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Bug: dawn:99 Change-Id: Ifeaa69b3061fe962a39f0b13bdee028dbeb2677d Reviewed-on: https://dawn-review.googlesource.com/c/4320 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "utils/BackendBinding.h"
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#include "common/Assert.h"
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#include "dawn_native/D3D12Backend.h"
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#include "GLFW/glfw3.h"
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#define GLFW_EXPOSE_NATIVE_WIN32
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#include "GLFW/glfw3native.h"
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#include <memory>
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namespace utils {
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class D3D12Binding : public BackendBinding {
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public:
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void SetupGLFWWindowHints() override {
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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}
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dawnDevice CreateDevice() override {
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// Make an instance and find a D3D12 adapter
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mInstance = std::make_unique<dawn_native::Instance>();
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mInstance->DiscoverDefaultAdapters();
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std::vector<dawn_native::Adapter> adapters = mInstance->GetAdapters();
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for (dawn_native::Adapter adapter : adapters) {
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if (adapter.GetBackendType() == dawn_native::BackendType::D3D12) {
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mBackendDevice = adapter.CreateDevice();
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return mBackendDevice;
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}
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}
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UNREACHABLE();
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}
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uint64_t GetSwapChainImplementation() override {
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if (mSwapchainImpl.userData == nullptr) {
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HWND win32Window = glfwGetWin32Window(mWindow);
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mSwapchainImpl =
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dawn_native::d3d12::CreateNativeSwapChainImpl(mBackendDevice, win32Window);
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}
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return reinterpret_cast<uint64_t>(&mSwapchainImpl);
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}
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dawnTextureFormat GetPreferredSwapChainTextureFormat() override {
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ASSERT(mSwapchainImpl.userData != nullptr);
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return dawn_native::d3d12::GetNativeSwapChainPreferredFormat(&mSwapchainImpl);
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}
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private:
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std::unique_ptr<dawn_native::Instance> mInstance;
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dawnDevice mBackendDevice = nullptr;
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dawnSwapChainImplementation mSwapchainImpl = {};
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};
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BackendBinding* CreateD3D12Binding() {
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return new D3D12Binding;
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}
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} // namespace utils
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