fn main([[builtin(vertex_idx)]] VertexIndex : u32) -> VertexOut {
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[[stage(vertex)]] fn main([[builtin(vertex_index)]] VertexIndex : u32) -> VertexOut {
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var positions : array<vec4<f32>, 3> = array<vec4<f32>, 3>(
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vec4<f32>( 0.0, 0.1, 0.0, 1.0),
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vec4<f32>(-0.1, -0.1, 0.0, 1.0),
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