Fix missing include for std::unique_ptr in D3D12Binding.cpp
Bug: dawn:99 Change-Id: Ifeaa69b3061fe962a39f0b13bdee028dbeb2677d Reviewed-on: https://dawn-review.googlesource.com/c/4320 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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@ -21,6 +21,8 @@
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h"
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#include <memory>
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namespace utils {
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class D3D12Binding : public BackendBinding {
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