Implement Queue::OnSubmittedWorkDone
This is the replacement for Fence in the single-queue WebGPU world. To keep this CL focused, it doesn't deprecate the fences yet. Bug: chromium:1177476 Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
0a295c027d
commit
c093db250e
24
dawn.json
24
dawn.json
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@ -1126,6 +1126,14 @@
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{"name": "descriptor", "type": "fence descriptor", "annotation": "const*", "optional": true}
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]
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},
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{
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"name": "on submitted work done",
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"args": [
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{"name": "signal value", "type": "uint64_t"},
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{"name": "callback", "type": "queue work done callback"},
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{"name": "userdata", "type": "void", "annotation": "*"}
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]
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},
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{
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"name": "write buffer",
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"args": [
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@ -1157,6 +1165,22 @@
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}
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]
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},
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"queue work done callback": {
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"category": "callback",
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"args": [
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{"name": "status", "type": "queue work done status"},
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{"name": "userdata", "type": "void", "annotation": "*"}
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]
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},
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"queue work done status": {
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"category": "enum",
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"values": [
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{"value": 0, "name": "success"},
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{"value": 1, "name": "error"},
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{"value": 2, "name": "unknown"},
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{"value": 3, "name": "device lost"}
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]
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},
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"rasterization state descriptor": {
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"category": "structure",
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@ -61,6 +61,11 @@
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{ "name": "value", "type": "uint64_t" },
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{ "name": "request serial", "type": "uint64_t" }
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],
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"queue on submitted work done": [
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{ "name": "queue id", "type": "ObjectId" },
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{ "name": "signal value", "type": "uint64_t" },
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{ "name": "request serial", "type": "uint64_t" }
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],
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"queue write buffer internal": [
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{"name": "queue id", "type": "ObjectId" },
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{"name": "buffer id", "type": "ObjectId" },
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@ -120,6 +125,11 @@
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"fence update completed value": [
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{ "name": "fence", "type": "ObjectHandle", "handle_type": "fence" },
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{ "name": "value", "type": "uint64_t" }
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],
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"queue work done callback": [
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{ "name": "queue", "type": "ObjectHandle", "handle_type": "queue" },
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{ "name": "request serial", "type": "uint64_t" },
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{ "name": "status", "type": "queue work done status" }
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]
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},
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"special items": {
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@ -140,6 +150,7 @@
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"DeviceSetUncapturedErrorCallback",
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"FenceGetCompletedValue",
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"FenceOnCompletion",
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"QueueOnSubmittedWorkDone",
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"QueueWriteBuffer",
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"QueueWriteTexture"
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],
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@ -122,6 +122,27 @@ namespace dawn_native {
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return uploadHandle;
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}
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struct SubmittedWorkDone : QueueBase::TaskInFlight {
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SubmittedWorkDone(WGPUQueueWorkDoneCallback callback, void* userdata)
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: mCallback(callback), mUserdata(userdata) {
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}
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void Finish() override {
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ASSERT(mCallback != nullptr);
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mCallback(WGPUQueueWorkDoneStatus_Success, mUserdata);
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mCallback = nullptr;
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}
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void HandleDeviceLoss() override {
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ASSERT(mCallback != nullptr);
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mCallback(WGPUQueueWorkDoneStatus_DeviceLost, mUserdata);
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mCallback = nullptr;
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}
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~SubmittedWorkDone() override = default;
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private:
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WGPUQueueWorkDoneCallback mCallback = nullptr;
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void* mUserdata;
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};
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class ErrorQueue : public QueueBase {
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public:
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ErrorQueue(DeviceBase* device) : QueueBase(device, ObjectBase::kError) {
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@ -176,6 +197,26 @@ namespace dawn_native {
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fence->UpdateFenceOnComplete(fence, signalValue);
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}
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void QueueBase::OnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneCallback callback,
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void* userdata) {
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// The error status depends on the type of error so we let the validation function choose it
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WGPUQueueWorkDoneStatus status;
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if (GetDevice()->ConsumedError(ValidateOnSubmittedWorkDone(signalValue, &status))) {
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callback(status, userdata);
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return;
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}
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std::unique_ptr<SubmittedWorkDone> task =
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std::make_unique<SubmittedWorkDone>(callback, userdata);
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// Technically we only need to wait for previously submitted work but OnSubmittedWorkDone is
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// also used to make sure ALL queue work is finished in tests, so we also wait for pending
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// commands (this is non-observable outside of tests so it's ok to do deviate a bit from the
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// spec).
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TrackTask(std::move(task), GetDevice()->GetPendingCommandSerial());
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}
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void QueueBase::TrackTask(std::unique_ptr<TaskInFlight> task, ExecutionSerial serial) {
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mTasksInFlight.Enqueue(std::move(task), serial);
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GetDevice()->AddFutureSerial(serial);
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@ -387,6 +428,21 @@ namespace dawn_native {
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return {};
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}
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MaybeError QueueBase::ValidateOnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneStatus* status) const {
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*status = WGPUQueueWorkDoneStatus_DeviceLost;
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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*status = WGPUQueueWorkDoneStatus_Error;
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DAWN_TRY(GetDevice()->ValidateObject(this));
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if (signalValue != 0) {
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return DAWN_VALIDATION_ERROR("SignalValue must currently be 0.");
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}
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return {};
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}
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MaybeError QueueBase::ValidateCreateFence(const FenceDescriptor* descriptor) const {
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DAWN_TRY(GetDevice()->ValidateIsAlive());
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DAWN_TRY(GetDevice()->ValidateObject(this));
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@ -40,6 +40,9 @@ namespace dawn_native {
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void Submit(uint32_t commandCount, CommandBufferBase* const* commands);
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void Signal(Fence* fence, uint64_t signalValue);
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Fence* CreateFence(const FenceDescriptor* descriptor);
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void OnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneCallback callback,
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void* userdata);
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void WriteBuffer(BufferBase* buffer, uint64_t bufferOffset, const void* data, size_t size);
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void WriteTexture(const TextureCopyView* destination,
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const void* data,
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@ -87,6 +90,8 @@ namespace dawn_native {
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MaybeError ValidateSubmit(uint32_t commandCount, CommandBufferBase* const* commands) const;
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MaybeError ValidateSignal(const Fence* fence, FenceAPISerial signalValue) const;
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MaybeError ValidateOnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneStatus* status) const;
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MaybeError ValidateCreateFence(const FenceDescriptor* descriptor) const;
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MaybeError ValidateWriteBuffer(const BufferBase* buffer,
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uint64_t bufferOffset,
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@ -66,7 +66,6 @@ namespace dawn_wire { namespace client {
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if (buffer == nullptr) {
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return true;
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}
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return buffer->OnMapAsyncCallback(requestSerial, status, readInitialDataInfoLength,
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readInitialDataInfo);
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}
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@ -88,9 +87,17 @@ namespace dawn_wire { namespace client {
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if (fence == nullptr) {
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return true;
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}
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return fence->OnCompletionCallback(requestSerial, status);
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}
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fence->OnCompletionCallback(requestSerial, status);
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return true;
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bool Client::DoQueueWorkDoneCallback(Queue* queue,
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uint64_t requestSerial,
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WGPUQueueWorkDoneStatus status) {
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// The queue might have been deleted or recreated so this isn't an error.
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if (queue == nullptr) {
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return true;
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}
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return queue->OnWorkDoneCallback(requestSerial, status);
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}
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bool Client::DoDeviceCreateComputePipelineAsyncCallback(Device* device,
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@ -46,7 +46,8 @@ namespace dawn_wire { namespace client {
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WGPUFenceOnCompletionCallback callback,
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void* userdata) {
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if (client->IsDisconnected()) {
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return callback(WGPUFenceCompletionStatus_DeviceLost, userdata);
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callback(WGPUFenceCompletionStatus_DeviceLost, userdata);
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return;
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}
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uint32_t serial = mOnCompletionRequestSerial++;
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@ -19,6 +19,47 @@
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namespace dawn_wire { namespace client {
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Queue::~Queue() {
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ClearAllCallbacks(WGPUQueueWorkDoneStatus_Unknown);
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}
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bool Queue::OnWorkDoneCallback(uint64_t requestSerial, WGPUQueueWorkDoneStatus status) {
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auto requestIt = mOnWorkDoneRequests.find(requestSerial);
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if (requestIt == mOnWorkDoneRequests.end()) {
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return false;
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}
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// Remove the request data so that the callback cannot be called again.
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// ex.) inside the callback: if the queue is deleted (when there are multiple queues),
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// all callbacks reject.
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OnWorkDoneData request = std::move(requestIt->second);
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mOnWorkDoneRequests.erase(requestIt);
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request.callback(status, request.userdata);
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return true;
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}
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void Queue::OnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneCallback callback,
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void* userdata) {
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if (client->IsDisconnected()) {
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callback(WGPUQueueWorkDoneStatus_DeviceLost, userdata);
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return;
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}
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uint32_t serial = mOnWorkDoneSerial++;
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ASSERT(mOnWorkDoneRequests.find(serial) == mOnWorkDoneRequests.end());
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QueueOnSubmittedWorkDoneCmd cmd;
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cmd.queueId = this->id;
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cmd.signalValue = signalValue;
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cmd.requestSerial = serial;
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mOnWorkDoneRequests[serial] = {callback, userdata};
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client->SerializeCommand(cmd);
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}
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WGPUFence Queue::CreateFence(WGPUFenceDescriptor const* descriptor) {
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auto* allocation = client->FenceAllocator().New(client);
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client->SerializeCommand(cmd);
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}
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void Queue::CancelCallbacksForDisconnect() {
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ClearAllCallbacks(WGPUQueueWorkDoneStatus_DeviceLost);
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}
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void Queue::ClearAllCallbacks(WGPUQueueWorkDoneStatus status) {
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for (auto& it : mOnWorkDoneRequests) {
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if (it.second.callback) {
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it.second.callback(status, it.second.userdata);
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}
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}
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mOnWorkDoneRequests.clear();
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}
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}} // namespace dawn_wire::client
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@ -27,7 +27,14 @@ namespace dawn_wire { namespace client {
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class Queue final : public ObjectBase {
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public:
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using ObjectBase::ObjectBase;
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~Queue();
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bool OnWorkDoneCallback(uint64_t requestSerial, WGPUQueueWorkDoneStatus status);
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// Dawn API
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void OnSubmittedWorkDone(uint64_t signalValue,
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WGPUQueueWorkDoneCallback callback,
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void* userdata);
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WGPUFence CreateFence(const WGPUFenceDescriptor* descriptor);
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void WriteBuffer(WGPUBuffer cBuffer, uint64_t bufferOffset, const void* data, size_t size);
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void WriteTexture(const WGPUTextureCopyView* destination,
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size_t dataSize,
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const WGPUTextureDataLayout* dataLayout,
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const WGPUExtent3D* writeSize);
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private:
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void CancelCallbacksForDisconnect() override;
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void ClearAllCallbacks(WGPUQueueWorkDoneStatus status);
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struct OnWorkDoneData {
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WGPUQueueWorkDoneCallback callback = nullptr;
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void* userdata = nullptr;
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};
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uint64_t mOnWorkDoneSerial = 0;
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std::map<uint64_t, OnWorkDoneData> mOnWorkDoneRequests;
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};
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}} // namespace dawn_wire::client
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@ -141,6 +141,13 @@ namespace dawn_wire { namespace server {
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uint64_t requestSerial;
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};
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struct QueueWorkDoneUserdata : CallbackUserdata {
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using CallbackUserdata::CallbackUserdata;
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ObjectHandle queue;
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uint64_t requestSerial;
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};
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struct CreatePipelineAsyncUserData : CallbackUserdata {
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using CallbackUserdata::CallbackUserdata;
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@ -202,6 +209,7 @@ namespace dawn_wire { namespace server {
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FenceCompletionUserdata* userdata);
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void OnFenceOnCompletion(WGPUFenceCompletionStatus status,
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FenceOnCompletionUserdata* userdata);
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void OnQueueWorkDone(WGPUQueueWorkDoneStatus status, QueueWorkDoneUserdata* userdata);
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void OnCreateComputePipelineAsyncCallback(WGPUCreatePipelineAsyncStatus status,
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WGPUComputePipeline pipeline,
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const char* message,
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@ -40,6 +40,34 @@ namespace dawn_wire { namespace server {
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return true;
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}
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void Server::OnQueueWorkDone(WGPUQueueWorkDoneStatus status, QueueWorkDoneUserdata* data) {
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ReturnQueueWorkDoneCallbackCmd cmd;
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cmd.queue = data->queue;
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cmd.requestSerial = data->requestSerial;
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cmd.status = status;
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SerializeCommand(cmd);
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}
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bool Server::DoQueueOnSubmittedWorkDone(ObjectId queueId,
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uint64_t signalValue,
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uint64_t requestSerial) {
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auto* queue = QueueObjects().Get(queueId);
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if (queue == nullptr) {
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return false;
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}
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auto userdata = MakeUserdata<QueueWorkDoneUserdata>();
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userdata->queue = ObjectHandle{queueId, queue->generation};
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userdata->requestSerial = requestSerial;
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mProcs.queueOnSubmittedWorkDone(
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queue->handle, signalValue,
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ForwardToServer<decltype(&Server::OnQueueWorkDone)>::Func<&Server::OnQueueWorkDone>(),
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userdata.release());
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return true;
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}
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bool Server::DoQueueWriteBufferInternal(ObjectId queueId,
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ObjectId bufferId,
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uint64_t bufferOffset,
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@ -198,6 +198,7 @@ test("dawn_unittests") {
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"unittests/validation/MinimumBufferSizeValidationTests.cpp",
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"unittests/validation/MultipleDeviceTests.cpp",
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"unittests/validation/QueryValidationTests.cpp",
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"unittests/validation/QueueOnSubmittedWorkDoneValidationTests.cpp",
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"unittests/validation/QueueSubmitValidationTests.cpp",
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"unittests/validation/QueueWriteBufferValidationTests.cpp",
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"unittests/validation/QueueWriteTextureValidationTests.cpp",
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"unittests/wire/WireInjectTextureTests.cpp",
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"unittests/wire/WireMemoryTransferServiceTests.cpp",
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"unittests/wire/WireOptionalTests.cpp",
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"unittests/wire/WireQueueTests.cpp",
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"unittests/wire/WireTest.cpp",
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"unittests/wire/WireTest.h",
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"unittests/wire/WireWGPUDevicePropertiesTests.cpp",
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@ -52,6 +52,16 @@ static void ToMockFenceOnCompletionSucceeds(WGPUFenceCompletionStatus status, vo
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mockFenceOnCompletionCallback = nullptr;
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}
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class MockQueueWorkDoneCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
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};
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static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
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static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
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mockQueueWorkDoneCallback->Call(status, userdata);
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}
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static const int fakeUserData = 0;
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class DeviceLostTest : public DawnTest {
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@ -61,11 +71,13 @@ class DeviceLostTest : public DawnTest {
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DAWN_SKIP_TEST_IF(UsesWire());
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mockDeviceLostCallback = std::make_unique<MockDeviceLostCallback>();
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mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
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mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
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}
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void TearDown() override {
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mockDeviceLostCallback = nullptr;
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mockFenceOnCompletionCallback = nullptr;
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mockQueueWorkDoneCallback = nullptr;
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DawnTest::TearDown();
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}
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@ -473,6 +485,28 @@ TEST_P(DeviceLostTest, FenceOnCompletionBeforeLossFails) {
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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}
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// Test that QueueOnSubmittedWorkDone fails after device is lost.
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TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneFails) {
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SetCallbackAndLoseForTesting();
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// callback should have device lost status
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
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.Times(1);
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ASSERT_DEVICE_ERROR(queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr));
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ASSERT_DEVICE_ERROR(device.Tick());
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}
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// Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone
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TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) {
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// callback should have device lost status
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
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.Times(1);
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queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr);
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SetCallbackAndLoseForTesting();
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ASSERT_DEVICE_ERROR(device.Tick());
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}
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// Regression test for the Null backend not properly setting the completedSerial when
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// WaitForIdleForDestruction is called, causing the fence signaling to not be retired and an
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// ASSERT to fire.
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@ -39,6 +39,16 @@ static void ToMockFenceOnCompletion(WGPUFenceCompletionStatus status, void* user
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mockFenceOnCompletionCallback->Call(status, userdata);
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}
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class MockQueueWorkDoneCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
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};
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|
||||
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
|
||||
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
|
||||
mockQueueWorkDoneCallback->Call(status, userdata);
|
||||
}
|
||||
|
||||
class QueueTimelineTests : public DawnTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
|
@ -46,6 +56,7 @@ class QueueTimelineTests : public DawnTest {
|
|||
|
||||
mockMapCallback = std::make_unique<MockMapCallback>();
|
||||
mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
|
||||
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
|
||||
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
|
@ -54,8 +65,9 @@ class QueueTimelineTests : public DawnTest {
|
|||
}
|
||||
|
||||
void TearDown() override {
|
||||
mockFenceOnCompletionCallback = nullptr;
|
||||
mockMapCallback = nullptr;
|
||||
mockFenceOnCompletionCallback = nullptr;
|
||||
mockQueueWorkDoneCallback = nullptr;
|
||||
DawnTest::TearDown();
|
||||
}
|
||||
|
||||
|
@ -82,8 +94,24 @@ TEST_P(QueueTimelineTests, MapReadSignalOnComplete) {
|
|||
mMapReadBuffer.Unmap();
|
||||
}
|
||||
|
||||
// Test that mMapReadBuffer.MapAsync callback happens before queue.OnWorkDone callback
|
||||
// when queue.OnSubmittedWorkDone is called after mMapReadBuffer.MapAsync. The callback order should
|
||||
// happen in the order the functions are called.
|
||||
TEST_P(QueueTimelineTests, MapRead_OnWorkDone) {
|
||||
testing::InSequence sequence;
|
||||
EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1);
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
|
||||
|
||||
mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this);
|
||||
|
||||
queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this);
|
||||
|
||||
WaitForAllOperations();
|
||||
mMapReadBuffer.Unmap();
|
||||
}
|
||||
|
||||
// Test that fence.OnCompletion callback happens before mMapReadBuffer.MapAsync callback when
|
||||
// queue.Signal is called before mMapReadBuffer.MapAsync. The callback order should
|
||||
// queue.OnSubmittedWorkDone is called before mMapReadBuffer.MapAsync. The callback order should
|
||||
// happen in the order the functions are called.
|
||||
TEST_P(QueueTimelineTests, SignalMapReadOnComplete) {
|
||||
testing::InSequence sequence;
|
||||
|
@ -101,6 +129,22 @@ TEST_P(QueueTimelineTests, SignalMapReadOnComplete) {
|
|||
mMapReadBuffer.Unmap();
|
||||
}
|
||||
|
||||
// Test that queue.OnWorkDone callback happens before mMapReadBuffer.MapAsync callback when
|
||||
// queue.Signal is called before mMapReadBuffer.MapAsync. The callback order should
|
||||
// happen in the order the functions are called.
|
||||
TEST_P(QueueTimelineTests, OnWorkDone_MapRead) {
|
||||
testing::InSequence sequence;
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
|
||||
EXPECT_CALL(*mockMapCallback, Call(WGPUBufferMapAsyncStatus_Success, this)).Times(1);
|
||||
|
||||
queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this);
|
||||
|
||||
mMapReadBuffer.MapAsync(wgpu::MapMode::Read, 0, 0, ToMockMapCallback, this);
|
||||
|
||||
WaitForAllOperations();
|
||||
mMapReadBuffer.Unmap();
|
||||
}
|
||||
|
||||
// Test that fence.OnCompletion callback happens before mMapReadBuffer.MapAsync callback when
|
||||
// queue.Signal is called before mMapReadBuffer.MapAsync. The callback order should
|
||||
// happen in the order the functions are called
|
||||
|
@ -121,6 +165,7 @@ TEST_P(QueueTimelineTests, SignalOnCompleteMapRead) {
|
|||
mMapReadBuffer.Unmap();
|
||||
}
|
||||
|
||||
// Test a complicated case with many signals surrounding a buffer mapping.
|
||||
TEST_P(QueueTimelineTests, SurroundWithFenceSignals) {
|
||||
testing::InSequence sequence;
|
||||
EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
// Copyright 2021 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/unittests/validation/ValidationTest.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
using namespace testing;
|
||||
|
||||
class MockQueueWorkDoneCallback {
|
||||
public:
|
||||
MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
|
||||
};
|
||||
|
||||
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
|
||||
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
|
||||
mockQueueWorkDoneCallback->Call(status, userdata);
|
||||
}
|
||||
|
||||
class QueueOnSubmittedWorkDoneValidationTests : public ValidationTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
ValidationTest::SetUp();
|
||||
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
mockQueueWorkDoneCallback = nullptr;
|
||||
ValidationTest::TearDown();
|
||||
}
|
||||
};
|
||||
|
||||
// Test that OnSubmittedWorkDone can be called as soon as the queue is created.
|
||||
TEST_F(QueueOnSubmittedWorkDoneValidationTests, CallBeforeSubmits) {
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
|
||||
device.GetQueue().OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this);
|
||||
|
||||
WaitForAllOperations(device);
|
||||
}
|
||||
|
||||
// Test that OnSubmittedWorkDone is an error if signalValue isn't 0.
|
||||
TEST_F(QueueOnSubmittedWorkDoneValidationTests, SignaledValueNotZeroIsInvalid) {
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Error, this)).Times(1);
|
||||
ASSERT_DEVICE_ERROR(device.GetQueue().OnSubmittedWorkDone(1u, ToMockQueueWorkDone, this));
|
||||
|
||||
WaitForAllOperations(device);
|
||||
}
|
|
@ -0,0 +1,99 @@
|
|||
// Copyright 2021 The Dawn Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#include "tests/unittests/wire/WireTest.h"
|
||||
|
||||
#include "dawn_wire/WireClient.h"
|
||||
|
||||
using namespace testing;
|
||||
using namespace dawn_wire;
|
||||
|
||||
class MockQueueWorkDoneCallback {
|
||||
public:
|
||||
MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
|
||||
};
|
||||
|
||||
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
|
||||
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
|
||||
mockQueueWorkDoneCallback->Call(status, userdata);
|
||||
}
|
||||
|
||||
class WireQueueTests : public WireTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
WireTest::SetUp();
|
||||
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
mockQueueWorkDoneCallback = nullptr;
|
||||
WireTest::TearDown();
|
||||
}
|
||||
|
||||
void FlushServer() {
|
||||
WireTest::FlushServer();
|
||||
Mock::VerifyAndClearExpectations(&mockQueueWorkDoneCallback);
|
||||
}
|
||||
};
|
||||
|
||||
// Test that a successful OnSubmittedWorkDone call is forwarded to the client.
|
||||
TEST_F(WireQueueTests, OnSubmittedWorkDoneSuccess) {
|
||||
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
|
||||
EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() {
|
||||
api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Success);
|
||||
}));
|
||||
FlushClient();
|
||||
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
|
||||
FlushServer();
|
||||
}
|
||||
|
||||
// Test that an error OnSubmittedWorkDone call is forwarded as an error to the client.
|
||||
TEST_F(WireQueueTests, OnSubmittedWorkDoneError) {
|
||||
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
|
||||
EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() {
|
||||
api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Error);
|
||||
}));
|
||||
FlushClient();
|
||||
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Error, this)).Times(1);
|
||||
FlushServer();
|
||||
}
|
||||
|
||||
// Test registering an OnSubmittedWorkDone then disconnecting the wire calls the callback with
|
||||
// device loss
|
||||
TEST_F(WireQueueTests, OnSubmittedWorkDoneBeforeDisconnect) {
|
||||
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
|
||||
EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
|
||||
.WillOnce(InvokeWithoutArgs([&]() {
|
||||
api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Error);
|
||||
}));
|
||||
FlushClient();
|
||||
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, this))
|
||||
.Times(1);
|
||||
GetWireClient()->Disconnect();
|
||||
}
|
||||
|
||||
// Test registering an OnSubmittedWorkDone after disconnecting the wire calls the callback with
|
||||
// device loss
|
||||
TEST_F(WireQueueTests, OnSubmittedWorkDoneAfterDisconnect) {
|
||||
GetWireClient()->Disconnect();
|
||||
|
||||
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, this))
|
||||
.Times(1);
|
||||
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
|
||||
}
|
Loading…
Reference in New Issue