mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-12-17 08:57:26 +00:00
Add new GLSL test expectations.
All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
This commit is contained in:
committed by
Tint LUCI CQ
parent
6165cca1a6
commit
c1faee9395
@@ -0,0 +1,78 @@
|
||||
SKIP: FAILED
|
||||
|
||||
#version 310 es
|
||||
precision mediump float;
|
||||
|
||||
struct tint_padded_array_element {
|
||||
int el;
|
||||
};
|
||||
struct buf0 {
|
||||
tint_padded_array_element x_GLF_uniform_int_values[2];
|
||||
};
|
||||
struct tint_padded_array_element_1 {
|
||||
float el;
|
||||
};
|
||||
struct buf1 {
|
||||
tint_padded_array_element_1 x_GLF_uniform_float_values[2];
|
||||
};
|
||||
|
||||
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
layout (binding = 0) uniform buf0_1 {
|
||||
tint_padded_array_element x_GLF_uniform_int_values[2];
|
||||
} x_5;
|
||||
layout (binding = 1) uniform buf1_1 {
|
||||
tint_padded_array_element_1 x_GLF_uniform_float_values[2];
|
||||
} x_8;
|
||||
|
||||
void main_1() {
|
||||
float a = 0.0f;
|
||||
int x_10 = x_5.x_GLF_uniform_int_values[0].el;
|
||||
int x_11 = x_5.x_GLF_uniform_int_values[1].el;
|
||||
int x_12 = x_5.x_GLF_uniform_int_values[1].el;
|
||||
int x_13 = x_5.x_GLF_uniform_int_values[0].el;
|
||||
x_GLF_color = vec4(float(x_10), float(x_11), float(x_12), float(x_13));
|
||||
float x_45 = x_8.x_GLF_uniform_float_values[1].el;
|
||||
a = (uintBitsToFloat(0xff800000u) % x_45);
|
||||
float x_47 = a;
|
||||
float x_49 = x_8.x_GLF_uniform_float_values[0].el;
|
||||
if ((x_47 != x_49)) {
|
||||
float x_54 = x_8.x_GLF_uniform_float_values[0].el;
|
||||
x_GLF_color.y = x_54;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
struct main_out {
|
||||
vec4 x_GLF_color_1;
|
||||
};
|
||||
struct tint_symbol_1 {
|
||||
vec4 x_GLF_color_1;
|
||||
};
|
||||
|
||||
main_out tint_symbol_inner() {
|
||||
main_1();
|
||||
main_out tint_symbol_2 = main_out(x_GLF_color);
|
||||
return tint_symbol_2;
|
||||
}
|
||||
|
||||
tint_symbol_1 tint_symbol() {
|
||||
main_out inner_result = tint_symbol_inner();
|
||||
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
||||
return wrapper_result;
|
||||
}
|
||||
out vec4 x_GLF_color_1;
|
||||
void main() {
|
||||
tint_symbol_1 outputs;
|
||||
outputs = tint_symbol();
|
||||
x_GLF_color_1 = outputs.x_GLF_color_1;
|
||||
}
|
||||
|
||||
|
||||
Error parsing GLSL shader:
|
||||
ERROR: 0:33: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' global highp float' and a right operand of type ' temp mediump float' (or there is no acceptable conversion)
|
||||
ERROR: 0:33: '' : compilation terminated
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user