Add new GLSL test expectations.

All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-06 15:31:21 +00:00
committed by Tint LUCI CQ
parent 6165cca1a6
commit c1faee9395
524 changed files with 29699 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
#version 310 es
precision mediump float;
struct Simulation {
uint i;
};
struct Particle {
vec3 position[8];
float lifetime;
vec4 color;
vec3 velocity;
};
layout (binding = 3) buffer Particles_1 {
Particle p[];
} particles;
layout (binding = 4) uniform Simulation_1 {
uint i;
} sim;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
Particle particle = particles.p[0];
particle.position[sim.i] = particle.position[sim.i];
return;
}
void main() {
tint_symbol();
}