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[tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space` (binding group in WGSL). So for D3D11, only one binding group will be used, and tint will not emit `space` for HLSL, so shaders can be used with D3D11. Bug: dawn:1705 Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
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@@ -3,7 +3,7 @@ struct Inner {
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float scalar_f32;
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};
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ByteAddressBuffer sb : register(t0, space0);
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ByteAddressBuffer sb : register(t0);
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float2x2 sb_load_12(uint offset) {
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return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
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@@ -3,7 +3,7 @@ struct Inner {
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float scalar_f32;
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};
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ByteAddressBuffer sb : register(t0, space0);
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ByteAddressBuffer sb : register(t0);
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float2x2 sb_load_12(uint offset) {
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return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
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@@ -4,7 +4,7 @@ struct Inner {
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float16_t scalar_f16;
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};
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ByteAddressBuffer sb : register(t0, space0);
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ByteAddressBuffer sb : register(t0);
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float2x2 sb_load_16(uint offset) {
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return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
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@@ -6,7 +6,7 @@ struct Inner {
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float16_t scalar_f16;
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};
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ByteAddressBuffer sb : register(t0, space0);
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ByteAddressBuffer sb : register(t0);
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float2x2 sb_load_16(uint offset) {
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return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))));
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@@ -3,7 +3,7 @@ struct Inner {
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float scalar_f32;
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};
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RWByteAddressBuffer sb : register(u0, space0);
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RWByteAddressBuffer sb : register(u0);
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void sb_store_12(uint offset, float2x2 value) {
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sb.Store2((offset + 0u), asuint(value[0u]));
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@@ -3,7 +3,7 @@ struct Inner {
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float scalar_f32;
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};
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RWByteAddressBuffer sb : register(u0, space0);
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RWByteAddressBuffer sb : register(u0);
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void sb_store_12(uint offset, float2x2 value) {
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sb.Store2((offset + 0u), asuint(value[0u]));
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@@ -4,7 +4,7 @@ struct Inner {
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float16_t scalar_f16;
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};
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RWByteAddressBuffer sb : register(u0, space0);
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RWByteAddressBuffer sb : register(u0);
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void sb_store_16(uint offset, float2x2 value) {
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sb.Store2((offset + 0u), asuint(value[0u]));
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@@ -6,7 +6,7 @@ struct Inner {
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float16_t scalar_f16;
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};
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RWByteAddressBuffer sb : register(u0, space0);
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RWByteAddressBuffer sb : register(u0);
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void sb_store_16(uint offset, float2x2 value) {
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sb.Store2((offset + 0u), asuint(value[0u]));
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