Add a size argument to Set[Vertex|Index]Buffer

Bug: dawn:22
Change-Id: I06a4fc2b651e5a4692893f710ca11785976c1fa4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20200
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
This commit is contained in:
Corentin Wallez
2020-04-24 09:42:03 +00:00
committed by Commit Bot service account
parent 635239faf8
commit c244f53921
8 changed files with 222 additions and 14 deletions

View File

@@ -159,6 +159,7 @@ test("dawn_unittests") {
"unittests/validation/ErrorScopeValidationTests.cpp",
"unittests/validation/FenceValidationTests.cpp",
"unittests/validation/GetBindGroupLayoutValidationTests.cpp",
"unittests/validation/IndexBufferValidationTests.cpp",
"unittests/validation/QueueSubmitValidationTests.cpp",
"unittests/validation/RenderBundleValidationTests.cpp",
"unittests/validation/RenderPassDescriptorValidationTests.cpp",

View File

@@ -0,0 +1,95 @@
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "utils/ComboRenderBundleEncoderDescriptor.h"
class IndexBufferValidationTest : public ValidationTest {};
// Test that for OOB validation of index buffer offset and size.
TEST_F(IndexBufferValidationTest, IndexBufferOffsetOOBValidation) {
wgpu::BufferDescriptor bufferDesc = {
.usage = wgpu::BufferUsage::Index,
.size = 256,
};
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
DummyRenderPass renderPass(device);
// Control case, using the full buffer, with or without an explicit size is valid.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
// Explicit size
pass.SetIndexBuffer(buffer, 0, 256);
// Implicit size
pass.SetIndexBuffer(buffer, 0, 0);
pass.SetIndexBuffer(buffer, 256 - 4, 0);
pass.SetIndexBuffer(buffer, 4, 0);
// Implicit size of zero
pass.SetIndexBuffer(buffer, 256, 0);
pass.EndPass();
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, 4, 256);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetIndexBuffer(buffer, 256 + 4, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
renderBundleDesc.colorFormatsCount = 1;
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
// Control case, using the full buffer, with or without an explicit size is valid.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
// Explicit size
encoder.SetIndexBuffer(buffer, 0, 256);
// Implicit size
encoder.SetIndexBuffer(buffer, 0, 0);
encoder.SetIndexBuffer(buffer, 256 - 4, 0);
encoder.SetIndexBuffer(buffer, 4, 0);
// Implicit size of zero
encoder.SetIndexBuffer(buffer, 256, 0);
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, 4, 256);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetIndexBuffer(buffer, 256 + 4, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}

View File

@@ -211,3 +211,75 @@ TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) {
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test that for OOB validation of vertex buffer offset and size.
TEST_F(VertexBufferValidationTest, VertexBufferOffsetOOBValidation) {
wgpu::Buffer buffer = MakeVertexBuffer();
DummyRenderPass renderPass(device);
// Control case, using the full buffer, with or without an explicit size is valid.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
// Explicit size
pass.SetVertexBuffer(0, buffer, 0, 256);
// Implicit size
pass.SetVertexBuffer(0, buffer, 0, 0);
pass.SetVertexBuffer(0, buffer, 256 - 4, 0);
pass.SetVertexBuffer(0, buffer, 4, 0);
// Implicit size of zero
pass.SetVertexBuffer(0, buffer, 256, 0);
pass.EndPass();
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetVertexBuffer(0, buffer, 4, 256);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
pass.SetVertexBuffer(0, buffer, 256 + 4, 0);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
renderBundleDesc.colorFormatsCount = 1;
renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
// Control case, using the full buffer, with or without an explicit size is valid.
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
// Explicit size
encoder.SetVertexBuffer(0, buffer, 0, 256);
// Implicit size
encoder.SetVertexBuffer(0, buffer, 0, 0);
encoder.SetVertexBuffer(0, buffer, 256 - 4, 0);
encoder.SetVertexBuffer(0, buffer, 4, 0);
// Implicit size of zero
encoder.SetVertexBuffer(0, buffer, 256, 0);
encoder.Finish();
}
// Bad case, offset + size is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetVertexBuffer(0, buffer, 4, 256);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// Bad case, size is 0 but the offset is larger than the buffer
{
wgpu::RenderBundleEncoder encoder = device.CreateRenderBundleEncoder(&renderBundleDesc);
encoder.SetVertexBuffer(0, buffer, 256 + 4, 0);
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}