Remove wgpu::BindingType::StorageTexture

It isn't in the upstream WebGPU spec and completely unimplemented in
Dawn.

Bug: dawn:527
Change-Id: I2023c7b1de2a9fa50d26ab1678b7ef7e32c64af6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
Corentin Wallez
2020-09-18 10:31:40 +00:00
committed by Commit Bot service account
parent d6498a41ab
commit c01b26490a
20 changed files with 14 additions and 102 deletions

View File

@@ -234,57 +234,36 @@ TEST_F(StorageTextureValidationTests, ComputePipeline) {
TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
// Read-write storage textures cannot be declared in a vertex shader by default.
{
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
layout(set = 0, binding = 0, rgba8) uniform image2D image0;
void main() {
vec4 pixel = imageLoad(image0, ivec2(gl_VertexIndex, 0));
imageStore(image0, ivec2(gl_VertexIndex, 0), pixel * 2);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr;
descriptor.vertexStage.module = vsModule;
descriptor.cFragmentStage.module = mDefaultFSModule;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
})"));
}
// Read-write storage textures cannot be declared in a fragment shader by default.
{
wgpu::ShaderModule fsModule =
ASSERT_DEVICE_ERROR(
utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
#version 450
layout(set = 0, binding = 0, rgba8) uniform image2D image0;
void main() {
vec4 pixel = imageLoad(image0, ivec2(gl_FragCoord.xy));
imageStore(image0, ivec2(gl_FragCoord.xy), pixel * 2);
})");
utils::ComboRenderPipelineDescriptor descriptor(device);
descriptor.layout = nullptr;
descriptor.vertexStage.module = mDefaultVSModule;
descriptor.cFragmentStage.module = fsModule;
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
})"));
}
// Read-write storage textures cannot be declared in a compute shader by default.
{
wgpu::ShaderModule csModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
#version 450
layout(set = 0, binding = 0, rgba8) uniform image2D image0;
void main() {
vec4 pixel = imageLoad(image0, ivec2(gl_LocalInvocationID.xy));
imageStore(image0, ivec2(gl_LocalInvocationID.xy), pixel * 2);
})");
wgpu::ComputePipelineDescriptor descriptor;
descriptor.layout = nullptr;
descriptor.computeStage.module = csModule;
descriptor.computeStage.entryPoint = "main";
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
})"));
}
}
@@ -296,16 +275,13 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingTy
wgpu::BindingType type;
bool valid;
};
constexpr std::array<TestSpec, 9> kTestSpecs = {
constexpr std::array<TestSpec, 6> kTestSpecs = {
{{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true},
{wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false},
{wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageTexture, false},
{wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true},
{wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, true},
{wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageTexture, false},
{wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true},
{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true},
{wgpu::ShaderStage::Compute, wgpu::BindingType::StorageTexture, false}}};
{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true}}};
for (const auto& testSpec : kTestSpecs) {
wgpu::BindGroupLayoutEntry entry = {0, testSpec.stage, testSpec.type};