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Add new GLSL test expectations.
All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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6165cca1a6
commit
c1faee9395
@@ -0,0 +1,90 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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vec4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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struct tint_padded_array_element {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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};
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layout (binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int x_30 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_30;
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while (true) {
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int x_35 = i;
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int x_37 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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v = tint_unpack4x8unorm(100u);
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float x_42 = v.x;
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if ((int(x_42) > i)) {
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int x_49 = x_6.x_GLF_uniform_int_values[1].el;
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float x_50 = float(x_49);
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x_GLF_color = vec4(x_50, x_50, x_50, x_50);
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return;
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}
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{
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i = (i + 1);
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}
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}
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int x_55 = x_6.x_GLF_uniform_int_values[0].el;
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int x_58 = x_6.x_GLF_uniform_int_values[1].el;
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int x_61 = x_6.x_GLF_uniform_int_values[1].el;
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int x_64 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64));
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'uint4' : undeclared identifier
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ERROR: 0:6: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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@@ -0,0 +1,90 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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vec4 tint_unpack4x8unorm(uint param_0) {
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uint j = param_0;
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uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24);
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return float4(i) / 255.0;
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}
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struct tint_padded_array_element {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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};
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layout (binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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vec4 v = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int x_30 = x_6.x_GLF_uniform_int_values[1].el;
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i = x_30;
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while (true) {
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int x_35 = i;
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int x_37 = x_6.x_GLF_uniform_int_values[2].el;
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if ((x_35 < x_37)) {
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} else {
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break;
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}
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v = tint_unpack4x8unorm(100u);
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float x_42 = v.x;
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if ((int(x_42) > i)) {
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int x_49 = x_6.x_GLF_uniform_int_values[1].el;
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float x_50 = float(x_49);
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x_GLF_color = vec4(x_50, x_50, x_50, x_50);
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return;
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}
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{
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i = (i + 1);
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}
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}
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int x_55 = x_6.x_GLF_uniform_int_values[0].el;
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int x_58 = x_6.x_GLF_uniform_int_values[1].el;
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int x_61 = x_6.x_GLF_uniform_int_values[1].el;
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int x_64 = x_6.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_55), float(x_58), float(x_61), float(x_64));
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:6: 'uint4' : undeclared identifier
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ERROR: 0:6: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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