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Implement Queue::OnSubmittedWorkDone
This is the replacement for Fence in the single-queue WebGPU world. To keep this CL focused, it doesn't deprecate the fences yet. Bug: chromium:1177476 Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include <gmock/gmock.h>
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using namespace testing;
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class MockQueueWorkDoneCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
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};
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static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
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static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
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mockQueueWorkDoneCallback->Call(status, userdata);
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}
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class QueueOnSubmittedWorkDoneValidationTests : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
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}
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void TearDown() override {
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mockQueueWorkDoneCallback = nullptr;
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ValidationTest::TearDown();
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}
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};
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// Test that OnSubmittedWorkDone can be called as soon as the queue is created.
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TEST_F(QueueOnSubmittedWorkDoneValidationTests, CallBeforeSubmits) {
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
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device.GetQueue().OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this);
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WaitForAllOperations(device);
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}
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// Test that OnSubmittedWorkDone is an error if signalValue isn't 0.
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TEST_F(QueueOnSubmittedWorkDoneValidationTests, SignaledValueNotZeroIsInvalid) {
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Error, this)).Times(1);
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ASSERT_DEVICE_ERROR(device.GetQueue().OnSubmittedWorkDone(1u, ToMockQueueWorkDone, this));
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WaitForAllOperations(device);
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}
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