Actually use inputs in vertex pulling fuzzer

I have checked the other fuzzers, and they appear to be correctly
using the generated inputs.

BUG=tint:1099

Fixed: 1099
Change-Id: I691e16ef4130e374894550fcf8e3d5565224a656
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/61440
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
This commit is contained in:
Ryan Harrison 2021-08-10 18:01:35 +00:00 committed by Tint LUCI CQ
parent 0c22b1aaea
commit bfb27f00d7
1 changed files with 1 additions and 1 deletions

View File

@ -31,7 +31,7 @@ extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
transform_manager.Add<tint::transform::VertexPulling>();
tint::fuzzers::CommonFuzzer fuzzer(InputFormat::kWGSL, OutputFormat::kSpv);
fuzzer.SetTransformManager(&transform_manager, {});
fuzzer.SetTransformManager(&transform_manager, std::move(transform_inputs));
fuzzer.SetDumpInput(GetCliParams().dump_input);
return fuzzer.Run(r.data(), r.size());