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https://github.com/encounter/dawn-cmake.git
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[tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space` (binding group in WGSL). So for D3D11, only one binding group will be used, and tint will not emit `space` for HLSL, so shaders can be used with D3D11. Bug: dawn:1705 Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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cbuffer cbuffer_a : register(b0, space0) {
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cbuffer cbuffer_a : register(b0) {
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uint4 a[16];
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};
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static int counter = 0;
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_a : register(b0, space0) {
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cbuffer cbuffer_a : register(b0) {
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uint4 a[16];
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};
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static int counter = 0;
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_a : register(b0, space0) {
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cbuffer cbuffer_a : register(b0) {
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uint4 a[16];
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};
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_a : register(b0, space0) {
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cbuffer cbuffer_a : register(b0) {
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uint4 a[16];
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};
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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static float4x3 p[4] = (float4x3[4])0;
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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static float4x3 p[4] = (float4x3[4])0;
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@@ -1,7 +1,7 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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RWByteAddressBuffer s : register(u1, space0);
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RWByteAddressBuffer s : register(u1);
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void s_store_1(uint offset, float4x3 value) {
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s.Store3((offset + 0u), asuint(value[0u]));
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@@ -1,7 +1,7 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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RWByteAddressBuffer s : register(u1, space0);
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RWByteAddressBuffer s : register(u1);
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void s_store_1(uint offset, float4x3 value) {
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s.Store3((offset + 0u), asuint(value[0u]));
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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groupshared float4x3 w[4];
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@@ -1,4 +1,4 @@
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cbuffer cbuffer_u : register(b0, space0) {
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cbuffer cbuffer_u : register(b0) {
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uint4 u[16];
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};
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groupshared float4x3 w[4];
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