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Add new GLSL test expectations.
All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
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Tint LUCI CQ
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6165cca1a6
commit
c1faee9395
@@ -0,0 +1,93 @@
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SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct buf0 {
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vec2 injectionSwitch;
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};
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layout (binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_6;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int k = 0;
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int GLF_dead0j = 0;
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int donor_replacementGLF_dead0stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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int donor_replacementGLF_dead0top = 0;
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int x_54 = 0;
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vec4 matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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int b = 0;
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k = 0;
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{
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for(; (k < 4); k = (k + 1)) {
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float x_62 = x_6.injectionSwitch.y;
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if ((0.0f > x_62)) {
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GLF_dead0j = 1;
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while (true) {
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int x_13 = donor_replacementGLF_dead0stack[0];
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if ((1 <= x_13)) {
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} else {
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break;
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}
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}
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if (((donor_replacementGLF_dead0top >= 0) & (donor_replacementGLF_dead0top < 9))) {
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int x_17 = (donor_replacementGLF_dead0top + 1);
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donor_replacementGLF_dead0top = x_17;
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x_54 = x_17;
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} else {
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x_54 = 0;
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}
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donor_replacementGLF_dead0stack[x_54] = 1;
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}
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matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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b = 3;
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{
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for(; (b >= 0); b = (b - 1)) {
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int x_20 = b;
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float x_87 = matrix_b[b];
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matrix_b[x_20] = (x_87 - 1.0f);
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}
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}
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}
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}
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x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:34: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:34: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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