Add new GLSL test expectations.

All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
Stephen White
2022-01-06 15:31:21 +00:00
committed by Tint LUCI CQ
parent 6165cca1a6
commit c1faee9395
524 changed files with 29699 additions and 0 deletions

View File

@@ -0,0 +1,90 @@
SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_padded_array_element {
int el;
};
struct buf1 {
tint_padded_array_element x_GLF_uniform_int_values[3];
};
struct tint_padded_array_element_1 {
float el;
};
struct buf0 {
tint_padded_array_element_1 x_GLF_uniform_float_values[1];
};
layout (binding = 1) uniform buf1_1 {
tint_padded_array_element x_GLF_uniform_int_values[3];
} x_6;
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element_1 x_GLF_uniform_float_values[1];
} x_8;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float undefined = 0.0f;
bool x_51 = false;
bool x_52_phi = false;
undefined = (5.0f % 0.0f);
int x_10 = x_6.x_GLF_uniform_int_values[0].el;
int x_11 = x_6.x_GLF_uniform_int_values[0].el;
int x_12 = x_6.x_GLF_uniform_int_values[1].el;
bool x_44 = (x_10 == (x_11 + x_12));
x_52_phi = x_44;
if (!(x_44)) {
float x_48 = undefined;
float x_50 = x_8.x_GLF_uniform_float_values[0].el;
x_51 = (x_48 > x_50);
x_52_phi = x_51;
}
if (x_52_phi) {
int x_15 = x_6.x_GLF_uniform_int_values[0].el;
int x_16 = x_6.x_GLF_uniform_int_values[1].el;
int x_17 = x_6.x_GLF_uniform_int_values[1].el;
int x_18 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_15), float(x_16), float(x_17), float(x_18));
} else {
int x_19 = x_6.x_GLF_uniform_int_values[1].el;
float x_66 = float(x_19);
x_GLF_color = vec4(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:29: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion)
ERROR: 0:29: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.