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Add new GLSL test expectations.
All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
parent
6165cca1a6
commit
c1faee9395
@@ -0,0 +1,99 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct tint_padded_array_element {
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int el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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};
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int x_GLF_global_loop_count = 0;
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layout (binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_int_values[3];
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} x_7;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int func_() {
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while (true) {
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if ((x_GLF_global_loop_count < 100)) {
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} else {
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break;
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}
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x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
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int x_78 = x_7.x_GLF_uniform_int_values[0].el;
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return x_78;
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}
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int x_80 = x_7.x_GLF_uniform_int_values[2].el;
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return x_80;
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}
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void main_1() {
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int a = 0;
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x_GLF_global_loop_count = 0;
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while (true) {
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x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
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if (false) {
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return;
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}
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{
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if ((true & (x_GLF_global_loop_count < 100))) {
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} else {
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break;
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}
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}
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}
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int x_42 = func_();
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a = x_42;
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int x_43 = a;
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int x_45 = x_7.x_GLF_uniform_int_values[2].el;
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if ((x_43 == x_45)) {
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int x_51 = x_7.x_GLF_uniform_int_values[0].el;
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int x_54 = x_7.x_GLF_uniform_int_values[1].el;
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int x_57 = x_7.x_GLF_uniform_int_values[1].el;
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int x_60 = x_7.x_GLF_uniform_int_values[0].el;
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x_GLF_color = vec4(float(x_51), float(x_54), float(x_57), float(x_60));
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} else {
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int x_64 = x_7.x_GLF_uniform_int_values[1].el;
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float x_65 = float(x_64);
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x_GLF_color = vec4(x_65, x_65, x_65, x_65);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:40: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:40: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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