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Add a size argument to Set[Vertex|Index]Buffer
Bug: dawn:22 Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
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@@ -159,6 +159,7 @@ test("dawn_unittests") {
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"unittests/validation/ErrorScopeValidationTests.cpp",
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"unittests/validation/FenceValidationTests.cpp",
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"unittests/validation/GetBindGroupLayoutValidationTests.cpp",
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"unittests/validation/IndexBufferValidationTests.cpp",
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"unittests/validation/QueueSubmitValidationTests.cpp",
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"unittests/validation/RenderBundleValidationTests.cpp",
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"unittests/validation/RenderPassDescriptorValidationTests.cpp",
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@@ -0,0 +1,95 @@
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// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/ComboRenderBundleEncoderDescriptor.h"
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class IndexBufferValidationTest : public ValidationTest {};
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// Test that for OOB validation of index buffer offset and size.
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TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
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wgpu::BufferDescriptor bufferDesc = {
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.usage = wgpu::BufferUsage::Index,
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.size = 256,
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};
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wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
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DummyRenderPass renderPass(device);
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetIndexBuffer(buffer, 0, 256);
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// Implicit size
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pass.SetIndexBuffer(buffer, 0, 0);
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pass.SetIndexBuffer(buffer, 256 - 4, 0);
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pass.SetIndexBuffer(buffer, 4, 0);
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// Implicit size of zero
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pass.SetIndexBuffer(buffer, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetIndexBuffer(buffer, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
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renderBundleDesc.colorFormatsCount = 1;
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renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetIndexBuffer(buffer, 0, 256);
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// Implicit size
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encoder.SetIndexBuffer(buffer, 0, 0);
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encoder.SetIndexBuffer(buffer, 256 - 4, 0);
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encoder.SetIndexBuffer(buffer, 4, 0);
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// Implicit size of zero
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encoder.SetIndexBuffer(buffer, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(buffer, 4, 256);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetIndexBuffer(buffer, 256 + 4, 0);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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@@ -211,3 +211,75 @@ TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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// Test that for OOB validation of vertex buffer offset and size.
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TEST_F(VertexBufferValidationTest, VertexBufferOffsetOOBValidation) {
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wgpu::Buffer buffer = MakeVertexBuffer();
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DummyRenderPass renderPass(device);
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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// Explicit size
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pass.SetVertexBuffer(0, buffer, 0, 256);
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// Implicit size
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pass.SetVertexBuffer(0, buffer, 0, 0);
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pass.SetVertexBuffer(0, buffer, 256 - 4, 0);
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pass.SetVertexBuffer(0, buffer, 4, 0);
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// Implicit size of zero
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pass.SetVertexBuffer(0, buffer, 256, 0);
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pass.EndPass();
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetVertexBuffer(0, buffer, 4, 256);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetVertexBuffer(0, buffer, 256 + 4, 0);
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pass.EndPass();
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
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renderBundleDesc.colorFormatsCount = 1;
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renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
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// Control case, using the full buffer, with or without an explicit size is valid.
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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// Explicit size
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encoder.SetVertexBuffer(0, buffer, 0, 256);
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// Implicit size
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encoder.SetVertexBuffer(0, buffer, 0, 0);
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encoder.SetVertexBuffer(0, buffer, 256 - 4, 0);
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encoder.SetVertexBuffer(0, buffer, 4, 0);
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// Implicit size of zero
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encoder.SetVertexBuffer(0, buffer, 256, 0);
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encoder.Finish();
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}
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// Bad case, offset + size is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetVertexBuffer(0, buffer, 4, 256);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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// Bad case, size is 0 but the offset is larger than the buffer
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{
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wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
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encoder.SetVertexBuffer(0, buffer, 256 + 4, 0);
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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